MasonOliver123
MasonOliver123
About
- Username
- MasonOliver123
- Joined
- Visits
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Comments
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@Belzher said:
That's the reward for putting too much time into this game
It'd seem so lmfao, I will appeal it (unsure if it's cus I was playing Wesker yesterday when he was meant to be killswitched)
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I got banned apparently what the hell lmao
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@Mandy said:
The kill switch is in effect you should not be able to choose to play as The Mastermind
He is now kill switched
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The new map is horrible + the EMPS are too strong, we said this weeks ago, I guess things don't change.
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Wesker - P98
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I do certainly get motion sickness, it's not that often but when playing Killer I do get it, with the tight narrow FOV, just hurts my eyes, be glad to get a wider FOV hopefully 90-100+
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It was more so, waiting it out until they inevitably use it at a pallet so they get the extra health state either way, now that's gone, it's a lot more noticeable.
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Badham Pre school (every variant), Red Forest is shocking.
Garden of Joy and the new map are just as bad, they've not been reworked but they're still a failure.
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I wouldn't mind the removal of map offerings, the only purpose really, let's face it, is for one side to play on a map that is very much in their favour.
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@Pulsar said:
Yeah, even I'm not crazy enough to play Borgo Garden back to back.
And that is saying something haha!
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We need a Fov slider cus it hurts my eyes :)
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Played 3 matches today, Wesker, nurse and Knight, both the knight and the Nurse DC'd, it's interesting to say the least.
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Don't. that's my advice.
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Such a horrible situation, It makes you think that's for sure, a cruel world.
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Sounds like hag/skull merchant, especially with what little we saw.
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CHRRRRISSSSSSSSS!
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One of the better, new additions to the Killer roster, I main Wesker myself, he's very fun and has a lot of counterplay, I'm sure a lot of people would agree with me (besides it beats playing against Nurse/Blight/Spirit)
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@SkeletalElite said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366371#Comment_3366371
If you're taking a chase in the part of the map where that's true you're playing badly
Not really as most parts of the map have a pallet lol, a good survivor will more than likely get value out of their dead hard, especially being in an area with pallets.
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@SMitchell8 said:
There's no bigger kick in the teeth playing as an m1 killer, eating pallet after pallet only to finally get within striking range when they take a wrong turn, only to get screwed over by the click a button to deny you a hit. Its more annoying than losing to noed or being flashlight saved 😐
M1 killers get punished even more, it's nothing really for nurse, but Pig, for example, who is already very weak, made even weaker by "E"
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@Monlyth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362546#Comment_3362546
If this was a skill issue, DH's usage would go down at higher MMRs, not up. Top-tier Killers wouldn't keep running into it, or swinging into it.
I mean, look at this #########. You couldn't ask for someone to put more effort into baiting it out:
This clip is exactly what I mean.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/366799/dead-hard-again
Baiting DH out requires literally one second. A killer wise to DH won't get burned by it.
Idk why people keep claiming this perk is broken. It's abused by high mmr players but so are loops, flashlights, bodyblocking and sabotage plays.
Even a prestige 100 players can't get an easy dead hard if killer counterplays it and I'd know because I bait it out all the time when I play killer and I frequently thrash players with much more experience than me. Sure it's punishing when you get caught out, and they can occasionally force catch 22s on the odd pallet but the timing required is insanely tight. At the end of the day it's a skill issue. Not a broken perk.
The perk is broken, not so easy to "bait it out" as you suggest, some situations any killer will get burned by it.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362217#Comment_3362217
And yet eruption got to keep its regression and got the incapacitated reworked into an aura perk
While you want to put 5 restrictions on a single perk?
You could simply put the survivor unable to do actions for 2 seconds after a DH if the survivor fails to take a hit and it would solve the, this perk is uncouterable at pallets issue.
But, that is not enough, because killing a perk is better.
And then people complain that bhvr kills perks when doing balance changes, this is the type of feedback they get.
He said any one of the following, not all 5.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362196#Comment_3362196
DH provides more than every other exhaustion perk. That's why the best players use it.
Dead hard will always be a broken perk if it allows for three health states. It needs to have some negative to cut down its usefulness to make you "lose" the time you gained in a chase. This could be any one of the following :
- You become broken for the rest of the match after using DH once.
- All healing actions on you take 100% longer for the rest of the game b/c you have DH.
- DH can be used once per game
- DH gives an endurance effect but offers no movement speed
- You become unable to vault or drop a pallet for 10 seconds after using DH.
I could just say to you : do a different generator if you are worried about eruption.
DH is the one perk that completely changed how every killer must play around every time they go to attack a survivor.
It's one of those perks that even if the survivor doesn't have it, you still have to play differently just incase they do have it, that in itself is strong, nevermind actually having it which makes it even worse, especially for killers whom cannot catch up unlike Nurse Blight ETC
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362198#Comment_3362198
Even if you were to take nightlight's stats (which are unreliable at best), the perk's overall usage is still FAR below what is was prior to the patch.
Considering at least 2-3 survivors use it every game (more or less) I'd say it's usage is certainly up there.
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@qwertyuiopz666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362207#Comment_3362207
LOL says the one crying to get it removed if I like dead hard what is it to you your just bad at the game cringe
Quality bait
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@qwertyuiopz666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362198#Comment_3362198
And are people not allowed to use perks fml get a grip please
So eruption is fine then?
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@qwertyuiopz666 said:
Here is my take get over it ? It’s easy to bait if this gets a nerf cause of potatoes I’m leaving the game is pathetic if dead hard leave the game decisive strike gets a 5 second buff and works end game killers aren’t gonna make this game easier for themselves it’s too easy all ready most just camp tunnel and three gen it’s pathetic
Think we know who relies on DH to do anything, I've explained in the post why you cannot simply "bait it"
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I made a post too, just to get it out there even more, this perk is a joke.
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No, this (so far) is the worst killer we've ever seen on the PTB (including pre game Ghost Face)
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@ironblade said:
and dead hard, circle of healing and windows of opportunity are fine too. There are no problems with these perks. What would balance the game though is nerfing Scourge hook pain resonance. I also like the any means necessary buff it actually is useful now which brings more perk viability on the table.
Tell me you're a survivor main, without telling me you're a survivor main.
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@MasonOliver123 said:
I'm wondering about the first contamination hit, if it's a bug or intentional
If it's intentional, please remove it, thanks :)
One addon says about increasing the hindered duration, but the speed boost negates this
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2293720#Comment_2293720
The news page pops up for everyone. It told everybody the map was disabled. It has not popped up with any further news.
Question answered.
Think ur a big man you, don't ye
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@TheClownIsKing said:
See that page that pops up every time you boot up the game with new news called “news”?
Yeah...
Until we get that saying RCPD is re-enabled, then no, it isn’t.
Well that message didn't pop up no need to be so cheeky lmao simple question simple answer mate.
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He's a good fun killer, balanced, counterplay and fun.
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I really hope they don't nerf him, I feel like he's quite balanced and enjoyable so far
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@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/1873350#Comment_1873350
It's your lack of skill that makes the matches unbalanced.
Actually I'm very skilled at the game. It's the lack of balance that make it unbalanced. Hence the term "unbalanced"
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It is very unbalanced and very unfair.
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It's been well over a year or two now and the guy who banned me won't respond to me.
@Madjura said:
From the Dbd Discord FAQ (https://discord.com/channels/153566829380370432/789235958435938334/790243572158955550):
If you are permanently banned from the server, and are unsure as to why, add the person who banned you as mentioned in your ban message. For most bans, you are able to appeal the ban after a period of at least one month through the staff member who issued the ban. Your ban appeal is not decided by the person who issued the ban, it is reviewed by the entire team. However, extreme rulebreaks will not be able to appeal. Keep in mind that if you are reading this on an alt, you need to leave the server--alts are not allowed to be used to avoid consequences.
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If I were working at BHVR I’d fix 90% of perks I can probably do it all at home for ideas free of charge. The customers and consumers I’m sure will gladly sort this game out for free
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1871303#Comment_1871303
I don't know. I mean, they did mention that people were doing things for the holidays. People need a break. They are also working from home I believe due to COVID. But, still... I mean, it's better to tell people what's up and adjust schedules rather than just ramming things through like they did. My feelings for them are mixed, lately.
I get the holidays and covid etc but they can't even use that as an excuse cus things have been bear minimum for like 4 years.
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Sheer laziness.
Look at the Twin's patch that says it all.
Putting something out in that state shows what company they are.
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They are lazy though.
So many things could be fixed and SO MANY perks could be made so much better with slight number tweaks would take them like 5 seconds per perk to adjust the numbers.
Most killers need simple buffs like addon trapper bag base or windstorm base on wraith but they're so lazy they can't even do that.
not to mention their "EVENTS" which are the biggest joke going
I wish someone else would buy out DBD or the team would step up for 600 employees it's an embarrassment
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1864365#Comment_1864365
I cannot comment on anything that has yet to be announced. We decide as a team what's to be made public, and there has been no public announcement regarding DS.
Can you not drop any kind of hint even a little one if you're even looking at it as you must understand the brokeness of that perk
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1864365#Comment_1864365
What do you want? Another pointless and empty "we're looking into it"? Because that's all we've gotten for the past years, and that's all we're gonna get until an announcement actually happens.
I want them to fix DS - simple changes , make it so it deactivates when you heal/do a gen/ go in a locker that’s literally all it needs
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@Almo said:
Personally one of my favorite updates in this release. I've been playing with the updated Fixated in playtests for a while, and I really like it.
So you can reply on survivor posts but ignore all the DS changes post - what the hell is going on over there at all
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Funny how not a single dev has commented on any of this they’re so ignorant it’s unbelievable because they know we’re right @Almo
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They could just sack the useless balance team and get a new one
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@ohheyitsbobcat said:
They've already said multiple times they're changing keys. It's just not this update. It might not even be the next update but they are getting changed eventually.
Don't have time to do change keys or nerf DS but have all the time in the world to buff 5 survivors perks and nerf undying.
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They really need to sort the design out
Their reason for nerfing POP was you had too much time to do anything else and kick a gen
Same can be applied to DS but they still refuse to speak about it.
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@Almo @Peanits Are we going to hear anything about this or are we just going to ignore the clear bias as per usual.
5 survivor perk buffs
1 killer perk buff which is rarely used
The best gen defence heavily nerfed
and a few minor buffs to killers that needed more (wraith windstorm base - trapper with trapper bag base)