Master
Master
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- Master
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I have been here for about a week or two at this point but one thing I keep noticing is people getting banned, and so I have a question to ask is there any clear indicator of what is really bannable or are you just at the mods mercy ect?
This is enough:
https://i.imgur.com/ylJylYp.png
By the way, both the original commenter I reacted too and me got punished, neither of us flagged each other^^
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It isnt always you. Sometimes a toxic SWF pisses off a killer so much that he will be mad for several matches after that.
I know it somtimes sucks, but if you dont wanna be threatened by the killer, then why do you play survivor in the first place?
If you are bad at killer, there is only one thing that helps you - practice (oh and play some of the viable killers....)
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Bloodweb and shrine got locked for 1/3/24/72 hours after 1/2/3/4 DCs within 1 week reset
Doesnt do anything
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How bad is it on killer?
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Look at the new map for example, its insanely large AND there are loops everywhere.
As a slow killer I am forced into camping and tunneling, I dont have the time to partrol such a huge area
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While I believe that rank rewards will be healthy in the long run, I also believe that in the current state of the game the addition of rank rewards would break the game.
Everywhere tryhard SWF squads with flashlights, everywhere nurse and billy.....
There are too many balance gaps tbh
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Its crazy and insane how many pallets there are. One pallet next to another within 8 meters, pretty strong structures and an insane main building. Hello devs?
Yes and the size is insane.
Probably one of those maps on which the "game might crash"
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No, chaining a locker bunn with sprint burst would be insane
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MOM THE DEVS TOOK MY CRUTCH
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We dont need more killers, just rework the bad ones that nobody plays....
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Firstable: Those two ''nerfs'' are not nerfs, just a bugs. Secondly: She is still playable, I played yesterday around 15 matches with her.
Bugs not being fixed are features, i.e. nerfs.
Just like looping was originally an exploit of the new hitbox difference of survivor/killer, which is nowadays a feature
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Somehow I thought new decisive strike would end toxic play style. I might have underestimated the power of toxicity.
Classic survivors.
Just down them and let them bleed out =)
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@Marvett There have been some nice sim games released, I play those now =)
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Normally we see a (huge) increase of players when a chapter drops, but when i look at the steam charts we actually have a decline in players -15.59% or about 3000 players less (versus february).
In more than half of my games there is at least 1 DC.
I am honestly surprised how long it went well
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@Orion said:
Waiting 10 minutes for a lobby is the only thing that's actually about the state of the game. Players DCing is on them, period.
Not really, that is on BHVR for not pusnihing DCs
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I'm uninstalling this game. Since 2.6 and 2.6.1 I see a disconnect every ######### game.
Its probably the best to wait until there are finally DC punishments when dedicated servers arrive
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/378386#Comment_378386
Good luck on finding Claudette and Tapp when chasing them down to the "House of Pain" basement in either Springwood or Haddonfield.
It's also ridiculously easy for almost any character to disappear in the Game's 1F, a Claudette hid into a locker literally in front of me and I saw nothing. I only knew because of the sound she made.
Its the same on PC.
Literally yesterday I chased a nea and aimed for her, but missed. First I thought I got auto-aimed into the wall as usual, but then an injured sound appeared and a P3 sprinted out of the dark....
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/378266#Comment_378266
@Master No, we aren't. I have no idea why the op likes this "optimization" so much. There are other threads with people rightfully mentioning that it's way too blurry etc.
There is a lot to do. You can't do an optimization for console by simply reducing the graphics.
Thats how its done with any game.
You cant expect the same performance like PC on a less powerful hardware, it can only be achieved via downgrades
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Nice, we are ready for crossplatform then
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There needs to be queue time penalty for DCing, BP or pip penalties wotn do anything
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@Blueberry said:
Not really a fan. The most effective way is just tunneling into someone with your puke. I'd rather them have gone with a killer using spread pressure and controlling the map. It's strategic and more fun for survivors in general, not to mention it fits her theme. The heal on the fountains totally makes this play style unviable though.
Yeah if the insta heal fountains werent a thing, then that would make other playstyles viable too, but ya know....
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As long as BHVR supports streamers that promote this DCing culture, I dont think they want stuff to change
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For ######### sake. It takes 5+ mins to get a match as killer.
And?
The devs dont punish DCing, they even support streamers who officially encourage that behaviour
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idk what`s happening but i face this bs 5 times in a row.
Nah, survivors just like to DC, 5 times might be a "lucky" run
Do it 10 times in a row and then sth is fishy
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Oh but the perk is balanced and fair, NOT ! is ridiculous to use a DS (When you can use it) in a killer with enduring for example, is ridiculous does not work!
OH NO, DS HAS A COUNTER NOW
FIX PLS
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https://us.v-cdn.net/6030815/uploads/792/PKTTOJC5JTAA.png ;) Just wanted to say that I am kinda said stealth is not really a thing anyone seems to care about.
People dont need to bother with stealth because they can also loop.
When there is a stealthy looper in your game, then you know that you are in trouble
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@ZCerebrate said:
The locker cluster is hilarious though. Urban Evasion'd from them and actually watched a baby killer individually check 6~8 lockers while I'm working on a generator 30 meters away. I almost finished the generator before 0 before he spotted me.
Honestly though the huge open running distances makes it very hard for you to get to the next loop though as a survivor which has been my biggest issue with it. I've been downed a few times trying to get to the next jungle gym or loop after the killer loses his bloodlust which doesn't really happen on other maps.
Take windows of opportunity with you once, there are pallets and windows everywhere
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Feels like 110%, im pretty sure because she feels exactly like huntress in the loops now
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@The_Crusader said:
If they're an objective then how come they're the only things that don't count towards emblems?
Letting survivors bleed out doesnt count towards emblem either.
Emblems still have some flaws, but there is no reason to rank up anyway, so...
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So we put our bp into Decisive Strike and you change it AFTER the fact., this game is NOT pre release which means changing something that is already released is a crapshoot and just plain stupid.
Freddy would like to have a word with you, we are talking real money here, not some BP
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@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/comment/375498#Comment_375498
You’re the one sitting here crying over a perk lmfaoo “that perk needs 0 skill to use” LOL killers in general need 0 skill to use lmfaoo get real
So you would be fine with such a perk for killer?
Whats your opinion about noed btw? Just curious
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Seriously ten games now, and the killer slugs, slugs, slugs, slugs.
You can, its called no mither and unbreakable
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Well her movement speed got nerfed which is the most critical stat of a killer.
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@The_Crusader said:
Flip-flop is fine. 99% of the time the killer picks up the survivor instantly anyway so the perk will be worthless.
The killer also has 2 ways to play around it.
1) Pick up the survivor quickly
2) If you leave them slugged to hit another person, then commit to that chase and leave this survivor slugged for someone else to pick up.
It only affects killers if you choose to leave them slugged then go to pick them up much later. On top of that it's 50% maximum, meaning they still need to wiggle the remaining 50% which makes it weaker than the old DS at 35%.
Imo this perk is in no way comparable to the old DS.
MoM on the other hand...how do you play around that? You can't. That "instaheal" as I'll call it because that's what it is is guarenteed. There is no avoiding it. Which is why it sounds so unfair.
Imagine a SWF forcing you to chase away a flashlight user before you are able to pick up the slugged guy, then you pick up the survivor and he already has 50% wiggle meter which is equivalent of the old non-obsession DS (BUT WITHOUT LIMIT)
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As the title states, "Why don't survivors fight back?" I feel like 4 grown people can take one killer especially someone as fragile or small like The Hag and…
In reallife you would ######### your pants aswell if you had to run away from hag =)
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/375332#Comment_375332
@Master Let's say the Flip perk is the 2nd real problem. It doesn't matter with solo survs but with SWF? Way too powerful.
But basically yes, while the discussion about MoM is important, let's not forget Flip Flop.
Most problems occur against SWF, solo is way less problematic.
In my opinion, the flip perk is worse than mom
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The perk is going to come out in months and its probably just being tested now.
In 3 months it will be too late
In my opinion, that flip perk is the real problem though
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Survivors are more scared because they cant rely on DS as much anymore
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@Ihatelife said:
These isn't the nerfs. Just a bugs. There is a difference between them.
Yeah yeah, they start as bug, then they become unintentional changes and then suddenly they are features
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Its a shadow compared to what it used to be, and thats a good thing
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lul
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Played Plague,Trapper and Pig. I got every game 1 or 2 kills. I lost every time 1 pip. Thats totally fine. But the games are too fast.
Derank further
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/373751#Comment_373751
had it two times by now.
first game the killer ragequit and second game i crashed.
sometimes i just want to cry...
The new map sucks for killers, way too big
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Just two pipped without even trying. How are things on the killer side?
Really? How do you manage to get non-dcing mates?
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Its easier to reach the smaller emblem stages than maxing one.
A little bit of everything is the way to go.
Btw, genrushing is a bad idea if u wanna pip
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Downgrades usually happen when you want high fps on console
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How du you feel about the Update? Personally I like it a little bit difficult but now it is impossible to get a pip?
Bloodpoints are no indications for emblems
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When there is nothing but the usual Billies and Nurses in the purple ranks...
Her movement speed got nerfed, so yeah....
What a surprise, at higher ranks you verse viable killers? woah
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Thanks for your nerfs to survivors, if you want to lose survivors this is the best method.
Bye, we wont miss you
