Oicimau
Oicimau
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- Oicimau
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@Freydød said:
They said your rank will still be visible, hence I don't think they will get rid of emblems.
Take some time to think about what would happen, if they made matchmaking variables public. It would be easy to abuse and play for rank, rather than objective. I dislike the fact that only the personal survivor-rating will affect your rank and the other 3 surv ranks will be left out in that. It's hard to rank someone's actions which are dependant on actions of others.
Indeed, there are reasons to keep the method secret, and you pointed out one.
About the MMR, i loved the idea. Remembered me old time pocker in internet, when if you lose to a player with much less points than you, so you lose a lot of points. And vice-versa. Its a smart dynamic.
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The new Doctor has blasted my heart with love: love playing with, love playing against.
Come on! The thrill when you hear the heartbeat and can get a static blast is amazing! And the fun when you are the Doctor and static blasts the survivor is amazing! I aways LOL with him.
Besides, snapping out from tier 3 to tier 1 is a great advantage for survivors, since the tier 2 is when you become easily tracked.
So, dont nerf, nor buff, neither rework him.
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Maybe the devs can just turn SWF Voice Comm official, and this will become a 4 psychics versus 1 non-psychic killer. Make the survivors head biggers and make it shy in the forehead. LOL
Well... actually, if they implant the voices inside game would be cool: you need to be near another survivor in orther to listen to him, and the killer just hear noise when near a survivor talking.
I think this would make the game more fun. And, afterall, if psychics arent real, talking ppl to near peers is real.
I think most SWF players will like it.
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:D
And we are near carnaval around here!
O/
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@Carlosylu said:
Rank 1 killer and Rank 2 survivor, Xbox, Trapper and GF mains, Bill, Dwelf and Kate mains
The childish behaviour against each other is ruinning the game...
I played like 8 games as solo survivor last game, EVERY survivor with a toolbox including me, I take it off, I NEVER got tunneled and got post messages saying "thank you, you're a good person" in 4 out of the 8 games.
- I politely ask you, survivors, not to bring in more than 2 toolboxes per lobby as a help for killers not to use childish behaviours like lobby dodging, tunneling or face camping as a complain against Ruin nerf.
- I politely ask you, killers, not to lobby dodge, tunnel or face camp (this doesn't apply for toxic players who teabag) if you don't see more than 2 toolboxes in lobby.
We NEED the attention in the actual problems:
- Matchmaking
- Pipping sistem
- Maps
- Emblems sistem
- Clown, Legion and Bubba need a buff
Fighting each other doesn't fix anything, it just drives the gamers off the game... If you actually enjoy this game, we need to join forces, I'm rooting for both sides, where are you?
I like the idea, good topic. We can make the game better for everybody, and we can help doing that looking at commum issues from both roles, indeed.
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@PigNRun said:
My general purpose build is:
- BBQ: Mostly for the BP, but the aura reading effect works best on her.
- Whispers: She makes the best use of it because of her phase gauge. You can check general areas while phasing, and if Whispers doesnt go off you can save up time and move to the next one.
X and Y can be anything:
- Sloppy Butcher: Really easy for Spirit to spread damage, so focusing on lengthening healing time is a good way to slow down generators.
- Devour Hope: No one expects it on Spirit, or they would assume its Haunted Grounds.
- Haunted Grounds: Good combo on any Killer, really. Combine Haunted Grounds with any hex perk.
- Ruin: Yes.
- Rancor: An alternative to a tracking perk. As Spirit you are less affected by the aura reading from Survivors since they most likely would be seeing your husk's aura.
- Spirit Fury + Enduring: As Spirit, you can force Survivors to drop pallets on you. Might hinder your mindgame potential, but a viable strategy if Survivors dont fall for them.
- Predator: Good during phasing to know their exact location. Doesnt work every time since they might go back on themselves though.
- Bloodhound: Only with Father's Glasses. But Sloppy Butcher helps with that and adds the mangled effect, however.
I generally choose to avoid terror radius perks (M&A and Distressing). M&A works well with Prayer Beads, but it does the same with Prayer Beads alone in my opinion. Distressing isnt too game changing, and might even be worse depending on the player you are facing.
Edit:
Completely forgot about Stridor, another viable option, especially once they fix sound issues.Hmmm, distressing can extend the area survivors dont hear the phasing cause of the rusks terror radius. Never thought of that...
But i dont use that neither.
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PS4 matchmaking in Brazilian server is working just fine about queue time. The rank, though, i think is better a wide range than an insane waiting. No matter to play with higher ranks.
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When Pelé dies, make it 100%. :)
When Maradona dies, make it 0%. :D
And let the game begins.
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Just keep on playing as killer and will get better at it. Neither roles are easy to master, basically you are in a new game when changing roles. The advantage is that you know pretty well as survs think and can use it to enhance you progress.
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@The_Bootie_Gorgon said:
If a killer body blocks one survivor and the other 3 survivors refuse to leave the game in order to start EGC...which party is holding the game hostage?
The first one to keep the game hostage is bannable. So, the killer.
Also, remenber: Bodyblocking As Nuts = B.A.N.
And so the topic probably will be closed cause it has been discussed in the other topic...
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Because its a meme. Memes are fun. Bubba thinks so. Survivors good meat. Survivors go basement. Bubba happy. OP is mean, dont think in Bubbas feeling. Uh-ray!!! (Its a joke)
I think the answer is that compelling feeling most survivors have that lead to prefer to die than leave someone behind.
I just escape. I act in the game as in real life: if its dangerous to save, its better theyr mom to cry than mine... (its a idiomatic expression in pt-br, dont know if makes sense in english, but means: better him die than me).
And life goes on... for me, at least. LOL
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Bodyblocking As Nuts means B.A.N.
Now i think ppl will memorize it. :)
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Well, the sports examples and other games examples are not killer or survivor related, they show an usual behaviour of both sides.
This part implies im also talking about killers that complain: "instead of being a crying baby about how other manage to win a match, i rather get better and beat those killers, as much as "toxic" survivors".
But i see the text looks like sided. Its cause in my experienca as survivor and killer, up to this day, i never got a killer complaining about anything, while I get offenses almost daily from survivors. So I have more examples of that.
But I know killers cry about meta perks of survivors. Just never happened to me.
Those must also stop doing that and learn to play better.
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Very refined sarcasm. LoL
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Oh, please read again and you see Im talking about both sides.
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Yes, pretty good job Behaviour had done with Doc rework. Fun to play with and against.
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@bendermac said:
I'm sick and tired of players refusing to leave when they can. Instead they troll around.
So if the gates are powered and they are not in a chase or someone is still hooked, a timer of 30 seconds will start.
If they haven't left until the timer runs out, they go instant and can't no longer leave through
the gates and hatch. The Killer sees their aura and can pick them up. Once picked up, they
also can't struggle free or use deceive strike.No more trolling the Killer or deal with the consequences
The idea is good, but the suggestions are OP for killers. Maybe, while inside the exit gates the survivors can be instadowned, and if the killer is also in the exit area, that exit is blocked.
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@SumWonElz said:
Sometimes the Killer is babysitting and I dont wanna be rescued. But then here comes a survivor and I have no choice. Then immediately after Im taken off the hook, BAM, Im downed and back on the hook again. Gee thx /:,'
SURVIVORS SHOULD BE ABLE TO HOLD A BUTTON AND KICK SURVIVORS AWAY WHEN THEY DONT WANNA BE RESCUED
Other than that this is one of my favorite games of this generation <3 (:,'
Kicking away the rescuer is the most fun suggestion ever! I just can imagine the animation and ppl using it just to troll the rescuer. LOL
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@Feleas said:
https://forum.deadbydaylight.com/en/discussion/comment/1032031#Comment_1032031
I am on topic, neighbour. You said the devs should listen to both sides, I gave you the most recent and memorable example that they indeed don't. :P
And another example devs prefer survivors main is the crippled Nurse we have now...
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That was very LOL
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Yeah, so I got some months away from DBD. I used to be a skilled console Nurse main in ps4, something i was proud of, given its a console Nurse. And just the basekit, no addons never.
And them, today I got the idea to play with her and got this pathetic killer were one of the addons makes her just move as a f1 killer with no power. Lets say... i felt punched in the face when i got that overkilling cooldown.
The result were as predicted by the Devs: a weak killer, everybody escapes. I'll just think if i may keep on spending my money in such a game that makes that kind of thing with a (once upon a time) perfect killer.
The feeling is like beeing abused. She was the best. Now, idk if she is better than old Freddy. Just very disappointing, and very offensive with the Nurse mains.
Changing her ridiculous addons? Ok. But her basekit... unforgivable. Giving cooldown to blinks? Shame on you, Behaviour.
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Well, i disagree with changing her traps to be useless at the end game... its a killer power, and thats a situation where it should be an advantage...
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Well, its all about RNG, but somedays i get only one relm for 10 matches straight... and this is not that rare...
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Never left the lobby. But dont know why...... they deserve it, most times using voice parties... but come on, some extra difficult for killers, and more chance to be tbagged, are aways welcome...
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The point is it not fair BBQ gives BP and gameplay advantage. While WGLF gives only BP, with no advantage than that.
Just a diferent treatment with no base...
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@kate_best_girl said:
Okay so I main Plague/Spirit and every single time I see survivors not cleansing it weirds me out because you just removed all elements of stealth you might've had while also forcing broken onto yourself and any allies I might not have found yet. Meanwhile if you cleanse you give her the corrupt purge which all you have to do is be sneaky for 60 seconds. (Possibly a bit more) and she now has to rebreak each of you guys. Especially if youre a well coordinated team. So can someone give me a real good reason to not cleanse against her and how it somehow counters her?
I agree with you, OP. And there cant be a viable reason. Lets start by her addon that reads auras from whonever vomits... and add the vomiting souns that is waaay loud, plus the green smoke up their bodies...
I get sooo happy when they dont cleanse. Permanent Instadown + permanent aura reading......
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Oh...
Well, its a easy to play killer. I found it more fun after the rework. He has a good skill to stall the game and let you hunt the last deep wounded.
People can not get why he is very effective, but well used, he can make the gen progression a nightmare and get some kills.
Besides, its a 9k shards character, and all shards characters must be bought, imho.
:)
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Whats not the point of playing Legion, OP?
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In this Blood Hound i discovered my true-killing-self. Survivors have no mercy ("oh, ill let him down me cause two gens were done while he was chasing me"), as much as killers must not have it.
A survivor will get 2 or 4k BP game? Whatever, also i did sometimes against looping geniouses.
Just go on to the next match.
And more: having no mercy is a shield against carrying about tbag on gates and survivors so commom toxicity. Your mindset changes all game experience.
The point is: the more they whine and complain, so i should keep doing whatever im doing cause its working in my benefict.
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That sad... once yesterday i let one crawl to the exit gate. And if the last survivor doest wiggle and the hatch is open, ill take him to the hatch... probably.
PS: i dont camp neither tunnel, cause are very lame tatics.
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Its a great idea, but i think the problem now is that the survival tally screen is aways a lobby, while the killer tally screen is not.
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This post can be resumed like this: "make basic mechanics and everything else in the game like its a SWF group in a party"
The point is that you learn to read the match rythim as survivor and dont need any of that to make an outstanding match as solo survivor. The game is designed to be played without voice party, by the way.
So, just go playing, watch videos with tips about survival mindset and stuff.
Furthermore, those changes would make a lot of killer mains quit the game: every match will be a SWF 4 members like game.... not good.
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In a tier list, i putted Freddy alone in the last level (https://youtu.be/Zq0LQoFduQ8 - in brazilian-portuguese), but i do like to play him, its fun, and i use to get as many 4k as i get with other killers.
I mean, despite a tier list we can make comparing killers in theory, all of then are deadly and strong in practice.
But i hope for a rework that will make him the true nightmare he deserves to be as the most famous and terrifying killer (in cinema) of the game.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/456942#Comment_456942
red stain shining through walls is not intented actually
Is that a bug? They should adress it as soon as possible, then!!!
About the theme: whe i llay killer, there are 2 many pallets. Whe i play survivor, i cant find so much as the best survivors.
But as killer, its too obvious how survivors are making chases much longer with those 8 pallets - at least. Being boring...