Mellow7
Mellow7
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- Mellow7
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Once they nerf gen times then yea we can look at camping but gens go to quick to 3 hook everyone it's just not possible add DS, unbreakable, dead hard and Adrenaline this just makes it much harder to punish survivors for mistakes. But you can literally punish the killer for camping by rushing gens.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1412578#Comment_1412578
Any official response that's the actual reason? I thought that happened over a week or so ago, were the hackers doing this to so many people so frequently that they had to turn off DC penalties to try and stop them from ruining everyone's accounts? Has anyone else besides Tru3Talent been hit on live stream or come to these forums complaining about getting hit by this?
A few people did come forward with that but since they're not streamers with a large following or fog whispers the devs brushed it off until it happened to one of their own
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They disabled them because of what happened to Tru3Talent, Hackers somehow found a way to give anyone the DC penalty and stack it, I was in the stream when it happened and the hacker got his penalty all the way up to 72hrs.
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@musstang62 said:
Plague - When using vile purge, has a 20% chance to just vomit all over herself, inexplicably making herself more infected. After 30 seconds, can now be one hit KO'ed by a pallet stun, which results in an escape for all survivors
Trapper - 60 second cooldown on picking up and setting down traps. Also, if he steps in a trap, his leg becomes damaged and he now hobbles around at 90% movement speed for the rest of the match
Doctor - now causes himself to go insane, and must do several reverse skill checks before using any abilities or swinging his weapon
Nurse - upon review, she is still too good, so a 3rd and 4th cooldown should be added in addition to the 2 existing cooldowns. After blinking, fatiguing, and blink recharging, she must now also take a 3 second inhaler dose and do 4 seconds of brief calisthenics before being allowed to move again
Wraith - he's actually fine as is
Pyramid Head - Survivors now emerge from the cage of atonement as a super saiyan god with the power to blast a hole in the exit gates and escape
Any other ones I'm missing? Please commiserate with me and add to the list haha
The Nightmare :
Survivors now have the ability to pull Freddy out of the dream world and results in Freddy not having any snares or teleport until Freddy finds a void to re-enter the dream world
The Spirit:
Spirit will no longer be able to hear survivors while using Yamoka's haunting and in addition to this the Spirit will no longer be able to attack after emerging from Yamoka's haunting instead she will have to wait 3 seconds before being able to do any interactions or attack.
The Shape: increased the amount of Evil required to reach EW2. Reduced the total amount of time EW3 is active from 60 seconds to 35 seconds also upon inspection it's come to our attention that the faster vault does not come in lime with the standard of other Killer's for this reason we will be removing the increased Vault speed and instead be giving The Shape and increased Pick up speed.
The Huntress:
Reduced total amount of hatchets from 5 to 3 this change ensure that huntress cannot spam hatches and instead she will have to manage the hatchets wisely. Iridescent Head will now apply deep wounds to the survivor and hatches do not put the survivor into dying state. Removed Exhaustion add-ons from the Huntress add-on pool. Increased the wind up time to pull up a hatchet.
The Oni:
The Oni's blood Fury will immediately end when he misses a demon dash attack or downs a survivor with demon dash. Reworked Renjiro's bloody glove to now give survivors deep wounds from a demon dash but increased the speed and duration that blood fury is active, survivors cannot be put into dying state while blood fury is active.
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@Swiftblade131 said:
Trust me, it is a nerf.
Not really warranted either. The addons rework I can see, that's fine. But the chainsaw does not need to overheat.
The fact that it can overheat and then has to wait on a cooldown, limits his time roaming the map quickly. It is so obviously a nerf, but everyone says "rework rework" a nerf is a nerf.
Those are the facts.
Exactly, with this upcoming mechanic you will no longer be able to hold revs at loops and flick to catch a survivors around a corner because then the chainsaw will overheat and you'll be stuck for 10 seconds looking at the survivor run away in front of your face.
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@Respectfulnancymain said:
How about you cage a survivor and then go patrol gens instead of going back to the cage to tunnel him?
Reformed yet? No more ToXiC nancymain?
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@LordGlint said:
Well...enjoy your long DC punishment wait times.
You don't get punished for dodging lobby's bruh
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Leatherface like bottom 3
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@TheEdMaverick said:
I cannot tell about Billy, Im not a Billy main but I really wonder if you can do curves with your chainsaw like on pc?
You can, and it's a lot easier on Pad than M&KB.
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@CronaWins said:
I don't know how you consider Deadhard to be one of the best perks. It works about 10% of the time due to dedicated servers and is predictable.
If you use it for distance rather than the actual intended I-frames then you can run an extra loop and even make it to the pallet/window before killer has a chance to swing. That's why it's a very strong perk. If in the near future they sorted out the activation time and I-frames then it would hands down be the best exhaustion perk.
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1379773#Comment_1379773
Explain to me how my post was not a good point at all?.What are you going to do now become the forum police and arrest me for posting my thoughts😐.
Blendettes wont be using the new skins anyway So I see where you're coming from.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1377134#Comment_1377134
If you think you’re “showing off,” with legacy you aren’t.
? English please?
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@PrincessPoop said:
Do you seriously only care about a cosmetic if it’s exclusive? That’s sad.
Well that's what most people care about, you think veterans would sport their legacy cosmetics if they weren't exclusive? I know I wouldn't use legacy if every random Joe had it.
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This happens on all platforms not just PC I can confirm.
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@thesuicidefox said:
Legion is actually solid mid tier. Definitely not bottom tier at all.
EDIT: Here is my list.
https://us.v-cdn.net/6030815/uploads/0HUBSAOQSL0L/dbd-killertierlist-400.png
Where's Doc? XD
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Did you really put bubba twice on S teir Lmaoo
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He got more bugs this patch as well, the chainsaw is 5x louder and sometimes it's silent
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Probably rank rewards, if you got rank 1 on both sides you get 100k and if you get it on one side you get 50k
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I agree with you 100% when I play a video game I don't go out my way looking for what sexuality a character is, I play a video game to enjoy it. I could honestly care less if Nea was lesbian and Dwight is gay. I'm actually fine with them going into depth of their orientation so long as they don't push this agenda in game such as Tome lore etc.
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Who cares what sexuality survivors and killers are? I'm fine with this so long as they don't push their agenda to players in game.
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@TWiXT said:
The problem with the video is that it raises the question of unintended interactions between the add-ons. Discipline 3 (the add-on Monto is using) only decreases the delay in the shock therapy's detonation by 0.2 seconds. The normal time to charge a shock therapy attack is 1 second, followed up immediately after with a 1 second delay before the whole AOE detonates to hit any survivor(s) still in it, lowering that delay by 0.2 seconds puts it at 0.8 seconds which isn't even a noticeable difference from 1 second.
So when it comes to the video, people seeing the difference are either
- Tricking themselves into believing they notice the difference due to the add-on's description, or
- Actually noticing a difference because the add-ons interactions with each-other are lowering the detonation delay further than intended.
The only time I've seen a difference is when I stack the top 2 discipline add-ons, because combined they reduce the detonation delay to 0.5 seconds, which unlike 0.8 seconds is actually noticeable. So how would 0.8 seconds become noticeable at all just because you added a range extending add-on, when the entire AoE field is locked on a 0.8 seconds timer before it detonates?
Exactly, it's just a placebo that survivor's give themselves because the add-on has no actually number but instead the same lazy "considerably, Moderately and Slighty" Bull crap.
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People actually using monto videos as evidence to prove a point, you do realize that almost all his video's are cherry picked and doesn't always go down like that in his streams. Doc is fine just drop the pallet early and don't try and loop him like a basic Killer.
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Thotdette
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They made Claudette look like a hood girl, doesn't fit Claudette's personality at all the Legion one is Alright but I did see a doctor Submission with various Outfits such as a nutcracker and I thought it was really good.
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@BabyCameron10 said:
Yeah why are so many people against him coming into the game? Saying that we have a Clown already is a weak argument. We have 2 chainsaw killers and 2 Stalking killers, why not a second Clown? He technically isn’t even a Clown to begin with. It is his favorite thing to form into, to lure in Children and make them fear him. I believe his real form was a Giant Spider/ Deadlights. Out of all the Licenses, he seems to be at the top of my list and is the most interesting looking one as well. His power could honestly be anything. Hopefully he is the new killer next week and people welcome him as he would be a great addition to the game.
https://us.v-cdn.net/6030815/uploads/G0JWX8J0GXIS/2a27a268-40ce-4fa3-ab3a-ec4b20a30d3a.jpeg
Remake pennywise looks goofy if he does come to the game I hope it's the original (Tim Curry) not the remake version like how they did to my boy Freddy instead of giving us Robert England they gave us the ugliest Freddy.
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@ALostPuppy said:
Suppose I agree with most of this. But imo I'd swap Freddy with Doctor, Spirit with Hag and Deathslinger with Oni.
So mine would look something like this
https://us.v-cdn.net/6030815/uploads/UFFSH84YWPJQ/image.png
Edit: actually I might put Legion a few positions higher. Their power doesn't do much against good survivors, but against bad ones...oh boi did someone call for the best stalling mechanic in the game? That and they rely on you being good at ending chases fast, be it with good looping or aggressive perks (It's why I think Legion is one of the best killers to play if you want to get better at the game and practice your fundamentals because they rely on them to be good). If I were to move them, it would be just above Trapper.
Agree with everything from C to E. but everything else is ehh
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@Botiz said:
One thing that Tru3 brought up recently which I agree with - remember when survivor mains used to complain because Spirit had collision? Now collision has been removed, they're still complaining about her. What more do they want?
Want to turn her into a better version of wraith.
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@EvilJoshy said:
I really dont see the point if killers are doing that to derank. You can get paired with reds at any rank now.
Probably farming rift fragments
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@jagz said:
https://forum.deadbydaylight.com/en/discussion/comment/1287255#Comment_1287255
So u can’t get the mask anymore ?
Not on PS4, you can still get it on PC though
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@jagz said:
https://forum.deadbydaylight.com/en/discussion/comment/1287217#Comment_1287217
It says it’s on Xbox one and PS4
It was planned to be released early 2019 but it got scrapped because the main game on PC flopped even after the overhaul.
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@terumisan said:
Is deathgarden even on console.
No
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Lmao
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You do realize that spirit having Stridor and you having Iron Will is the equivalent of both of you not having those perks, in other words just use Iron will and both of you are square.
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I'm not a legion main but I use the P3 Frank Head with the new Julie rift body piece or the Frank recolor from last Rift and the sawtooth blade or P1 knife, that's my go to set up.
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Jaeroar still plays Killer? I thought he converted to a survivor main, glad to see he still plays some Killer. Also those types of games are pretty common for streamers not to say it's not uncommon for it to happen to the average player but usually you get 1 of these games like 1 in 8 games.
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Inspiration taken from the movie "Hush"
And yes it does look stupid, they could have gave us a better mask than this doo doo.
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If there was still a downvote button I'd use it, I got jebaited.
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@BubbaMain64 said:
What would his power be though?
Immune to any type of stun including DS, Pallets, head on and Flashlights.
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The wording in those sentences are giving me a headache.
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@indieeden7 said:
Yeah, don't really understand why the devs thought anyone would want to grind the whole rift just to get a recolour of Feng's default outfit.
Spirit recolor too, doesn't make sense that we're also getting feng min and spirit in this rift when they were literally in the last rift with good skins.
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The correct name is totems is what they're implying I assume.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1244341#Comment_1244341
You could always hear his breathing lmao , its loud af
Louder than usual now though
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Bait post, just get good, good survivors don't need infinites/ god loops.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1240366#Comment_1240366
Except Computer science and programming is not a ''by the book'' domain like Medcine. A Doctor, if he ever screw up, know why he did so. When you have thousand and thousand of line of code, finding wich one does a bug and why ain't simple.
Triple check your work and get a second coder to review it and you'll never have mass amount of bugs cluttering the game.
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They cherry pick their questions and read off a script when answering the questions, it's not even a real Q&A just a script at that point. Only way you're gonna get genuine answers about important stuff about the game is if you interview them in person like when King interviewed Matthew Cote.
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@ClickyClicky said:
So Otz set out to prove that NOED is overpowered and more importantly - unfair. As everyone who doesn’t play one side exclusively would tell you.
He decided to play like 90%+ of the EU servers, that being proxy camp, tunnel and NOED.
He was shocked to find that he won game after game after game after game after game. No effort, no skill required, just proxy camp to bait the unhook then tunnel mercilessly with NOED as back up. The survivors all had their “broken” perks, DS, BT etc but it wasn’t enough to escape. He was using Legion too who most people try to claim isn’t a viable killer.
Now you can try to put it on the survivors saying they should “rush gens etc” but you’ve likely got people who just want to unhook their friend so they can enjoy the game, or solos who just want to pip so they NEED the unhook as the game requires you to get it.
This isn’t a shock one bit. I’ve said it many times. Killer takes no skill. Camp, tunnel, NOED and you’ll do really well in most of your games with no effort required.
Now only at the very end did one team manage to escape. He played daft on purpose I think 2/3 made it out, would have been 2 but he purposefully let one go so that would have been a tie. It took a combination of DS and luck offerings for kobes to make it happen. Know why the last team did so well? Because they were a swf, one on the hook told the rest to just rush gens. So one took the sacrifice for the team. That means the gameplay consisted one one person queuing for 7 mins in the lobby just to sit on a hook for 2 mins and be out of the game with a depip. The others just had to hold M1 and hope the gens were done before their friend died. Killer mains in their effort to try and justify winning at any cost say this is fine but we all know its just garbage. Nobody wants to play like that because it’s not fun nor exciting.
I don’t expect anyone here to agree. Forum is mostly full of the most biased killer mains who try to justify anything so long as it favours their side. Otz explains perfectly why NOED is cheap and needs a change. Anyone but the most biased players can see it.
So I guess this is for the dev team. The question is are you willing to be brave enough to shake up the game? Or will fear or change leave it in the state that its in. Killers want more time, survivors want less tunneling. The nature of the game should change based on that.
In b4 “legit strategy” “balanced perk”
Otz's "experiment" has all the wrong variables and during the stream he wasnt pushing the idea that noed was overpowered he was pushing the idea that face camping was overpowered. He played around 4 games with the strongest face camper in the game (Bubba) and tried to use that as evidence that NOED is "OP" even the chat called him out on it and forced him to play someone who didn't have a strong camping game. Also during the stream he had a build tailored to what he wanted to accomplish which just screws with the results of the experiment. NOED is a uncontrolled Variable since you as the killer really have no outcome on whether it procs or not that variable is up to the survivors to control by doing bones.
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Tbh the band aid fixes did take time away from the games lifespan because instead of making real changes to the game the first 2 years they gave us perks and badly designed killers to compensate for the poor design flaws of this game. They're making changes now which is a step in the right direction but as you have said, new chapters and content will get in the way of making the game's balance better.
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@Seanzu said:
Spirit is a brainless killer, stick on stridor and there isn't a single thing survivors can do.
Spine chill, Dead Hard, Iron will, Quick and Quiet, hold w, drop pallets early, walk away, Flashlight blind her if she tries to fake you. There's literally so much survivors can do vs her, also it's a team game your only job is to delay her as much as possible for your teammates to finish gens.
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Low quality Troll/Bait maybe next time you'll get it right @chenais
