Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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Days?
No
24 hours is one day.
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They will be fixed in the PS5 and XBOX TWO (idk) editions.
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Remember Hags strobe red light?
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Farm them and hope for the hatch.
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Hag Pyramid when?
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They've taked about leaving a husk behind if a survivor DCs so the killer can hook them still.
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I'll take current DS over old DS any day.
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nerd
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Two weeks
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@Outland said:
Its the WAITING to be able to use my basekit power that has ruined her for me and many other players. Reducing her camera shake isn't going to change the fact that I need to waste time waiting for my power to come back.
This is not a fix, they need to admit the screwed up and give her back her basekit the way it was. The addon nerfs was all she needed.
I'm just giving reason why they might be waiting. I don't disagree with your point.
The camera shake isn't a small thing though. I couldn't really play Nurse after they turned on Dedicated servers because of it.
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Leak patch notes show they are fixing her post blink camera shutter. Maybe they are waiting to see if people player her more after this.
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Luck died with them.
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Take this with grain of salt.
Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
๐คฃ๐คฃ๐คฃ
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Americans care more about the day after Thanksgiving than Thanksgiving.
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Hag
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We already get this status effect every engine update.
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Why not both?
๐ค
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Play Hillbilly and you will only get Lery's and the Game.
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Spirit with prayer beads
Ghost face
You can get gen grabs with Myers but he breaths realy loud.
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I disagree. If there's an obsession you need to keep better track of who you hooked.
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Just run away from the heartbeat. It's not that hard.
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It takes time to draw 20 triangles.
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Are we...are we targeting Myers now?
๐ค
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Are we suppressing the existance of Mount Ormond Resort?
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Survivors don't cleanse to deny her power. With the no heal meta that we are in, survivors are fine with being in the injured state. This suggestion only seems to further deny her from a power already controlled by survivors in exchange for a free heal.
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You know,
It may of been removed by mistake.
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Have a look if you wish. ๐
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That because they don't release changes in PTBs. They are tested in PTBs. Release is when they go live.
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There will be one. The 3.4.0 update is the next chapter.
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Don't worry, with every chapter update comes with lots of
bugsfixes that will make the gamecrashrun smoother. -
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/840572#Comment_840572
It doesn't make sense to describe an individual player as overpreforming regardless of how consistent they may be.
The whole idea behind an individual Killer or Survivor perk or whatever overpreforming is that people that take it do better than those that do not, but for an individual that is doing well it's often just due to a Skill difference rather than a mechanical advantage, in which case you would also see a lot of lesser skilled players who are NOT preforming as well.
However when checking a Killer as a whole you should ideally expect Skill to even out, since even if only the best players were using the Killer they should also be facing the best Survivors.
While there are still flaws here with the execution, the core idea of it evening out to a 2k average eventually is not itself the flaw, or rather concluding balance decisions given that ideal isn't anyways. The ideal itself has issues but it's more to do with the specific number chosen and not anything to do with the fundamental part you are trying to criticize.
The issue you have now are measurements of outcomes. If a group of high skilled survivors go against a low skilled killer the outcome is highly likely to end in four escape. Same for a low skilled team against a high skilled killer. These type of matches need to be tossed out. Matches need to be evaluated when the skill levels of all players are near eachother.
If such a system existed, matches should be setup based on that system.
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It's good to have options.
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I find it interesting that a Spirit player, whose character they love doesn't get the Legion treatment, complains why they didn't get the Legion treatment.
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@nickofford said:
Nurse was completely broken at base and giving her add-ons that no longer affect charge time would have made her dad+ , she still broken she just has to wait a couple seconds
An example who you were balancing for Devs. You made changes to Nurse that upset your player base and for someone who still isn't happy because you didn't go far enough.
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@ACEvHEARTS said:
@HatCreature Yes, precisely.
@Mr_K But you can't balance for an overperformance. By balancing it in the direction of favoring one side or the other, you are asking one side to be okay with losing most of their games.
What is a win? For a survivor is it escaping or doing well enough to pip? For killers, is it a 4k, 3k, or 2k? Do kills matter if you pip as killer? It may not be possible to pip at red ranks with 0k but its possible at the lower.
If skill is tracked, a low skilled killer going against high skilled survivor would show issue if that killer is able to 4k. If this happens often enough then you can use that data to determine that killer is doing too well and making up the difference in skill level of the player behind it.
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They don't want you to report. It is tracked in the background. Because DCs are rampant it would clog up the report system if everyone reported it.
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It completed for me. One gen I completed with someone else, one by myself, and the last was halfway done when I got on it.
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Copy paste from another thread.
2 kills 2 escape balance is BAD
At red ranks where pipping requires 13 points. A 2 kill 2 escape game would result in a black pip or a depip 9/10 times. In order to advance in this rank you have to, by BHVR's definition of balance, overperform. Thus whatever killer you choose to play will show up on the Devs stats as in need of slight tweaking.
Being that Nurse was the most popular killer at red ranks, she ofcourse would require 3-4k a match to even be there. Because she is hard to play, low rank baby Nurses usually don't perform very well balancing the numbers. But because of being the killer of choice at a rank that requires more than 2k to advance in, she was overperforming and in need
nerfsslight tweaks.Spirit, not requiring to use her power to kill low rank survivors and being effective enough to get over 2k in red ranks to rank up, is next on the chopping block. All because BHVR has two conflicting ideologies.
The issue trying to balance the game on two kills two escape is that matches are not played on even fields.
Ranking System
The ranking system itself isn't a measurement of skill but how much time you put into the game. Anonther being who you are matched against. If you constantly play against bad players you will rank up even if your skill level doesn't reflect that rank. You also have good players stay at lower ranks playing against bad players.
Matchmaking
Matchmaking pairs killers and survivors with varying ranks up to 6 in either direction. In worst case you could have survivors up to 12 ranks apart. A rank 4 killer could potentialy face four rank 10s and vice versa. It is easy to see the outcome of these types of matches.
Why 2k 2 escape?
Because it's easy. If you ignore whats behind your data it's the most logical way of balancing. Devs have said they don't purely look at the escape rate but what else do they have?
Solution?
Individual skill needs to be messured. Either this is something that can be tracked in the background or in a way the player can see. If a player can 4k with every killer then its the player that is good and not the killer they choose. There are systems already out there that measure player skill level that could be adopted. One of those is the Elo rating system that rewards points based on who you face and their score compaired to yours.
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Hold my beer
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A happy little accident.
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@TheAntiSanta said:
I hear the husk is quite tasty, if you eat it. That probably won't be changed.
It is but is only there for a limited time.
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Yes
But they should give it back to players that lost it due to lost saves. Especially if they have proof.
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With Steam its all or nothing. Seen it happen before.
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It's still 3 seconds per blink as before. The addons to reduce the cool down were nerfed. Maybe thats what they were talking about?
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Not expensive if the value drops to zero.
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They patch this game? ๐ฒ
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@Financial_Stability said:
They also nerfed the recharge from ptb if I remember correctly on her basekit.
It really makes me facepalm when the devs state they want to balance around fun, but go and make these changes which essentially sucks any fun out of the killer herself. Not that they should even be balancing for fun, but they don't seem to want to walk their own talk.
It was bugged. If you M1 during the blink window the recharge started the moment you pressed M1 instead of waiting for fatigue to start. This made it seem better than it was.
They clearly overstepped. Look at the Spirit changes. People are more concerned with the exclusive cosmetics. Nurse base changes got a lot of outcry. Few cared about the addon changes.
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They haven't said that yet. You not having collision while phasing doesn't mean your husk doesn't.
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Sounds like its working as intended.