Mr_K
Mr_K
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- Mr_K
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Comments
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/853172#Comment_853172
ย "Also it shouldnt be possible to traverse the whole map and still being able to instadown survivors without any downside"
cough cough Hillbilly
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A cynical person could theorize this is the Devs way of conditioning us for a Hillbilly nerf.
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Windows work too
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Its a misconception on how perks, addons, and bonus offerings stack. These numbers are additive not multiplicative.
Think of it how bonus bp is added at the end of a match.
Lets say you earned 18,000, 4 stacks of bbq, and a BPS.
The logic used is this.
Base BP = 18,000
BBQ = Base * 100% = 18,000
BPS = Base * 100% = 18,000
Total = 54,000
Notice this is not 72,000 if you were to do exponentialy.
BBQ_T = 18,000 + (18,000 * 100%) = 36,000
BPS_T = BBQ_T+ (BBQ_T * 100%) = 72,000
It's the same with these two perks.
Normal sounds of pain = 100
Iron Will = -1*(Pain * 100%) = -100
Stridor = Pain * 50% = 50
100 - 100 + 50 = 50
In the end you are left with half your original volume.
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Lighting seems to have changed on most maps.
But yes Haddonfield was change.
Not directly though. When they changed Balanced Landing the resulting code ripple through the spaghetti code blocked off garages in Haddonfield.
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It's actually game changer.
Knowing where pallets and vault locations are without needing to scout saves a lot of time. When the killer comes I know exactly where I need to go. ๐
๐คจ
Wait what ๐ง
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Its an issue with the current release schedule. Four killers a year is too much. At the same time they must feel three killers would be too far apart and cause players to become bored.
IMO, three killers a year is plenty and new maps can fill the gaps in content. The current model doesn't seem to provide time for bug fixes. Fixes only seem to come during mid and chapter patches where new bugs get introduced to replace the old.
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How many down pallets would you normally find that requires a lower cool down?
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Excessive traps. Each trap burns more charges out of each flashlight.
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That won't work. Sometimes survivors and killers recognize other players they don't want to play with again.
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/849268#Comment_849268
A pallet stun without Enduring lasts 2 seconds. It takes 3 seconds to lift a pallet using this perk, plus it takes time to perform the throw pallet animation again.
Yeah, I mistakenly thought pallet stuns were 3 seconds.
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Currently on PC and Switch. Lobbies can form without a killer present and if a killer leaves the lobby does not close. What else do you want again?
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/849743#Comment_849743
I don't really understand the line of thought:
- Did BT need a timer buff?
- Did Legion need a nerf?
I think everyone would agree that the answer is no.
If some add-on combined were ridiculous, then why not change the add-ons (duh!)?
Also, what about the basic attack change? Can you please read here?
You are not in the right state of mind to understand the Dev's brilliance.
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Why the survivor objective need to be looked at.
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@thrawn3054 said:
Guess it's just me who thinks being able to see if someone else is going for the save is awesome.
It probably the best solo perk.
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Up to 11 but they are already dead by that point.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/849451#Comment_849451
So instead of a weak but fun killer, we now have a super weak and unfun killer? All this will do will make the devs nerf Beast of Prey or nerg Legion even more. They need too just make him a viable killer, not nerf him into dust like Thanos.
Nemesis
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Blood Echo - maybe good on Plague if survivor still refuse to cleanse.
Zanshin tactics is stupid, agree.
Nemesis you would run by itself or with Rancor. Goes well with Spirit Fury. Might be broken on Legion, TBD.
Lucky Break - wasted perk slot
Breakout - SWF meta paired with MoM that was buff a while ago to be multi use.
Any Means Necessary - going to be a niche perk, imo.
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For solos maybe
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Can we go above 120 again?
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Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
Hook beatings are back!
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Have you tested it yet?
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They probably don't want to say until they see if it works as intended.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/849822#Comment_849822
The issue is that individual survivor skill is negated, just like old Legion. Old Legion took awhile to down people as well, without Frank's Mixtape at least. They were still problematic for the game because the idea is that the survivor you're chasing will go down irregardless of their ability to succeed in a chase. As Scott Jund likes to put it, "you're basically just watching the Legion cutscene", even if that cutscene is a Kojima cutscene and most, if not all survivors end up escaping.
I'd wager this'll be addressed before or sometime after the patch goes live, along with Yui's voice, maybe Oni/some of Oni's add-ons, and so on. We've still got a few weeks.
Well Scotts going have to get off his Spirit crusade and go after Legion again.
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I thought about it but I mistakenly thought default stun was 3s.
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@PistolTimb said:
Oni seems a lot like hillbilly in some aspects. His power is like if hillbilly had to gas up his chainsaw before use, though. Not sure if he's stronger or weaker since I can't play him either. His aesthetic is 10/10 so I'll probably get him day 1.
Once Hillbilly gets his fuel tank they could be equals.
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Have you tested trying to hit the killer twice with the same pallet durinh stun?@MrDardonNvm, I thought stun time was 3s.
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Beast of Prey. Old Legion
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Yes it will
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Probably removed for the same reason it was removed before. Even if it was a bug they could of made it into a feature.
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We know who to excommunicate from the forums now.
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@[Deleted User] said:
Any means necessary seems like it could be hella abused....I am not sure how....but I don't trust it lol.
SWFs new meta perk.Oops was thinking about Breakout. Any Means has the potential to pallet slamming a killer twice with the same pallet while they are locked in stun animation.
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TFW you jump off a roof and realize you're exhausted.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/848736#Comment_848736
That's wrong, since dedicated servers it's broken and not working
It's not wrong. I've been using DH getting through the 2nd Tome challenges.
You just need to understand network latency and how your interactions are viewed by the other players. The only broken piece of DH is getting exhausted while slugged. This is because the killer already hit you before that hit was relayed to your client. You activated DH before being notified of the down which is usually the case if you rely on the lunge notification sound. The exhaustion status seems to either client side or erroneously given back by the server.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/848670#Comment_848670
you dont get it right? they nerf all the time useful perks thats the point.
BL was my main perk and just because of the stagger reduction, DH is not working
Lithe and SB is most of the time useless.
but yeah.. biased people will not get this.
i can imagine what would happen if BBQ gets nerfed, everyone would cry and say "devs are survivor sided" blablabla.
DH works its just you don't know the killers latency to the server to adjust your timing. There are still plenty of useful perks and I do realize removing the passive affect remove incentive to run the perk. What I fail to see is how it ruins solo survivor.
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I didn't know playing solo revolve around balanced landing.
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Clearly by playing against unbalanced killers.
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@DingDongs said:
https://forum.deadbydaylight.com/en/discussion/comment/848425#Comment_848425
Except that never happened or must fix too if it's actually happened
๐คจk
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No
Stop it
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I would be shocked if it spawned next to you instead.
What you experienced is normal.
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Hag
Rusty Shackles and Disfigured Ear
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Yes
I will take the current DS over old DS any day.
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They forced anti-aliasing on for low settings. It makes everything blurry.
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๐คซ
Quiet, you'll ruin it.
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Old Legion had its problems but that doesn't mean what the Devs did to them was the right move.
Overall, Legion just needs a full rework. Hopefully by the one who did Freddy.
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Hatch spawns at map generation but is invisible until the requirements are met.
There used to be bugs that showed the hatch location using the map before it appears.
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Also DBD2 would kill the company, imo. BHVR got really lucky with DBD but very few players would want to start from zero and work their way up again in a similar game. Just look at all the failure copycats. The reason people are still playing is because of the time they invested in it. There's no investment in a new title.
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@BDS22 said:
https://forum.deadbydaylight.com/en/discussion/comment/846222#Comment_846222
Unless they make Dead By Daylight 2, how would matchmaking work? Would you only be matched with the console your on? For example PS5 only be matched with PS5 survivors. And I know PS5 will be backwards compatible (not sure about Xbox) I highly doubt people would double dip on a PS5 version when you could play your PS4 copy with your existing DLC. I sure wouldn't, unless they made a free to play version on PS5 where your existing DLC would carry over. I think at the end of the day DBD2 sounds much easier and would be a better business decision.
They are already testing the waters for cross platform. Cross platform between like consoles can't be too far off.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/846163#Comment_846163
Ah so why did so many highranked Nurses never used any Addons, if they would have been so easily jukeable? And still got their 4k? Nurse was too powerful even only with basekit. There is nothing to argue against this, cause this was a fact shown by data. Now you have to play around and cant blink mindlessly. So stop telling lies.
Are you telling me you rarely ran into Omega blink and three blink Nurses?
As for why some never used addons there are many reasons.
- Majority or the addons were trash
- Mess with muscle memory
- Found multi blinks to be unfair
- Wanted consistency over relying on addons to be good.
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I'm just hearing of this interpretation. Why would they make it better than Pop?
