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NursesBootie

NursesBootie

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NursesBootie
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  • We used the wrong tactic as a community guys. We removed the OoO users as fast as possible from our matches to teach them not to use the perk. From now on we need to let every OoO user escape. Every single one. The devs mentioned they decided to not nerf OoO, because the escape rates are low and they also considered the fun factor. So if we all bump up the escape numbers, they may nerf it? Is
    38 comments 431 views last activity
  • Just so you know. I stopped playing nurse almost entirely, because it somehow got boring and stressful for me. The fun aspects of nurse could just not outweight her bugs and the cooldown on her cooldown. I like chase potential, so i tried STBFL deathslinger with fast reload for a while. Long story short, that's my new main.
    41 comments 461 views last activity
  • So i played a lot of Trapper in the last few days. I noticed that even with advanced tactics like setting up traps while the OoO is in your TR i still stand no chance against OoO. Any advices?
    8 comments 141 views last activity
  • I just want to say thank you for listening to the feedback regarding billy. I tried him on live servers and i love that you are still able to use your chainsaw for mindgames. Additionally i want to point out that the perk changes are amazing, even knockout is understandable, because it's now in line with other slugging perks like third seal. THANKS!!!
    7 comments 151 views last activity
  • I asked myself that question for some time now, everytime a survivor presses a button to negate a perfect blink exactly. Nurse got nerfed in all of her aspects, but "Dead Hard", a perk that got designed to counter old nurse, remained untouched. Even if we ignore all the problems "Dead Hard" got, i.e. uncounterability if used for distance and unreliability due to dedicated servers, is it really o
    16 comments 351 views last activity
  • I mean countless people reported them, especially a short time after the rework, but until today we only got a few of the deadzones fixed. Is it really THAT difficult or just low priority?
    28 comments 291 views last activity
  • Okay please hear me out guys, i don't want some overpowered decisive strike bully item okay? We good? Nice, let's get into it. Ever wanted to know why no survivor just uses the hatchets stored in every locker? Well no idea why but now they do! Axes are useable to destroy totems faster and to use a new (optional) mechanic i will introduce later on. First, let me show you my base item idea. E
    7 comments 161 views last activity
  • The speed bug with the "Spasmodic Breath" addon of nurse got fixed within one update. Because it actually gave the killer an advantage? No, never, it was just faster to fix, sure guys. So in which of the following updates will you adress every of the various other bugs nurse STILL got for years?
    0 comments 31 views last activity
  • This topic got brought up countless times. It's time to rework OoO to remove the wallhack ability for four survivors with only one survivor suffering from the downside. It's gamebreaking so are there any plans to do it @Peanits / @not_Queen / @Almo ?
    9 comments 211 views last activity