Master
Master
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What exactly do you expect?
I dont see anything to fix
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Rly now in every game i play in the old map i can see most of the double palltes be back. I know about the minimum amount of pallets but this is stupit.
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Why they do that?
Well that's easy, for $$
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/387130#Comment_387130
https://us.v-cdn.net/6030815/uploads/831/VEGF88GCGMV8.png
1 totem = 14 seconds
all totems = 20 seconds????
It might help you with your math that there are 4 survivors (not exact then, but almost)
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@Hunter901 said:
Killer can just afk till the last gen is done then get easy 3 kills. no effort needed. no skill perk.
only if survivors have no brain and then they deserve to die
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Every time a swf survivors insta heals his mate from dead on the ground to full health, I'm tempted to dc... Not gonna lie
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@Kagrenac said:
It wasn't nerfed it was reverted. The buffed version never got to live.
Second. It's a bit too powerful on characters like Legion when coupled with Sloppy among other perks
No, it actually got nerfed. The old one had better values for one and two injured survivors
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PS4 After this happening several times, I'm posting here so it can get some attention.
The killer is able to hit you through the window, try it yourself in kyf. Let a survivor or position himself in front of the window and the killer can hit him from the other side even without any vaulting involved.
There is no magical forcefield that activates after you vaulted thw window
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@MagicalYummies said:
What is the matter with SWF? I always play with my friends because that makes me have fun.
I’m supposed to not play with my friends because it’s “unfair” then?
The problem is that after 3 years, the devs still are not even trying to balance the game around voice comms.
If the killer used a 3rd party program to reveal you location, then you would be upset aswell, wouldn't you?
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Making the ingame experience worse might result in faster queue times first, but then wilö actually increase the queue time due to player loss
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@Carpemortum said:
@Nikkiwhat this is one of those 3 games. As a solo. Ranks arent exactly balanced correctly either. Theyve made a mess.
also, NO idea why he would dc. One was hooked and I was asleep.
@Carpemortum his game might have crashed, especially if there was no obvious reason
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They are the same.
The only difference is the killer height that affects your FOV (since 1st person) which makes it look differently, however the range, lunge etc are the same
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a 4k shouldnt automatically mean a 2 pip, but in my opinion it should be a guaranteed pip (which is not the case atm)
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Right now the only solution is finding 3 nice guys that are no babies and dont depend on DC. Only play together with them =)
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This is bookmarked =)
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@GrootDude said:
@master I never said that they weren’t needed, I said that low tier killers can still be viable in the actual game and not tournaments.
That is not what viability means
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@The_Crusader Is killer easier than 4 man SWF though? Now I am curious =)
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@TreemanXD why are there no top tier killers needed for the game, but only for tournaments? I dont get that, survivors have all tools available in the normal game aswell (in fact even more, insta heals and all that stuff)
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/384629#Comment_384629
I've been disconnected just running from the killer, while a friend was in the match. He says it looks like I plug pulled, but he was able to stay in the match and finish it.
This patch has been incredibly bad with this, so we can't even tell which ones are intentional anymore.
DC right after being downed? Yeah thats totally a crash.... 😉
No need to lie about this, at least 90% of all DCs are intentional
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/385484#Comment_385484
An experienced killer won't lose you if he's good at tracking except he swaps the target.
The killer wont lose you if you just run in circles in the loops yeah, but thats on you
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I dont have issues unless someones DCs in my team (which happens most of the time lul)
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If there is no difference, then I dont see why you are against having ingame voice comms. You can simply turn them off if you dont communicate and everyone benefits
And regarding PC, not everyone has the right 3rd party program installed and not everybody wants to share a private server e.g.
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@blue4zion just derank and have fun there, sadly not all killers are meant to be viable
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I would be interested in some global DC stats, it must be pathetic
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to keep it short.. 1) Emblem changes need to reverted . Im not sure what was teh problem with the old one.
To keep it short:
1) The emblem system was (and still is) fundamtentally flawed. Not every player should supposed to become rank 1 by just playing enough
2) Not every killer is meant to be viable, stick to nurse I guess lul
3) Just get queue time penalty for DCing like any other game...
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MOM DS HAS A COUNTER NOW
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title says it all
No, not after her movement speed has been nerfed.
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I know Behaviour want to nerf Survivors into utter oblivion but this is dumb.
Sounds like your connection to the host is bad, try throwing it a bit earlier
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Survivors already managed to avoid the puking with 115% pretty well in the loops, but now...... its a joke.
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i looked at the steam charts today and its been the same since i last looked a year ago. so way do they think this game is dying?
This has been the first time when a DLC didnt increase the game population for a short time at least (even clown did for a few weeks).
The DCing is unbearable and a lot of veteran have left the game already or are taking a break
On top, the higher queue times (for both sides) create the inclusion that there are even less players, but thats the matchmakings fault
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Im really dissapointed too, I will protest with legion slugging until the devs fix that (need to get 8k shards somehow though, might take some time since I barely play anymore lul)
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/383690#Comment_383690
I've seen Trappers 4k against good survivors and same for other killers, they know how to path properly etc.
It's also hilarious how whenever a killer struggles it's because survivors are op but if the killer does well it's because they were potatoes.
Who is the best trapper you know? I can only refer to lefthandentity and he is a really solid player mechanically, but in the official tournament...... well the power of genrush
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Aim assist?
DC removed?
SC nerfed?
Damn I must have missed a few patches lul
Btw, regarding the huntress hatchet in the video. Survivor hitboxes are sausages (watch the corresponding live stream), together with a latency around 100-200 ms thats a totally legit hit
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@Entità said:
@Master What's the utility of an in-game voice chat if there are parties, skype, discord and so on? Who wants it can just today have it.
Voice chat destroys the immersiveness more than extra icons or numbers: you feel to be in a safe place with happy friends, no killer can scare you.
Written English and spoken English are quite different. Moreover, to know some insults it's very less demanding than formulating sentences about game events or strategies.
The utility of ingame voice chat is giving solo survivors the same that SWF teams have already. And no, this can only be achieved by playing SWF.
And of course you could disable voice chat in the menu if you really dont want to deal with other people, then the situation wouldnt change at all for you
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@Entità said:
@Master A voice chat is available with PS4 parties, skype, discord and other free tools. There is no need to put it into the game with a lot of programming effort. Moreover, not always French people want (or are able) to talk with Chinese, Turkish and British players. The Devs should give more in-game info to the survivors and more power in the endgame to the killer by implementing some passive skills, as explained in the OP.
Voice chat is not sth that needs a lot of "programming effort", in fact its a standard application nowadays. PS4 parties, skype and discord are exactly why swf have such a advantage over solo players, because they are premade and can use those tools.
99% of the community speaks english, at least thats my rough estimate based on the insults that are thrown at me (usually in english)
The UI of DBD is already overloaded for a horror game and takes a lot away, but even if they add tons of information to it, it will never be enough to compensate for real time communication
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@mooseKing Take overwatch for example, at at casual level its best to ignore voice chat and maybe even mute it completely because of all the #########. However, the higher you climb, the better the quality of voice chat becomes since all the ######### are stuck in silver elo and in higher elo it will even be necessary to use voice chat due its insane advantage.
Same could apply for DBD, assuming the ranking system would finally work properly.
There is no other way than ingame comms if you want to balance for SWF and solo at the same time, no amount of UI can compensate for real time communication across the whole map
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Why spend time countering the perk (completely btw) if you can just cry a lil and get it nerfed? Worked pretty well in the history of DBD aswlel, so why not now with NOED? 😉
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just mingame the safe pallet lul
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We need more viable killers, not adding bad ones to the collection.
I will just ask you one question:
When was the last time you versed a clown?
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@HavelmomDaS1 said:
Touching nurse at current state is the dumbest thing to do. She's the only killer who can combat the sweaty tryhards.
You can be ensured that such a move would actually kill the game since every killer would gave up hope when it comes to balancing (even if they dont play nurse at all)
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remove the only killer that can keep up with tryhard SWF?
Mhm yeah I doubt it
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Operation health is hopefully going to happen this summer, otherwise I really dont see how I continue playing DBD.
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The killer is quite meh and the perk are pretty meh too, I dont recommend buying it.
Just get make your choice from shrine and skip that one, honestly
Regarding the killer: She is a M1 killer besides her ambush, but she roars always BEFORE even starting to sprint which makes the whole thing rather useless. Ambush is hard countered by sprint burst aswell and there is only a very small number of loops where you can actually use ambush to mindgame the pallet.
Note that you get immensely slowed down when crouching for ambush, takes a lot of time which is the most improtant resource as killer.
The reverse bear traps are full RNG, if you are into that.....
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Wait killers DC as much as survivor now?
Damn, the ability to detect SWF had such an impact?
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Saboing has recently received some pretty hefty buffs while slugging has been nerfed.
By the way, if saboing becomes meta, then this means that killers will let you bleed out like they used to 2 years ago. do you really like that playstyle?
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What really annoys me are the random flicking of the damn thing, it feels so weird....
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Not all perks have to be viable and DS is certainly not underpowered, its incredibly strong in the endgame
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Dont be sorry for DCers
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Clown
