What other stun perks could be added?
what other fun stun type perks could theoretically exist?
right now we have head on (locker), last stand (window) and pallets obviously already stun.
personally i think a balanced landing type stun perk could be interesting where you fall from a height and land on the killer superman style to stun them.
what do you guys think could also work?
Comments
Got a fun one in mind as a killer player but its a double edge if a survivor uses it
"Parry this/double edged"- After being injured the first time if you are downed by the killers basic attack before 60 seconds of being injured you instead stun the killer but gain broken and injured for the rest of the trial. The perk bonuses are the deactivated.
Perk bonuses:
Healing to other players is 50% slower, gen repair speed is 50% faster but the killer can see your aura while repairing and you see the killers aura which takes priority over all other aura perks, Totems can be blessed 100% faster but cleansed 90% slower. All stuns to killer last 50% longer.
high risk high reward.
Wouldn't something like that basically ONLY be usable by SWFS who can plan for chases to go in a specific spot? You're not gonna be able to use it while the killer is chasing YOU, only other survivors.
I basically want Last stand to be made earnable more than once, and I'll be incredibly happy. It's such a fun perk but it's just not worth taking on its own.
Same for DS I feel it should work off both hook states even if it was made 3 seconds again.
Also for a new perk, let me throw my item at the killer, thanks even if it breaks or needs charges in it to do so LOL even if its for 1s stun or just makes them hindered but they make the stun sound
Mirrored illusion should stun too if its struck, not if its walked through.
Don’t forget Blast Mine which not only blinds but also stuns
As for new perks maybe something like booby trapping a pallet so it stuns when the killer goes through it? Would need to be limited obviously and possibly also some drawback.
Wouldn't that just be a better chem trap?
chemtrap only works on dropped pallets and slows the Killer after breaking so i guess its different enough? One of the drawbacks could be that the Pallet instantly breaks so it cant be comboed or something
So your perk idea is that the killer gets stunned at a pallet that NOT dropped?
Uhm, i just pitched a very loose initial concept idea of a perk without any specifications with the threads topic in mind? And yeah, stunning the Killer without a dropped pallet just like… Blast Mine, Head On, Last Stand.
I feel like in practice it would just play out like a predropped Chem trap pallet. The survivor is able to loop through the pallet while the killer avoids "breaking" it to avoid the stun until they.
people said the same about head on. it would still objectively be a worse head on/last stand but unique activate condition. also it would work in solos too since you could use basement stairs
okay…
But thats your assumption about a perk that doesnt exist? Maybe one of the drawbacks could be that survs cant go through or they will trigger it?
Thats why i explicitly stated it needs some kind of drawbacks.
I read this thread just as a fun little Community brainstorming thing without specifying a release ready perk
Im not trying to attack you or anything, brainstorming is usually a group activity with multiple ppl tossing in opinions and thoughts. I hope you understand thats all that was happening here.
"where you fall from a height and land on the killer superman style to stun them"
The image of this is hilarious
Hmmm, let me throw out what comes to mind.
'Lie in Wait' (which has double meaning on lie) - where if a survivor has been slugged for a certain period of time they stun the killer on pickup.
Problems - probably arguments that it would pair too well with DS (the lose-lose argument that I personally hate). Also that it would just encourage slugging.
'Blessed Boon' - killer is stunned when breaking a boon the survivor has put down. Alternative - this is an effect the survivor can apply to a boon that has already been blessed (whether by them or someone else), probably with some condition to charge.
-thought about doing something like a boon that stuns the killer when they enter the radius, but also extinguishes the boon, but not sure that could work out.
'Getting Dizzy' - if a certain number of vaults are executed by the survivor during the a chase (let's say 5), the killer is stunned next time they damage a survivor.
-potentially just a win harder perk were a survivor does really well in chase and then the killer is punished on top of that
'Survivor Basement' - probably something like an invocation, killer is stunned when they attempt to enter the basement.
'No, I Saved Them!' - within 60 seconds of an unhook and while uninjured, if the killer goes to pick up a survivor, the unhooking survivor has a pebble they can throw to stun the killer.
'No, I Healed Them! - within 15 seconds of healing a survivor, if that survivor is damaged by the killer, the killer is stunned.
'No Permit for Renovations' - We already can trap gens, pallets, and windows. A trap for breakables in the map.
-would need to be pretty strong given the frequency of breakables is map dependent
'Come and Get Me' (edit: different name, forgot this is already a perk which is in the shrine right now) - when the killer is in chase with another survivor within 16 meters who has more hook states then you, crouch to activate this ability. The killer is stunned, you are exposed and your aura is shown to the killer. Not usable after the generators have been completed.
'Static Charge' - when the survivor completes a gen it is trapped and stuns the killer if they walk near it.
'From the Depths of Hell I Stab at Thee' - for the long awaited DbD / Moby Dick crossover (or slightly different wording for The Wrath of Khan). the killer is stunned when they hook this survivor.
Static charge sounds fun, while lie in wait kinda just sounds like its stepping on flip flops toes.