MasonOliver123
MasonOliver123
About
- Username
- MasonOliver123
- Joined
- Visits
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Comments
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@Blueberry said:
We need more exhaustion addons, not less.
Yes, yes we do.
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@Funcle1983 said:
We’re not going to hear anything unless sales and/or the amount of people logging in tank. Then they’ll say thanks for sticking with us as we worked through this,here’s 25,000 BP
Seems to me all they care about is pushing cosmetics out and stealing £££
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@chieften333 said:
They barely even acknowledged the Halloween event.
I doubt we'll get much of response for this either.
I’ve not bought anything from this joke company in months - the way the act is as if they have 5 people in a garage working on the game.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1770677#Comment_1770677
That’s not true though. At all. There is way more unfun stuff in the game. For both sides.
DS is up there, so really, it is true.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1770670#Comment_1770670
You really have to wonder?
they can get statistics about DS performance in matches right now. There are plenty of survs not running DS.
why would they disable DS??
Why wouldn’t they, it’s the worst part of the game, the most unfun
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@darktrix said:
Because they want to test the effects of bloodlust on current maps. They don't want to test DS.
They have had their eye on bloodlust for a long time and just want to see how they are doing on map design.
In all fairness, they should have had their eye on DS, it’s been changed so many times and still been the worst thing to exist in what, 4 years?
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@undoredo said:
This is the peak male body
It’s what happens when you work out in the dream world
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Play Among Us as imposter - that’s how you can vent
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It's my man gollum
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Gollum from LoTR ;)
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Perks : Brutal, Ruin,Undying,Tinkerer
Addons : Solvet Jug (Exhaustion) + Flask of bleach (Extra Slow)
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The absolute shabang of greed this company is giving off, it's so blatant how greedy they are.
Imagine making this much paid content on a game that you need to pay for - and locking events behind a paywall wow that's ew
Absolute greed from BVHR - the absolute bumders
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Execute Order 66
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There is no issue with the perk.
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@Mandy said:
A perk that's in the game is there to be used - regardless of what other people say and think!
No issue with DS then whatsoever?
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It doesn't need a nerf - survivors just want their games to be simple an easy, ruin and undying promote alternative objectives which I'm pretty sure everyone wanted.
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He needs buffs - add on buffs, people calling for nerfs just jumping o the bandwagon and they'll keep doing it
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@MrLimonka said:
https://forum.deadbydaylight.com/en/discussion/comment/1666331#Comment_1666331
No, DS can be used one time per player. And you only get to use DS if you're getting tunneled or if you're playing ballsy. So the truth is, even if all 4 survivors bring DS, the killer can play in a way so that DS is never used in the match.
And we were not talking about moris at all. Why bring them up? If you think they are fair because "mUH bALancE" then you are just an entitled killer main who wants to win every single match. It's not what multiplayer games are about. Cheers.
Not really since it’s a full minute. You can easily chase another survivor - get them hooked go kick a gen and pick up a survivor and that survivor can still have DS
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@Customapple0 said:
It’s funny, the “too much time” comment made by Almo doesn’t apply to DS, it’s far more complicated than that.
Lower the timer? This punishes players who can put up a chase against the killer & makes camping the slug a more viable strategy.
Lower timer + timer don’t go down while in chase? Chasing mechanics are still buggy, moonwalking still removes chase & stealth killers like Wraith can just cloak & follow you.
There’s several ideas going round, perhaps make it that when the killer hooks someone else DS is no longer active as you’re no longer being tunelled.
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@ItzNobody said:
https://forum.deadbydaylight.com/en/discussion/comment/1649487#Comment_1649487
Though I understand your frustration and apologize for being late to the conversation, isn't your reasoning also the response you seek to your question?
"We play both sides and if you don't you have zero right of speaking."
Well with that in mind, why does it bother you that people suggest if one Killer tool gets nerfed, then a Survivor tool should be given similar judgment as well?
"Let's talk pop." "Wait what about DS?"
"Let's talk mori's." "Wait what about keys?"
I don't think those suggestions are irrelevant, a Killer's Mori can be a shortcut to a victory just as well as a Survivor's key. Furthermore, I would be willing to bet that if say Sloppy Butcher were to receive a nerf, people would rightfully ask well what about Desperate Measures?
These do not sound like irrelevant topics to evade or change the subject at hand, this sounds like looking at the game from both sides. Killers and Survivors each have tools that counter the other, so logically if one gets nerfed then we would ask well why this change here but not the accomplice or counter over there?
It would be like removing scissors from rock paper scissors, or in this case nerfing it. I believe it is right to ask, specifically due to Almo's reasoning, that if Pop Goes the Weasel is loosing its availability by 15 seconds because it granted too much value from its 60 second timer, then why not address the other Survivor perk that also produces a similar effect for 60 seconds?
This - people need to learn it’s a game where both sides matter, not survivors vs killers in balance, it should be equal for both sides in power but also take into consideration it is a 4 v 1, there’s one pop vs 4 DS. That’s 4 mins blanket immunity.
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Just worked - how do you find out about these codes?
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Ds + Unbreakable is more unfun tha Ruin + Undying
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@Peanits Any ideas or anything behind the scenes regarding DS since everyone's so silent.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1655515#Comment_1655515
Exactly, they have a security of an easy escape when they are off the hook and so they throw themselves at the killer or immediately start working on a gen with the killer close to them.
Seen it happen many times over where I unhook a survivor and instead of wanted to get healed, they run towards the killer just so they can use ds.
And if the killer won't pick them up, they have unbreakable for it.
I personally would love to see it happen where if they get fully healed, work on a gen, unhook another survivor, etc, ds would just deactivate.
It was made so they won't get tunnelled of the hook and if you can do objectives, you sure aren't tunnelled.
And sure I use the perk too, but only for anti tunnel.
And even if I get tunnelled, I rarely get to use it because by the time I downed the chase lasted way longer than my ds timer.
But it's funny how they don't mind when killer perks getting nerfed, but god forbid when a survivor perk gets nerfed. 😂
+1 agree
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@Seiko300 said:
As someone who plays both sides it is PAINFUL how clear and obvious Devs Bias towards DS is when factoring in their decision to Nerf Pop, and it becomes increasingly so much harder to sympathize with survivors who actively ignore or straight up refuse to acknowledge this and the subsequent problems that Decisive Strike creates.
Decisive Strike has never ONCE been balanced in four years, it is egregious how long this perk has existed as one of the oldest perks in all of DBD and yet always has remained a point of high contention and controversy for basically it's entire lifetime. Never once has the perk ever been properly balanced by the dev team and despite that the knowledge of why it is broken is now widespread common knowledge even to younger players who only freshly and recently joined, action is still not being taken.
Or if it is being taken, it is not being properly communicated about which I would argue is equally bad. The community is livid and rightly so about the combined mismanagement and inaction of four years in regards to this one perk. When the tables were reversed, the idea of reworking Hex: Ruin received nowhere near this much pushback from killers that the idea of reworking Decisive has from Survivors. Killers took their medicine for their broken, un-fun, meta perk a long time ago and now it's time for survivors to do the same. That is called balance.
And guess what? Ruin was tamed from previous incarnation and was fine after it's rework, it's still a quality and powerful perk that we see people use all the time. In all likelihood the same can be said for Decisive, only difference is it'll actually be used for the anti-tunnel purpose it was intended for, and nothing else- nothing more but equally nothing less.
Also this - it seems to be survivors become very defensive of this perk, they know how broken it is and want to continue to abuse it and don’t want it changed.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1654415#Comment_1654415
You do know how bhvr works right?
Don’t count on ds being nerfed anytime soon 😉
Unfortunately the devs are very survivor biased instead of staying neutral, and they don't even hide it which I personally find it even worse.
Maybe in the far future they will change but I have a feeling that that will never happen
Agree with this point - as I say I hate being judgemental and saying it but the way the devs do things some times it really does lean toward the survivor side and it is very obvious sometimes.
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@MrLimonka said:
https://forum.deadbydaylight.com/en/discussion/comment/1651411#Comment_1651411
Like I said - DS is a one time use, PGTW can be used up to 11 times in a match. So it is quite obvious to me - the timer for DS should be longer than PGTW. People who complain are exaggerating.
Besides, you can't really compare these two perks, because they are very different, it's like comparing apples to oranges
Actually they’re quite similar - DS being the stronger of the two by far the momentum change it can cause and 4 survivors use it -
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1649501#Comment_1649501
the issue is not the timer, or how the perk is SUPPOSED to be used. the statement is "We do not want killers to be able to chase a survivor, down them and still have pop available to kick a gen, then pick that downed survivor up to get another stack of pop." well survivors do this "I have DS! I will take the BT HIT and then harrass the killer, then jump on a gen, totem, or in a locker to force the killer to grab or waste time waiting for one minute! same with oh i'm downed but i have DS and unbreakable! so if they pick me up i get to stick it to them, or if they leave me down, I will be able to get myself up and then i can get on a gen and if they grab me again i'll just stick it to them!
so the issue here is that you are saying is not an issue, it is. DS totally punishes killers for survivors playing badly or killers playing very efficiently. example: I'm facing 4 survivors, one person dies on hook, three left and I had survivor A on hook, chasing survivor B and survivor C rescuing survivor A. I hook B, then chase C down after they unhook A, I then hook C shortly after and A jumps intentionally and loudly into a locker. sure I COULD wait, but why am I punished to wait becuase of DS. I grab A out, they DS me and then I have three survivors running around in the time frame it takes me to get recovered and re-oriented to go after someone. how is that fair? it isn't and with the silence on DS people make the assumption that the devs do not care and this update buffs survivors perks and buffs niche perks for killers (rarely played) and nerfs killer's perks and abilities. this presents a survivor sided mentality even if it isn't true and even if the changes are good, but to use the reasoning that you can do more than one thing during the time frame of pop as to why they reduce it, this is something that is able to also be applied to DS.
This is why the community is up in arms about these changes.
This
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@Sluzzy said:
"Ds is far more broken and unfair than pop"
I didn't read any further.
POP: Objective progress removed several times a match with no way to stop it. On a killer like Freddy it is incredible.
DS: Protects survivor from being tunneled and can be used as anti-momentum "if" killer allows. Can only be used 1-time.
I think pop is obviously a lot more unfair. It is still just as strong with a shorter timer. It's not even a nerf.
"I didn't read any further, there's your issue. I've literally explained this points in the post.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1650556#Comment_1650556
I mean it, wanna bet with me?
Devs have a plan and i am confident enough that they see the problem of DS and other perks (on both sides by the way)
I do actually - I’m curious to see who’s win I just cannot see them changing it
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@xEa said:
This discussion is 100% unneccessary. Who wants to bet with me that they will change DS within the next 3 months? I bet a steamversion of DBD.
It’s been years doubt they’ll do it soon
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@EuphoricBliss35 said:
as a 50/50 player, I don’t get the whining from both sides ALL the time. Scott June makes a video, and now it’s PGTW vs. DS.
What I’ve gathered from the 0-300 hour killer crowd on these forums is the following:
- delete DS
- delete adrenaline
- delete UB
- delete exhaustion perks
- make gen time longer
- make Gates regress
Those are the predominate threads these days. Here’s the truth, and I mean this in the nicest way possible. Get good. Honestly. The game changes from rank 20-15-12-8-4-1. You have to learn to adapt. If people could 4k vs a SWF with 4 unlimited DS timers, 4 two-state instaheals, more pallets, etc, you can certainly do it now. Survivors get one offensive perk, one, and everyone loses their minds. Maybe the next item in the game should be a pocket knife...
Ah the typical ‘get good’ play against 4 DS at rank 1 then come back to me.
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1649367#Comment_1649367
And? Each survivor has to worry about themselves, thanks to the ranking system. Unless they are a full SWF, it is more likely that the other survivors will ruin your game than anything. Most of the issues I have in my games aren't due to the killer, but due to the other randoms I get matched with. They may as well be on a team with the killer. 4 survivors doesn't automatically mean an advantage. It can very much cost you games.
What do you mean "and" lmao, having 4 ds is 4 minutes blanket immunity for those who know how to use it the perk is busted.
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1644016#Comment_1644016
Ds can only be used once. Pop is not a one time deal. I'd settle for reducing the timer to 45 seconds, like pop, and even cancelling it if I jump on a gen, if I get to use it every time I come off a hook.
You forget 4 survivors can use it..
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@Almo said:
Pop's duration is being reduced because we found you could spend too much time doing other things and still have it available.
Sounds like Ds - doing a gen and healing whilst the killer is away from you - yet DS has no change - survivor bias?
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Nurse's fatigue is for a power of such strength, look at blight, he's power is piss poor compared to hers and yet the cooldown is the same, yikes.
Let's focus on buffing/tweaking current killers/ perks rather thann release stuff like this.
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@Pipefish said:
I wouldn't say his perks are meta but Dragons Grip and Undying are definitely not crap perks. The new killer has also got strong mobility. He may be bad or maybe he just has a high skill ceiling.
Very high skill cap - very low reward
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@Aven_Fallen said:
It is bugged and will be fixed with the next Patch (coming out on Tuesday).
Is this confirmed?
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Only the ones with lisa sherwood , meg etc are available, none of the previous with david, trapper
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I'm at 24, not 21 with all tier 1 and most of tier 2 claimed except 1-2
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@OllieHellhunter said:
the cap you can earn from playing is 1 mil, any stuff like a login reward will let it go above that cap though
How much above the cap will I reach?
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When do the changes go live, do we know?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1546334#Comment_1546334
Not at the moment, no. Right now the game is using the old rank based matchmaking. Once the system is turned back on, it'll go back to tracking each killer individually.
That's alright, I like the idea of killers individually being ranked, thank you.
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@Peanits said:
The matchmaking ratings are still hanging around behind the scenes, the issue was more on the matchmaking side in which in was making matches that it shouldn't have. Once the matchmaking is fixed up, they'll be turned back on again.
That's good news, I thought the whole MMR system was a great idea, does MMR still apply to the individual killers?
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Hopefully they do fix it, I like the idea of it.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1437568#Comment_1437568
Stars and stripes beats hammer and sickle. Look it up!!
You did real good son, maybe even the best
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1435796#Comment_1435796
Ok "Mason Oliver 1 2 3" whatever you say
lol
Cry some more ‘ Seiko 300’
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1433228#Comment_1433228
I don't know what you're laughing about, my post reflected my thoughts at the time prior to the release of the PTB.
To be frank I don't believe any conclusive thoughts about the new changes have been finalized either, and I'm talking about actual reflective thought and extended testing- not knee jerk reactions. Outside of the fact that the add-ons are undeniably trash.
It's clear what I'm laughing about, your comment.
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@Seiko300 said:
To be fair, people have been complaining about Leatherface for just as long a time, and the only reason they touched hillbilly was because they were reworking leatherface at the time, as chainsaw bros they are kindred spirits.
Everybody is complaining about the changes made to his base kit (that we have yet to test out), but nobody is applauding the fact his add-ons are finally getting the overhaul they needed and he is finally getting his own ultra-rare add-ons.
Aged like a fine win lmao
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Not at all, no