Marc_123
Marc_123
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- Marc_123
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Comments
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It is ok.
I like the scary dark maps more.
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Would be great - you would have 2 minutes before your hexes are broken then :-)
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As long as it works and earns money there is no need to change something. This playercount seems to be fine for that.
We have to see if the playerbase manages to rise as the new player experience is not the best right now.
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@Raptorrotas said:
Real facecamping has been fixed ages ago tho.
With that out the way, bubba is fine. HB, myers GF could theoretically do the same. Survivors had their chance to play and blew it by getting tagged. I dislike the entitlement of survivors to expect to get all 3 hooks.
As for obligatory obnoxiously overblown nerf idea survivors would deem "fine": remove instant down, add massive hindered effect.
Just played against an infinite T3 camping Myers. He got 3k.
Worked well as everybody did kill themself fast on hook.
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@tesla said:
https://forum.deadbydaylight.com/en/discussion/comment/2825453#Comment_2825453
I want he buffed pls
Thats a really good idea. If he can do more he don´t need to camp so much.
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Because everybody knows that kills or deaths don´t always mean skill. But yeah - doesn´t matter. Well done - we all see how well this system works.
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@BrokenSouI said:
The chief compliant I'm seeing is getting hit around corners.
What I think people need to understand is this is a server thing. It's a latency thing. If everything was perfect and you seen things for exactly how it is. You would be getting hit anyways. You wouldn't be around the corner when they threw it. She has no extra extended hit box. Just like Freddys lunge is no different. Just like when you try to grab someone. Latency is such. That what you're seeing. Is not what is actually happening.
I know and i don´t care.
Her song annoys me, that she is walking around with her hatchet ready and throws across half of the map also annoys me.
I know it takes some skill to do well but again - i don´t care. When i face her she is mostly good and therefore annoying.
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Reminder - Bubba is fine.
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No you are right - you played skillful for the mmr. BP don´t matter.
If you want BP you have to play differently. For the ranks/grades - that what was called skillful in the ancient days.
There you have to play "well" and do more to level up.
If you think about it - as the actual system works you should get 32k per kill or escape and 0k for no kill / dying. As all other things don´t matter anymore.
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I hate her.
Had her a few times these days. Super annoying.
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Of course it is not the only option. But not everybody is good at looping. So chasing is maybe not a good option.
If you get lucky and get one in that case it is better to just camp them.
Just had a bubba - he waited till the second hook state and then went on - was pretty effective - 3k.
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Right - and not selfish players know that.
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Rebecca :-)
Yeah, one thing for sure - they will never run out of cosmetics to sell.
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Sometimes Kindred kills you.
If the killer is near you see that and esp. new players are scared to save then.
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Not on the list right now. Brings no money.
I am sure everybody would like to have replays.
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@Aurelle said:
Jill needs some new outfits, so I wouldn't mind this being in the game.
Sadly the licensed don´t get so much outfits. And i don´t like they want 15 eur for the other chars for them. 30 for Claire and Chris is not cheap.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2824454#Comment_2824454
I don't mind extremely difficult challenges that need to be completed in one sitting, they never block the path to the end so I just never bother doing them. 😄
Grats on people who are good enough with Billy to do 7 chainsaws in a row. I am definitely not one of those people. I'm not particularly fond of Billy, barely play him, and when I do I'm lucky if I get one or two chainsaw hits a match. I like Bubba and Blight both way better than him.
That is the good thing, they are mostly optional.
I am doing some older tomes and they have more difficult challenges in the way. I am not good with - stun the killer...
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Cool, thanks.
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They have pretty big range and spread around corners and on walls sometimes.
Always look whats on the floor and try to look a bit farther.
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I don´t see much Blights.
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There are already a lot which are way too difficult. A lot of the - do it in one trial.
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/Y8SFRWOHRMXJ/image.png
In time every game comes to a end.
No one knows if this will actually be good.
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@Marcavecunc said:
Ranks mean nothing anymore though. Your MMR is what decides who you get matched with, and that number is hidden.
Ranks just shows how much a person is playing each month rather than how good they are. Anyone can reach red ranks if they play enough. Someone being ash rank doesn't mean they're new/bad, it just means they haven't played much lately.
Yeah, not true.
We have some threads explaining that grades are pretty much still similar to the old rank system.
An Ash grade could be very good and only haven´t played much. But sadly the system doesn´t work as intended and you therefore get real Ash grade players paired with red grades which can turn out pretty bad.
But in Q&A they told they knew and are working on it. You can hope.
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That is a try to incentivise you to play killer.
I often reroll - surv dailys ar far less.
And they should not be harder.
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Hello and good luck :-)
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Yes, i think some problems come from too much and too fast healing in general.
That is also one reason that you sometimes have to tunnel. If you switch to another the first one can heal immediately and the whole chase was wasted. As i said - you lose all pressure.
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The idea is not bad - survs are doing secondary with the boons.
But CoH is simply too much. Even without speed buff (which it should not have) it is an endless possibility to heal.
I see that when i play SoloQ. If there is a boon i can run there and heal if the others are busy.
Already a lot of times explained here it counters hit and run and killer pressure in a big way.
And for certain killers it is their strengh to build pressure - this is a reason some killers suffer now so much.
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We got destroyed in a few bubba matches - mostly because the team tried to save at the start of the match. Was a short match.
But he is fine.
This is a game where you should have terrifying killers. There are not much left.
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As long as the Nightmare Edition is available you still can get Demo and Nancy and Steve. At least on physical disk.
I am not sure if Netflix can reconsider.
Maybe if their games flop and they discard the idea.
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Perk Flip Flop from Ash
While in dying state
50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up.
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A lot of people would prefer a lot of perks to be removed from the game. Don´t start with that.
The do bones you read all about is not a joke.
There are 5 totems around the maps, learn the places where they spawn. Some are very obvious.
If you cleanse totems during the match you will never have a problem with NOED ever.
The game isn´t finished when all gens are ready. You have to escape and the killer has special endgame perks for that.
So doing totems in reality is not the timewaste some are telling you it is.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2822480#Comment_2822480
For the love of God, tell them to nerf noed. I have 4.700 and I play against killer with less than 100, and only because they have noed
Then you really should know better.
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@Dionysus42 said:
It's a feature of the game and most killers, especially C/D tier, use it to attempt to win matches. For certain killers it is even a 'cool strategy' as directly stated by a developer regarding Bubba.
Yes it's annoying especially several soloq games in a row but is an anti-camp/tunnel provision really a priority? Yes it is annoying - and after? Be angry for a short time - click continue - and play your next match.
Nothing happened.
I even found a super niche technique to prevent it from ever bothering you; just don't get bothered by it.
Just as it is the killer's fault if they let teabagging or flashlight macros get to them, as the developers clearly say, it is your fault if you let camping get to you. By the way, unfortunately with regard to Bubba's mask the developers did not have the courage of their convictions (if they were fully consistent, they would've told the people who were sent racist messages that slurs are just words, and to get over it).
Hey - you copied me - should i feel honored?
But you are right :-)
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Yo, it is annoying - and now?
Be angry for a short time - click continue - and play your next match.
Nothing happened.
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Ah ok.
Curious if they change this.
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If the connection to you is suddenly lost - how should you know what happened?
The game or anything can´t technically detect why the connection to you is lost.
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Yes, how should the game know?
You could just pull the plug.
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Man, these NOEDS really pop up every day...
You want it to be unfair but it is not.
You decide that you ignore it during the match. You know it exists. You decide you don´t want to cleanse totems during the match.
As stated good teams have no real problem as they remember the totems and cleanse it only when NOED pops up.
And also stated the match isn´t over when the last gen is done. You know the killer could have endgame perks.
And from all the real endgame perks NOED is not really one, as you could have cleansed all totems during the match.
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You get a speed boost if contaminated. Therefore Overcome is triggered. Sounds logic to me.
If there should be a speed boost is another question.
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If i get flashlight spammed i usually don´t chase them. So if you do it as bluff it may work.
Sometimes when i accidently bump into them and start chasing some turn out to be pretty bad. There also is a chance they then dc when downed.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2821548#Comment_2821548
hawkins and rpd aren't remotely comparable beyond being indoor maps. one was actually kinda nice and fun to play on depending on your killer, and one is rpd.
Wrong.
That is your opinion which is fine - but that doesn´t make it right for everyone.
I have another one. And a lot of players don´t have a problem wwith RPD and like it anyways.
Like in another thread - maybe from a pro player standpoint, but that reflects not always a normal players opinion.
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Yes. It may be hard to describe but my games are not better than they were when i started playing.
Maybe the MMR system should try to mix on purpose - recreate rainbow ranks. Maybe it will be more fun to play again.
For me some matches are really ok balance wise but then the typical - i escape a few matches and then i get totally stomped a few matches.
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@GuyFawx said:
I wouldnt expect it back in any form. I liked it too but its just one of those things thats probably a legal nightmare since they no longer have the license. I do wish we would get more indoor maps as a nemesis player indoor maps tend to be crazy good for zombie alertness so who knows. Sadako still has no map so I hope that means they are working on one and that it will be an indoor one.
I know. 99% it is not coming back. That is sad.
Netflix would need to fail hard with their own games.
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I would say no to this idea.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2821525#Comment_2821525
Can she teleport to a different TV?
She teleports to different TVs and has an addon that switches them back on, i think when she hits someone or so. Watch Coconuts video.
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Never really got the purpose of last second switches - i see that as killer in the lobby - you don´t surprise me with that.
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@Akumakaji said:
I liked Hawkins and miss some of its unique features.
Yes, it was a cool map.
I don´t care what the others say. We don´t have enough maps, Hawkins was different in a good way.
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No, as most of the players + console don´t use it.
Now that it is gone some things are fair again.
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Must have worked.
I played against so many PH today...
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Reading about Hawkins makes me sad.
And everytime someone hates on RPD i am reminded of Hawkins.