Master
Master
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@greenzebra64 said:
Giving up a perk slot for that perk isn't worth the bloodpoints. BBQ is way better plus killers get more bloodpoints than survivors.BBQ was introduced to give players incentive to play killer because survivor queue time were high.
Buff we gonna farm forever and a lot of killers will switch back to survivors again -
Because they can keep their items this way
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@Michiko said:
Idk why, but Pigs on console tend to camp and tunnel more than any other Killer on console.. why? I'm curious. I feel like Pig is meant to make the game a little longer but I may be wrong.Console experience is a lot more frustrating for all killers due to controler aim and low fps, ofc they camp
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The game is poorly optimised in general. Even on my okish PC it runs kinda badly (I dont even have constant 60, especially as doc), so when porting the game onto a lower-performance hardware, guess whats happening^^
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"aiming for early next week"
I prepare for thursday

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Players that regularly report by camping and that stuff should be affected by the salt debuff that actually leaves a salt track

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@Socks said:
In League of Legends it seperates solo/duo from the larger party ques (in ranked play). There’s nowehere near the same amount of people playing DbD as League at any given time, which would lead to crazy que times if something like this was implemented.What about higher bloodpoint gains for the killer when going up against 3+ swf groups?
When I look at the satistics, the game staganted at 10k players (on steam) for quite some time, I dont see why we would get insane queue times with separate queues, now that we pretyt much doubled the player count.
Sure if you give me twice the BP or sth like that, then I would even consider going against a bully squad a few times per day (not all the time though)
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Maybe its time to switch to survivor in the case that ever happens
"automatically free himself"
And you dont realize why thats a bad idea? -
We need to get ANY penalty for disconnecting.
Fixed it for you

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Is this bugged again?
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@Sarief said:
@Orion said:
@Yzalirk said:
There really is not much to prevent Killers from face camping or camping in general, which is a bit unfortunate. I just buy time and let my teammates take advantaged it.A perk might work though. I literally just thought of the idea while posting this - they could add a perk called Entity’s Favor for Survivors. Basically the perk applies the blindness effect to killers if they are too close to the Survivor that is hooked assuming they have the perk equipped. The additional ranks would improve the range of the effect.
Hopefully you guys like the idea. It would help prevent camping and tunneling unhooked Survivors as it encourages Killers to go after other Survivors.
Why should the Killer be forced to play in a sub-optimal way just because you can't handle losing?
Camping is sub-optimal way -_-
there are only small number of build where camping actually helps. Otherwise Camping from first hook actually hinders killers ability to win.
Camping is only sub-optimal if survivors dont fall for the bait and do gens, otherwise its an insanely good strategy that can get you lots of kills very fast
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I just hat a sweaty totem build with ruin and lullaby where you use the ultra rare addons to protect your totems.
Faced a 4 man at rank 13 that completely rekt me.They spawned on my first totem and my 2nd one got cleansed due to broken trap hitboxes not protecting the totem
Was my last trapper game for quite some while, lets put it that way....
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@cetruzzo said:
with how ridicoulous is the grind they could leave it even permanent imhoThe grind is all the game is about. You cannot play this competitively lol
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@mcNuggets said:
How should we report players with proof if we can't paste URLs in the report forms, omegalul? :^)You type the URL letter for letter into your keyboard, yes we still live in 19xx
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https://www.youtube.com/watch?time_continue=67&=&v=rJqFxk8U0OY
We dont need gens to become faster
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@Sarief said:
@Orion said:
@Sarief said:
Lol
Ruin is the perk that teaches you to hit great skill checks.
Once you do, it's just an issue if server lags or not.
Eventually it will only take you 80 seconds to do gens with ruin, opposed ~70 with skillchecks.
Can't find ruin in 10 seconds? don't look for it.Skill checks are client-side.
I meant if server lags the "start" of skillcheck can be offset to the point of non existing.
More so, if it does, you can experience severe fps drops and other stuff.No, skillchecks are client side, they are not affected by lagg.
The onyl thing you will notice is that you only start repairing the generator 1 sec later after holding M1 (extreme example), but it doesnt affect skillchecks -
@Peasant said:
@Bravo0413 said:
This is weakI would take the time to learn each killer's unique playstyle and strengths and weaknesses but when I can use a strategy that works universally why should I?
Only works against noobs though

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Well you are telling him what to do.
Ofc he isnt pleased about that
camping is a perfectly legit way to paly, he can camp 100% of the time and its ok btw
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You need good pings for multiplayer games, internet speeds are completely irrelevant, they only make you download the patches faster.
I have 750 KB/s yes KILOBITS because I am a cheap ######### and use the free internet in my appartment. But due to the fact that its a glasfibre connection, I get 20 ms ping and this is what counts. (Sure I always regret when downloading new games but well....
)By the way, using a wired connection instead of wifi might improve your stability issues, but I assume it was just another salty survivor accusing you without any reason
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Whats the point if he gets nerfed after 1 week anyway?
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@TheLegendDyl4n1 said:
if the killer is in x range of a hooked survivor that survivors hook regression is reduced by x amount until the killer leaves the x range of it and if he were to enter back into the x range it would activate again. this would reward killer for leaving a survivor to go look for others while punishing the killer for hook camping. there is no problem with camping except for how many killers camp which for me on Xbox is 80% of the killers i face. most of the campers are prestige 3 killers too around rank 5. this would make it so that if the killer wanted to camp a survivor then they would be hooked for a longer time before they died and no if you tried to get off the hook yourself it would still take the same amount of percent of stage 1 off. after this being added if it were and killers still camped then maybe make it to where if the killer is still in the area around the survivor for x amount of time then the reduced amount of regression could be reduced even more. thoughts? (If your rude/toxic/hateful/or just acting stupid i will ignore your comments give reasons to back your facts and opinions not just anything)Edit 1: attempt to stop the toxic killers who want to say this was tried already or has a bunch exactly the same without showing the proof when it is clearly stated in the thread.
Penalties for camping are not a thing because as my colleauges already explained, those mechanics have been abused by survivors. You want proof? Here you go:
https://deadbydaylight.gamepedia.com/Public_Test_Build check the first ptb (the irony eh?)Oh and btw:

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Are you talking about framerate problems or real lagg?
Low framerates are common on consoles, but lagg would be due to your connection (maybe wifi?) -
@Orion said:
@Peanits said:
No, you don't need to. If someone's making false reports, we'll already see their false reports anyway. This is largely for people trying to falsify information to get other people banned. (i.e. Having their buddy change their name to the name of another player, break some rules, record it, and then report the player they're impersonating. We can see if they were in-game with each other, so this would not work and they might get in trouble for falsifying a report.)
Sorry to do this here, but I can't see any posts or threads by Master and only Master. I can only access his threads by opening them directly from the forum home page, assuming they're the ones with the most recent comments, or by opening his profile and hoping they received any reaction to them (Vote Up, Awesome, LOL).
@Tsulan told me that he was geting notifications from me about comments that dont exist apparently anymore.
Mabye I am bugged

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Survivors want penalties for camping, not rewards because those would be buffs to the killer.
This is the core issue of the whole discussion.
Btw, I dont think that the radius idea is so good, I would prefer something in the direction of rewarding fresh hooks (truetalents idea e.g.)
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@SoulKey said:
@pauloandrade22 said:
@not_Queen said:
@SenzuDuck Yes that's true.
In addition to it, most lagswitches are taken down by EAC.
Large number of lagswitch reports on a player's account will lead to Temporary ban escalation.@not_Queen i have like 13 fps and not very good internet and that makes so that everyone lags no matter what.
Would i get banned for that? Because im afraid of being banned due to "lagswitch" reports accumulating like crasy now.
I wouldn't assume you are intentionally doing it, like you said you could just be having a bad pc or internet. Either way, you should fix your problem or just play survivor...it's not other's people fault to teleport all over the map just so you can play killer.
Its not his fault that there is a ranked mode only

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@ACEvHEARTS said:
ToastfaceKilla said:The content is ready though the reason pc players are waiting now is so consoles players get it at the same time and don't complain, so because you whined last time everyone has to wait.
Oh, stop. There is absolutely no confirmation that PC is ready.
Since console verification always takes its time, thats the logical result assuming that PC and console receive the same builds.
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@willcenx said:
@DarKnight_Doom said:
** Just to you know, The Spirit can't see auras when using her power.Why can't you just remember where they are while not being in the spirit world and then use the power and jumpscare them?
@DarKnight_Doom said:
Survivors will not hear the Spirit Sound while they are in her Terror Radius, so I think the opposite, maybe Distressing should be a better choice.You don't have to worry about survs hearing your cue bc its radius is incredibly small and they can't just run away and save themselves from your ambush bc all of these take seconds (unless they're staying in the pallet but this is completely different situation where it's all on surv's reaction)
Enough time to let go off the gen to avoid being grabed though. And dont forget that after you used your power, you are a 110% killer
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Well spirit takes it to a new lvl.
You need an ultra rare addon in order to make your perks work
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@Legacy_Zealot said:
Either a depip or he has had enough of gens being completed too fast.cough Increase the time to complete gens cough
cough another gens pops while coughign cough

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Why not make it last a month for those that are not available during that week?

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@Delfador said:
@FrenziedRoach said:
@Visionmaker said:
powerbats said:@Visionmaker said:
And? Instead of doubling down and investing resources into DBD, BHVR made the choice to invest into another game.Money went into Death Garden. I guarantee you team members were also shifted onto DG. They made a gamble and it's my earnest opinion that the resources would've been better spent on improving and reinforcing DBD.
Did you even look at the other divisions they have? While people may have moved over may'be they wanted to, they've also gone on a hiring spree so perhaps those people got replaced.
If someone wanted a new opportunity and decided to move over and you said sorry you've got to stay here. Well guess what they go to work for someone else that's willing to give them a new opportunity.
? Why does that matter? Good for the employees if they make their own decisions in an organization... But this has less to do with individual employees than the executives that are actually making significant decisions.. Such as not pushing for dedicated servers.
Dedicated servers are not a sound investment when each game session only holds 5 players. If we're talking about game sessions that hold 8 or more players, then yes it's worth the cost.
But why? I mean It is not a sarcastic joke, I genuinely want to know why it is not a good investment if each game session only holds 5 players.
Lets say that I have created a game and my lobbies hold 15 people. However, only 500 people play it.
Lets say that you have created another game and your lobbies hold 5 people. 50000 people play your game. And your game has problems like lagswitching, killers hitting survivors when they shouldn't according to the survivors' view etc.
Why should first one get dedicated servers while the other one doesn't?
Because the first one was coded with dedicated servers in mind and the second one has evovled into spaghetti code with the netcode designed for peer to peer. The running costs of dedicated servers are laughable, but recoding the spaghetti code, this is the real problem in DBD why we cant get dedicated servers.
And this wont change as long as they focus on new DLCs every 3 months
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No time, need moar DLC
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@only1biggs said:
You wan't to get rid of the possible mind games on certain pallets, because it's not realistic?Yeah, great idea.
To be fair, most pallets are safe and with the upcoming bloodlust changes....
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Btw, punishing camping has been tried already and never became a thing because survivors abused it.
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@needreplay said:
I play games at 15-20 ranks.killer at least 3 kills in every game.
Especially when a killer is using totem, he can always make four kills.
Forum users know that the totem is broken in 10 seconds, but this is not true.
I want you to think more about low rank survivor users.
Also, I would like the dev to tell me the survival rate of the current 15-20 ranks.
In low ranks, killers are OP
In high ranks, survivors are OPMy suggestion is

And who thinks about the high rank killers by the way? What are they supposed to do since they cant git gud? Are they all supposed to derank in order to have fun?
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You got a video of that?
There was a time when the unhooking guy sometimes didnt have a hitbox and billy could chainsaw through him etc, but I thought that was fixed.
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@Vietfox said:
Tip: slug the second last survivor and go kill the last one.DC, ez hatch
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@TheHourMan said:
We already do reward the killer for leaving woth Devour Hope, Make Your Choice and BBQ and ChiliDevour hope - a hex lul
Make your choice - gives exposed notification to survivor, but doesnt even light up when in proper range
BBQ - the amount of times I have been blamed for camping while runing around with 4 BBQ stacks.....
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Survivors get notifications to make it easier for them.
It must be easy enough such that there are 4 time more survivors than killers. -
@SovererignKing said:
ShockDoc said:As someone who has been rank 1 killer multiple seasons and rank 1 survivor for multiple seasons, it is soooo much easier are frequent that my team of survivors got all survived than when killer got the 4 kill...
I have made it a point to show how easy it is to survive and solo qued as the biggest character (mr.king) with no items and no perks... easily made rank 1 and survived most of my games. (around 80%+ survival rate) This was solo que. when in a group it became even easier.
If you think killers are overpowered, you may just be playing survivor wrong.
Survivors still said the game is unfair and too hard when I did solo que as Meg with her pure white outfit and hair and used No Mither, We’ll Make It, Urban Evasion, and Iron Will. Went from Rank 10 to Rank 1 in two weeks.
To be honest, piping is so easy now that those callenges dont mean too much anymore

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@Stiletto said:
Why is so hard to understand that as killer playing against high ranked SWF is simply BROKEN, there is no other word for it, it cant be done, ur simple toy for them to play with, its extremly frustrating and not fun at all, not coz u gonna lose or w/e but coz you simply dont have tools to stop them.Playing vs solo random survivors is wrong as well, its too easy, way too easy.
You cant balance game around all 3 sides ( 3rd being SWF)
Atm it seems only full teams of SWFs are having fun.Yes im frustrated af every time ranks reset and much higher rank premades get to play against me even i dont want to, dodging lobies for as long as u wish wont change thing. Its ALWAYS full SWF with flashlights, Toolsboxes etc... It is so annoying when you just want to have fun and fair games.
Why do they reset ranks every 30days? what is the point? I played soooooo many multiplayer games i never seen one where rank is soft reseted every 30days.
And yea this is only game i know of where u dont want to be high rank killer except if ur hard core masohist.
And pls fck off with git gud bullshits, i was high ranked player in so many games its not even funny.I mean what do you do when your ######### ruin goes down in MAX 30sec since game started, sometimes i dont even get to that point of map before its gone. So why dont u simply change ruin to something else u say? to what i ask? how to stop them from poping gens like mad? Overcharge? pls that perk needs to get reworked, anyone who played longer then few weeks cant miss that skill check, and even if he would its toooo small penalty or better said it doesnt slow game down.
I mean DBD is race against time, killer needs to eliminate survivors and survivors need to fix gens, but its 4 of them, well cordinated teams that know exacly where i am at each moment is not fun.
What do you do when 3 guys with flashlights sit in your face, crouching, trying to trigger you and not respecting you 1%, body blocking you from getting where you want even when you chose to ignore them? You hit one, he runs away, other two running in front messing his tracks, bodyblocking your path, poping that annoying flashlight sound every 0.1sec. Ok u switch target, by the time u catch 2nd one for 2nd hit, first guy u hited is back and healed up, ready to block you etc, even when u down them. they intentionaly crouch in front of you circling, not letting you get to hook, even trying to drop guy to deal with them often doesnt work as "they" block zone where you would drop guy. They often also have 3x DS, ok i know its getting nerfed soon but cmon its just ######### the way game goes atm against high ranked SWFs.I can think of tons of ways to try to fix problem, at least to some degree.. But whats the point when Devs that say "oh we read forums 24/7 for ideas and suggestions, dont answer single suggestion or idea...
Not every killer is meant to be viable at high rank.
Nurse is totally fine against a high rank SWF if you ask me.
Its sad, but if you wanna play competitively forget about the other killers.You wanna skip the first week after rank reset or switch to survivor.
game resets every month because its hilariously easy to pip. In no other competitive game I can claim that basically everyone can reach rank 1 within their first months of playing, no usually players are desteemed to stay in gold for their lifetime (would correspond to rank 10ish or sth in DBD)and one last advice, the "exit lobby" button exist for a reason. Dont be afraid to use it

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Dont think nurses calling is a good idea because you cant see auras during phase walk.
My rank 15 jumpscare build will be in the beginning:
BBQ, M&A, Predator, RuinI am not sure how well predator works, I might change it to the new hex totem and couple it with devour or lullaby
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@Orion said:
This will probably just be them verifying reports. Keep in mind that you don't know if you've been reported or not. Even if they say they reported you, they could be lying to get you to falsely report them. I advise you and everyone else to just laugh at claims of being reported for false accusations instead of trying to retaliate with reports of your own. More useless reports just clog the system.I dont know, they havent said anything about this on the stream.
The whole system was not explained in detail at all to be honest.Actually , by their explanation how things gonna work and I even asked the support to clarify, usage of voicecomm programms falls under the "use at own risk" category now since they dont have an official BHVR-whitelist anymore and EAC doesnt list it

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They need to be more precise about a lot of things because I highly doubt that using voice comms will get you banned next patch
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Let me quickly summon @Peanits

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@Judgement said:
@MojoTheFabulous said:
Seeing as it's not done in game I guess you'd report them to Steam instead. Makes sense to me.I understand that, but it came from a player of Dead By Daylight who posted this due to losing in the game itself.
I don't know about you, but I'm pretty sure any toxicity originating from Dead By Daylight should be BHVR's concern.
The fact that they're ignoring toxicity on Facebook, Twitter, and other social media and alternative platforms is bewildering. This toxicity comes from BHVR's game, and they're refusing to acknowledge or punish it if it doesn't happen in the game.Just like each police has no rights outside their country, BHVR has no way to deal with harassment on steam platforms etc, but thats what we got the steam support for. If you are being threatend in italy, you go to the police in italy and not the one from your country.
I agree with ingame toxicity tough, but I guess at this point its actually a "feature" of DBD that sells very well
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It is just very interesting that there is no official BHVR-whitelist anymore and the only whitelisted programs are those frmo the EAC-side, by the way, voice comm programs are not listed on the eac side

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@Visionmaker said:
pauloandrade22 said:@not_Queen said:
@SenzuDuck Yes that's true.
In addition to it, most lagswitches are taken down by EAC.Large number of lagswitch reports on a player's account will lead to Temporary ban escalation.
@not_Queen i have like 13 fps and not very good internet and that makes so that everyone lags no matter what.
Would i get banned for that? Because im afraid of being banned due to "lagswitch" reports accumulating like crasy now.
I don't think people will report you for general lag. It's obvious at the beginning of the game after the loading period if the game will be laggy. You will experience stutters from the start. The lobby ping will wildly fluctuate.
But if you're only "lagging" during chases or when someone is about to hook save after a perfect lobby and start up, then maybe you should be more careful with your "lagging"...
I have been reported so many times for "laggswitchign" that its not even funny anymore and this while I am the only one using the connection that has stable 20 ms ping.
These kiddos nowadays believe that if their sister opens a netflix stream, its me laggswitching or when their wifi in an appartment complex is screwed, then its the killers fault too.I am very curious how this is gonna end
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@Judgement said:
what about players who do this #########?
Note: I do not intend to circumvent the profanity filter in any way, shape, or form.
Posting '(censored so I won't circumvent the profanity filter)' on your Steam profile after the game so that you can't get them reported in-game?
I think it's BHVR's responsibility to take action against users who play their game and leave such horrific comments such as "(same as above)" on someone's profile due to being toxic in BHVR's own game.I need a mod or staff response - is it or is it not your responsibility to take reports regarding comments on players Steam profiles regarding or originating from Dead By Daylight games?
Because if it isn't, then it should be. Doing this literally circumvents the report feature, and it's always done a few minutes after a game ends so we have no chance of reporting it in the game.
If telling a user to kill themselves in the game can get them banned, but telling users to kill themselves by posting on their Steam profile after the game ends isn't, then what is the point of having a report feature?inb4 "set your profile to private", that isn't my point. My point is someone posted on my profile and told me to kill myself because they lost in a Dead By Daylight match.
Actually, steam takes care of harassment on their platform that doesnt happen ingame
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@TheHourMan said:
Steam overlay turbo? But to answer your question, no. It does not give them an unfair advantage in any way.Macros are not allowed, check the EULA if you dont believe me
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@Khroalthemadbomber said:
Simply put, with the release of the information about what will constitute a permenant ban, do people using those god damn clicker macros on flashlights count as "3rd Party Software" usage?Macros are bannable indeed, maybe sure to report every one of those