Oicimau
Oicimau
About
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- Oicimau
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Comments
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So lets the champions of a tournment tgab the second and third places teams or competitors in the Olympics! /s
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@Frareid88 said:
Tea bagging has been around since the dawn ofuliplayer games. Deal with it
What is "ofuliplayer"?
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Maybe something that must be done by survivors in order to do gens, and by the killer in order to use memento mori?
I think instead of just changing some resources cause of universal complaints, the new mechanic will restrict some conditions and make the resources work better.
I myself am thinking about leaving DBD cause no matter if its a full sweaty SWF voice-comm or a full solo expert survivors team, the result is the same: no chance for killer, 2 or 3 chases and gates are powered, no exception.
There is a point playing killer where everydoby play very very very well and you dont get any weak link.
I mean, 4 pros (even solo) will stomp a pro killer more easily than the reverse. The survivors have the huge advantage.
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Sorry, but SWF voice-comm will render a shapeshifter power useless... if not for that, great idea.
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Yeah, i asked myself that too.
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@anarchy753 said:
Yep, if you're gonna force the killer to be decided before the match starts, the conditions of the game shouldn't change after they're in the lobby.
A good insight the way you put it. A lot of games are like that when you get into the match lobby.
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You can change loadout at any time.
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@FloofyHaru said:
Well, Myers is basically an unstoppable force of mass destruction and death, so like, rules don't apply to him? Plus, he's basically unkillable, he could take on the entity in a 1v1 lmao.
Pyramidhead, well... His whole kit kinda goes against the entities will. But they're licensed and the entity can't be bothered with copyright issues I guess.
"The entity cant be bothered by copyright issues" LOL
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1458937#Comment_1458937
Oh no, i don't make fun of you.
It's just that SWF is a big part of the game, seeing SWF match after match is pretty common.
I personally think SWF being able to talk with eachother is a balancing problem, but blocking the ability to chat with your friends seems very anti-QoL to me.
Plus you can't stop friends having a LAN party from chatting.
Removing SWF altogether is no good either, it'll be dodge galore all over again.
Tks for your polite explanation. :)
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1458937#Comment_1458937
he means no one cares and you're not on any special case, and that you should just get used to like everyone else
Tks for explaining.
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Never was a problem to play Oni in PS4. Only ranged attacks and Nurses swing after blink may be a problem for console.
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@Boss said:
Okay?
Sorry, English is not my primary language and I lost the meaning of your "Okay?" after my post. Are you agreeing, disagreeing or just making fun? Not a problem. Just wanna get it.
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Good build given the perks you have. POP for gens. TT for localization and gen. IAE for chasing. Discordance for location of multiple survivors where you can hit multiple of them.
If you change one, IAE for Nurses Calling.
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Why a psychopatic killer would be a survivor and not a killer? Hes not even from a terror franchise. But cool to think about that green hair and smile in the game, nevertheless.
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What you doing wrong? You playing Legion. LOL
Just joking. Legion is funny as hell to play and he is not that week. Keep on playing and learning and read tips for his gameplay.
Watching streamers can be good, but you may be better reading the forums and reddit.
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@TheLastGreatStar said:
There should be an offering called “Petrified Survivors” which stops the killer from spawning into the match. This way the survivors have time to get every generator repaired, every totem cleansed and every chest searched without fear of being camped and / or tunnelled.
I also can’t forget a survivors daily exercise of doing 10 laps around the basement and 5 locker-jump-squats before ending the trial with a nice steady paced teabag in the exit gate.
What do you think?
https://us.v-cdn.net/6030815/uploads/87HDRM0HAFGP/632be56d-1c78-46df-b0df-61538c9dfd64.jpeg
I think the picture you posted says it all. LOL
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I love this map. Not the gameplay, but the environment is perfect.
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You blow my mind! :O
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Huntress. Its like a wild animal.
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@SonicOffline said:
Killers should fight other killers too sometimes. Make it a special event :o Doesn't even have to be permanent or anything, just take all the killers as they are, allow them to perk up and go to town lmao
Funny idea.
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Yeah, Silent Hill 1, I got thru the School you see in dbd (and by far the most scary experience in games ever when you meet the "other world" the first time) but didnt passed the Hospital cause had to return the game to the owner.
Man, the game is so sick it only starts for real after you die in the first 30 min of game. A great title.
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White Claudette???
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@gatsby said:
Ghost Face always loses his Night Shroud when he hits Survivors, which is exactly when Dark Devotion kicks in.
So if you run the perk on him you can seriously mindgame people who are expecting you to be out of stealth especially if they can sometimes even hear the terror radius in the distance. Its seriously spooky and gets lots of free hits and gen grabs.
Dark Devotion on a stealth Killer sounds a little wacky but it totally works on Ghost Face and fills in some of the gaps with his power downtime
Nice mind game. I am loving those Insidious perks.
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On those 4 options, looking at strengh only, Oni is the best option.
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@KRG said:
Title. Why is this allowed? We can't see killers name. Today had a few games with friends where killers automatically leave the lobby and one also left just at the start of the match cuz we put 3 petrified oaks. He said he doesn't want to play against swf. Okay bro, i guess you'll play alone if they remove swf cuz this game would be dead in 1 week. And we are totally chill team, not even that good like people are talking about that bAd sWf.
Seeing the name of the survivors before match is the only way to get a mori into the match for a specific gate tbagger of a past match.
Keep it there!
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@Squirrel_Thicc said:
That's a cool idea. Id really like an scp chapter. That'd be pretty cool.
Cool. Tks.
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What does SCP stand for?
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@NuclearBurrito said:
Surge is a niche perk balanced like a versatile one, which is to say it's given conditions appropriate for a medium high payoff, but the payoff is low by comparison.
The only Killer that I can think of that can make the perk truly good is Ghostface, because he can get the most out of the perk: His downs are staggered, sudden, near gens and are via-basic attacks. Too many conditions for the disproportionately weak effect, ghostface consistently meets every condition almost every time, but no other Killer does.
Killers that are slower at downing won't get value out of this perk because the Survivor will get away from the gen in time
Killers that are faster at downing will be heavily bottle-necked by the cooldown
And Killers that down with M2 can't use the perk at all regardless of downing speed
I want to see the cooldown and M1 requirements removed. Killers that are slow at downing still won't get value at the perk, making the perk a specialized snowball perk, which it kinda already is except it's conditions explicitly prevent use for snowballing.
The GF insight was pretty good. Nice.
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Use the add-on that reveals auras when survivora vomit and have a blast with the "non cleansing" tatic that most advanced players enjoy.
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Killer.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1446525#Comment_1446525
Yeah the nice thing about Freddy is that the fourth perk can be pretty much whatever you want! Since Freddy is an m1 killer, I prefer to use STBFL. But you could just as easily use a hex too if you prefer, but I haven't had much success with hex totems since they're so quick to be destroyed.
Yeah. The RNG of totems are a no-go for them for me, except Devour Hope with some Insidious killers or without better option - given that DH decreases the BP gained finishing the match earlier.
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SWF is an elephant in the room of thid game that maybe is the thing that makes killers quit the game as much as salty.
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@UnchainedPredator said:
https://forum.deadbydaylight.com/en/discussion/comment/1446394#Comment_1446394
Ah, I see. I feel like it would be a lot better if they added/replaced one of those abilities with one where every 7 seconds a survivor is sleeping, their position is revealed for 3 seconds or something like that. I feel like the way it is right now doesn’t really intimidate survivors the way it should.
Actually, Freddy is way strong with great map pressure, chase finishing and anti-looping. Use BBQ to teleport after hook, PGTW to kick the gen you just teleported, go after the survivors you saw there.
Use Nurses Calling to get anyone healing. Once you are a teleporter, its easier to get them healing from a unexpected position.
As fourth perk you can use something to help in chase (as Spirit Fury) or to get first hit (as Torment Trail).
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All the time. Specially when the survivor got distance and stopped running, so you can follow the blood polls easily. Also helps against Iron Will for same reason.
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The end game chat is a feature that if they enable in console cause of crossplay, i will disable OR never allow crossplay.
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@danielmaster87 said:
Seriously, it adds 5-7 minutes to games sometimes. We killers hate having to slug at the end of every game just to get a 4k. Sometimes we just have to let the last survivor go because we don't want to slug and waste a bunch of our time. And yes, not slugging for the 4k is pretty much the same as letting someone go. Why? Because hatch. Hatch is the originator of many of this game's problems. If you took it out, those problems would simply disappear, as well as a lot of survivor entitlement. We need a better endgame mechanic, because hatch feels like something that was thought up on the spot and then shoved into the game, making it extremely unfun and random feeling. Essentially, the first 3 kills are all skill, but the last one is an RNG minigame. Maybe the killer gets to hatch in time, maybe survivor does, maybe the gates are so far apart after closing hatch that the survivor gets out anyway. Why does closing the hatch power the exit gates again? Hatch is easily the dumbest thing in this entire game, and you can't address slugging and "taking the game hostage" until you remove it.
Just dont slug. No need for 4k all the time. That time you are using for slug and search you should be using in the next match for much more fun.
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@Lx_malice said:
Sup? There aren't very much of us left these days so I'd like to have the oppurtunity to get to know my fellow Nurse mains of the forum a bit more. We are the most superior after all and the most skillful players of Dbd😏.
So what's your guys' main outfit combo? What build do you mainly use? How long have you been playing Nurse? Who do you play when you aren't playing Nurse?
Heres my outfit/build:
https://us.v-cdn.net/6030815/uploads/ID2DYLQIL8FE/ps-messages-20200713-120818.jpg
I started learning Nurse about 2 years ago playing on my cousin's Ps4. He's the one who got me into Dbd. A year later I got the game for myself and to this day I'm a console Nurse main. Getting used to playing her was...well...hard of course but I felt great when I was able to start winning games. Within my first few months of learning her I developed a deep hatred for corn maps and Lerys. Corn I got used to but Lerys can still be a bit troublesome.
When I'm not playing Nurse I usually play Trapper, Billy, or Ghostface.
I couldn't think of any more questions btw so if you think of something else you wanna share feel free to do so :)
Cool, man. I am a Nurse main also that became a Freddy main after cooldown Nurse. But after buying the outfit in last offer, i played some matches again and kind of getting used. But, i like play all killers as well.
One question. Why Stridor? Whats the use with her? To compensate fatigue view with higher grunts after a hit?
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A bug, imo. No log on patches talking about it.
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And the view is bugged when phasing using the crown, cause the hair gets in front of the camera and you lose 50% of your fov, in the center...
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@CertArn said:
We are doomed. :/ 1400 hours, such a waste of life, damn, try cure cancer next time or something.
Actually, a regular gamer spend that much of hours on various games in a couple of months. Track the time you spent with games last year, for instance. ;)
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@AVoiceOfReason said:
After 1400 hours of using BBQ, farming perfect games while using every bloodhunt, gateau 3 and 4 and bloody party streamers. Going for the first perk and all brown items as I could, 3 and a half years of literally doing my best to farm, I did it. None of them have all perks but I'm so damn happy! I started on PS4 and switched to PC and started anew but took what I knew with me. Note: I also played SWFs a ton with BPS to get the max I could and using perks like distressing and Thrill Of The Hunt, including Beast Of Prey helped so much.
Thats an achievement, congrats.
I p350 all my killers, but not survivors. Only 2 of them.
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Sorry my confusion.
So, her phasing sound is 24 m long (her base TR) or entire map (if using the addon), no matter how her TR may be changed by a perk. Is that it?
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@aliberkcivelek said:
https://forum.deadbydaylight.com/en/discussion/comment/1434919#Comment_1434919
re7 is not an action game like re5 or re6
My bad.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1434508#Comment_1434508
while it is an action game, it is also a survival horror game and the theme would fit..
I can get your point. But when playing TLOU the atmosphere isnt terror... i mean, I felt no fear or tension. The main enemy are humans and the zombies are just like monsters of any action game.
Differently from Resident Evil 1 to 4, for example, where all is done to make you fell fear, since the sound track up to the gameplay and events like Mister X. Until RE 5 or 6, when RE became an action franchise (no more terror) with the FPS change and atmosphere change for action more than fear.
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@adsads123123123123 said:
PC players would likely enable crossplay for the shorter queue times but console players do not suffer from queue time issues, so it is more so optional for them. As a console player, would you enable crossplay and why?
If it was a FPS, i would never enable crossplay. But, as survivor, a control is better than mouse to deal with killer. And as killer, not having a mouse affects only Nurses blink swing, but i think general keyboard survivors will be easier than the console control ones.
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Despite the Zombie theme, TLOU is an action game, not a terror one. No reason at all to join dbd universe...
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@TheKingOfAll said:
Not many people actually want to “nerf” the spirit. There’s a difference between making counterplay possible and nerfing. What a lot of people don’t understand is that a nerf isn’t the best route. There are things that need to be done to make her fun for both sides. Sure it might be fun to play as spirit. But playing against her is literally the worst time you can have in this game since the old legion. There is no counterplay, you are just guessing every 10 seconds or so and hoping you are right. They need to make it so the spirit is just as strong, but while also making counterplay possible. The nurse is still the strongest killer in the game, but I would rather play against 100 nurses in a row instead of 100 spirits. With the nurse you can see what is going on. There is counterplay. With spirit, there is no counterplay. People say “just use iron will”. You should not be forced to use one of like 50 perks to counter one of like 13 killers. They need to balance her. An example that they could do would be to make it so survivors have some general idea of where she is when phasing by literally any consistent means, but make it so that she can use her phase much more frequently. It’s not even a multi-player game when you play as the Survivors are just making random choices and hoping they’re right. They might as well be bots. It’s not good for the game when there is no counterplay. Just fix the spirit. There are so many ways she can track survivors and absolutely no ways survivors can figure out where she is when shifting.
The guessing game is the psychological terror of this killer, part of her power and role. If she should get a nerf, maybe a longer charge time or another thing. Not the phase itself as it is now.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1430293#Comment_1430293
Monitor puts her TR to 12, not 16
Well put.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1428176#Comment_1428176
Here's a small comparison.
Normal Chase
https://youtu.be/3ANk-NBiq-Q?t=325
Obsession Chase
OMG i never noticed this SFX was variable and happened only with the obsession!!! Tks