Nathan13
Nathan13
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- Nathan13
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Comments
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@danielmaster87 said:
Iron Will. I hate its design. You should not have permanent silence from being injured, especially when the sounds are already terrible for killer.
I thought the stridor change was fine, but since Spirit’s nerf I kinda feel that it should be reverted.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824489#Comment_2824489
I'd like an option that does not involve eating a DS. The second option does not work for the below reason:
https://forum.deadbydaylight.com/en/discussion/comment/2824476#Comment_2824476
Those are your only options bud.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824457#Comment_2824457
Tunneling and camping can be beat during the end game. DS cannot. :P
Hey you never know the survivor could miss the skill check!!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824424#Comment_2824424
That's not disabled at end game; that's disabled when it's used. Different from what I said. :P
Yeah I knew what you meant. Lol
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824424#Comment_2824424
I swear people come up with some of the worst ideas lmao
It’s not the worst idea but it’s also not a good one. I understand it’s frustrating for killers to get hit by DS/BT at EGC but tunneling is still tunneling.
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2823997#Comment_2823997
This idea that COH would become balanced by merely having a disable function with the perk once snuffed out is an oversight. Snuffing out a boon which breaks the totem, or snuffing the boon which disables the perk for 1-2 minutes will do absolutely nothing.
The problem with Circle of Healing is not only the immense healing speeds it provides to destroy a killer's pressure, but also that it is the only boon in the game that incentives the survivors to place away from the killer's presence. If the survivors use the boon optimally and place COH in a dead zone, where the killer has no incentive to go into that area because there's nothing to protect or pressure, then the survivors put the killer into a lose-lose situation. If they go to snuff it out, they're walking out of the way of the other generators/survivors they should protect, giving up precious pressure they work hard to maintain. If they leave it up, the survivors have infinite med-kits to deny the killer any ability to snowball. And even if the killer breaks it, it can be replaced quite quickly.
Disabling the perk, even permanently once snuffed will do nothing, especially against SWF's where it's common to see 2-3 of the survivors running it. So, great, you just snuffed a boon and disabled the perk, but the second survivor comes along and places theres down. And if you're going into a dead zone to break COH more than once, you've already lost the game.
It is fundamentally flawed in how it works, every other boon needs to be near the killer to work and this provides an opportunity to snuff it out and not lose too much pressure. So a disable function would work with these boons, but not with COH.
It needs an entire rework or to be deleted, and neither will happen because the developers don't do anything remotely intelligent at balancing their game.
Well they said they’re monitoring COH so more changes could happen.
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@TAG said:
I am 100% in favor of shutting off DS during end game and giving it another buff as compensation.
DS already does disable at endgame, if it’s been used.
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Being facecamped by Bubba does suck, but other than that he’s a balanced killer.
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@dictep said:
Agreed. If they make killers unabled to camp at egc also
That can’t happen because killers camp at EGC when they desperately need a kill, and BT/DS should stay as they are.
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@Junylar said:
DS is a bully perk. Not many killers like to be bullied.
Old DS definitely was a bully perk.
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@Kira4Evr said:
I'm curious, are people only using DH because it's good, or do they use it because DH is fun? Maybe both?
I think more because it’s a good perk that can bail you out at windows or pallets where you probably would’ve went down without it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2824037#Comment_2824037
I watch/learned from older OG killers. I use slugging as my gen slowdown. Over actual slowdown perks.
that's fair. As long as it helps you out.
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@KateDunson said:
This new game will definitely take some players away from DBD, also funny how they do a bloodrush(again) right after it is released. Someone is scared at bhvr and instead of fix the game they are like "come get your extra points" smh
I think Mandy or someone mentioned they have these bloodrush events planned months in advance. But I still think it's odd they come around when new games and betas release.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2823956#Comment_2823956
I see it a decent amount. It's def had some effects on my games.
If you slug a lot than yeah it can be a game changer. I don't do it much cause it can make the game longer for both sides. I may only do it if I want a 4k.
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here’s a simple one- I would take away the cooldown from any means necessary.
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@GuyFawx said:
Boons in general were a bad idea especially when the haste one comes out it will be even more detrimental
It’s literally 2%, killers will be fine. Look at how everyone thought exponential was gonna be broken and abused and no one even uses it.
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I didn’t know Blight was the only DBD killer.
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@fulltonon said:
It is, since CoH exists we don't need OP medkit, now it's time to remind killers how broken toolboxes are.
“OP medkit” why don’t we just get rid of every single survivor item?? Are survivors not allowed to have items??
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2823272#Comment_2823272
It's not any different. They play dirty, and they get a dirty response. What I don't understand is why you think I'm wrong for answering scummy game tactics with scummy game tactics.
https://forum.deadbydaylight.com/en/discussion/comment/2822595#Comment_2822595
I don't "so, so wish" anything. I play survivor, too, almost as much as killer, and I have to make sure I have Netflix up on my tablet for the lobby.
Sometimes the queue is instant (especially during the day), but other times I have to wait 10-20 minutes between matches. I'm not really a big fan of that.
Queues are almost always instant for killer, though, unless a new killer was just released the day before.
https://forum.deadbydaylight.com/en/discussion/comment/2822597#Comment_2822597
Pre-loaded a flashlight? What's that supposed to mean?
If someone switched to a flashlight with 40 seconds left, fine; I won't target them unless they're being obnoxious. I don't know what you mean by "pre-loaded a flashlight you won't know about". I'm really only going after someone if they switched to it in the last 5-10 seconds of the lobby and it looks like they were doing their best to catch me off-guard.
https://forum.deadbydaylight.com/en/discussion/comment/2822615#Comment_2822615
Enjoy your four-man slug. Chances are I switched to Franklin's, anyway.
You probably just want items removed from the game.
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@KerJuice said:
What do I think? I think SWF needs to be removed from public matches and restricted to KWF. Maybe cap SWF to Two players for public, but definitely not 3 & 4.
SWF is needed in this game because solo queue sucks.
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this game is never gonna die.
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@Chilli_man2400 said:
I know the game will not die but the most popular dbd people. Otz, Tru3 and Scott Jund are leaving dbd to play Elden Ring. When 3 of the most popular dbd YouTubers are leaving you know it’s bad when they leave.
I'm sure the game will survive if they really are leaving.
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No I like hitting killers with DS at the exit gate.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2823510#Comment_2823510
If the forum was some "killer hive mind" as claimed by the op and others, surely one person of these killer players, who I have been assured are all just interested in a 4k, despite how fair it would be, would agree with a change that would help achieve that? (And yes, tongue in cheek is a phrase to indicate I was not serious about the suggestion, and was in fact half drunk trying to have a bit of fun while I waited for my plane)
I never said it was a killer hive mind.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2823500#Comment_2823500
I did make a thread with tongue firmly in cheeck advocating for noed to just kill a random number of survivors as a test. Didn't get a single person agreeing with me. Shows just how "killer sided" this forum really is.
well of course no one's gonna agree with that, why should a perk randomly kill a survivor?? Unless you were joking.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2823432#Comment_2823432
Simple, you are making ridiculous point, while those threads have actually fair enough point.
not always lol
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@NOEDENJOYER said:
If they fixed Circle of Healing or Dead Hard (COH first) then I would come back and play killer again.
You could play plague during the meantime.
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@GeneralV said:
I did play a couple trials here and there, but for me to play this game same as I did during the golden days, it would require a LOT of reversions.
Far too many to even list.
We all know one lol but i’d be curious to hear more.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2822692#Comment_2822692
I am sorry for that. I am having a lot of fun with my soloQ survivor experience. Sure, I get the occasional camper or mean Bubba, but that really nice guy up there, to whom I responded, claimed that "Solo players will never escape a trial unless it's the killers first game". NEVER is a very strong word, and when I mentioned that people like to "exaggerate EVERYTHING", I got shot down. So, is NEVER now the truth, or is it exaggerated and blown out of proportions? It can't be both :)
https://forum.deadbydaylight.com/en/discussion/comment/2822669#Comment_2822669
This one made me chuckel, but fam, are you ok? Do you wanna talk? I might be a 70/30 killer main, but I might be more sympathetic to your plight then you think, so just spill the beans :)
well most solo players can agree it’s a nightmare, which is why the devs are gonna buff it soon.
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@Mr_K said:
I'm fine with DS ever since it was changed to activate after being unhooked.
I do recognize it being a free escape during endgame. But even that I don't have an issue with it.
edit: btw, isn't DS dead?🤣 At least that was what people were shouting when it was last changed.
Not a lot of people ran it until like a week later lol.
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Amazing
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Imagine camping/tunneling a survivor cause they brought an item.
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It doesn’t impact my games much, I take the time to do totems and if NOED procs I just dip out.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2822581#Comment_2822581
Yeah the reason I use that example is because they’re 2 big known players in the community with True primarily playing killer. How people can watch True still baffles me. He always blames the survivors for being a SWF or something on their end never on his end, so Scott literally went out of his way to find out the truth about some of his matches he was playing and turns out one of them wasn’t even a SWF that was claimed by true. It just goes to show killers will never blame their losses on themselves. I feel like I’m going in circles repeating myself.
Tru also has stated that SWF is overkill, it’s actually sad cause I like the guy but he does go overboard with his comments about DBD.
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@N8dog said:
Show me an irri huntress with no dead hards, spine chills, iron wills, decisive strikes or borrowed times bitching about everything and THEN i'll believe you. Clown with common add ons is very strong though so good on you for that.
You obviously didn’t look at the 2nd picture.
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I don't take flashlight spamming seriously, I can't imagine being offended by something like that.
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Also it's pretty hilarious that people in this thread literally thought she was talking about clown being the strongest killer in the game.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2822140#Comment_2822140
I think no one can be more toxic than what OP did here.
no they were just trying to prove a point.
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@Icaurs said:
Firstly, because if we nuke all the meta perks, this will promote more perk variety. Nobody likes to see Pain Resonance, Corrupt, PGTW, DMS ect every game. Nobody likes to see DH, DS, BT and CoH every game. These are examples, not the only things being nerfed.
Wrong. The reason is that it is not the strength of the perk itself but rather what it does. For example DS/BT are meta not because they are strong, they really aren't. The reason they are meta is because they are needed in current DBD due to the majority of killers adopting the tunnel/ camp playstyle. For example I remember when power struggle was first being announced, everybody said this perk would be meta and is so abusive and blah blah blah. Power struggle was never nerfed and it is an extremely rare perk. Because it is a gimmick, a joke. How can it ever be at the same level as say DS. We would either have to A majorly buff power struggle, which would be ridiculous or nerf DS which would result in far more camping tunnelling. Now you mention some of this in your next point, however even if you think I'm wrong, this would make the game unplayable until all of these issues are fixed. People asked for years for simply a second objective for survivors and they came up with boon totems, which have had a serious negative impact on the game.
Secondly, this will allow the Devs to look at the base-game issues. No Survivors enjoys being tunneled or camped. We might understand that it's necessary, but it's not enjoyable for anyone involved. No Killer enjoys seeing gens fly and structures chain together so perfectly, the best advise anyone can give is, "Yeah, just don't chase there." By destroying the perks that mask these issues, we can finally make a game where there is a punishment for camping/tunneling because there's not a need to do so. Likewise, we can do something about gen speeds and problematic loops/maps.
Ok, but the fact is DBD is balanced for the most part. It is really only at the highest point of DBD where things get really broken, however the overwhelming amount of DBD is balanced. 2 kills and 2 escapes is the majority of matches, it is even worse in solo quee where the killer rates skyrocket. Gen speeds need to exist because killers tunnel and camp, not the other way around. If we doubled gen speeds kilers would know time is in their favour and can camp with no consequences. They have increased gen times before, this is a fact. Now you can say (ok, lets fix camping). Hate to say it but this has been tired countless times and has failed very time, either the killers exploit or the survivors do. I have made posts about this before. Now you can say (ok lets change how the whole hook system works). At that point you are changing the fundamentals of the entire game, and honestly perks are the least of my concerns..
Lastly, because of power creep. Every single meta perk (on both sides) is kind of bonkers busted OP. I'm talking absurdly good. No perk is ever going to beat out Dead Hard. No perk is gonna beat out CoH or DS. The issue is that any perk that actually challenges the pre-established meta is FAR FAR FAR too strong, see Circle of Healing.
Again, it is not the perks themselves but rather what they do that is the issue. For killers the best perk for every single killer in the game, are perks that slow down generators. Nothing is really are strong as that. I recommend you watch this joke video.
https://www.youtube.com/watch?v=_IaRUKWGGh8&t=115s
Yes it is comedy, but the point is that all the best perks for killers are gen slow downs. Nothing is important as that. So if you want killers to run more variety, then you need to remove them from the game.
Similar the best perks for survivors are perks that help in the chase and camping/ tunnelling. DH/DS?BT. Lastly healing is the second biggest time waste and thus COH. But before COH all survivors ran we will make it. If survivors don't have Dead hard they run LIthe. If killers do not have corrupt they run dead lock. If they do not have ruin they run pop. The perks are not the issue, it is the game design itself. You could nuke every meta perk to the point of being useless. Everybody will just run the second strongest perks. The perks should not be touched until the game itself is fixed.
all of this. 💯
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She doesn't need a buff.
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I'd rather see a whole day with no perks from both sides.
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Legion
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no
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Imagine still complaining about DS
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I don’t think it’s that the devs “love NOED” they probably just don’t feel that it needs changing.
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Was this really worth of a post??
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Wish I faced more Spirits, I hardly ever see her.
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all these "cause they keep nerfing other killers" or "Blight can only compete against SWF" excuses are not it.
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I think IW should be toned down a little, probably like 85%.