NursesBootie
NursesBootie
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@MadLordJack said:
They buffed Thana in the sense that it is 4% stronger than before in the extremely rare circumstance that all 4 survivors are injured.
Yes. Quite the buff.
1% more repair debuff for a missing 4% healing debuff. Yeah definitly a buff.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/196144/the-stupidest-part-about-ruin-undying-tinkerer
Yes, you will have to just suck it up. For the record, I prefer Hex: Undying, Hex: Ruin, and Surveillance. I find it far more effective than Tinkerer. The fact is the SWF have turned the Gen-Rush into a chasm of problems, and the DEV are trying to answer it with Perks to return balance. While I think this effort will fail, ultimately, and SWF and Solo will have to be in their own Ques, a temporary fix is better than no fix. I assure you that plenty of Survivors are adapting to the Meta Shift Crisis and are busily doing those Bones and still managing to defeat the Killer.
This. I don't use Ruin+Undying. because i noticed a highered usage of anti-totem-perks/items.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1661833#Comment_1661833
It sounds like when people complained about Soul Guard as being overturned... when it reality it wasn't strong enough to compete with the meta perks at all. Just because it sounded like a crazy concept
I see Soul Guard pretty often.
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No dude. We don't need another second chance.
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Would make it easier to play blutwarden.
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Train with her until you demolish them. Unlike most other killers nurse can actually keep up with most teams.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1660499#Comment_1660499
Yeah, I wish space coconut was here on the forums to explain this to everyone.
He's so good at hag, saely he's not here boys.
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This is a very good hag guide, i wonder how you found it and who the dude is that made it.
:)
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Please guys.
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I think reworking DS would be fine.
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I honestly know about this and use it as an equalizer for work. Bit that's more gaming in general.
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It was a niche perk anyway, sometimes used as anti-heal support. Now it's basically a legion perk, even on plague it's most times better to create pressure with an apple or your baseline fountain.
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The games against Legion are just...well...no heal do gens. And do more gens. At least the chase is okay.
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@ClickyClicky said:
Basekit Billy was the most balanced killer apparantly.
They got rid of problematic add ons and the overheat barely comes into play.
So I guess what you’re left with is the most balanced killer in the game
Don't forget that they nerfed him after the release. If you're using your chainsaw optimally you get punished again.
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@gatsby said:
I have zero issues with it. I'm the designated totem cleanser in my SWF and the hexes rarely last more then 3-4 minutes into the match.
My build has Inner Strength and Detective's Hunch. I don't think a Ruin/Undying user has 4k'd against us yet
This. The killer is left with Tinkerer and another random perk. Not enough most times, even against solos.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1656187#Comment_1656187
But thats bs anyway. What are you supposed to do when only one survivor is remaining and he still have DS besides waiting it out or risk a potentially hatch escape.
Yeah it is. I don't say that's good, but tgat's probably the reason it's not basekit.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1656183#Comment_1656183
But... what the hell does DS have to do with moris???!?!?!??
Nothing, but that's the reason it's not baseline i think.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1655987#Comment_1655987
You do realize cypress only works if they the last one left, right?
The last Person can have an active DS timer.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1655987#Comment_1655987
You know what a cypress mori is right?
The last person alive can have an active DS timer.
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Because DS. If you can mori the person for free, why should you worry about anything else?
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It weakens exhaustion perks, a quite good perk overall, especially with the new ruin undying meta.
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They solved this problem by making perks just not synergise. Thana is countered by healing? Welp, dying light gives the obsession free botany.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1653328#Comment_1653328
I mean the devs could adjust the res so no extra fov is gained.
As long as FOV is Gaines while using stretched res it's an unfair advantage.
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@catnip18 said:
https://forum.deadbydaylight.com/en/discussion/comment/1652331#Comment_1652331
found the killer main brain rot.
*disregards everything someone says* *makes a sarcastic unhelpful remark to compensate for looking stupid* "haha, I have bested them once again". Im done reading your replys, strike 3 of being intentionally obtuse and irrelevant.
Okay mate.
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@catnip18 said:
https://forum.deadbydaylight.com/en/discussion/comment/1651769#Comment_1651769
The problem isnt that totems cant be found, its that finding totems is punished by a perk that can only be countered by finding totems. I get you dont like DS/UB, idc, i dont run either. My default is UE, spin chill, Iron will, and either balanced landing or sprint burst. Stop trying to deflect on the point that the perks counter is countered by the perk by trying to blame survivor combos you dont like. Undying is bad game design straight up, it is countered by doing dull totems but it counters survivors that do dull totems. I ran detectives hunch once and couldnt break a single totem vs hillbilly cuz he'd zoom over before I could. There is no counter to it because, AGAIN, it counters its counter.
But your next argument is "if every survivor does totems at the same time..." that require coordination on a swf level which im guessing you also despise. When playing solo q the perk is uncounterable vs a half-decent killer. Its power needs to be shifted, not removed, but shifted. Make it so only auras around hex totems are revealed or make it so auras are only revealed while survivors are working on totems but it lasts longer after they let go.
(terror radius) (killer Position) (awareness)
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1651769#Comment_1651769
And with old MoM the solution was hit again, Problem solved
Please bro. Don't compare a free second DH to removable totems.
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@catnip18 said:
https://forum.deadbydaylight.com/en/discussion/comment/1650275#Comment_1650275
Your whataboutism is as strong as your comment is irrelevant to the thread.
https://forum.deadbydaylight.com/en/discussion/194944/dont-nerf-undying-ruin-combo-it-is-healthy
I really like the combo together, the only thing I think should be changed is a minor nerf to undying, i feel like it does too much. Either make it so it only shows auras while they breaking totems, or only shows auras around hex totems not all totems. Even when playing killer it feels like way too much info to have if the totem placements are lucky
Change one of your second chances for "Small Game"/" Detectives Hunch" or use a map. Problem solved.
Nerfing undying is not the way to create diversity, believe me. Buffing perks like dying light is better.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1634849#Comment_1634849
I didn't say "Scott Jund said". I said get Scott to set up a playdate with you and Zubat. He'll show you how there is no counter to a good Deathslinger.
But okay - put words in my mouth. Nice strawman, kiddo.
Welp, if you don't got 10k hours you don't gonna counter zubat man.
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THAT'S MY MAN! ONLY TRUE THINGS ARE TRUE!
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You're worried about the executioner? He's freaking worried about the executioner. Wanna know what i'm worried about? How to play my damn rent and feed my sixty children. THAT'S WHAT IM WORRIED ABOUT YOU STOOPED PIECE OF MACARONEY I'M GONNA EAT XOUR XDKKSMS SUSUSKSMSS SJSJS S SHSBSNSNXHZ
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@Rivyn said:
Because the devs wanted the horror feel? It sounds nice, but in this type of game where information is king, it really hinders him.
This. He's more of a "monster" killer, i think that's why the devs designed him that way.
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@Stinde said:
I play killer 1/3rd and survivor 2/3rds of my matches so not exactly a killer main but still, here's my list of what I hope will be changed:
1. DS needs deactivation conditions
2. OoO needs to be reworked (or nerfed so that the survivor cannot hide his/her aura from the killer anymore)
3. The problematic maps (Ormond, Haddonfield, Fractured Cowshed, Thompson House and Mothers Dwelling) need to be balanced
4. SWF should have a shared perk pool so that they cannot stack 2nd chance perks anymore
5. The upcoming early game gen slowdown.
Keys need to be balanced tho, but pretty accurate list.
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It's quite fun with STBFL, but a meme obviously.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1647563#Comment_1647563
Obviously noone is fine and obviously no one has any good reason to butcher DS.
How do you counter DS+UB?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1647581#Comment_1647581
Does not seem to fit your playstyle then but certainly it wont make it a bad perk as you claim.
What would be a fitting playstyle then? Because downing survivors less often results in loosing.
I thought about this perk after it's release and even on stealth killers, a more reliable choice to guarantee that you're in range, it's not that good, because you can just kick the gen most times.
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If the faking time is as short as huntress or demo he'll be just fine.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1647541#Comment_1647541
Well thats then your opinion, but saying it needs a buff or you get little value out of... idk, sounds strange to me.. kinda like you tried it one game, had not a great experience and left it for good. Might explain the 60/40 second plunder there. No offense, it can happen, but i think it is just a lack of experience in that case.
I dont play this perk all the time, i mix perks a lot, but Surge is certainly a very strong perk for prolonging the game. Also pairs with almost everything, even pop is a great adition. I even had great success with ruin+surge.
Also it seems that more and more well known streamer are finally jumping on the Surge train aswell. I realised that recently, that people like Otz or Goose (2 good killer mains) think highly about it aswell.
I know that otz and other ones are using it but if they get asked why it's good (or better than other options) they never give a clear answer. They always say something like: "It saves time." Yeah it does , but in my experience less time than another perk would've saved.
I tried it a while, because i wanted a more consistent version of ruin+surveillance. Welp, i'm a good nurse, so most times i downed people the perk was on CD and i was like: "Why not sloppy instead? Or ruin? Or any info perk?"
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@LetsPlayTogether said:
How about stopping this whataboutism nonsense?
This has nothing to do with whataboutism. It's more like: "We're fine with nerfing pop, but there are a few way more problematic perks that need adjustments for literally YEARS.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1647235#Comment_1647235
Why should i even explain that to you, its so easy to understand what this perk + pressure does to gens. Its not only 9%, its a free (or even 3x free kick) with regression aswell and its information too. This perk is amazing. Now just try it on your Nurse, come back later.
Fun fact: Its not 60 seconds, its 40 seconds.
Somehow my brain wrote 60 seconds, maybe because of new dragons grip idk.
I tried it on nurse and was, well, not that impressed. Perks like "Shadowborn" and "I'm all ears" are simply better. Even Ruin+Surveillance is better than "Surge+Surveillance.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/1647235#Comment_1647235
Dude just give up, he already ad hominened and thinks surge is one of the best perks. What's your end game here lol
The only way surge ends up meta in 3 months is if they nerf everything else (not crazy unlikely)
I always want to know why people think in a certain way, sometimes they think outside of the box like @TheClownIsKing .
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Someone notes the addon Combo that instadowns like hell.
I see, a blight of culture aswell.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1647000#Comment_1647000
"let me explain you why its bad" lol... :D
The irony when this comes from somebody who has Nurse in his name 😉
Trust me, Surge is great already, it definitly does not need a buff, rather a nerf. Feels like half a year ago where i tried to convince people Corrupt is one of the best perks and everbody was "explaining me why its bad" and now they run it aswell...
Luckily i never use corrupt. Even on trapper and hag it hinders your ability to setup. On oni and myers it's kinda good, but definitly not as strong as people think.
So, 9% regression on a gen if you down a person and the gen is in a 32m radius AND the perk is not on 60 seconds CD. Explain me why this is good.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1645009#Comment_1645009
I think killers like Blight, Nurse, and Huntress are the right way of going about fixing this. It's ok for killers to be really strong but they should be very skill based to compensate.
Killers should not be like Freddy. He's weaker than all the killers I've listed, but he's brain dead easy to play. For the skill required to play him he's too strong.
And I really don't feel that it's that imbalanced at the highest ranks. Every killer is viable at red ranks and killers like Nurse, Spirit, and Hag are powerful enough for everything short of a tourney team.
Yeah i agree on freddy. The only killer that can halfway compete against very good teams is spirit imo. Nurse's mobility is just garbage.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1643875#Comment_1643875
Wait a second, what? Just for info and therefor your personal advantage, Surge is already one of the best killer perks in the game. Give it 2-3 months and its meta.
Sarcasm?
If not let me explain why it's bad. It got a radius of 32m. You need to down a person to trigger it. It got a 60 seconds CD. Only 9% regression.
The conditions are too harsh. In most cases there's not enough value you get out of the perk to use a perk slot on it.
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1644615#Comment_1644615
Please teach me how to counter these "viable starts"
Camping
Slugging
Tunneling
Quickly
"Iron Will", " Soul Guard", any exhaustion perk, "Tenacity"
Alternatively you can also learn looping. There are really less braindead options. My survivor build usually consists of: "Bond", " Spine Chill", "Prove Thyself" and any exhaustion perk.
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It's a good counterstrat. That way you can't really "aim". You need to get as close to the survivor as possible with your fully charged blink by looking downwards in a certain degree and then adjust your Position with your chain blink.
Some survivors are borderline impossible to hit.
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That's what everyone wants to know, but jo officiap statement yet.
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@Science_Guy said:
Or, maybe... they realized 60 seconds for a perk you can use on-demand 11 times in a game may be excessive in a way 60 seconds for a perk you can use once per match is not.
This post reveals one thing about the OP: salt.
Except that you even rn realistically use PGTW ~6 times in a match. And you have to use it, like you can't just get the value for free like DS.
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The goodest of the bois will return to old glory soon!!!
EDIT: Me big dumb dumb
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1644999#Comment_1644999
It's still pretty decent. 32% would be way too strong imo.
If it's too small, nobody will use it tho. Maybe something between 5-7%.