MasonOliver123
MasonOliver123
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- Username
- MasonOliver123
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Comments
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1859148#Comment_1859148
As a killer main, DS is fine. "Dont tunnel" and you won't eat a DS, it's pretty simple.
The issue is killers can avoid tunneling and still get hit by it because the timer is so long - you can fully heal and do half a gen before the timer expires.
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Ah yes the old "get good xD" You're the type to complain about noed and undying aren't you.
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That’s a total of 4 minutes immunity. 4.
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@ad19970 said:
And yet again nothing but immature crying instead of actual criticism. Ridiculous.
And DS was nerfed once already, the claim that BHVR only cares for survivors is so stupid. I'm not saying their balance is perfect, far from it, but people always act so ridiculous. Undying gets nerfed, obviously devs arer survivor biased. Let's ignore the buff to Wraith and Clown in the exact same patch.
Hardly nerfed enough though has it? Look at the power that perk has - it can completely ruin the killers momentum in a second. It's ridiculous.
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I quite like it - however I'd change the placement of the HUD and I AM NOT happy about the undying nerf and DS untouched.
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@Sluzzy said:
Undying literally won the game, DS doesn't automatically win the game. Stop tunneling!
The killer applying pressure won the game as it’s meant too - DS is not fine
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@Sluzzy said:
Undying literally won the game, DS doesn't automatically win the game. Stop tunneling!
That’s a lie - DS can on it’s own win games and guarantee an escape
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@Nicholas said:
Hex: Undying was much easier to balance and change. Everyone knew that change was forthcoming, on day one people predicted the problem of totems moving and the excess of information with aura reading on every totem. DS needs to be changed in a way that provides some relief to being tunneled.
Simple change - have it lowered to say 30-45 seconds and have it disable the moment you do any action - jump in a locker - heal - repair. That’s fair.
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If anyone thinks DS is fine then you’re just blatantly ignorant and oblivious and that’s a fact.
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@Liqhtninq said:
Ruin & Undying paired with Tinkerer was way more troublesome than DS.
It really wasn’t - you could easily cleanse ruin and undying - there’s nothing a killer can do about ds - and before you say ‘don’t tunnel’ the timer is so long you could still not tunnel and get hit by it
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@Almo anything to say about all the complaints of undying and the fact DS is left alone AGAIN?
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@[Deleted User] said:
the idea here is to force people to accept this is how the game will be, this is how the perks will remain, eventually they will stop complaining and in fact more people may end up defending the perks.
No one will ever stop complaining about the crap they do
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@Nosferatu3145 said:
And don't forget that OoO is fine as well
Ah yeah the advice given by our balance team ‘ I just ignore it’ lmao because that’s healthy
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It seems to me EVERY TIME killers get a decent combo they just nerf it instantly but for survivors they leave it months on end - look at DS, MOM wasn’t changed for a while either. Come on behaviour your bias is showing even more than before
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@Mandy said:
I would be interested to see the unedited version though - it skipped from having someone on the hook and someone down in a corner to having the hooked person escape and the downed person at full health.
Even in saying that, these matches where teams just focus the gens and not make save and come prepared with toolboxes like that, are pretty rare - it's not every match, that's not to say it's not going to happen at all, but it's rare. And I've seen matches just as quick where the killer has stomped all 4 survivors, again rare but it happens.
Bet the team will still nerf freddy, still nerf ruin and undying and leave DS alone, I'm not wrong, am I ?
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You must remember, it's an ultra rare - it needs to have a good effect not something stupid or simple. Maybe not exposed as it is now but perhaps reveals other survivors for 10 seconds when you hit them or start with +4/ +5 hatchets. I don't know but it needs to be strong enough.
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@Mandy said:
I agree that Legion needs some minor buffs, but I don't think they're the worst killer by far and I do rather well with them. I'd like to see their fatigue time reduced to 2.5/3s but not really a great deal more than that. I find FF very easy to find other survivors with and do pretty well mind gaming chases, add on wise I tend to run the Julie's & Suzies mixtapes the most as those are the add ons that work best with my style of play.
I think he only really needs a cooldown after a frenzy to 2/2.5 seconds similar to what you suggest, I'd say he's okay other than that. Maybe a little tweak on his addons make them better, little cooldown on his fatigue, that's about it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1842210#Comment_1842210
I’ve maimed him since I got the game last year so I think I know what I’m talking about. Even without add ons he can render loops like shack, cow tree and other map specific loops useless. He can also zone survivors out of loops and force them into bad areas.
just because most clowns mindlessly spam bottles at people doesn’t mean he’s bad
I'm a rank 1 killer, have been for a while. I play every killer but mainly projectile killers I.E clown/huntress. Clown is not great in chase. Yes he can slow survivors down at loops but a survivor can still get 1 loop out of it and pre-drop the pallet. This is why most clowns run brutal.
He's much better with addons I.E Flask of Bleach + Solvent Jug. I'd say they're needed.
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Why are keys not nerfed
why is DS not nerfed
things take time.
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@MasonOliver123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840788#Comment_1840788
Try "HENDUO" it#s a code going round, might have some left
or "MNOGO"
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Try "HENDUO" it#s a code going round, might have some left
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1840455#Comment_1840455
Wait theres' a free sweater?
Limited time one yeah - there's like 25k codes or something, I got one.
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True, but the ability to turn stealth on whenever you want in a second, 99% people so you can one shot them at any point, is just better than Michael.
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1840554#Comment_1840554
Slight change yes but I feel he is still better in this current state then ghostface. Being able to stalk nore than one survivor to fill up your meter is better than have to stalk each survivor separately with the game speed now. Not to mention Mike still has some really powerful add-ons. For instance with as fast as gens can go against mike especially on bigger maps I played mike with unlimited EW3 this weekend and 4 gens popped before I got it. Won with 1 gen remaining because that add-on is so powerful. I prefer scratched mirror but it's fun to bring it once in awhile. I personally thing my girl Plague is the forgotten killer hands down. Not sure how anyone could say different. They don't even remember they put her in the game and neither do most of you.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1840548#Comment_1840548
His stalking in EW III got removed recently, so you can count that as a change, but for real he really needs some QoL changes and buffs, his power is really outdated.
Indeed it is. Ghostface is just better than him imo.
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I'd say the Shape is the most forgotten killer. not had any changes in a very long time.
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I had a speedhacking Nancy today.
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@indieeden7 said:
Exhaustion add ons don't have a place in the game anymore, when Huntress's and Clown's exhaustion add ons were introduced, exhaustion recovered while running. It no longer does and so exhaustion perks can only be used once per chase when previously, they could be used multiple times per chase. So now what exhaustion add ons do is completely remove a perk all game for a survivor (unless it's Sprint Burst), which isn't very healthy for the game.
I think they're still needed and not outdated, considering the strength of exhaustion perks, one dead head can recover a failed mistake and drag on chases an extra 30 + seconds. They're strong addons, should be purple, 10-15 seconds.
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@Aven_Fallen said:
Exhaustion Add Ons are outdated and should be removed.
https://forum.deadbydaylight.com/en/discussion/comment/1839143#Comment_1839143
Direct Bottle Hits are not hard to get, especially not since Clown does not get any Slowdown after throwing anymore. And well, a maximum of 10 seconds would still mean that the Survivor is exhausted for the whole chase. It does not really matter if Exhaustion Add Ons make someone exhausted for 10 seconds or 10 minutes, since the Timer does not go down while being chased/running.
And in regards to pinky Finger, yes. Since Clown does not slow down anymore after a throw, it is really easy to get direct Hits, so I think the only reason why not many people complained so far is because they dont see Clowns on a regular basis.
Exhaustion addons are not outdated at all, they're very useful to this day.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1839214#Comment_1839214
If he needs exhaustion to be good that’s a sign it needs to be removed so he can be buffed properly
If he's buffed properly and doesn't need it then fine - currently I think he needs it.
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Yes. I think so.
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@Trashmaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1839214#Comment_1839214
By experience I'd say clown's "weakness" comes from the fact that when people play clown they completely shut down their brain, just toss bottles everywhere and then chase without an ability. On red ranks you can sometimes actually see people using the clown very effectively to ruin loops and complete chases fast (or at least chew through every single pallet in an area). Clown does lack mobility though, but certainly isn't the only killer that has to walk around
Those with weaker powers are right at the bottom - clowns is good in chase but all you have to do is pre-drop pallets, nothing much he can do, just like wraith, trapper etc.
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@RamblinRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1839143#Comment_1839143
It is a gas though, imo exhausted or blinded should just be a part of it no addon necessary. So just asking to not remove the addon is the lesser evil here lol
+1 here, If you remove it it's just a gas that slows down a little - freddy can do this already a lot more often, more effectively aswell as teleport - clown neds something to make him not so alike to other killers
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@Phasmamain said:
Clown doesn’t need it or the pinky finger. I main him and an exhaustion addon is not nessacary on a killer who already dominates chases.
its not like it’s hard to gas survivors so having such a powerful status effect for little effort on the killers part is just not good for the game.
if you were absolutely intent on keeping it it would have to be on direct bottles only and last max 10 seconds
He does, otherwise he wouldn't be one of the weaker killers.
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It's 30 seconds of exposure, then the 60 second cooldown after that, so if no one touches the gen it's more a 90 second cooldown.
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Get 1 use out of the perks and the game'll be over cus of them cooldowns lmao.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822794#Comment_1822794
I noticed hence my post
Most people noticed.
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He’s not as fun and more tedious to play, new animations and the new mechanics are just not fun anymore, I’d rather play Oni or spirit, any killer really. Billy has gone from being played so many times to near non existent, it’s a shame really.
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@VLight said:
An interesting idea is to possibly make a key open an Exit Gate a lot faster. It's not instant, but like 3 seconds.
Honestly, I'd still rather have keys relate to the Hatch. But this was an idea I heard somewhere.
That'd benefit every survivor a lot more - I'd say keys should only either work on the survivor who has the key or only works during EGC
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No hex perk should have a cooldown, it's pointless. It either loses it's hex status or loses it's cooldown. Having both is stupidity at it's finest
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Decisive Strike
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I hate the changes hillbilly, used to play him all the time now I don’t at all, not seen a billy in a long time at rank 1
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1804603#Comment_1804603
Why not use your imagination and pretend they're non-LGBT?
Things are fine as they are, no need to change anything, it's not been in the game for over 3-4 years, why start now.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1804542#Comment_1804542
Why do you want to dictate how others feel about this?
what harm would it do to add them?
i care, many others care. Where is your problem with that? It would literally have zero impact on you or your gaming experience
It would if they forced gay/trans characters into the game, I don't want to see that. If you want it use your imagination.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1804542#Comment_1804542
Why do you care, if it doesn't matter?
https://forum.deadbydaylight.com/en/discussion/comment/1804546#Comment_1804546
Shush.
Why do you care, since you clearly feel the need to respond. You make posts about LGBT every week, it really is pointless, bunch of Karens.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1804516#Comment_1804516
Yeah. Grow up. It doesn’t hurt you if they are added.
thise snowflakes asking for exclusion because ‚my precious horror game‘ need to wake up
Why does it matter iof theyr'e added, who really cares about LGBt in a horror game, really, it's a game for god sake why do all you people feel the need to bring it into every single thing in life.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1795299#Comment_1795299
For the forseeable future it'll be left as-is, but it's not like it's completely off the radar and they do want to make some changes, particularly to the abusability of it.
Okay that's good-ish news, thanks.
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With the DS statement, is anything happening with DS, or are they just leaving it as it is atm?
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1793126#Comment_1793126
Ermm there is nothing human nature about that....heck what is "effective" anyway about playing a game
Yes, there is. You’d want to use the most effective tactic possible to ensure you win, with this killer it’s to camp and slug as it was designed this way.
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I’d say it’s not really to deprive survivors of gameplay, it’s the most effective way to play the killer.
its human nature to do anything the most effective way, if you’re able to, why wouldn’t you?
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@Crowman said:
I don't think exhaustion addons are that necessary since exhaustion does not go down while running, but if exhaustion addons will stay their duration needs to be significantly reduced.
I think they need to keep them as they are and add more, dead head being such a powerful perk, it's very helpful.