Nathan13
Nathan13
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- Nathan13
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Comments
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@Crowman said:
Idk why people are so insistent on keeping the unhealthy mechanic of boons being infinitely relightable just because currently only coh is a problem.
The fact that boons can be reapplied is why weaker boons cannot be buffed and why coh will remain a problem until it's useless. You can't just give survivors teamwide perks with no real counterplay and call it fine.
why do you want COH to be useless like the other boon perks??
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2814842#Comment_2814842
Really? My mistake, I was sure they did. What is it that brings points over the cap then? Do challenges also not bring it over the cap? So just the free points codes and the grade rewards? Cause I'm pretty sure there were ways to go over the cap before codes and grade rewards were a thing.
I know from my experience my match BP’s have went over the cap.
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I hate when my gen is soo close to being done and POP
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@The_C12H15NO2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2814815#Comment_2814815
Nah Undying was nuked into oblivion. How often do you really see it these days? I only see it when I play against Blight. Meanwhile the COH "nerf" only added a couple seconds extra. So yes technically it was a nerf but it didn't change the new meta.
Boons need either tokens so survivors don't have unlimited blessings and/or killers should have an option to bust the totem so it can be reused.
boons are not strong in general, COH is the only decent perk.
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I wanna see it raised to 1.5 mil or 2 mil, with more DLCS in the future, the grind is gonna keep getting more painful.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2814829#Comment_2814829
I’ve never complained one way or another about metas.
Not talking about you personally but a lot of killers do.
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@dugman said:
I’m getting tired of hearing that “Boons are broken” when the only actually overpowered Boon is Circle of Healing. The consensus on the other three is they’re fine (including so far the one on the PTB). It’s not the Boon system that’s a problem, it’s that one specific healing Boon. Which they did nerf, by the way, so they’re obviously still monitoring it and if the data shows it’s still too good it could get nerfed again.
They can nerf COH again if they want, but I don’t wanna hear killers complain how the survivor meta doesn’t change.
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@NOEDENJOYER said:
They've already mentioned that they have no intentions of changing the boon mechanic. But they don't even need to, the only problematic boon is Circle of Healing.
Shadow Step, Exponential & Dark Theory all require the killer to interact with a survivor inside the boon radius. This provides the opportunity for the killer to deal with it in a few ways. They can either ignore it and commit to the chase, or quickly opt into snuffing it out as the survivor is needing to loop them close to it to get any value. The effects are strong, but a killer can be more attentive against SS and just not slug against Exponential. There's decent counter-play. (DT is trash.)
Circle of Healing is the only boon that doesn't require the killer to be in its radius for it to get any value. You want to set the boon up in a dead zone in a corner of the map, where the killer has no incentive to go and milk the healing. The killer is then put in a lose-lose situation. If they go and snuff it, they're not chasing any survivors or defending generators. If they ignore it, then the survivors are constantly healthy and the killer struggles to apply pressure. And even if they break it, the survivor can just put it back. Even if you put a cool down on the perk or have a totem break when the boon is snuffed out, there are still 5 totems to get through and 3 other survivors who can have the perk. If you're breaking COH up to 5 times, you've already lost.
It's fundamentally broken in design. You can choose to ignore the other 3 boons and not get screwed over by it. But no matter what you do against COH, you lose. Because it's a healing perk of this nature, it's either destined to be oppressive or garbage if you decide to nerf the numbers or change the entire perk.
Just remove it, imo. All the other healing perks in the game are far more interesting and promote altruism and fun gameplay. But they won't remove it because they're stubborn af.
Lol they’re not gonna delete a perk.
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Old undying is nothing compared to boons, and boons aren’t that useful anyway.
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@Adaez said:
Honestly i'm tired of saying this but this kind of stuff just proves BHVR is survivor biased.
The game was very survivor sided at the beginning and BHVR keeps on making the survivor side easier to play while killer side is just pain except you're really good at the game with Nurse or Blight.
TLDR: Playing survivor is always more fun than killer.
And the reason why so many killers tunnel,camp,slug,is because there is no other way to get pressure in a game where BHVR babysits survivors and always bring changes to do so.
The latest coh nerf was an insult to the killers as the perk remained just as strong.
this could not be anymore wrong.
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Seems like we get a new map every other chapter.
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I like both of them.
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@GoodBoyKaru said:
likely needs an overhaul or definitely needs an overhaul?
Neither, cause the perk is fine.
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Simple
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I only hate map offerings, the rest i’m cool with.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2812905#Comment_2812905
In my experience Gens are always getting done. Gotta rush those gens! 😁
Wish I had your matches.
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@spiritsLeftball said:
https://forum.deadbydaylight.com/en/discussion/comment/2813176#Comment_2813176
It’s still too oppressive in my opinion.
It can only be frustrating on RPD, but otherwise it’s not a strong perk.
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medkits are fine
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@DangerScouse said:
Solo q is not a problem. With all the easy loops and second chance perks, you don't need swf to run rings around the killer.
I mean I can outrun the killer good but if gens aren’t getting done...
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They usually only make a few minor changes.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2812732#Comment_2812732
Hit and run isnt viable anymore due to circle of healing.
I swear people bring up COH as if it’s literally the only healing mechanic.
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We just got a new map in the last chapter.
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2812150#Comment_2812150
It took all of 30 seconds to realize there are issues thanks to the game's current status quo. What makes you think this killer will be worth the money and somehow not going to get nerfed or screwed when it goes live. It happened before and I don't seeing it changing now.
Like I said we should give it a few days. It’s only day one.
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everyone needs to just give it a few days to see where she’s at. Gonna take some time to figure her out.
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@Tanadris said:
Update on this post:
Final Amount: 4M BP for Rank 3 BBQ
Pain. 5 Killers left to get it on! Woo~
Thanks for all the bonding through mutual trauma.
That’s insane
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2810714#Comment_2810714
don't those come out on ptb release? keep in mind it might not even be a ptb
I thought PTBS usually come out on Tuesdays??
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But still no PTB notes?
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same, I keep refreshing the news page.
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idk how you can change third seal.
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It’s an okay perk, not that strong.
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@Cybil said:
Anyone know how much longer until the PTB goes live?
Should be about an hour and a half.
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@brokedownpalace said:
People acting like all we see is Blight and Nurse and yet I am constantly getting Pinheads, Bubbas and Huntresses.
It’s really ridiculous and annoying, like so what if you get the same killers what’s the issue???
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when does it not happen?
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I feel like I'm the only one who actually gets killer variety.
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12 seconds is alright
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@deKlaw_04 said:
if we are gonna give these changes then it needs two more things. 1. Skill check must be bigger and 2. It actives even if you miss it the second time
I think it’s dumb it disables if you miss the skill check, like guess I wasn’t being tunneled than.
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I don’t think we’ll get a new boon perk tbh but I hope i’m wrong.
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@Mandy said:
Nurse will be back most likely in the next patch which will be due in March.
Dang
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@ASurvkillivorer said:
Doesn't it already deactivate if someone heals themselves?
Yes, it disables when you start healing yourself.
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Nah DS is fine the way it is, it’s non existent if you don’t tunnel.
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I see nothing wrong with survivors leaving their teammates behind, especially because killers camp a lot at EGC so you have to leave otherwise you’re just gonna risk feeding the killer more kills.
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Try going against 4 sprint bursts, it’s worse than dead hard.
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Idk anything about Ringu but I always look forward to new content. Hope it goes well for the game.
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I'm on console but I'll probably watch people stream PTB. I'm hoping we see the new Haddonfield.
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@Majin151 said:
https://c.tenor.com/pyGugHcm4XcAAAAC/michael-scott-the-office.gif
Seriously I was tired of the people suggesting that killers should run iron grasp and I'm glad that you said this
https://forum.deadbydaylight.com/en/discussion/comment/2808624#Comment_2808624
well that's really the only solution.
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@Sybarite said:
https://forum.deadbydaylight.com/en/discussion/comment/2808617#Comment_2808617
Well, that's a start.
https://forum.deadbydaylight.com/en/discussion/comment/2808619#Comment_2808619
Ouch, The two bad ones I just had in the 20 were if I down someone I could not pick them up and was stuck for about a min doing nothing. The other insanely blatant one was a TPer who got through the exit gates while the doors were shut.
I've had 2 killers in a game with only 3 survivors.
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Legion and Ghostface
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I rarely see cheaters.
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I haven’t, but maybe I will cause the perk sounds pretty good for Pig.
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It sounds frustrating but best thing you can do is run iron grasp or agitation if you’re like sick of dealing with it.