Mat_Sella
Mat_Sella
About
- Username
- Mat_Sella
- Joined
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Comments
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people love and I mean LOVE KPOP. people may feel some type of way, but KPOP makes money and doesn't care if you're upset about it.
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the next one is probably going to be Red Forest and Backwater Swamp.
I'm assuming Coldwind is being saved for last while they decide how to properly balance out the map
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lemme go hide in this open map real quick
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serious Seraphine vibes from these teasers.
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YO ITS ACTUALLY GONNA BE SCOOBY DOO AND THE CYBER CHASE!!!
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whats a flippen floppen?
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@CashelP14 said:
Here is 6 seconds. This is 1 of the 3 games against the same hacker this week.
I just looked at this, and man is that horrifying
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Survivor perks in the new chapters always get the reception of being OP only to find out no one is using it because its actually extremely niche.
I wouldnt mind if there wasnt a survivor, but there's never an issue with having new survivor perks.
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@Dingo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1954139#Comment_1954139
I know how to use hag that's what I did but the object and one of her friends kept triggering every trap I put down.
if they're spending time triggering traps, then that is half of the survivor team not spending any time on generators. Also, if they're continuously triggering traps, then your future *surrounding* traps should have made it so they would be triggered and thus causing them to go down.
Crazy is doing the same thing and expecting different results. If the other two were suspected of being randoms who just want to work on gens, you should have placed your traps by the gens.
If the SWF group decides to still trigger those traps, then that is free gen pressure while still only having half the team to finish the remainder. Toxic stops being fun when it stops being effective and makes you look a fool.
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it definitely feels faster, and if it were true, would make killers question their desire to slug (win-win)
Now that I think about it, i did have a game where I was in chase so long that a slugged survivor (who had already partially bled out) was able to make it to an Exit Gate from the dead center of the map
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Because the map is small and pallets can be permanently removed. Gideon had one of the highest kill rates for a very long time, this merely balances it out.
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imagine someone defending a pointless mechanic while simultaneously making themselves look like more and more of a horrible person with every response.
No reasonable person likes the struggle mechanic. It does not provide anything to the game except strain and annoyance.
Just to prove a point, my 'D' key literally broke from struggling from the killers grasp. Who the heck wants to break their input buttons for a game mechanic?
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No. no one wants this.
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please let this idea die...
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@immortalls96 said:
So..the weakest killer in dbd is slightly better..and of course victor won't prevent tokens , he's not a killer
except...he is. because The Twins are a package, the killer is The Twins. The killer is not Charlotte. The killer is not Victor. The killer is The Twins.
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/227304/make-an-obsession-by-default-please
Here's a better solution.
Make it so DS doesn't create an Obsession until used, similar to Nemesis. Done. Easy.
Now Obsession perks can be used by killers without withholding important info, and now the Killer can't abuse the absence of an anti-tunnel perk.
that's so ingenious! I love it!!
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it is a pretty frustrating dilemma where if no one brings a perk to scare the killer into not tunneling, then the killer has the green light to be as aggressive towards one person as possible
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hmmm, I was hoping for you to be transported to a demonic version of the map when you interacted with it. Color me dissapointed.
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#Huggable
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its fun.
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you shouldnt be pipe'ing anything in here, this aint that kinda game
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vertical survivors is as strange as when perks were horizontal. if the bars for hook/Deep Wound weren't so tiny it would be at least tolerable
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1940664#Comment_1940664
If you are in the corner of the map and the killer is on the other side of the pallet, you are already in a bad position. A spirit standing still is not the issue in that situation.
except with literally every other killer it isnt a problem at all, its completely common to move to choose to move to the corner of the map for yout teammates sake. Just say you're afraid to say that spirit is broken
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1940396#Comment_1940396
He's making the point that if you have "no idea about what she's doing." why in the world would you walk towards her.
Because sometimes you're in a position where you're in an indoor map or at a loop in the corner of the map.
Sometimes the only way to go is around the killer, but where I could see Freddy place a blood pool, or a trapper trap the pallet, I am now in a position where it's checkmate without any input from the killer
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Except they aren't nerfing DS when it comes to lockers...so what you're saying is they should nerf it in that DS is disabled when you're in a locker and not when you do anything else?
right? right.
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movement speed of survivors has not changed (or should not have rather, this is DBD after all)
only the animations have changed.
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@Trashmaster said:
Guess the community bullied him out?
as deserved with all the passive aggressive comments
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Options are never bad...if only BHVR believed in that word.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1927866#Comment_1927866
They also figured that red looks great on red.
And they said they think about streamers web cam placement. Apparently streamers doesn't need space for any other stuff like chat or donate bar, so every part of screen should be filled with UI.
the funny part of nearly every section of the screen having a UI element, is that even a part where they could place the camera is where Bloodpoint Score Events pop up
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we have a puke lady, a fat clown, Ash Williams, a cowboy, edgy teenagers, and a speedy gremlin ( i cant say what i think he looks like).
I dont think this game is very serious at all
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please, Entity, let it be so!
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there literally is, on most maps there's a specific line in the tiles on the floor where if you put your heel past it you'll leave the game
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Because there is far less counterplay against a Spirit than there is a doctor. No one minds if a killer is strong if they know that there is something they can do to react to them.
Freddy is well-rounded, has the best aspect of mobility (reaching gens) and a good aspect in his power (slowing the survivors and crippling loops), and is stealthier than most 32 meter killers. Freddy also counters Borrowed Time, a perk mainly used to prevent a killer from camping a hook successfully.
Also win-rate is a poor indicator of skill as that would mean Nurse is the crappiest killer in the game, which is simply not true.
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you gain 1250 for a gen no matter how long it takes to get it done (unless you're co-oping the gen)...(or perform great skill checks/have Steak Out)
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As almost everyone here and the devs have stated, the Endgame Collapse was created specifically to stop stalemates and to continue progression of the game to its...End.
Failing to stop 5 gens from being completed and then failing to catch survivors in the amount of time it takes to reach and open a gate should not be rewarded by a gate regressing.
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Have you ever faced an Overcharge skill check? its slightly easier than that. So you have that, and the fact that you know when DS is coming its not truly horrible to hit.
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its not 1v4
It's: 1 V "1v1v1v1"
its only 1v4 when its a group of 4 and everyone is in it for the benefit of each other, not just themselves
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A Survivor perk that requires other survivors to die should honestly never have been created.
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May I add that Guns Linger sounds pretty cool too
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Leveled Dwight for Bond, switched to Claudette and stayed there for quite a while until Ace got some good cosmetics
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Ohhhhhhhhh hoho I cant wait
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I don't see it as often because the matchmaking is so awful, when i play solo I will play with rank 16's that will just have 2 perks but feels like negative 6 because they will hide for any reason.
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The same reason why the Brand New Part add-on for toolboxes was able to complete a gen instantaneously.
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I love your art! Please share more if you have it!
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People played Twins?
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Ghost face's theme gives off that creepy vibe that DBD so desperately deserves
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@Boss said:
Alan Wake would make a great Survivor-only chapter.
Alan Wake is one of my close friends favorite games, would make a lot more sense for having a monologue than Ash Williams as well.
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they're all irrelevant.
Edit: Except Claud, she's cool.
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Remember that this is the same game made by people who took 4 years and a stern scolding from a prominent figure to release a colorblind mode.
Accessibility is certainly not their strong suit.
I may not have anything hindering my wrists or fingers, but nonetheless I believe the mechanic is pointless and adds no suspense to the game whatsoever. It actually detracts and makes me think of nothing but the weariness of my fingers after a long DBD session.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1896266#Comment_1896266
Obligatory objectives.
A feature like this would fix the early game for killers against survivors that spawn on top of gens.
Would also put stealth on emphasis as you now has to sneak around the map to locate gas instead of: 'wait until you're caught on a gen then proceed your attempt at looping'.
