This is the kind of Hotfix i like to see.
@Peanits said:
BALANCE
The Nightmare
- Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
- Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
- Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.
The Oni
- Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed.
- Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate.
BUG FIXES
- Fixed an issue that could cause a crash when loading into a match.
- Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
- Fixed an issue that could cause a crash when the user cycled through searching for a lobby and opening the Store.
- Fixed an issue that caused the Nemesis perk not to trigger on an Obsession switch from the Furtive Chase perk.
- Fixed an issue that caused the Breakout perk not to reactivate when being healed from the dying state within 6 meters of a Survivor being carried by the Killer.
- Fixed an issue that allowed Survivors to sprint without using Sprint Burst when slow vaulting a window and pressing the sprint button as the animation started.
- Fixed an issue that caused the flashlight item to deplete charges when using the flashlight while performing interactions.
- Fixed an issue that allowed The Oni to rotate faster than intended when using the joysticks during Demon Dash.
- Fixed an issue that could cause The Oni to go through vault points when hitting a Survivor with Demon Strike.
- Fixed an issue that caused The Oni to get stuck in the Demon Strike animation when stunned by a pallet during the animation.
- Fixed an issue that cause The Oni to gain blood orbs when hitting an injured Survivor affected by the Endurance status effect.
- Fixed an issue that caused The Oni's blood orbs to remain partially in a locker when an injured Survivor left the locker.
- Fixed an issue that caused the red glow on The Oni's eyes to be visible when wearing the Very Rare head customization.
- Fixed an issue that caused The Doctor's power, add-ons and loading tips to erroneously display incorrect text.
- Fixed an issue that could cause the Oblivious status effect to persist when destroying a Demogorgon portal.
- Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
- Fixed an issue that caused The Hag's animation to abruptly stop when carrying a Survivor and stopping movement.
- Fixed an issue that caused the phase walking VFX to carry over to the tally screen if the match ended while The Spirit was using her power.
- Fixed an issue that caused players to become stuck behind a lantern next to the temple in the Sanctum of Wrath map.
- Fixed an issue that caused lowered FPS in the Preschool basement in the Badham Preschool maps.
- Fixed an issue that caused some puddles of water to have LOD issues in the Family Residence map.
- Fixed an issue that caused some female Survivors to have items clip during their idle animation.
- Fixed an issue that caused the match start SFX to play when in a Custom Game lobby without a Killer and all Survivors readied up.
- Fixed an issue that caused struggling SFX to be inconsistent when wiggling on certain Killers shoulders.
- Fixed an issue that caused the Killers carrying SFX to keep playing after hooking a Survivor.
- Fixed an issue that caused players to become stuck in an empty custom lobby when accepting an invite from someone that joined the lobby.
- Fixed an issue that caused some Killers not to hear menu music when returning to the lobby from a Custom Game match.
- Misc cosmetic and VFX fixes, improvements and optimizations.
- Fixed an issue that caused Survivor animations to jitter briefly when performing interactions while crouched.
We see balance change on a hotfix. We need more hotfix like that in our lives.
@Peanits This is how all hotfix should be. I wished that those change could come.
Legion Change
- Legion Feral Frenzy speed changed to 5,28 m/s from 5,2 m/s.
- Cooldown reload with fatigue.
- Reduced cooldown to 15s.
Nurse Change
- Reverted Base kit
- Reworked Fragile Wheeze and Dark Cincture due to basekit reverted.
Those are the kind of change that have no need further test because they are not signifiant change.
Comments
Nurse is fine
Yes she is but still base kit change was not necessary.
People say it's not fun to play her but I like new nurse because survivors don't dc against me.
Yeah, I like 4K'ing but not 4DC'ing
I don't.Mainly because it was just a slew of Killer nerfs and "Fixes".
I prefer this:
Legion Change
Nah lets keep him for a rework, if that won't happen we can see how long it takes for the nerf hammer to hit him to Earth's core.
That just shows how problematic DC is. It should not be a reason for her basekit nerf
People can still kill themselves on hook
At least you can get your BBQ stack :)
Actually it's the problem for all killers, not just nurse. If you do well with any killer, they suicide. The only fix to this is to nerf all killers to ground, which is ridiculous.
And i'm sure devs are going to work on it
Some killers are poorly designed and annoying to face. However, there are also a lot of players who kill themselves for no reason which ruins the entire trial.
Maybe once the DC punishment drops, they will change the hook system
For example, remove struggling button mash and remove the ability to suicide during phase 2