Everybody is talking about BL and legion but....

I absolutely love new rank reset! 😍 I can finally stop going all the way back to green! :D

Tagged: Trusted

Comments

  • Have you tested it yet?

    🙃

  • The DC punishment is great to see as well.

  • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.

    Hook beatings are back!

    😎

  • good now rank reset won't be a nightmare for all players

  • I don't like it because rank reset was the only time you get some variety from the game. Now, everyone gets pushed back a full color rank so it's just the same things but at a different rank. You won't have a mix of high ranks and low ranks for that variety. It just shifts everyone the same. That means purple rank after reset is just red ranks.

  • I liked the climb back to red, personally. Met all sorts of kooky characters. And it felt like I was progressing as a player for a couple weeks.

  • @PatBrutal said:

    FEATURES & CONTENT

    • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders.  
    • Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies. 
    • Content - Added a new Killer (The Oni).
    • Content - Added a new Survivor (Yui Kimura).
    • Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
    • Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.

    BALANCE

    • Rank Reset: The Rank Reset will now reset players back one rank crest colour. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
    • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence. 
    • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer. 
    • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.

    The Legion changes

    • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
    • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
    • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
    • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
    • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
    • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
    • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
    • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
    • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
    • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
    • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
    • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.

    The Spirit changes

    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them. 
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds. 
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds. 
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

    Perk changes

    • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
    • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
    • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.

    BUG FIXES

    Killer related

    • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
    • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects. We will keep an eye out for movement-related problems that could've been introduced by these changes during the PTB.
    • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
    • Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
    • Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
    • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
    • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
    • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
    • Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on. 
    • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
    • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.

    Map specific

    • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
    • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map. 
    • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map. 
    • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map. 
    • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map. 
    • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
    • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
    • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.  
    • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
    • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
    • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
    • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
    • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
    • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
    • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map. 
    • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass. 
    • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps. 
    • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
    • Misc LOD fixes and improvements.

    Perks

    • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy. 
    • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it. 
    • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
    • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
    • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.

    Miscellaneous

    • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
    • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application. 
    • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
    • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
    • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge. 
    • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
    • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors. Please note currently you can see character and prestige level, and we are working on a fix for this.
    • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
    • Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading. 
    • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull. 
    • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker. 
    • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
    • Misc cosmetic clipping fixes and improvements.

    Audio & Localization

    • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
    • Misc localization and translation improvements.

    UI & HUD

    • Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
    • Fixed an issue that caused Rift Fragment XP not up update in the Archives widget on the tally screen if there was no active challenge. 
    • Fixed an issue that caused a drop in FPS when changing levels in the Tome.  
    • Fixed an issue that caused the level to reload each time the current Archive level was selected.
    • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
    • Misc UI improvements.

    KNOWN ISSUES

    • Rarely players can desync between each other in a match.  
    • Yui Kimura does not have her own voice over. 
    • The Oni's add-on Renjiro's Bloody Glove stays active while The Oni is in Demon Mode.  
    • Striking a hooked Survivor with The Oni's Demon Strike causes the blood splatters to fill the entire screen.  
    • Survivor will get stuck in place if they unhook themselves after a Survivor canceled or failed to unhook.  
    • Invisible collisions blocking access to one of the closed house garage in the Lampkin Lane map.  
    • Missing roof textures on the shrine asset in the Yamaoka Estate maps.  
    • Incorrect shadows in multiple areas in the Yamaoka Estate maps.  
    • Killers are visually stuck in their fall animation when falling from a height. 
    • The Oni becomes visually stuck in the hitting animation if pallet stunned during Demon Strike.  
    • Survivor models do not rotate when getting unhooked, which can lead to the hooked Survivor facing the wrong direction.  
    • Survivors move after getting mori killed by The Oni.  

    here ya go

  • My only concern is it could be problemetic for those new to the game.

    Unless they buy it at rank reset time they may struggle to find games within 15m. I think they need to look at these new players as it will be make or break time for most of them. no one wants to sit in a lobby for too long afterall. Maybe one way is to make it so until reaching rank 15 you cant join an SWF. This is so no new players are taken out of the pool. (That may be a terrible idea tbh)

    The only other way I can see fixing it is to allow them to be auto put into a wider pool like up to rank 12 or 11 which could be a choice they make after a few mins and an option to perma widen the search comes up.

  • I hate it and would prefer if it stayed in the PTB. Learning a new Killer is going to be much harder and there won’t be any variety anymore at high ranks. You’ll just be going up against the same sweaty red rank players and builds 24/7. No more relaxing a bit before trying to climb back up the ranks. It’ll be like the rank reset never happened.

  • @twistedmonkey said:

    My only concern is it could be problemetic for those new to the game.

    Unless they buy it at rank reset time they may struggle to find games within 15m. I think they need to look at these new players as it will be make or break time for most of them. no one wants to sit in a lobby for too long afterall. Maybe one way is to make it so until reaching rank 15 you cant join an SWF. This is so no new players are taken out of the pool. (That may be a terrible idea tbh)

    The only other way I cant see fixing it it to allow them to be auto put into a wider pool like up to rank 12 or 11 which could be a choice they make after a few mins and option to perma widen the search comes up.

    You're right, from new friends it sounds like the new player pool is already rough enough for queues, now everyone SHOULD over time keep creeping up in ranks as they play rather than fluctuate up and down in an area. It's gonna be hell after a few months when nobody over about 100 hours is in the brown ranks.

  • @SnakeSound222 said:

    I hate it and would prefer if it stayed in the PTB. Learning a new Killer is going to be much harder and there won’t be any variety anymore at high ranks. You’ll just be going up against the same sweaty red rank players and builds 24/7. No more relaxing a bit before trying to climb back up the ranks. It’ll be like the rank reset never happened.

    On the upside, people that play a little more casually shouldn't drop down as far, and a few good games will push them into the red ranks.

    It may dilute the pool a bit and make the red ranks a bit less cancerous.

  • @SnakeSound222 said:

    I hate it and would prefer if it stayed in the PTB. Learning a new Killer is going to be much harder and there won’t be any variety anymore at high ranks. You’ll just be going up against the same sweaty red rank players and builds 24/7. No more relaxing a bit before trying to climb back up the ranks. It’ll be like the rank reset never happened.


    I think it is a good idea.

    I feel there are quite alot of players using their "sweatiest" builds to stomp less experienced players in low ranks, likely making it a miserable experience for newbies.

    New rank reset coupled with harsher DC punishments should in theory make smurfing not as easy anymore.

    As for learning a new killers: I think one learns a lot more by going against competent players than by stomping newbies. Survivors habe to develop strategies against new killers aswell, on paper it evens out. If you're experienced enough with the game you should still be able to make plays and get results while.experimenting around. Sure, one might not be dominating team after team with ease but there's probably more to learm from losses than there is from easy victories.

    Also if ones personal performance isn't up to snuff you'll going to depip to lower rank brackets eventually.

  • @LordCyphre said:

    https://forum.deadbydaylight.com/en/discussion/comment/850735#Comment_850735

    I think it is a good idea.

    I feel there are quite alot of players using their "sweatiest" builds to stomp less experienced players in low ranks, likely making it a miserable experience for newbies.

    New rank reset coupled with harsher DC punishments should in theory make smurfing not as easy anymore.

    As for learning a new killers: I think one learns a lot more by going against competent players than by stomping newbies. Survivors habe to develop strategies against new killers aswell, on paper it evens out. If you're experienced enough with the game you should still be able to make plays and get results while.experimenting around. Sure, one might not be dominating team after team with ease but there's probably more to learm from losses than there is from easy victories.

    Also if ones personal performance isn't up to snuff you'll going to depip to lower rank brackets eventually.

    That's true for most killers, but there are a few like Nurse that are absolutely awful to learn against experienced players.

    Most of what you learn from other killers goes out the window on her, and it's very difficult to learn when you're never sure if you're doing something badly or if the survivors have just played enough against her to know what to do.