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Mooks

Mooks

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Mooks
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  • Not sure if the mods have the access/rights to actually fix this. The Forums are hosted/implemented by a third Party and at least from what we have been told its on their end and not BHVRs..

    They could display a disclaimer with the manual link though. Forum Avatars are a pretty basic and expected Feature…

  • you are not supposed to win every single game and it does Sound like the survs did actually have to put in effort to win this despite being 2 down and it wasnt the game that was giving them an out just because?

    Like.. 1 gen to go and access to limited resources (pallets), and they had to not be downed quickly right next to the gen? Am i missing something that says you should have won this?

  • yeah, MMR changes have been officially confirmed.

    I cant find the source currently though and only found one of Mandys Posts mentioning it (i am sure there was a more recent one where she directly confirmed its still planned and on its way..)


    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014958/#Comment_4014958

  • i mean.. it’s also Behaviours ‘fault’ that the game exists in the first place

    And hateful/toxic communities are kinda just an online gaming thing.. DbD being asymmetrical doesnt help..

  • Clown: am i a joke to you?

    huehuehueheuecoughcoughhuehuecough

  • @Wezqu said:

    They already revealed that Negan is coming as a skin most inside the coming year in the anniversary event. They just did not reveal if he is a killer or survivor skin. Glenn is coming as a survivors skin and was even shown in the prodcast.

    So you are going to get Negan but not as separate killer.

    pretty sure they confirmed him to be a surv/Rick Skin?

  • well…

    Good news and bad news..

    Good news first: Negan has been officially announced to join the game during the anniversary stream!

    Bad news (at least for your request): He will be a legendary survivor Skin for Rick..


    i guess theoretically its possible for him to also join as a killer bc the multiverse approach and all but i would not expect that. With the later/current Evolution of Negans character it does make sense for him to be a survivor After all..

  • @pidgeon said:

    Pretty sure this was already going to be implemented sometime this year.

    yeah, it was talked about regarding the next killer - The Judgement - and is supposed to be in the settings available for that killer


    i also do think (and have requested it countless times) that deadzone and response curves settings should also really be accessibility in the in-game settings

  • which legendary skin are you talking about here?

    Prices will likely be the Standard of 1485 auric cells (though there is possibly Visceral skins as well that are more expensive!) and Sales are very unlikely to be for these any time soon after release

    There is a few different announced

    Glenn (TWD) - later in 2026

    Negan (TWD) - 2027

    Iron Maiden Huntress Legendary

    Hinako (Silent Hill f) for Cheryl - 2026

    Bubble Head Nurse (Silent Hill) for Spirit - 2027 - likely Visceral

    Diablo Collection including Lilith for Artist - October 2026 - possibly includes Visceral skins

    Scooby Doo collection - December 2026 - only survivor skins

  • Oh, this thread is missing my obligatory Don’t Starve Together suggestion!! Charlie as Killer, Wilson as survivor, with plenty of legendary possibilities (Wickerbottom as an Aurora legendary!)

    Also Little Nightmares, The Lady as killer and no survivor since they are children but ‘cosplay’ Type cosmetics like the L4D ones, Yellow Raincoat for Meg and Paperbag for Jake


    @TWiXT said:

    Sleepy Hollow

    I wanna ride down survivors on a horse and take swings at them with a sword. Also, a good Decapitation mori + stuffing their heads in a bag would be great.

    yeah Sleepy Hollow would be fitting!

    I think the horse would work kinda like Billy chainsaw or Oni demon sprint, and would be in spirit form like human Chucky for carrying/hooking survs

  • There actually were (and probably still are) a few devs that irregularly stream themselves playing the Game in their free time.

    Iirc Almo and McLean used to but both have left BHVR for quite some time now.

    And don’t forget, there are a lot of different devs that work on DbD. And most actually can do their Job just fine without being a pro or even playing the game at all. And there will be all Kind of different skill levels among them

  • @Slurp_Ramen said:

    he said he regularly donates money anyway.

    And as I said the money will be donated no manner how many wins they get before failing. And they can keep retrying until they hit 10 wins.

    4 wins, $400, 6 wins $600 etc etc.


    I don’t see the problem here at all, charity gets money and weak killers maybe get looked at, it’s a win win.

    Problem is, that this shouldnt be a condition.

    They could donate the mentioned money PLUS any direct income for this charity event on top (from views, tips, viewer donations)


    then the other problem is expecting balance changes because of a developers performance in their game. That precedent of Cote and the flashlight mechanics seriously damaged this Community (even though the changes were needed)


    charity and even raising awareness are not the problems.

  • Voice Comms will not turn your incompetent, toxic and/or selfish teammates into cooperative god-juicers.

    It would just add a whole new layer of toxicity to the game. And wont even help in most cases due to language barrier, missing hardware, background noises, people just not wanting to use them, etc.


    We do have plenty of needed info in the UI. Predefined (contextual) text-pings could help but would probably also just not be used or misused as you cant dictate how others okay. Thats kinda just generallly part of random teammates in online gaming

  • @Smoe said:

    Modding + the fact that bhvr got a seperate team (not the same one that's working on current DBD) on the side to rebuild the game almost from scratch to fix the code and allow for the announced overhaul stuff, new mechanics and more.

    Yeah, this game is most definitely here to stay for good.

    waaaait did they say this was also about fixing the code?? Stream was choppy for me so i might not have gotten that?!

  • yeah they seem to have Plans for the future

    And the fact that there is no actual serious competition currently available nor announced (except for one-license restricted ones) does speak for them as well.

    Though i would still be hestitant to actually expect the massive update to come within 2 Years.. Call me a oessimist but that Talk and previews felt way too ambitious.. will be glad to be proven wrong

  • the Button is currently not visible for unknown reasons….

    You can use the Direct link:

    https://forums.bhvr.com/dead-by-daylight/profile/picture

  • Are there any obvious legendary characters?

    I guess Sam would be possible since Lara already has voicelines mentioning her

  • probably not implemented/enabled in this preview build

    Though its also likely that certain weather conditions will affect how visible Scratchmarks and blood will be and how long they will linger

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087989#Comment_4087989

    Also a possibility that the wires have less data transfer. Extra layers of data communication. Is the wired controller better or worse? What's the wattage/data throughput of the wires?

    don’t really care too much about my specific setup.

    Lets just sum it up as its definitley less lag than wireless and definitley more lag than other games/direct pc inputs. Also it shouldnt be that noticeable on consoles either.

  • @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087949#Comment_4087949

    Input lag is partially due to the screen used. Monitors made for gaming have a lower input lag, whereas TV's may have a larger Input lag. That's hardware dependent: how long does it take for the respective frame to update the device's signal?

    i have noticeable Input lag on Steam when comparing (wired) Controller vs M&K, Ssame monitor used


    it used to be way worse a few years back though, so there have been improvements made!

  • so the numbers actually were specific Statistics?

    What about the 12345?

    @GentlemanFridge said:

    https://us.v-cdn.net/6030815/uploads/3XNWP2DPHO2O/img-0574.jpeg

    From an email I just got about the event…

    12345, I believe it says.

  • yeah probably.

    Can you lighten it up and show me those whiny posts in this thread you were referring to?

    Edit: yeah, as figured, not able to.

  • @Chomperka said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087957#Comment_4087957

    what this has to do with my comment lol, whiny=immature?

    yeah. That was my implication. Good catch, well done!

  • @Chomperka said:

    Omg most whiny commjnity ever, waaah my Dwight has different grunts how now I am going to play 😂

    but its not really mature to respond like this either…

  • @Rokku_Rorru said:

    We are getting controller QoL in future bit by bit they said, starting with the grimoire. That said the input lag is the main thing I want fixed on console

    Input lag and deadzones and response curves. The latter two i can somewhat influence with Steam but console players are completely restricted

  • @ShanoaLegendaryPlz said:

    Im hoping for sexier swimsuits. Sorry.

    its finally Trappers time to shine! (Literally)

    IMG_0026.jpeg
  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087922#Comment_4087922

    Hahaha, well that certainly would be fun.

    Obviously the licensed characters will have restrictions, but Freddy's license holders approved that power originally, so we never know.

    Maybe.

    But if Freddy won't be possible to tweak like that, Skull Merchant certainly will be. Either way, I'm happy.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087924#Comment_4087924

    Not entirely, Cote did say in the post-show interview with Slasher Radio that there won't be any rules keeping them from, with the proper credit, adding user-created stuff to the base game.

    yeah but surely there will be a space in the game where the mods can be used/tested first? Would be interesting if thats actually free for all somehow or restricted to custom lobbies.

    I actually have no idea how other Games implement stuff like that in PvP modes

  • This can go in any direction but i am looking for ward to it!
    This will probably not affect regular matched but restricted to its own Mode or custom games right?

  • @Wezqu said:

    Frankenstein's Monster is still missing too and you don't even need license for that one to bring him in the game as he is in public domain. I hope he gets added some point as he is one of the classical monsters we are still missing. Werewolf would be another one that would be a good adition at some point too. He could spawn in as the human form and then transform to the Werewolf when the trial starts. Creature of the Black Lagoon we already have as skin for Hag so not really needing that as new killer and its not the most well known anyway. Invisible Man would not be the most interesting but could work. Dracula we already have even if its the Castlevania version.

    Another franchise that can be now a possibility is the Brendan Frasier Mummy franchise as they are making a new movie and who would not want him as survivor and Imhotep as the killer. You could litterally make his model so that every time he hooks a survivors he becomes more flesh and blood like in the movie. That franchise has a quite huge loyal following and everybody loves Brendan Frasier now it would be foolish not to get that license if you can. They could make a cool new map in the Forsaken Boneyard realm like the city of the dead.

    Frank Stone can be viewed as their original take on Frankensteins monster: the naming, him being resurrected and kind of also being made up of his victims

  • @Wezqu said:

    When they are going to have one of the community cosmetic contests again you should submit it to that then. That is most likely the only way you might get your design in the game. They did that last year so most likely there might another this year.

    there is a second option, via the Artists of the Fog Collection - those are pretty much hand-picked by BHVR and added like a licensed cosmetics to the game only purchasable with auric cells.

    I don’t know what their process is here, i remember one of Haddies cosmetics that didnt win the contest was added because it was so popular in the Community, but there were others like Sables Red Riding Hood and Unknowns Big Bad Wolf ones..

  • Í guess you can try?
    Entity doesnt seem to be a huge Fan of Killer-survivor friendships.. but there is always a possibility for you to turn killer and team up with her in 2v8

  • you heard it, we are Entity Food. Now prepare yourself and season your soul.

    On the plus side for you: You may befriend the realms crows 🐦‍⬛

  • happy for ya, doesnt really interest me though, from what i have seen its too gore-y for a Movie for me..


    but question for yall: is there a Main survivor that could be expected with him?

    Also any iconic location? Preferably with pics to get an idea of the atmosphere?

  • @zonkednb said:

    The graphical update looks great. However I was much less sure about the update where Michael Myers literally breaks into your home and kills you when you get sacrificed. This is a potential accessbility issue.

    Michael Myers seems to just work straight forward. I would be more concerned about like.. the Plague? Dredge? Those are already concerning regarding accessibility in-game.
    Like.. i will probably already die before those come even close to me, not sure if that will satisfy the Entity..

  • @Nazzzak said:

    I can see Linda as a survivor (and honestly, i hope she comes with two base skins - older and younger Linda)

    ugh, i want this, please with full mix-and-matching of both older and younger version cosmetic parts. Thats already 4 outfits plus prestige

  • Thats not really scraping the bottom of the barrel though, you just made a very long yet still incomplete list. Yeah, the very huge names may be done but that doesnt really matter, and we could still see second chapters of existing chapters just like Resident Evil already showed.

    Also they started to branch of from strictly Horror to horror-adjacent to Nicolas Cage so everything goes.

  • BHVR is working for the Entity and are slowly making us accustomed to the Realm. They have been giving us hints with Casting of Frank Stone and Taurie.

    The final step will be the graphical rework that will make our PCs and consoles explode, generating a fog that will consume us all.

  • IMG_0023.jpeg

    its not been stated if it will feature survivor(s) (or a map) otherwise they would have included it in the road map just Like the June and August chapters

    I do expect at least one survivor - and imo it seems like Linda is the most likely one. Maddie and/or Sam also likely. I could see some of them coming as legendary skins and would hope so too, as we have enough perk bloat as is..

  • Why Limit it to Rick and Daryl? Same for Michonne and Maggie..

    At least the grunts of breathing of Michonne is why i don’t really play her.. or only with Iron Will..

    And Maggie needs a graphical overhaul as well..

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087784#Comment_4087784

    So many controversial changes would get resolved with a simple toggle, and yet they don't do it.

    to some extent, its understandable why they wouldnt ‘just implement a toggle’ to preserve the older implementation - as that would mean they would need to keep both versions alive and tested and adjust for any future changes.

    So eg for the UI, i completely understand why its not feasible.

    In case of these Voice lines, there is not really a Need for it to only feature New versions, so i would be all for it.

  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087766#Comment_4087766

    No there alot better than DBDs current graphics. I can show Comparison if you want me too

    isnt Resident Evil using a cloud streaming service for their games on Switch to achieve better graphics/performance?

  • The graphical rework isnt scheduled for the next Patch but for sometime over a year ahead, so nobody probably not even BHVR can say yet. And even then, this might even take longer to implement than they are currently expecting or maybe some things will Need to be dropped - these seemed like very ambitious upgrades after all for a Game that is already running pretty poorly on older gens..

  • so have we been given any explanation for these numbers that i missed? Or can somehow retroactivley figure out if they were meant as hints for Terrifier or amy other announcement?

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087759#Comment_4087759

    If they recast they should keep the screams and cries and whatnot. That's the only middle ground. That or add settings for original or new VAs.

    they do have different voice actors (spoken lines bis scream/grunts etc) the Walking Dead characters, right?

  • Yeah, replacing the original voice actors with new ones to add repetitive voice lines will be very controversial. I do not expect any old Voice actors to reprise their roles as they tend to go for professional voice actors now which will lead to many iconic screams to get lost. Maybe some of the more recent additions without lines will be expanded with the same actors though..

    And at this point, a toggle is really needed, which will probably not conserve the old recordings anyways..


    It will be interesting to see who will get Voice lines and who wont though. I don’t expect Laurie or Quentin to get any for example and for survs like Jake and Claudette the silence also kinda fits their characters.. then there is some that already have Lobby Lines that could expand for matches..

  • They have talked about some Controller Setting that will be tested with the community killer The Judgement. Iirc its about different sensitivity settings when using the power.

    I really hope the Community will be very vocal and constructive in their feedback regarding this and advanced controller settings!

  • i miss the old Atmosphere, lighting, fog, depth of field.

    I would prefer old Coldwind but i do see the appeal of daytime Farm (which still would be better with the above) - it is pretty much Texas Chainsaw Massacre. And other daytime Horror exists as well.

    Just, don’t let us see the other side of the map from anywhere including the outside of the map and anything beyond. I don’t wanna see the edges and nothingness, let me immerse in the Horror ambience


    the teased Autohaven change from the Trailer a few days ago was going a bit in the right direction at least

  • i mean.. we still don’t know if there will be changes for the survivor perks. But even if not, that shouldnt really matter, since feedback about the Slasher and the perks should be about those and how they work in the current game regarding all existing perks and shouldnt be directly judged against only the new survivor perks.

    Complaining/giving actual constructive (negative) feedback is okay, but as you said, its the ‘Us vs Them’ mentality thats just not constructive and lets people seem like whiny children.

    Sadly, this is kinda human nature though.. and also fueled by content creators who need these extreme (whiny) emotions as it generates more clicks..

  • excuse me? Just because i am pretty bad doesnt mean i am a baby. I just play like one.


    As to stereotypes, especially with Ghoul and Sable, those are very much liked characters (Sable aesthetically, Ghoul as he has just a very easy to pick up/efficient power) and this attracts plenty of players including beginners, and the more extreme playstyles like ‘Meghead’-gameplay will be naturally noticed more and stay in memory.

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