Wouldn't it be better if we added a cap on action slowdown

Right now we seem to be in a real awkward spot with slowdown perks. As seen with the new thana changes they don't seem to keen on making it very strong on it's own

And i can see why tbh on it's own it isn't a problem but when you start stacking them together they quickly spiral out of control

That leaves us in the awkward spot where slowdown perks aren't worth it unless you use them all and you create a forever freddy scenario

A possible fix could be to add a cap to how much slowdown a survivor can get.

For example if the cap was 25%

Then thana could be changed to 10% for the first injured survivor and then 5% for every injured survivor after that

Dying light could be buffed to 4% per stack and you would reach the cap after ~6 hooks

It would allow to buff perks without the fear of it being overwhelming. And allow more perks like this in the future as now we will never see another action speed debuff perk because of the stacking danger

Comments

  • They solved this problem by making perks just not synergise. Thana is countered by healing? Welp, dying light gives the obsession free botany.