Nathan13
Nathan13
About
- Username
- Nathan13
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Comments
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I think it’s ridiculous we can’t keep our offerings when prestiging. It’s annoying to grind through it over and over.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2828741#Comment_2828741
With DBD on ps4 still running poorly and my seeing multiple people complain about DBD having performance issues already on ps5 I'm not going to bother installing it when I finally do get a ps5. Just seems like it's only a matter of time before it ends out in as bad shape or worse. At this point I'd only consider a DBD 2 since it'd have a fresh start with the coding and I'd wait to see how it performs before installing it myself.
Only thing I worry about for a new game is the grind. I wouldn’t wanna start over again.
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Your MMR must be very low.
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@GentlemanFridge said:
Hearing his voice all the time takes away from the novelty. I'd rather have it stay as a somewhat rare thing.
I also feel like it could get annoying hearing it too much.
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@bm33 said:
I'm on ps4 with crossplay off. I've been getting so many more freezes lately as survivor, it's almost as bad as when RE released. Every time a killer uses their power I get a freeze, doesn't matter the killer. There's also the usually triggers like unhooks, gens finishing, totems cleansed/blessed. If a killer is running a scourge hook the freeze is worse than a normal hook. I've only played a little killer for some challenges, I just farm really to get them done but it's been rough. I've noticed more killers have been avoiding their powers probably because of the freezes. I played as Legion and I got freezes anytime I entered into Frenzy, wasn't even running any add-ons just base Frenzy. I haven't played since sometime last week. I might hop on during BP event to see if it feels worse/same after they turn on the event but other than that think I'll wait until March 8 to see what happens with that patch.
At this point, I don’t know if I would play this game on next gen even though they don’t have as big issues as last gen. It could get worse.
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Only if you want the bloody cosmetics.
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I don’t miss it one bit
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2828015#Comment_2828015
I suppose a better question might be
can DBD ever reach that height again? Not popularity wise but I guess quality wise?
I'm sure many ppl don't think so but I dunno, the game must be doing something right in the big picture of things.
The game will never be perfect, but I think it's in okay state. I'm still here and enjoying it.
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Please don’t be a basement bubba
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No way
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Well I wouldn’t call Pinhead my main but I’ve been trying to play him more, but I hate playing against him.
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Don’t you get more shards the higher your devotion level is??
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@JPLongstreet said:
When I read Switch Cross Progression went sideways it killed off that 4% remaining hope I had that any of the consoles will ever see CP realized.
I’m still trying not to give up hope.
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Mikaela
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I don’t want basekit BT, or any other perk.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2827140#Comment_2827140
Me too I loved my ps2 used to play marvel and lego batman games on there haha
I played mostly GTA, and NASCAR. Back when EA still had the license to make NASCAR games.
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I grew up with PS2, those were good times wish I could go back.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827056#Comment_2827056
Not really, I've gone against pretty decent killers, coming from a killer main myself, and they sometimes still have noed.
That’s true, I usually play every survivor match assuming the killer has NOED.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2827049#Comment_2827049
I think the issue people have with it is that you can never predict whether or not someone has it, and when it does activate, it heavily rewards someone for obviously playing really poorly. Similar to how if you greed a pallet expecting the killer to respect it, but they do the correct play and don't, you can dead hard for distance to reach the pallet and drop it. They both reward you playing like #########. Obviously I don't particularly care that much, strong weapons/perks/items exist in many games, it's nothing new. But I don't think we should make people think that they're absolutely fair and balanced perks. That's asking for a bit too much.
Memorizing dull totem spawns is insanely hard. You would have to have thousands of hours of playtime to memorize every possible totem placement on every single map. It's not impossible, but it's most definitely improbable. Especially in solo q.
You can predict NOED well depending how the killer is playing.
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@Zozzy said:
Deadhard has zero counter when used for distance and extends chases and fixes stuff ups way to easily.
NOED is giving the developers false kill stats to balance the game off (they literally only focus on this one number after nerfing pinhead) They are making all killer bland and weak to force the stupid 50% kills and escapes target.
COH has changed the game and destroyed any fun that was left.
These 3 perks need to just be straight up deleted.
Well i’m sure they’re gonna get changes because of allll these complaints.
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I really should start tallying how many NOED/DH threads we get a week.
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@Sluzzy said:
They are nothing with it. Survivors need massively buffed.
They really don’t
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@DangerScouse said:
The perk is a joke now. 100% of survivors run it, and with the sheer volume of pallets and windows, it is basically am extra health states.
Devs need to look at it sharpish, just like they did with ruin.
They’ll probably make it where you can only dodge a hit and not use it for distance.
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Not even close
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It needs to be raised not removed.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2826098#Comment_2826098
I've played survivor, nothing stressful at all.
anyone getting mad at camping or tunneling is just plain bad or taking this game too seriously.
I guess I suck everytime I get tunneled and camped. Literally happens to everyone.
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@bm33 said:
I'd be fine with a perk being like a corrupt to protect totems at start but not basekit.
Same, it could be something like 60 seconds.
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I ain’t goin no where.
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how do you know he tunneled you cause of head on?
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825305#Comment_2825305
We're in (or were in) Gatlinburg TN. Went up the mountain and got a bunch of pics but that was my favorite one. The sunbeams were a happy accident.
Omg I love Gatlinburg!!! Went there for a family reunion a few years ago.
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although NOED can be a very annoying perk to go against, it can make the endgame more exciting.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2825513#Comment_2825513
1) "Punish" is a frequently used term in the video game community to refer to a player suffering a strategic reprecussion for a particular action. I don't know why you are implying that it is not universally accepted terminology.
2) Then that person gets a virtually guaranteed escape during the end game.
3) Two Killer abilities become partially inert once the game reaches its final phase (Pig's RBTs and Freddy's teleports). So yeah, the whole argument of "no other game does this" just makes no sense. Also, "eat the DS" or "just hook everyone enough" are not acceptable counters. One because it means you have to actively play into it, which goes against the entire notion of playing around it, and the other because it is a glorified way of saying "git gud."
you seem very difficult to please.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2823799#Comment_2823799
My survivor queues are instant too. I figured with all the Killers leaving because of CoH, Decisive Strike, Borrowed Time, Boil Over, Medkits, Toolkits, Broken Keys that it would take forever to queue up.
dang you're lucky mine are 5 minutes pretty much the whole day.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825239#Comment_2825239
Had a match last week where I'm injured and deathhook and Meg 99 door AND walks away from it with the killer heading straight at us. I died at entrance of gate since I had to go open the door first. Switched to another game after that I was so pissed.
that's why I always open the door, I understand 99'ing the gate to avoid bloodwarden and the timer, but it's so screwed up when a survivor dies because of that.
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@RaSavage42 said:
Dh is one of... if not the best exhaustion perk in the game right now
So of course it's used a lot
But that doesn't mean Survivor are bad without it (even with it)
They are going for what's good...
exactly this.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2825306#Comment_2825306
15% higher escape rate is hefty.
If a killer had 15% higher kill rate, then the next patch would contain some hefty nerfs.
I don't look at stats that are never accurate.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2825137#Comment_2825137
While I agree with this. I really wonder what's the devs plan with killers after they lifted up solos to the same information level as SWF.
Stats showed that SWF has a 15% higher escape rate. Now if solos reach the same level, the devs obviously need to do something for killers. At least when they want to continue with their 2 kills, 2 escapes balancing.
I mean, killers can already deal with SWF. I don't think buffing solos is gonna hurt them much.
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I wanted a Robin skin for Nancy, maybe someday we'll get the strangers things license back.
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I just sit there and wait until I die or someone tries to save. If killer wants to smack me on hook than so be it.
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either remove perk tiers, or increase the bloodcap to 2 million. We have new grade rewards that surpass a million so I don't see why the devs can't do that.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2825201#Comment_2825201
one was said to expire on March 1st. Don’t know if that applies to all of them but i would guess so.
okay maybe they all do than, I just can't log in to redeem them right now.
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when do these codes expire do you know?
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Nah I'd rather just leave so I'm not wasting the killers time.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824529#Comment_2824529
Because you like hitting Killers with DS at the Exit Gate. :P
I do wanna say I don’t do it to be toxic, it’s just one of those “YES” moments.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824516#Comment_2824516
I asked you why.
https://forum.deadbydaylight.com/en/discussion/comment/2824518#Comment_2824518
I said that intentionally triggering DS is not a way to avoid triggering DS. :P
I’ve already explained why.
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Taking breaks help me a lot.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824506#Comment_2824506
Why? You just told me that my only options to avoid it during EGC were to either slug it out, which does not work, or to eat it early, which is actively contradictory to its purpose as an anti-tunneling perk.
I meant I disagree that DS needs more changes.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2824496#Comment_2824496
Seems to me like a good indication of DS needing to be changed in some way, if there's no way to avoid it without being punished.
I’m sorry but I have to disagree with you. I think DS is in a good spot.
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Appreciate you