OmegaXII
OmegaXII
About
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- OmegaXII
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I mostly play killer, but honestly i think they should buff solo to swf level.
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Red ranks and green ranks, what's the difference? You're gonna end up with red rank survivors anyway.
Personally i aready don't care at this point
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It doesn't matter what rank you are. All killers face red rank survivors anyway, so you can't smurf even if you want.
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Only one reason. Too expensive, even with shards
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Your sacrifice makes other survivors survive, so it's a win for your team and a lose for killers
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There is an animation bug that exist for years, but still not fixed.
I know it's not a big deal compared to her other bugs, but come on. How are they going to fix her when they can't and won't fix her simplest bug for over these years?
Seriously, imo they already forgot her after the rework
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If i remember correctly, last halloween patch was delayed for a week.
And what did we get? Tons if game-breaking bugs. I forgot the details, but i think basement bug was one of it, a PTB bug that went into live.
As for balancing, it was nurse rework. And what did they change? Nerf her add-ons furthermore and ignore all feedbacks.
So... no. I won't get my hopes up.
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Probably MMR system is doing its job lol
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@Oshi said:
And soon you will be on grey rank. Btw not bad to be an grey rank, devs listen to you much more often.
Only applicable if you play survivors
Just a joke :)
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They probably ran out of idea of survivor perks. Actually, it's not just survivor perks, killer perks too.
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Perkless + Add-onless
Most op build for any killer in this game
/s
(But seriously, when you do see perkless and add-onless killer, they really play like a god)
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I consider myself lucky i guess, because i don't usually get salty messages. Maybe because i usually am nice to them.
But when i do, i just laugh off. Last night i had a game where i hooked a survivor in basement, and downed + hooked another one across the map, and come back to down the unhooker. That guy called me a trash camper lol. Maybe i have the ability to camp someone across the map haha.
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He's probably getting some tweak as he's too weak in PTB imo.
As for console PTB, i think the reason is the long verification process from the console company. By the time they verified the patch, the PTB is almost over.
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@Acromio said:
Doctor + aura reading upon madness tier up add-ons.
I know doc is a good counter. But what if i play other killers?
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@JC316 said:
You don't. I had this happen yesterday. P3 Claudette, purple mist enhancer, iron will. She could vanish into thin air mid chase. I afked in the basement, if you want to equip a troll build, I am under no obligation to be your entertainment.
Yeah, i lost her mid chase too. Kick a pallet and she's gone.
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Nope, i'm gonna quit this game if that really goes into live
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@Ohnoes said:
I stopped at reading "Waste time carrying survivors" as a penalization.
I don't get it. Can you explain more?
I thought the main point of slugging is to not wasting time hooking survivors.
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If i know they're SWF in lobby, i dodge.
If i only know it during the match, DC. I don't care about the penalty.
(I'm obviously joking, i play the same for every survivor teams)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1117466#Comment_1117466
Saves are also difficult to pull off, and require at least one other survivor to not be pursuing the objective in order to perform the save. Of course, no direct comparisons can be drawn, because it's an asymmetrical game with two different sides playing different roles - not only as survivors and killer but as actor and reactor.
But the point is that the entire game is designed around the premise that both sides will be constantly trying to prevent the other from completing their objective in order to secure their own. So there's not really any room to say that anyone is "punished" for doing their objective, just because the other side are able to interrupt or regress one's progress, when sabotaging your opponent(s)' goal, either directly or indirectly, is literally the whole point.
However, there is another way for killer to complete their objective, which is slugging everyone and 1 hook everyone.
It denies many things which i listed at above. So it's possible that the most effective way to kill survivors has already changed from hooking, which is not healthy for the game imo.
Ps: Initially i posted this is for devs to realise how many tools survivors have to tackle killer's objective, and hope they will change them. But i got a feeling slugging is gonna be nerfed again because it's easier lol.
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If i'm not wrong, i remember they said it's under bug category in last stream..
and you know how long it takes for killer bugs to be fixed.... nurse bug, sound bug, etc..
they'll get back to it in 2-3 years
/s
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@Fibijean said:
Killers aren't punished for pursuing their objective, at least not in the ways you described. Dead By Daylight is designed around two roles with conflicting objectives. The survivors want to escape, the killer wants to kill them before they can. That's the essence of it. It's basically a tug-of-war - any progress the killer makes on their objective makes it more difficult for the survivors to achieve theirs, and vice versa.
In a game where both sides are competing to achieve their objectives, it makes perfect sense that each side would have ways to sabotage their opponent's objective and thus further their own. Hook sabotages, stuns, blinds and other ways of rescuing teammates from the killer all fall into this category. The killer's ability to regress generators, injure survivors, slug etc. are examples of the reverse - ways the killer can hinder the survivor objective so that they have more time to complete their own.
Survivor perks which work based off hooks are not designed to punish killers for doing their objective any more than killer perks which activate based on generator completion are. Rather, they simply operate off the assumption that the opponent will manage to progress in their objective, and allow the bearer to mitigate the damage somewhat by using their opponent's success to bolster their own.
I know killers have ways to deny survivors' progress, like pop, surge, etc. However, the magnitude is quite different.
A save from survivors costs you a hook and the time to down them. That's a huge loss for killer. I don't think there is any thing for killer that can damage survivor's progress directly and hugely (maybe except pop)
Sure, downing and injuring survivors slows down the game, but only slows down, not damaging their progress. Unless you kick gens (and hope they don't come back for 1 or 2 minutes), their objective progress stays the same.
That's why second chance perks are so powerful and are current meta for survivors.
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@BloodyNights said:
Personally I believe the current system is flawed. But I honestly think that there needs to be some sort of way for survivors to fight back to a certain degree. Your job is to get hooks, their job is to do gens and not get hooked. They also get rewarded for some how actually managing a save.
I don't really consider risk of being stun saved to be an issue. As this shouldn't happen often to any competent player.
Hook being sabotaged might happen though on the PTB that goes by pretty fast.
A game without borrowed...or DS. I don't usually get hit by borrowed or DS from my playstyle as I usually go after the unhooker if borrowed would effect me. DS sometimes hits me if I am too quick though in downing them though. I understand they are frustrating, especially at end game, where you probably already had a bad game. But I also think they should be in the game from a survivors stand point. Too many killers camp and tunnel, and that feels pretty horrible when it happens to me, and usually just makes games boring when it happens to others.
The other stuff I don't actually think matters, it's mostly BT, and DS. It's kind of like this really...you doing stuff that sets off BT and DS to be constantly being bothered by it feels incredibly toxic to the survivor side, so they get powerful tools and allows them to be toxic right back because of it. Blame all them camping, tunneling killers for it existing.
Slugging is really strong, I have no issues with slugging as a survivor, or playing as killer. It's easy pressure, especially if it's the one on the hook, one on the ground, and one in a chase strat. Survivors basically aren't doing anything, and BT, and DS also aren't a factor. It does get boring when a killer manages to end the game in 1 minute thanks to their one shot potential and infectious luck. But I'm sure the reverse is true if the gens get rushed to oblivion before they got really started. Both as of right now are basically a black pip, or possibly even a de-pip for both survivors and killers, so it isn't really good for either side.
I understand those perks need to exist to prevent camping and tunnelling, but sometimes those perks reward bad plays from survivors honestly. I don't mind getting hit by those perks if i'm actually tunnelling, but getting hit in any other scenarios are really frustrating.
If they really want to discourage tunnelling and camping, reward killers for going for other survivors is better option, not punish them.
BTW, slugging removes those perks from coming into play. So isn't slugging everyone makes the game easier for killers?
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1116885#Comment_1116885
Yes, you can dodge it on reaction assuming he's not in melee range.
Lol if that's the case, Deathslinger may just be the worst killer in this game, because he's tall, 110% with worthless power
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1112735#Comment_1112735
Playing Killer feels like absolute trash. I have zero faith the devs will turn this around. I will take McCote's advice and find something else to play.
Assassin's Creed Syndicate is free on epic store now.
Don't thank me :)
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@Rex_Huin said:
I don't understand anything I have read on this thread.
It's a struggle between "i want to get the new killer" and "i don't want to play the game" mentality
Mind conflict lol
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To be honest he looks like evil version of nick valentine from fallout 4 lol
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1106983#Comment_1106983
But atleast you can down Survivors with his power.
Only if you can reel them to your face. Otherwise, same result as legion hitting deep wounded survivors with frenzy.
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/1106973#Comment_1106973
Ah I see, disregard my comment then, just tired of seeing the same killers complain about gen speed when it's really not a problem to most people.
Cool bro.
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@Skelemania said:
One day of PTB & my man is already trying to declare Deathslinger worst in the game.
ROFLMFAO.
Honestly, legion is far better than him IMO. Multiple people injured with deep wound under 30 secs lol.
And what does Deathslinger do? Precise shot + reeling + hit animation/stun for the same effect on ONE person lol. Not to mention he's tall and moves at 110%
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/1106559#Comment_1106559
Calling people "survivor mains" or "killer mains" doesnt make your point any more valid. Your just saying that because you refuse to believe that gen speeds are actually fine and maybe you can't get a down fast or you gotta actually try to play the game and not have everything handed to you.
Oh you misunderstood me. What i want to say is it's better to ignore his post because most of them are really biased and doesn't really provide any useful information or constructive feedback. Honestly i don't know if he's really biased or just trolling.
Another thing is i never mentioned my stand regarding the gen speed. FYI, i got to red rank with mediocre killers without ruin (pre-nerf), pop, corrupted, and i played as fair as possible.
I don't just post things without good reasons
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@GamingHulk123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1106355#Comment_1106355
With all due respect, do you play killer?
Don't mind him. He's the most biased entitled survivor main i have ever seen in this forum.
I doubt he ever plays killer lol
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@ColgateAdvancedWhite said:
He's missing add-ons that change the spear into a bullet. An instant-down bullet like huntress's iridescent head
And also missed an add-ons that increases the ammo to 30. FPS in DBD is coming!!
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Just bring ace in the hole and plunder instinct. You're blessed to have an opportunity to get items from the match, unlike killers
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Now the doc rework really feels like on freddy's level. Nice
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Is this from PTB?
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@ALostPuppy said:
99ing an item was just tedious. It's not "removing some of the skill" when there was no skill to it in the first place, it's removing something that was annoying and replacing it with a good QoL feature.
Can we do that to Myers T3 too? I'm so frustrated i accidentally go into T3 especially with the dedicated server
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1102862#Comment_1102862
Complete mechanics change, yes, but pales in comparison with sabo before, a sabo SWF was lethal. At least now it will be interesting and you wont have to play with your friends to get value out of it
- Nerf to toolboxes
- Breakable walls (albeit only on 1 map, soon more will be added)
- 3 killers getting buffed
When was the last time killers in general got buffed like this?
Ok let's see what you said.
1. A nerf to survivors is not equivalent to buff to killers. Actually, it's more like a change like DS. Sure, your repair speed is reduced in long run, but it also makes 3 gen situation weaker.
2. I already mentioned this in my post. Please read it.
3. I also already said this. But i'll say it again.
Doc does not get buffed. After rework, increase madness is already very easy. This change will likely not change much about that.
Trapper got QoL change only. Normally you don't sabo his trap, so it's only slight buff. Reset trap is a buff, i can't argue with that.
Plague got a nice buff. Can't argue with that.
None of these changes affect all killers aboard, so it's not a massive buff to killers
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@LOA said:
Don't forget, they will only be on the new map to start. 100% bet it is a prison. But, the announcement already said the breakable walls will only be on the new map to start. Don't expect The Game map to suddenly have walls you can break. This is a new mechanic that has barely been tested. There will be a process of progression before every map has them.
Correct. That's one of the reason why i don't understand why so many people say it's a massive buff to killers.
I like killers to be able to break through walls, but in terms of balance, i can't say much.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1102851#Comment_1102851
Ironic you say that, all survivors got this update was an small buff to sabo while killers got a massive amount of buffs.
Know I can see all the killer whining in the forums served a purpose
Are you sure sabo is only a small buff? Think about it.
And where does that "massive killer buffs" come from? So far trapper and doc got QoL change, and only plague got a good buff. How is it massive where it only involves 1 of all existing killers?
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I recently play doc with this build.
Perk: BBQ, Distressing, Overcharge, Unnerving Presence
Add-ons: Iridescent King, (the 3 sec aura addon)
Offering: Lery
They can't even get out of T3. And the non-ending screaming... feel so good to be honest
Ps: trust me, they deserve this. In end tally screen it was 4 man SWF (i guess) with all meta perks and all purple toolboxes.
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Looks like an original chapter is coming up. Gonna hold my 9k shards until i see the new killer :)
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1084007#Comment_1084007
That shows how little understanding for gameplay you have, if you even mention genrush and equalize it with camping, tunneling and slugging.
Lol i can't believe this is coming from someone who admit himself bias.
I doubt you understand killer gameplay lol
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1083358#Comment_1083358
Last december so it's not that long ago
Well, my information is just few days ago
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1083321#Comment_1083321
https://forum.deadbydaylight.com/en/discussion/115335/mori-spam-until-bleedout
One of the mods confirmed that it is bannable
When did you see it? I'm pretty sure i saw them saying it's not bannable anymore recently
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Legion now drop the knife join survivors
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Time to use my 100 ebony moris on each killers i guess.
PS: it's a joke :)
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1083310#Comment_1083310
I'm pretty sure it stops the timer during the animation but I could be wrong
One of the dev said it's not bannable as the timer still drops during animation
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1082990#Comment_1082990
Oh I know. I have it happen on a regular basis against SWF teams who think they're hilarious for it.
Especially the one with OoO, right?
But still, can't they just play the game without toxicity for once? It's almost like they do this to all killers, which is really frustrating for someone who use non-top tier killers. Aaand these survivors complain on forum about always facing top tier killer in red rank.
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@Mikeasaurus said:
Honestly it's tiring seeing the same perks every match on survivors. It's not fun leaving people slugged for fear of DS constantly, or seeing a downed survivor zoom off with Adrenaline. But at the same time I can't blame them either, since a vast majority of killers I go against resort to tunnelling and camping.
But when a killer doesn't tunnel or camp, survivors still try to bully killer with all toxic plays
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1082894#Comment_1082894
well yes, the biggest mistake people make playing plague is spending way too much time trying to vomit on people or things.
people like to use their power, even it's not efficient.