Mr_K
Mr_K
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- Mr_K
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Comments
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@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/839952#Comment_839952
Nurse basekit was balanced all things considered. But if we are getting into the nitty gritty, Billy's basekit is more balanced than Nurse's basekit.
But hey, what do us, the people that play the characters know, am I right? Better listen to the survivors who DC.
Exactly my friend, exactly. ?
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@Swiftblade131 said:
I cannot agree with a basekit nerf, played with just the basekit no addons for over 700 hours, and it's basically a staple for balance.
The biggest "problem" is, in the combination of addons. Not one addon in particular. If they wanted to nerf or get rid of Moonshine, I won't cry. If they made it so Primer bulb and Tuning Guide couldn't stack, that would fine. One addon of charge time decrease is plenty.
Like I said, the basekit is very balanced, altering it to extremely is what makes it a "problem". Even though, there are some people who just need to genuinely get better.
I said Nurse base kit was balanced. You may disagree but I know people who will disagree with you too.
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Its okay.
I heard it was people anyways.
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@Wuhelm said:
Zero, there is no reason to.
Achievement ?
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@FluorescentLemon said:
There's no reasonable way to nerf SWF outside of letting Killers opt out of having to deal with it. Which will never happen.
Sounds like we have a winner! ?
Billy come on down! You are the next contestant on nerf my add-ons!
Todays showcase is...
A fuel gauge with limited use. ?
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/839698#Comment_839698
That's not a valid argument, yeah its not really that hard to get to red ranks but there are people who do not play the game as much as you or have the skill to get to red ranks without a significant amount of work. No game with a ranking system has ever only rewarded the top players
I may be a Millennial but I don't believe in participation trophies. If you want a reward here are the requirements, work for it.
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@Scal3r said:
https://forum.deadbydaylight.com/en/discussion/comment/839685#Comment_839685
What if you aren't skilled enough to get passed purple ranks?
If a potato like me can get to rank 1 so can you.
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@Scal3r said:
This only rewards the people who get to red ranks, what about everyone else?
Work harder next reset
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I feel for you.
This has been the longest running "We are looking into it" thing BHVR has pulled.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/839481#Comment_839481
He already has a cooldown and can be looped, what do you want? Him to have 20 seconds where hes an m1 killer? When his power isn't completely anti loop?
Can...can we do that? ?
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Probably will be what happens
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Underperformers don't invoke outrage.
That being said, I don't find Demi to be weak and fairly mid tier.
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If only you knew the history of this game. 😥
Back before saves were stored on bhvr's servers they were stored locally on you HDD. Steam would back up this file but in the end didn't help any. At times your save would randomly corrupt and if you hadn't been backing up the save yourself you were screwed. The best the Devs could do was refund you BP. If you did backup your saves you could restore it yourself.
To solve this issue BHVR created a backend server that stopped saving data to the local file and started saving data to cloud servers. This was to do two things. One stop players from porting saves to other accounts (bannable offence) and two keep player data safe.
The problem after this change was player data continued to be corrupted. Turned out BHVR either wasn't backing up our data or unwilling to restore player data. The solution was to still provide BP.
Once the online store update came they had the opportunity to convert cosmetic items over to the store inventory which is seperate and better controlled due to actual money transactions. This wasn't done and cosmetic items stored in your save file can still be lost.
Many with Legacy are still waiting on the promised day where they can get back their lost Legacy items.
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Yes, you will not lose any progress.
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Oh but it is part of it.
😈
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/839368#Comment_839368
Killers can't do anything because voice comms fundamentally breaks the game, if they're used even semi efficiently. And it's too late for BHVR to go back on allowing SWF teams, so they need to own up to having made a massive balance issue by letting voice comms be used in a game that's all about having imperfect information.
My question was, what can they do? The current narrative is buff solo to match SWF then buff killers. What nobody wants to answer is what these mythical buffs to killers would be. We already know the potential of SWF so we should have the basis to promote changes to killers if we were to buff solos.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/104072/yakuyoke-amulet-spirit
It was basically just a tuneing guide for Spirit.
XD
Billy's addons are getting worked on soon. ?
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@Peanits said:
I see the sky is falling again.
We shall see in time
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TFW a rare addon (Katsumori Talisman) out classes a very rare.
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@Lucama said:
Just add VOIP into the game at this point. BHVR tried to make a limited information game, it's obvious when you look at the design of aura reading perks for survivors or the sheer fact that these exist instead of knowing where other survivors are at all times, but then opened up a can of worms by allowing friend groups to play together and not punishing the use of external voice comms. So given that we're going to switch to dedicated servers, VOIP should be easy enough to implement. At that point they can just buff all the other killers to be able to compete with teams using voice comms, and survivors can sleep in the bed that they made.
The problem is, what can you do for killers to compete with coordinated efforts?
Solo queue will still be worst off as survivor aren't used to eachothers comunication style or straight up muted the other players.
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Same for the 15 unhook one! 🤣
All the other challenges I unhooked several times. Now that I'm on this one I can't seem to get an unhook.
I wonder if Deliverance counts? 🤔
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What's the one thing people really hate about Doc?
Three Gen
I bet there will be something introduced to him to remove the effectiveness of this strat.
I also think they will add a way to get out of Madness 2.
That shining example of what an Ultra Rare should be? Gone. Probably will get a huge downside like considerably reduced range or something.
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All killers P3-50 all perks
Think 9-10 Survivors P3-50 atm. Only one with all perks the rest at P0-50.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/838853#Comment_838853
Thats doesnt differ from the actual way, cause nobody knows where she is phasing. Obviously its better for her, cause she can mindgame them assuming she is an a chase, while she is going for someone else on a gen.
SWF-A is being chased by Spirit. SWF-B is working on a gen. SWF-B hears the vacuum and tells SWF-A she is phasing.
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@Watery said:
I love fishing, but this isn’t good bait.
I don’t think anyone has ever said that, like... ever.
Maybe in some cases but ALL killers?
No.
Wraith was once the most hated Killer in the game.
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@PolarBear said:
Some of Billy's add-ons do need changing but his basekit is fine imo.
Billy's current addons are the most versatile in the game and I'm of the belief the Devs will ruin them.
Can't wait to see the patch notes
Previously, the Hillbilly could chainsaw sprint, go through a slight cool down, then immediately chainsaw again. This did not leave the Survivors with much of an opportunity to run away. A recharge mechanic for chainsaw has been added to limit how quickly he can perform multiple chainsaw attempts. Rather than being able to chainsaw without limit, he will instead have to refill his fuel gauge at lockers. Fuel will be consumed with each chainsaw attempt and drain slowly during chainsaw sprints. We've added addons that affect the rate fuel is consumed and an Ultra Rare that gives more BP in exchange for half the fuel gauge.
We feel these changes gives the Hillbilly better counter play while keeping him fun to play as.
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I could agree to the Event cosmetics going into the store. It would be in align with current event items. I'm sure people would of been fine with it as long as you could pay in shards. It's too late now though. They already announced they will be free and going back on that would cause an even larger 💩 storm and maybe even media attention.
As for code based cosmetic, they were technically free by showing up to BHVRs booth at Expos. Those codes were often handed out for free at other times as well, so I have no problem with them being given to everyone now. I do own several pieces already.
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Are you certain you were on the DBD forum back then?
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Only change warranted to No Mither is the removal of injured music.
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Haven't seen you in awhile. 🤗
Probably never.
You can try support again and see if they will restore it. I've heard of players getting Howling Grounds items back after losing them.
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@BBQnDemogorgon said:
60 fps before the end of summer btw
https://deadbydaylight.com/en/roadmap
Under game health
They haven't given us an updated time rrame for 60fps and summer ended a while ago.
Did they say which summer? ?
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What do you expect to accomplish? Nothing changed for Nurse after the PTB besides making it worst.
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/comment/836899#Comment_836899
The only thing that is off is that clown is a boomer and no one is pointing that out.
Clown is like 23. Just takes very bad care of himself.
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A story as old as DBD
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The killer A.I. is still in the testing phases. There are still many logic bugs and freezes with the current implementation.
1) The killer A.I. freezes after hooking a survivor and only moves again when another survivor tries to unhook or is sacrificed.
2) If the survivor is rescued from the hook the A.I. will only chase after the injured unhooked survivor.
The same bugs pop up while testing different machine learning methods.
Hopeful soon™ we will be able to test this out on a PTB build. Once all these bugs are patched ofcourse.
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Are you happy with what the Devs are doing to Spirit? Your video on her was mostly about not being able to know if she was phasing or not. By what was announced today that doesn't seem to be changing any.
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You're exaggerating. Survivors wouldn't do that.
🙃
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/836663#Comment_836663
Is he running at insane speeds with his belly at max jigglage, or is he flying through the air like a rocket with his limbs flapping behind him?
I don't see why it couldn't be both.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/835929#Comment_835929
Well, how would you buff the killer who is arguably the weakest in the game?
His farts can boost him across the map leaving a toxic cloud trail behind.
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I figured the neutral nodes were going to be where the two paths cross like the 1st tome. Now they don't make any sense.
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Its just a banner telling you the update is coming Soon™.
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/835158#Comment_835158
lol youre just saying killer’s powers, which makes them different. Vaulting isnt part of a killer’s power, so why would it be different?
Phasing in and out while walking isn't part of any other killer too.
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Old school, the killers is camping.
Today, it means both killer is camping and come and save me.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/835360#Comment_835360
So what about the people who had legacy and lost it?
Not as many of them left.
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Yes, but look at all the stuff you can get for only $10. Wink, wink nudge, nudge.
😉
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They are fallacies used to justify any changes one wants.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/836215#Comment_836215
Hard for me to say honestly. I never played Spirit much.
I thought for sure they were going to add in some type of audio or visual cue to let survivors know what her approximate location is while phasing.
Nurse got hit harder from what I'm seeing. I was expecting Spirit to get hit harder than Nurse.
Yeah that was my thought too. The main problem Twitchies kept bring up wasn't touched, the phase indicator.
I still think it will be added at some point.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/835659#Comment_835659
No she doesnt. It only effects the speed boost of your phasing.
Ok, so here are the numbers.
Base phase: 7.04m/s (176%)
Current addon: 7.44m/s (186%) +10%
Tweaked addon: 6.44m/s (161%) -15%