Marc_123
Marc_123
About
- Username
- Marc_123
- Joined
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Comments
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Look whos shittin in the tall grass... yeah, it´s me baby
I like Ash.
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Really?
...nah.
But i also think she is not that weak as they say.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2844003#Comment_2844003
I'm pretty sure I can debate that as someone who played a decent bit of billy. Billy on RPD is just worse Bubba. In every way. He doesn't have what makes him billy aka his chainsaw sprint key word SPRINT if you tried to use Billy for his mobility on this map first of all what are you thinking but also you will spend more time to rev the chainsaw then the distance you would go. Thats not even accounting for engravings if you bring them god help engraving billies on RPD. I only really played Blight a lot before RPD got added but giving how I feel about hawkings, lerys and midwich I can only assume how I would react against RPD. Huntress and Trickster become knockoffs of Slinger PH or Nemi or any short range antiloop killer since there is next to no spots to hit people from further than like 10m
Billy can have problems there i understand. Also i faced very good Billys there. They use the corridors or the mail hall a lot.
I tried Billy but i can´t control him. Bubba works better for me.
The throwing killers were super annoying if they are good enough - or camp us to death like this Trickster.
For me like any other map.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843939#Comment_2843939
You see making balance matches is our goal. Goals lead to wins. So we just decided to cut out the middle man and only care about the wins which is finding a match.
I think - really? - this is the best configuration of players and killer which is available?
The system may work and predict - ok, this match will be 4e. A brand new killer vs veterans. Seems alright.
Again - is this a skilled system?
I hope they can find a way to improve this.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843989#Comment_2843989
I mean there is the issue aside from it being confusing of like, blight, billy, huntress, trickster, oni and depending on the spawns, trapper and hag.
I have lost and won against most of them on RPD. It depends on how good they are and your team.
Pretty much the same as on most other maps.
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I don´tt know if anyone already said this - but
Bubba is fine!
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843953#Comment_2843953
It's not so much the layout itself that makes the layout confusing its that so many corridors look so simalar and have 0 refrence so you cannot tell where in the layout you are.
Yea it is confusing - but is this really bad?
I think not - you get used to it if you play it more often. I am still a bit confused sometimes even if i know where i am.
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We need more content - not less.
It is good that she is back. At mid level mmr you don´t face her often anyways.
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Here.
@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843947#Comment_2843947
Personally its just the confusing layout an claustrophobia of it all. Split it to two maps and widen the corridors and doorways and generally make it feel more open.
And you are right - we need more content not less.
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Yes, always complaining you must.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843931#Comment_2843931
I miss Hawkins but god I despise everything about RPD except its visuals/atmosphere. Every loop in that map is annoying and confusing, its way too big, its so claustrophobic.
I like it. Had good games and bad games on RPD.
I also don´t see that the very often played outdoor maps are so much better. They are open and you can see better but i also like the indoor maps too.
We always need new maps. Some variety is good.
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That is not a good new player experience...
If these are the matches - is SBMM a skilled system then overall?
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843914#Comment_2843914
I am completely against removing anything but I think reworks are good ideas ESPECIALLY FOR CERTAIN MAPS **COUGH COUGH** RPD **COUGH**
I knew this would come up. Some tweaks are ok but RPD is fine and cool. Also was Hawkins.
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Sometimes it is good the Devs don´t listen to every complaint.
Nurse would be gone, Spirit, Blight, Bubba... RPD, Midwich, Coldwind... because all "not fun". But there would also be no game left.
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Ja, die Zensur ist sehr komisch. I think the chat censors different words every day. Funny that a lot of words to describe the game are censored...
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Played against Twins yesterday. Demolished us. Victor is so funny but can be annyoing as f.
Mostly you only hate killers that are good and kill you. If you can outplay the killer and win you don´t complain.
They are completly fine but i can easily understand why people hate them. And i believe good twins can deal with a SWF.
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I was lucky and got normal players and got it.
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@Bob9 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841964#Comment_2841964
can i see those stats? never saw those in game so idk what the hell is that
No you can´t.
And that is the strange thing about it. There is no reason not to show your (real) rank.
But grades are still almost completely like the old ranks so they are a pretty good indication. We have plenty information that they are by far not only "time played".
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Very specific poll.
A new map would always be appreciated. And yes, it is a bit disappointing that there is not a well somewhere when u use her.
A well mori would be cool but we will never get such a special thing.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/313465/click-spin
It's actully easier to make a killer miss if you do this. Clicking the flashlight faces you forward so then a nice and easy spin can be done and the killer wiffs
The times i saw that it doesn´t work.
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I guess we will se in some weeks how she turns out then.
I played her and got some good results - survs seem a bit confused. That might change.
I played against her and think she is a bit crazy and confusing atm but i like it - also she has many cool soundeffects going on.
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As normal player i barely face Nurses.
High level players need to have killers who are able to deal with them.
Nurse is one of the few who can. So it is fine.
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A lot of killers camp and tunnel when they want to win. And a lot doing soft camp like near proxy camp.
Just got hardcore tunnelled by twins also. Kills=Skill
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Thanks - i also want to know that.
Because i see the clicking often but nothing happens... most of the time i simply hit them - and then wondered what the clicking should have done.
Maybe you have to be good to do this - for the average surv i face it does nothing really...
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Ist Übungssache. Man muss etwas vorsichtig um die Loops und Gegenstände laufen, damit man nicht überall hängen bleibt.
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Gibt auch genug Leute die mit normalen Killern richtig gut sind.
Nur der Lernweg ist leider anstrengend.
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My game is more stuttery the last days too.
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@Bob9 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841525#Comment_2841525
what does sbmm or mmr even mean?
Sadly not much as it is not working as it should.
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Haha.
I knew the OP Threads would pop when she comes out.
I said this in the ptb "she is so weak" ones... you can rely on the community that everything is OP.
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@fulltonon said:
do you want another RPD, the game or eerie? I definitely will not.
I want another RPD. Eerie is enough - it is not bad but also not very good - don´t need more bright maps atm.
And yes - some maps would really be nice - there are soooooo many great ideas around here... and please dark ones.
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Just played against her and the addon that increases her invisibility by 50% is good, kinda hard to see.
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His Hardcore Survivor and Killer is great.
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I love my
Creative GigaWorks T20 Series II Lautsprecher 2.0
Have them for my TV.
Great sound and more bass than you would think - but not bass sound as the ones with a sub.
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I buy some stuff for different survs and killers. I normally don´t but i gave up on this game as i admitted i play it pretty much since 2 years now.
But mostly on sale or pieces. And legendarys are too expensive i still think.
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Noooooooo. Nooo. Noooooo. Noo. No. No. No. Noooooooooooooooooo.
Some kind of chainsaw noises here...
FC is not nice but doesn´t need a change. Sometimes you just have bad luck. Hang in there with pride helping your team and go on to the next game.
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A chase with only a hit and no down is almost completely wasted time as healing is very fast nowadays.
If you can you down - if you then camp you try to secure that and also get a 3vs1 early on it is a great advantage.
Plus all the good arguments above.
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Would say not often but just now.
2k with Noed.
I escaped - lucky because she had Bloodwarden...
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Nothing toxic or nooby here. Not much more than other killers.
He can be very annoying to play against if he is good... like any other killer.
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Don´t bring expensive Items or Addons then.
I only bring something for challenges. I always fear to lose it :-)
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@NekoGamerX said:
we need more night/dark maps.
Yes, please.
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No.
FC is not nice but doesn´t need a change.
Sometimes you just have bad luck. Hang in there with pride helping your team and go on to the next game.
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Nice idea.
But i guess this will be too much work to change and so never come.
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One cheat less is always a good thing.
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Clown and me running to hatch - i jump in but jump in the near locker instead - dead...
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@dugman said:
I’d be down for a classic monster killer like a vampire or werewolf. 🙂
- Vampire who can briefly fly as a swarm of bats and daze survivors with a hypnotic gaze
- Werewolf with a lunge (ala Demo) and the ability to track the neareat survivors by focussing on scent or killer instinct
- Mummy who is a hulking juggernaut capable of easily smashing walls and pallets and that maybe can summon up sand to blind survivors or curses them. (A speed 110% killer that can just instant break pallets and walls could be kind of different. I don’t know how good they’d be overall because of poor map mobility but with innate instant breaks they’d be slow but steady in chases.)
- Medusa who passively puts negative conditions on survivors who look at her. (So the survivors want to actively not look at her when they’re doing gens or running away, etc.)
Good ideas.
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A new perk for killer - no totems on the map.
Might be a valid idea now.
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Hackers are the better programmers.
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@Butchershow said:
Hallo Community,
Nach vielen Monaten Arbeit ist es nun endlich da! Heute hat die 1. Episode von "Metal Gear MEG" Ihre Premiere gefeiert. Ich würde die Folge auch gerne hier mit euch teilen und hoffe sie gefällt euch! :)
@Butchershow made DBD in MGS Style video :-)
It is really good - but in german.
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Yes, agreed.
I also like the dark scary moody maps.
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Uoohh - a Jeryl mutation...
