Avatar

Mellow7

Mellow7

About

Username
Mellow7
Joined
Visits
2,794
Last Active

Comments

  • @thesuicidefox said:

    Your build gave me diarrhea. I do not pity you.

    Until gens times get fixed this is what you'll see on every killer who wants to have a chance, that or you'll just see Spirit and Nurse.

  • @[Deleted User] said:

    people complaining that there's nothing to grind for in dbd really puts the genshin impact dilemma into perspective

    people won't be happy even if there is a consistent grind that isn't as absurd as that game

    E: that being said DbD's gameplay loop has become super stale

    The problem is DBD doesn't do unique LMTs like how they did with the hollowed Blight and the Lunar event, adding something new to the gameplay but all of their recent events have been the same boring gameplay with some added BP modifier.

  • Good looking out man.

  • Another survivor main that just wants to bully the killer and stay in the power role, typical.

  • @Maperson said:

    Does it really matter? I wish both get fixed asap..

    It does to an extent, it just shows us where the devs priorities ly

  • @AppeaseTheEntity said:

    seriously, what a joke. I can see even less than I ever could before. Especially considering how 1 sided badham preschool already is.

    It seems that every single recent change is becoming even more biased. Who were these graphics even improved for exactly because it clearly wasn't for me

    Devil dang Saloon with its stupid balcany and Silent hills layout (also can't see horse dukey there) they are both horrific maps

    If this is the way that things are going to be for now on you should atleast make the lighting slightly balanced otherwise i implore you to reconsider your changes in the future

    Everytime i have to play based off sounds and scratch marks alone and literally guess if there is a body or pallet 2 steps in front of me. I'm not even exaggerating...

    Player cosmetics don't help but even add to the frustration too.

    Is anybody else running into this issue?

    Nah the graphics look fine for me, have you tried turning up the brightness on your monitor/ screen that might help or even using game mode.

  • Well if you don't want Killers camping maybe you should ask the devs to either 1. Increase gen times or 2. Add a secondary objective to the game other than gens. Most of time killer's camp because survivors do the gens too quickly and doesn't give the killer enough time to chase everyone properly so in order to counter this they camp a kill. It's just bad game design by the developers.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1623109#Comment_1623109

    Wait, what?!

    Wraith just needs to be cloaked, and Myers only needs to be stalking to use their aura reading add ons.

    They can theoretically have it switched on for 100% of the match.

    Are you really comparing slam to a cloaked Wraith which can't hit you until you do that slow uncloak animation and a T1 Myers that essentially needs a whole map offering and 3 perks in order to even get the full benefits of that add-on. Compound 21 us just to strong for green or Iridescent value. Maybe if they cut the reading to 8 meters instead of 16 and the time from 6 to 3 it can be classified as a purple or Iri.

  • @ZaKzan said:

    the absolute worst addon design was the billy one that gave you movespeed when a flashlight shines on you. You really don't need to play this game for that long to understand that the only viable times a survivor is shining a light at you is when you are stunned in some way / locked in an animation and if a survivor is shining a light on you in the middle of a chase, it's pretty much a free hit.

    I truly do wonder if some of the people that design this game even actually play it. The basic design of this addon isn't that bad, though. It's just tuned up too much. Maybe something like 16 meters but only revealed while in the slam animation, so maybe like 1-2 seconds would be good, or something like 5 meters for 6 seconds so you aren't as disoriented when you slam next to a survivor that loses LoS immediately and it kind of acts like I'm all ears.

    They never changed that add-on as well these devs are so Lazy it's a shame.

  • Tbh that add-on is busted af, I play a ton of killer and I've been watching a lot of streamers try and keep this add-on on the low so it won't get nerfed but I know deep down they know the add-on is broken af and just want to savour it before it gets nerfed.

  • Why does everyone keep saying DS is bugged I've gotten D- striked multiple times since the patch and it works the same as before.

  • @Ramxenoc445 said:

    Do you play on switch? I have only ever known the game to have low FPS on ps4 with all the people complaining and also owning it on ps4 myself so i saw it and the switch. I've assumed it was fine on Xbox this whole time but switch from the start has had low fps

    I'm on PlayStation Pro and even then it's gotten to the point where it's unplayable and not enjoyable to get into a game anymore especially as Killer. I'm lose frames like 65% of the game on indoor maps, when bloodlust kicks in, during random chases around tiles you name it. This has been going on ever since they had the new unreal engine update a couple years ago and hasn't been fixed nor addressed for Console and it only gets worse every single fancy patch they put out. We make posts on forum's, ask on their Q&A streams and our concerns fall on deaf ears. It honesty feels like the devs don't even care to optimize the console experience.

  • @Nemmy_Wemmy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1595309#Comment_1595309

    You say that like Dowseys a bad killer. He is a very good variety killer main who commentates in hexys tournament's..guess who also participates in those? Ayrun so he has definetly see how he plays enough to probably reliably counter it.

    Not everyone is going all out every single game, most the time the actual good survivors are memeing or using random builds. He's (Ayrun) definetly not average.

    It would be like saying fungoose or otzdarva is average because they got destroyed by (x) survivors one time/multiple times.

    Tldr; just cause someone beats you in a game doesnt somehow negate your skill. Otherwise everyone is just "average".

    Tbh with the amount of survivor Fungoose has been playing I'd say he's a better survivor than Killer now. He only plays killer for YT videos now makes me sad. But no doubt Fungoose is one of the best survivors out there.

  • @28_stabs said:

    Good swfs are rare tho. 2000h ago I saw the last good swf. :^) you must be veey unlucky.

    They're not rare, there's tons of survivor teams that are experienced and lets not act like playing survivor is that taxing or skillfull. Anyone who plays the game a lot and understands basic looping can team up with similar skilled players with coms and run through any skilled killer player the game is just not balanced for SWF.

  • Looks better than the original if anything this is an improvement.

  • @[Deleted User] said:

    I don’t understand. What are “premades”?

    Premade = SWF

  • I don't understand why David is a midget you'd expect him to be about the size of Myers if not a little shorter than him, but for some reason all the survivors are like 4 feet tall.

  • When's 30 pages? This might be the longest thread on these forums

  • The people who lost their Legacy during the save error are nevsr getting their legacy back confirmed by BHVR. There was a guy here on the forums who provided multiple screenshot gameplay footage with said legacy set, sent it to BHVR and they told them that they wouldn't be restoring his legacy, there are also quite a few streamers who also lost thier legacy and still haven't gotten it back.

  • He's ######### smaller than Hag.

  • Forgot to mention DS

  • @Artick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1536982#Comment_1536982

    So you mean how it literally was for 4 years until yesterday when you enabled cross play? There are 50k people on steam most of the time, but queue times for Killers are like 10 minutes long. Something tells me this is an issue with your algorithm, not the fact that there are not enough players.

    I don't think they're a Dev or work for Bhvr probably just mod the forums same as the mods on discord.

  • Depends on the environment, if it's a urban style environment then Deathslinger wins if it's a landscaped or forest type environment the huntress has the edge this is also not accounting that Slinger has a bad leg and almost no combat training his only real strength is his intelligence so where huntress might be able to brute force her way deathslinger can out think her in various ways. Give Deathslinger prep in any environment and I'd say he takes the Win 8/10 times without prep on huntress territory 0/10 in urban setting 5/10

  • I hope not.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529261#Comment_1529261

    Same reason they don't bother to fix game breaking bugs like rank update error, (directly related to dedicated servers, btw, and has exited for a year) of course; there's no money in that.

    So they must just either pocket all the earnings or use them to give us another licensed killer that will be rushed

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516676#Comment_1516676

    Not just console. PC has been getting issues too. Indoor maps, especially new Lery's, are the worst for this. And my PC is mid-range, but would have been high range when DBD actually came out. xD

    I don't understand why they can't just hire more people to optimize the game the way it should be, they're obviously have steady funds coming through with their DLC and cosmetic store so why not invest some of the earnings from those resources to hire more staff to get the game in a healthy state. It's kinda redundant.

  • @Yamaoka said:

    Due to the framedrops / freezes I kinda don't feel like playing today but just out of curiousity did the hotfix change anything in this regard?

    No, nothing about Console, they haven't even addressed the issue on the forums but hey leta nerf Billy again.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/1516916#Comment_1516916

    to be fair I didn't see any Devs answers in the forum today, at least not in the first page when I was lurking.

    I want to be optimistic, and think that they do know something is wrong and

    • technical devs are at work to fix/understand the problems
    • community managers are waiting for their tech team to tell them what to tell us

    ...of course we'll keep asking until we get some answer, but I'll gladly wait without encouraging any flame if this is the case, as much as this topic (and/or similar ones) stays open and visible.

    The least they can do is acknowledge it and tell us they will let the team know, but no responses so we're left dead in the water.

  • Frames have been ######### ever since the new engine update, and slowing been declining in quality over time.

  • @Maperson said:

    He is not hard to counter, run close to the objects, throw pallets early, window... If he caught you in open space its only your fault

    Tbh if he has 2 or more Charges then Window's kinda don't even work vs him because his chainsaw mobility is way better now and faster so you probably won't make it to a Windows and if you do Like I said if he has 2 or more charges he can catch up pretty quickly and use his other charge. Ideally vs new bubba you just gotta feed him pallets and not get gready going for extra loops because that will get you killed fast.

  • Skins this rift are very underwhelming

  • Early next year

  • @MonsterInMyMind said:

    I literally can't understand why people still continue to find something to complain about bro its filters that are built into nnvidia cards relax its not that serious.

    Technically it is cheating, but can't really do anything about it.

  • Happened to me as well when I was playing Myers and ended a trial I saw that my Myers looked like a roblox figure and was walking unusually fast with his fist clenched.

  • Yea cause they were too lazy to change them.

  • Do you have a picture?

  • @NursesBootie said:

    "No Mither" plus "Iron Will" or "Off the Record" and "Iron Will" are counters if you REALLY want to be silent. But who would run "No Mither" or "Off the Record" over stacked second chances?

    No mither and iron will don't stack you'll only get 50% if spirit has stridor

  • @BlueskyNew said:

    https://us.v-cdn.net/6030815/uploads/EK5OMA2MBHJY/meme.jpg

    No, nothing in this picture is exaggerated, as you can see, the killer is playing with exactly 4 perks, and two of them he has to earn (BBQ and Pop)

    While the team of survivors has exactly this amount of perks, and again, no, it's not BS, you can check by yourself, the simple fact of playing on comms gives you kindred, bond, empathy, premonition, alert, Aftercare, Alert, half of blood pact, Buckle up and many others perks FOR FREE.

    And of course, these perks are added to the base perks of your choice, in this picture it's the common DS, BT, DH, Adrenaline.

    I see you coming with your common and prefered sentence : "you want to punish people for playing with their friends ?"

    NO, i want the game to be BALANCED whenever they play or not play with their friends.

    How could we do this ? Give solo players more information, give them base kit kindred, base kit empathy, bond and even buckle up, give them QoL changes, and THEN, buff killers accordingly.

    Nobody should be against this, since it don't punish AT ALL "people playing with their friend", it even buff solo Q.

    I always see this same statement go around the forums, "oh buff solo's first then buff Killers" okay? But still y'all give no solutions to what those buffs should or could be. IMO all that needs to happen is give SWF a stacking penalty to repair speed for each survivor on that SWF group and that's all, then in order to encourage solo play you could give them kindred and empathy base kit this way SWF gets tonned down a bit and solos get stronger. It's a really simple fix that wouldn't require the devs having to look at every Killer for a buff compensation.

  • @Vampirox said:

    what you just said goes for killer to.

    you just wouldnt know it since your a baby at the game so I'll excuse you.

    Survivor got non stop nerfing since 2016 while killer gameplay gets easier

    Because the game is still too easy for survivors, the power role should not be struggling to keep up with "weak" survivors. You realise how OP survivor's were back then? And they're still very strong today don't even get me started on swf.

  • I have a short list of nerfs that would solve the problems for Freddy and Spirit.

    Spirit

    1. Doesn't hear survivor's grunts of pain during her phase walk.

    Freddy

    1. Teleport is on a 70 second cool down much like the Doctor but added a extra 10 seconds so he can't just spam it by faking it and getting it back within 5 seconds also limits his map pressure so he's less oppressive.
  • @ClickyClicky said:

    I mean they caved in to all the killer main pressure yet again, what more do you want?

    "Killer main" oh please stop with that Bs even survivor's were questioning the devs on that billy nerf.the only people who were happy that Billy was getting nerfed was people like you who are extremely survivor sided. Look everywhere on the internet that mentions end and this ptb Reddit/Forums/discord/twitter etc no one was happy with PTB Billy.

  • @BigBrainMegMain said:

    Imagine thinking in 2020 Spirit has Counter Play.

    Your play gets countered by headphones.

    Just don't be a meghead and be aware

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/170495/theyre-not-reverting-the-billy-changes-lol

    Can we please finally stop using True as a reverence for "good killers"? Especially when its about Hillbilly. I dont want to be rude and no offense to anybody but he is not a fantastic killer and especially not a good hillbilly. If he looses its very likely because he was just playing bad, at least what i have seen from him. Sorry but that has to be said if we bring "pro dbd players" to back up arguments.Here is a prime example, just watch that video and you understand what i mean.

    https://youtu.be/ZLhWgnrZPYk?t=231

    Well Tru3 isn't baised towards Billy, from my interactions with him on stream when asked about Billy year's prior to this PTB he always said Billy was overated and he came off as if he really disliked Billy in general so it's safe to say he's not a fan of Billy.Anything Tru3talent says can be taken as good criticism since he's never really liked Billy in the first place and has played this game since Beta. You can dislike, hate or like him but fact of the matter is he's a veteran player and the opinion of veteran players who play both sides should be taken with high consideration before giving the go on these changes.

  • Everyone knows that this game has always been survivor sided there's no denying it, it's just a fact. The only reason they've tonned down what survivors can do is because otherwise no one would play killer and the game would be dead. Keep in mind there's 3x as many survivors than Killers so the game has a plethora of survivors but only a numbered amount of active Killers, even now survivors are still very strong and it's not really the player's fault it's the devs fault for not balancing perks, loops, time to kill, time to complete objectives etc. As someone who is competitive and wants this game to be balanced on both sides I know that will never happen with the direction they're taking this game.

  • Survivors out number Killers they also make BHVR more money with cosmectics I don't see them touching any of those perks anytime soon.

  • Pretty ######### map for killer, great map for survivor though, tons of mindless loops you can run without using a single brain cell, such as the pre school, the house with the basement and the shack. Depending on what variation you get sometimes these platform loops link into other ones it basically creates a safe haven to survivor until you commit to a chase waste loads of time and break said pallet to weaken the loop, yes WEAKEN not destroy because these loops are still very much usable even without the pallet. Doesn't help that there's so many variations either because it just gets added to the pool of random maps you have a chance to play.

1 2 3 4 … 14