Nathan13
Nathan13
About
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- Nathan13
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Comments
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I don't think it's OP at all.
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People still haven’t been given their shards?? This is ridiculous I don’t understand why BHVR didn’t just give them to everyone.
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@GoshJosh said:
Just no. Nerfing good things (not OP things) is never the way to go. Instead, buff bad perks to make them more appealing (cough cough.. unlike the recent Boil Over mishap). Make balance changes in the base kit and map design.
And you definitely don’t nerf these things without the root problems being addressed first.
I agree, can you imagine if BT and DS both got nerfed before tunneling and camping?? You would not see any survivors play the game anymore.
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Every survivor meta perk is fine but DH does need a change.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2819603#Comment_2819603
And this will make DH pretty good.
Yeah I would use it still.
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@Swampoffering said:
They took 3 years to Nerf DS so imaginé how much Crossprogression Will take xD maybe on 2025
Read Daily’s comment
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@ThanksForDaily said:
Sony and Microsoft have to agree with this, it's not in BHVR's hands.
Hope they can at some point.
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@MikaelaWantsYourBoon said:
Except CoH, terrible ideas. I would not use any of them after this nerfs.
And DH should not give you distance, it is fine to dodge hit. DH created for this, dodge one hit. But survivors are using it for go to pallet or windows. So this nerf is also bad.
I think the devs will make DH only dodge a hit.
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@kombativo said:
If you thinking about it Coh kinda is like self care but for all survivors
It is
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hitting survivors with pinheads chains should be 1 especially for console players.
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Boons just need a minute cooldown after the killer snuffs the totem.
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I mean I think it would make the perk useless, I run self care over COH anyway because I'm not gonna go look for a totem to heal myself.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2818998#Comment_2818998
THey did a test of this a couple years back. Asked peopole who signed up to play 10 games on a private PTB. Never publicized anything about it but they tried it before
Maybe only a few people wanted to do it lol.
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I actually wanna see perks/addons and offerings disabled for a whole day.
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My thoughts are play however you want as long as it’s within the game rules, no one should ever have to tell you how you should or shouldn’t play.
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Head on is pretty annoying.
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I hate RPD but I like running plaything on it.
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I take a lot of 3-4 day breaks when I get worn out.
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Legion, Trickster, Ghostface, Deathslinger. I just don't have any desire.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2818217#Comment_2818217
So... the same perks being used all the time is a good thing to you?
as long as camping/tunneling are in the game, BT and DS are gonna continue being popular perks.
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@MikaelaWantsYourBoon said:
It depens what will happen after nuking meta.
If they stop tunnel, camp, genrush & infinite loops yeah people will probably like it. I am sure survivors would use more meme perks if they would not need BT & DS. Same for killers, i don't think killers are enjoying with slow-down perks but they need them.
But what about BHVR? We all know they are so slow to fix issues. I mean just look cheaters and grind issues. Both issues affect all playerbase and they still did not fix. Just "soon". So if same scnerio happen, this probably will kill game.
the main priority should be the grind and cheaters, everything else comes second to this.
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DS does not need anymore changes, it's so easy to play around and it's non existant if you don't tunnel. DH does need a nerf I agree with that. BT is fine.
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Honestly I would play the match with my good SWF buddies, and whether we live or die, we did it together. That’s a proper send off for me.
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@CampingSadako said:
It's sad that Solo Q survivor players need to waste perk slots on information SWFs already have for free.
Hopefully solo gets buffed soon with those icons, should've happened a long time ago.
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I like the idea of a graveyard.
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@fulltonon said:
Actual fix for old maps.
well Haddonfield is getting fixed (hopefully)
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@Lenox said:
When I'm killer going against Dead Hard:
I like when Dead Hard works against me. I smile at their crafty play.
I like when I bait it out. Because I just ruined their play.
I always laugh when a survivor dead hards into an obstacle lol.
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@Chilli_man2400 said:
The mori system has to still be in the works cause if you look at the mori logo there’s a number. That wasn’t there before.
I never noticed that?? Probably cause I don’t usually bring moris.
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I like all the anniversary and halloween charms.
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@sizzlingmario4 said:
Honestly idk what happened to it but I'm not really worried about it. I don't think moris are in a bad spot right now.
I agree, I’ve heard that they’ll make killers have to earn the mori but the offerings already do that.
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@Chadku said:
https://forum.deadbydaylight.com/en/discussion/comment/2815208#Comment_2815208
It's simply because CoH is the one reason a killer must snuff boons or tunnel/camp the survivors.
Right because camping/tunneling didn’t exist before COH.
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Kindred and DS
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Haha one of my favorite streamers plays this song when they mori, it’s so satisfying.
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@Entinaty said:
https://forum.deadbydaylight.com/en/discussion/comment/2814829#Comment_2814829
Its basically a meta race between the two sides that will complain about the strongest perk/combo in the other's arsenal and will continue to the end of time. And to be fair Killer meta also got changed due to buffed DMS/Pain Resonance and look at the complaints that got.
Some people can’t ever be pleased.
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@ElmosPayPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2814809#Comment_2814809
I honestly can't tell if survivors are just this smooth brained or are lying thru their teeth at this point lmao.
Boons are so stupid good because they support the whole team and yourself, takes aggro away from your team and onto the boons if the killer really wants to deal with it, and all at the small cost of 14seconds of time that as survivor you have a ton of(unless people are dying fast).
I still stand by what I said. Boon perks are not that strong except COH.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2815234#Comment_2815234
Yeah and NoEd should teleport you to a survivor, and save the best for last should get exposed at full stacks. These perks are far too situational.
Noed is actually really good against solos.
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As someone who plays a lot of solo yeah I can agree.
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@Trickstaaaaa said:
Loop him behind a giant rock... There you go boom. That's the key to success when playing vs. the trickster.
I hate playing as him on coldwind I never have a good time.
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Trickster does not need a nerf....
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Ohhhh boy 🤦🏼
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2815630#Comment_2815630
she's like 16 man
☹️☹️ I was gonna say Susie
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I’ll give you my login 💛
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My servers are working.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2815226#Comment_2815226
It has to be made useless as long as it can be infinitely blessed.
You can't balance infinite healing without making the values low.
But hey keep ignoring the whole make boons stronger by allowing the killer to destroy them. There's no point in explaining further to someone who just wants broken survivor perks.
I didn’t say I wanted broken survivor perks, I want perks that are not extremely situational like the other boons.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2815208#Comment_2815208
I get you want broken tools for survivor, but I've already explained I want devs to make boons destroyable and have counterplay and make effects of boons stronger rather than have boon perks be forced into uselessness because they are effectively uncounterable.
You literally just said you wanted COH to be useless...
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2815185#Comment_2815185
Because it's not an unhealthy mechanic, mostly.
Like I could talk at length about the intended design of boons and how they could be an extremely good addition to the game providing more texture, back-and-forth, and natural slowdown to every trial they're present in, but the core of why people are "so insistent on keeping" boons as a concept is because it's not an unhealthy mechanic.
With how useless the boons are except COH, idk why they people complain about infinite blessing.
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@Flawless_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2814829#Comment_2814829
Can we change it in a way that doesn’t make the other side miserable?
Well they’ve tried but killers can’t ever approve.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2815196#Comment_2815196
As long as survivors can infinitely place coh, it has to be useless.
If you want coh and other boon perks to not be useless then they need to be more like hexes where the killer destroys the totem with the boon.
If it’s gonna be useless than why bother using the perk?? The survivor meta is not gonna change if the devs constantly keep nerfing survivor perks.