Mooks
Mooks
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regarding their official statements there is this tweet indicating they will take Community feedback into consideration
https://twitter.com/deadbydaylight/status/1929981039423709287?s=46Little later i think there was an interview with Cote, where he said this (See the Reddit link which summarizes the interview):
-Mathieu comments on the Arachnophobia Accessibility option due to the Jorogumo being brough up. He says he’s not sure if it’d come, but at the same time says it’s a possibility and is a topic they also had when introducing The Clown.
-Mathieu says that at the end of the day what they’re making it’s a horror game, so the goal is to scare you. He apologizes but says that if perhaps you don’t like being scared you should play smth else.
-He says general accessibility options such as colour blindness are obviously necessary, but he doesn't know if they would cater to specific fears such as arachnophobia.
[so basically he doesnt understand the difference between a phobia and just regular fears- but its also just his paraphrased statement and there were often instances of BHVR statements that lead to the complete opposite being implemented a few months later so..]
@MorelClaudette said:
Regarding the phobias:
Yes, there are people who are afraid of Clowns or cannot stand vomit noises. But compared to people who start panicking because of spiders their phobias are rather rare no?
So the phobia issue with spiders might really be a problem. I would bet that arachnophobia is one of the most common and widespread phobias in the world.
But even worse in my opinion:
How do you want to make maps work with a spider killer? Spiders are meant to crawl around on walls, ceilings and whatever. And looking at the state of maps in this game (where Bubbas run into air and start a tantrum and Demogorgons and Hillbillys - or Victors - cannot catapult themselves due to invisible walls - and those are just a few examples) I see no way to implement this in a decent way. The killer would not work or every map would have to be completely reworked.
UNLESS you make some Spiderman guy who works with webs and less with crawling around (similar to Ghoul). But that wouldn't be a spider then, would it.
arachnophobia is very Common compared to other phobias but keep in mind that its also different for every person, some of the affected are very much able to handle spiders in videogames/Visual Media just fine. Also, many people just misuse the word and claim to have arachnophobia when in reality they just find spiders creepy and thats it..
regarding the Model, there were other Games that already implemented it iirc. Also we have a depiction of possible Spider Killers in the tomes already that could work:Crawling around walls is also something they might just not implement but it doesnt hinder the inclusion, we also got Xenomorph and plenty of people used the exact Same Argument against it
also the Judgement has some crawly Running animation - i do wonder if that is triggering for some people already… and isnt that Model also wider than usual? -
@Readyplayerone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106626#Comment_4106626
It's like I said, you can just admit you can't prove it.
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i mean.. the graphic reworks were just the best way for the anniversary to showcase what they are working on but they have confirmed its an (almost) complete overhaul of the whole game, code basis, etc and wont just be a graphical update
And the game does look dated, and the last graphical rework while technically an Update lost so much of the original vision..
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@Readyplayerone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106545#Comment_4106545
You can just say you don't have anything to prove the MMR system exists.
You could just google it yourself but I dm‘d you.No need for a thanks, you are welcome
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@Readyplayerone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106458#Comment_4106458
I have yet to see any evidence there is an MMR system.
Even the most rudimentary MMR system would never pair a new player (who will almost definitely have <50% W/L) with seasoned/veteran players sitting above 50-60% W/L.
well..
As already said, short queues are favoured, which was confirmed by BHVR themselves, as well as backfilling and obviously when not enough Players in the needed mmr bracket are available.
Then there is also initial calibration, SWFs, smurf accounts, hackers, Cross progression, people mainly playing one side but rarely the other ..I might mix this up with another game and don’t have a source, so take this with a grain of salt, but i think it’s also been confirmed that those in the BHVR Partner program have specific queues where it’s more unlikely for them to be queued with often reported players(?) which may screw matchmaking a bit overall
Also ever heard of Engagement-Optimized Matchmaking? (Not saying BHVR is doing that but… its a thing in other games and yeah, many players from many games complain about this kinda MMR problems..)
Then you need to look for this yourself but there is (in)official confirmation of DbDs MMR and even the softcap (Players above are pretty much just thrown in the same pool regardless of actual rank) which is very easy to reach? I think some content creators even in the Partner program have Videos on that..
there is an MMR System. Just not satisfyingly implemented. Just saying it doesnt exist isnt really gonna solve anything and isnt useful constructive criticism -
there wasnt a recent change. And its unlikely they would do adjustments in the background when they are actively working on a complete rework of the system.
@Readyplayerone said:
There is no MMR system — it's why you see new players being pit against veterans every once in a while.
There is one though. Its just a badly implemented one, as it only calculated by kills and escapes and nothing else. Also short waiting queues are priorized over actually fitting matchmaking.
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yeah, but really just scrolling through the most upvoted questions - what do people expect?
Its pretty much just a wishlist for features and changes but slightly rephrased to be ‚questions‘. Which… completely valid to want those acknowledged but maybe don’t expect them to suddenly answer this question thats pretty much just Feedback that also has been asked the last couple of AMAs with the same expected answers to them..
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@GentlemanFridge said:
I mean, I get what you’re saying, but at the same time, there’s going go be some elitism that comes with it.
If someone posts a clip, and makes even 1 deviation from what’s seen as ‘the optimal play’, they’re going to get ridiculed, and the whole conversation is pretty much dead.
I don’t really like the idea of a #matches played indicator either. It makes the people with the highest numbers king, when they don’t necessarily have to be the most knowledgeable (or even just a pleasant person).
We’d essentially be putting the players most likely to be jaded on a pedestal. Idk if we necesarily want that.
pretty much what I was gonna say about the elitism.
and also… let people complain and vent a bit on the forums, i had plenty of interactions with people here that seemed very upset and ‚demanded nerfs‘ who After some comment exchanges cooled down and admitted they overreacted.In other cases, some Nerfs might seem unneeded from ‚our‘ more hardcore/experienced perspective - but we have to acknowledge that the game cant and shouldnt be balanced around just for the few 6K+ hour players. Its still just a game and while it may not be just a party game its also far from a competitive esport - hopefully those people will be more satisfied with the 1v1 Mode though,
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105698#Comment_4105698
Sorry, I can't find the original quote where it was said Starbreeze specifically was the one against a clown killer, it's scattered across the years of interviews and trivia in my recollection.
I've been invested in the game since seeing YouTubers play the beta, so I remember how odd the switch up from "we wouldn't want to alienate our audience" to naming a mechanic after Coulrophobia was.
I can definitively say that BHVR bought the publishing rights to DBD in March 2018, and Curtain Call followed shortly after in June of that year, so at least timing wise things seem to match how I remember them.
Ah sadge, don’t worry, i also didn’t have any source for the initial statement in the first place, so.. it does sound likes good reason, i just wish we would get more behind the scenes takes like this for nowadays decisions
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105606#Comment_4105606
Mcote did say that, but in the context that BHVR fully wanted to do a Clown chapter but was told no because Starbreeze thought a fear of clowns would drive away some players.
After BHVR bought complete creative control of DBD, the first Chapter they made was Curtain Call, which added Clown with the perk Coulrophobia.
I understand that was an instance of BHVR saying one thing and then immediately doing the exact opposite, but they basically got forced into their original stance and changed gears when they got handed the steering wheel.
ah thats interesting, do you have the source? Haven’t been around before Clowns release so i only really know about what others have said about it.
But it still stands that such statements are not meant as 100 percent future proof, which as i said can also be a very good thing! I would prefer more transparency about these kinda decisions like the reasoning you have given, interesting that they did such detailed explanations including another party back then, seems like the Community communication were on another Level then
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i mean…
MMR has been critizised heavily since its implementation and BHVR has stated they are activley working on a new MMR system so… Kind of expected for it to not work perfectly at this Point?
Though then people also bring the argument of hours which is just not a very good sole factor for skill, also Choice of perks 🤷♂️ maybe they Are just trying out New stuff, leveling a new char, Doing some weird challenge etc pp..
Also.. maybe we as Players are WAY too biased to judge the skill of others.. and maybe don’t show videos with player names while talking down on them?
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@Arcturus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105538#Comment_4105538
They also have Clown in the game as well, and many people have coulrophobia too. I don't think DBD is necessarily super concerned about phobias, although I feel like it would be nice to implement options for phobias when possible similar to Grounded's arachnophobia option. That would be possible for a spider killer, or the clown, although I don't think it would be possible with the Plague.
funnily enough there was a very early dev interview or something where they (iirc it was Cote) stated they would very likely never release a Clown Killer because coulrophobia was so Common and… well. That Statement didnt age that well.
So, cant take their word on such statements too strictly as they also may go back on their words (and rightly so - otherwise there would also be less room for improvements and positive evolution of the game)
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@TheArbiter said:
I feel like the only thing holding them back is a lot of people have arachnaphobia. Heck a lot of people can't handle Plague because of her vomit. Im sure a spider killer would also have a lot of technical hurdles with movement. All this to say it's not impossible but unlikely
they recently stated that this would not be a reason for them to not create such a Killer (but that at that Point a Spider Killer also wasnt in the works/planned) - thats been a year or so ago?
so.. its possible that one is coming eventually. I would say it’s just a matter of time. Its obviously one of the Most Common requested and still missing Killer-types(?)
imo, having an option for arachnophobia (and possibly also for other phobias) that would Client-sided show specific, non-triggering skins and such shoudlnt be too hard to implement.. but apparently BHVR is (or was at that Point) against it. And well, fair enough if it totally goes against their own vision of their game.. -
@SpyUA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103722#Comment_4103722
His dash is mid actually, Chucky is power creeped by many other dash killers, also the wolf form on Dracula is literally Chucky, a bit worse but at the same time better and it's 4.6 as well as getting occasional speed orbs and that combines.
oh yeah i agree, it was also nerfed very quickly after release. Just saying that this might be Part of the Design reasons why he got to be 4.4 compared to the other stealth Killers. Not saying its the correct design choice
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i think it was confirmed to be coming this December
Also, it will not feature any new characters/legendary skins but only cosmetics for existing characters as ‚cosplays‘
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i guess it’s a combination of his dash being a good ability for speed/catching up/traversing the map and his unique 3rd person view and small model that can be utilized for better mind games where other Killers would be easier to predict
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Ping and hit validation aside i cant even remember when i had the last Server Crash, also cant remember seeing that with content creators.
Are you sure this is a general problem? Which Servers are closest to you?
Also, arent they using Amazon Servers which plenty of online games use? That would further suggest its more likely their net code and not the Servers themselves?
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i think Silent Hill could be done well? Though not familiar enough if there is another worthy killer Like Pyramide Head.
Resident Evil is big enough as a franchise and got plenty of characters i guess but i would be more okay with just new skins like Birkin and maybe a new map (Raccoon City Streets in same realm?) and in general i prefer revisiting chapters like that instead of whole new second chapters
Also, for Original chapters, something like All Kill Comeback for Hag or other chapters that seem forgotten/outdated -
@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103188#Comment_4103188
not having a flag emblem in a video game regarding someones lack of sexual desires in a game not about sexual desires is not marginalizing or saying you dont matter.
Where are you unable to express that you dont want to have sex with other people?
and why is that something thats important to express to other people in dead by daylight?
i think there is a flag charm in DbD already lol.
I have been talking about representation in media in general. In Dead by Daylight, it is not that important but neither is representation of heterosexual themes and yet… it was part of it since almost the very beginning. It also wouldnt really affect anything to just have an ace confirmed character in DbD anyways, we have chars in heterosexuell relationships and a gay, lesbian and even trans character and it didnt make the game better or worse but more diverse.You are unable to express it in society, at work, in friend groups, many MANY people will talk it down, assume you are Gay and don’t want to admit it or something, just haven’t found the right one. Sexuality and romantic relations are huge topics pretty much everywhere and people that come out as asexual will most likely face some kind of marginalization in their life, feeling left out, especially during their teenage years. And representation in Media can help these folks accept themselves and perhaps see that their social surroundings are more accepting (… or not if they throw a fit at the mere suggestion of some representation that wouldnt affect them at all…)
And DbD is getting even more diverse and you are able to express yourself in many different ways and forms, character and skin choices, Charms and Banners and Badges, User names,… why stop at the inclusion of am asexual character when we have so many other forms of different representation?
I didnt even ask for this explicitly, but when people are so against it i feel like thats already a hint that it is needed and there is some form of rejection present that is uncalled for.
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103071#Comment_4103071
yea ignored isnt the same as being attacked, something that gay people have been.
and frankly society doesnt care if your asexual. people dont tend to create moral positions on it as it doesnt interact with some of the main ideological machines that would be against other identity types such as being gay.
Gay people may have people who will not associate with them being gay.
No one is determining that they wont interact with someone due to them having a lack of sexual desire. not comparable.
yeah as i said, it depends on Definition. Asexual people don’t usually get physically attacked but being marginalized and being told that you don’t matter, or that you cant ask for representation in media because you are niche can very well be viewed as being attacked. And downplaying the mental pressure from this as well.
Many asexual people cant express themselves in society and may feel the need to mask and stay in their closet.
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Not sure if Meg has already some romantic relationship mentioned in Lore or not and just asking to ‘make’ a character a specific sexuality kinda seems weird.
But i am not against more representation especially for under represented groups (generally speaking not only with LGBTQ+ in mind)
@HexSlugged said:
im not sure what relevance sexuality has to this game such that niche sexual or romantic identities need to be represented and advertised in a game not about sexuality and romantic identities. Especially when the identity group in question is not even under attack.
’Not under attack’ is a bold statement when considering that asexuality is often completely ignored or brushed off even in LGBTQ circled.. but i guess it depends on how someone defines ‘attack’ here.
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Yeah.
Hopefully at least with the new code foundation they have confirmed, basic Features like this are directly implemented -
@ShanoaLegendaryPlz said:
Xeno and demogorgon wouldnt place people on hooks, so a raptor at most would just get a new type of carrying animation. Maybe biting their head and carrying them around in 3rd person. I mean they even wan't to do jaws and the only thing stopping them there is figuring out how it would swim through the maps lol
both Xeno and Demogorgon have been shown to carry their victims to specific places and not (always) kill directly, so it was never a good argument against them.
Now a normal raptor is another thing, but the Jurassic Park dinosaurs are heavily genetically engineered and some have shown to listen to commands in some forms
@ForTheEntity said:
Jurassic Park could definitely be considered horror, so it could have a place in DbD.
As its own chapter? Not sure about that one. Sure there's a bunch of people who could be survivors. But the killer? A raptor? The things a raptor can do have already been done. How would a raptor be unique and powerful in it's own right and still be a raptor in DbD? We already have Demogorgon, Xenomorph and a whole lot of dash slop killers already.
I could see a crossover for cosmetics, BHVR does like that easy money.
I must admit though, a Jurassic Park map could be really cool.
„insert killer cant do anything that hasnt been done already“ is overused and has been proven to not be an argument against the inclusion of Said killer multiple times
Pretty much every killer being released in the Future (and for some time already for past Killers) will be some kind of rehash of existing Killers anyways.. Thats just something to be expected with the Game Engine and the amount of existing killer abilities
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@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100367#Comment_4100367
Because Mina is by far the biggest killer skin that transforms who the killer is, by presentation, hype, and everything surrounding it. Not merely a reskin but a phenomenon
oh. well. I regret having asked.
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how is Mina the set example for this when she is relativley new and was specifically created to be an alt for Trickster (both Lore-wise and irl) when there is Legendary killer skins like Birkin, Naughty Bear, the CryptTV Killers, Minotaur, …?
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i am slightly optimistic with the graphics rework that will also come with a completely new code foundation
I guess this will come with its own Problems and will require fixes and adjustments though.
Also, i do hope there will especially on original chapter be more focus on something akin to All-Kill: Comeback, hopefully also focusing on the corresponding survivor more instead of adding a new one
Then, maybe finally some more base mechanics, ég bringing back the inflatable Snowmen from the Winter Event in a non-season/goofy way (Cardboard boxes?) and others, maybe the custom Community stuff will bring in fresh ideas
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@NaveR said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098799#Comment_4098799
Can you give actual examples of events that were that bad for survivors? "previous ones" is way too vague, and I'm sorry (not really), but I won't accept an event from, say 2017 as an example: I didn't play the game, and the team didn't have 10 years of balancing behind their backs. During the events I've witnessed survivors were able to remotely block windows to prevent killers from vaulting, while they were able to vault just fine. I don't remember an event that was THAT heavily killer-sided anyways with barely anything giving survivors an edge.
Players throwing is not an argument in favor of the "balance" existing in this event either. I get match against those who know what they're doing, and sometimes know that too well, especially during this event.
yeah. The Twisted Masquerade. Were Killers were able to remote hook and remote break pallets. And the window blocking was really situational and short, mostly negligible.
insta healss were there with the Bag of Tryks but also only with Exposed, balancing out. Also incentives to do chests and totems instead of gens..and its not like Killers don’t have anything here as well, poison can be very strong and isnt randomly selected..
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so are we just ignoring the past Events that were heavily killer sided? As well as the fact that plenty of survivors are just throwing during events to overuse the gimmicks and ignore the objective?
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Its supposed be to used for Cross progression between platforms, so you should absolutely be able to link Both PS4 and Steam to your BHVR account. Its just Not possible to link multiple Accounts of the Same Platform (so ég not 2 different PS4 accounts)
here is the official faq..
and support for BHVR Account:
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Toxicity is not a very well defined term so everyone with a different definition than yours will inevitably think that its occurence is different.
in general, especially on PC with in-game after chat but also steam profiles, toxicity isnt rare at all. I would also count streamers and content creators insulting someone openly on their streams and videos and also some in-game behaviours, when its not just your typical teabag/headnod (which may or may not be intended to be toxic) but players going out of their way to make sure someone else has a worse time playing while not being actually beneficial for the players game itself to be toxic but thats just me i guess..
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098185#Comment_4098185
Kote said he talked to Elvira's agent or something and they said she can't be "brutally" killed in games. Shes in killer clowns from outer space because they are more like a silly finnisher rather than getting your face popped off or your insides eaten etc.
well.. could she be a killer skin then??
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ask support, they can take a look into your account
https://support.deadbydaylight.com/hc/en-us/requests/new
(If you already opened a ticket don’t open a new one as that would put you at the end of their queue again)
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As far as i understood it you can only Access DbD and DLC via Family Share if you don’t own the base Game yourself. DLC wont be shared if you have the base game yourself.
Any in-game purchases (with auric cells or iri shards) should be completely bound to the Account itself and not be shared at all.
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Still no Don‘t Starve though 😕
And somehow Pedro Pascal got on the list but not The Last of Us?
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098155#Comment_4098155
Or even critters as apose to gremlins.
But yea they really wasted some slots like we know carebears is just a joke but they coulda put other things there.
i don’t think they actually had a set amount of slots and any included directly forced and others out though
also, how was Elvira confirmed to not happen again? I forgor (and they might still change their stance, it happened before with not including any real people after all) -
the worst of them all SO FAR!
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One of the things thats so annoying with these content creators, further on, them making fun of the killer Player, calling them ‚oh so mad‘ or ‚angry‘ or something when.. they are actually just playing the game? 🤷♂️
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you don’t have to Request the New Code, if you got the first (invalid) one you will get the new one
they are sent out in batches so some will get it sooner than others, so for now just wait.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091865#Comment_4091865
if they ruin Terrifier i will be actually upset, lol not that it even matters
there really is not a single hint that they would generate the Terrifier chapter with AI.. Thats just a pretty uneducated and uncalled-for assumption..
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i guess the Designs are fitting for the theme. High society masks but turned grotesque and monstrous. also easily distinguishable to the masquerade masks. They don’t scream AI though, i get why some might draw connections because disfigured ‘anatomy’ and all but.. nah..
I don’t see them being popular outside of the Event though. -
yeah, agreed!
Deadzones and Response curve settings please. Prefarably even separate for both sticks and movement vs aiming (killer power and flashlight)
And also enable gyro aiming for respective controllers
@pidgeon said:
My hopes is that they fix this with the upcoming sensitivity update
would be neat, but they have only confirmed the Beta sensitivity yet..
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yeah it could happen. Same with Halloween.
Though Pinhead/Hellraiser is especially complicated since the licenseholder has changed and their has never been any agreement between BHVR and them as far as i know.
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Rude. The ‘barbed wire bat’ has a name and you can use it?
I do agree that Negan would be more fitting as a killer, just from what we know about the Entity and who is turned to be a killer and who a survivor with their ‘potential’.
But it could also make sense to have both versions, as the Entity can pick people from pretty much any time in their life?
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090970#Comment_4090970
I mean, you already know I'd love to see Charlie.
But a Don't Starve survivor would be rather weird, with their 'voices' and all.
I'm not sure I want to hear anything other than a trumpet come from Wilson's mouth.
Thats why this was the one license i want that fits right here.
It would be a drastic shift from the Style of Don’t Starve to ‘realistic’ DbD
I haven’t really thought about the voices tbh. But i still want to see/hear it. Though having Instrument noises for grunts and screams would be also.. intruiging?
Gotta wait and see what the Sandbox modding will allow!
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Don’t Starve (Together)
Charlie as killer, and plenty of survivor options/legendary skins
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As for techs I guess they will finally be forced to reveal which of them are intended (and this will still be there) and which were just bugs/unintended mechanics they just haven’t fixed yet.
With crouch tech, we know that it was very much intended to some degree and the more extreme cases were already fixed. But not everything the community calls a ‘tech’ has to be unintended…
Wall crawling will still be weird as it depends on the map so much and having it as part of killer Power might be weird to Balance around..switching floors seems like something that could already work in the current game? Am i missing something?
Also, i wouldnt expect actually that many changes to the current Killer Powers in general. Those would also need to go through complete new design phases amd there are a ton of Killers that would alone take years..
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the youngest already are 17 maybe 16 (even though lore states they are 18/adults we know Dustin, Eleven, Laurie, Quentin are under, right?) - and imo that is really young enough already for this context.
But smaller survivors or at least different heights in between instead of just the two fixed ones would be cool just for diversity, with Aestri and (only lobby) Dustin and Robin we have already seen was possible in the current engine - hopefully the Game Foundatiom rework will allow more actual diversity.@ShanoaLegendaryPlz said:
I know the kids aren't happening as thats why carl wasnt added from walking dead.
As for the size, too many players will choose the smaller hitbox as meta for avoiding projectiles / being harder to m1 as the killer will have to look slightly down in order to aim at them. It would end up being the first "pay to win" survivor. Could be a cool idea for example bringing a dwarf or halfling for the dungeons n dragons license etc, but again its too much of a competitive advantage much like chucky being rather difficult to loop for some just because of his size.
They also seem so strict on their sizes that they still will not fix Robin and Dustin's reversed heights ingame despite feedback.
they could still add adult Carl and make him lore wise based off the comic while still using the actors license. Could lead to some very interesting Lobby voice Lines with Rick
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to be fair, at this point we really need a more advanced filter/view system i general.. so much clutter, i don’t even want to think about changing my charms/badges/banner.
Let us at least mark favourites and filter for them and also mark some invisible that you then van only view if you set that specific filter
And recolors could also just take up one Space and After clicking you can set the wanted Color Variation..
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090366#Comment_4090366
Well in general the survivors heavely misplayed too because they 3-gened themself lol. So if you want to come with that argument then both shouldn't have won that :D
Well dbd is almost never played perfectly so it doesn't matter in the end.
its a two man out so this match would be called a draw by most. They might have misplayed in the early to mid game or they did the best they could in this situation, we really don’t know what lead to this situation and if the killer player may have forced the 3 gen from the beginning, while the other 2 survs ran into it to try to break it. One possibility of many. Might very Well be soloq/2 man swf
thing is.. from the description given the remaining two survs did what they needed to do and succeeded and we don’t have enough Info what the killer could have done to overpower them. I just wanted to point out that this win/draw was definitley not just given to the survs, they had to play around the 3 gen and finite (which i learned is different to limited?) pallets -
seems to be a general problem
For some but def not all it worked to open the code/the email in a browser and copy it from there?
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generally going out of your way to make someone elses experience worse without actually gaining an actual benefit from it.
Obviously there is grey areas like Hard tunneling someone out which may help get an ez match if the other survs don’t get the gens done or being annoying to the Killer to make them Chase you to either help a teammate or waste their time while the other survs get objectives done..



