Marc_123
Marc_123
About
- Username
- Marc_123
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Comments
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I only play a few round atm.
1.5x is not so much that you really miss something.
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Yes, i would be upset.
And only you don´t like something don´t assume the "majority" of players shares your opinion.
RPD is cool.
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It almost looks like you need some skill to level up your grade...
Could that mean grades show some skill a player might have? Maybe we should consider some kind of "skill matching" or so for matches...
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I just like stats - i would like to have more stats.
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@lauraa said:
Komoney is a terrible company. As a MGS and Yugioh fan, it really cannot be understated just how awful they are.
They deserve to lose every IP they have, and the IPs they do have deserve better.
Sadly they don´t lose it and seem to have enough money.
I am only in MGS and Silent Hill - i hope the rumors are true and Sony is making Remakes.
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I liked the new movie.
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If you want to have a chance against the good survs you have to get one out as quickly as possible. That is already very hard to achieve for many killers.
But yes - in normal games with normal SoloQ survs killers are strong. I hate huntresses lately. Most of the ones i faced were pretty good and the hatchets are annoying af.
Also i don´t think better perks are the solution. We already have better bigger faster. Everything needs to be turned down again. Game is getting way to fast in everything.
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4 month is too short.
If you want things to have changed when you start again i fear you have to wait longer.
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Yes the MMR...
I lately got from very good teammates to very bad teammates on one day.
At the moment i know that if i got so 4-5 escapes my teammates will suck soon. 50%...
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By default killer can get 32k and survivor can get 32k.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2831136#Comment_2831136
I do not think that, no.
Or at least, while facecamping might go down a little, the core reason that people facecamp isn't because the game is woefully unbalanced. Some killers may feel that they have to facecamp (or far more likely to proxy camp which is a very different beast) to stand a chance at winning, but others still just authentically enjoy it, and others again just like annoying survivors.
I also don't really think facecamping on most killers is as big of a problem, though it still isn't super healthy. Bubba is uniquely a problem because of just how effective he is at it.
Ok, then we may just have different opinions here.
People who enjoy being annoying will always find ways to do that.
I think that Bubba is good at it is ok, it is his thing. Therefore Nurse is good at teleporting and so on. Most killers have their thing.
Also i can relate - i came across god teams who were clearly way better than me.
It is not fun to chase forever and don´t get one - then i bumped into one accidently and downed him.
When i was Bubba i camped the hook. A chase would make no sense.
And what did they do - they all came and tried to save. I think i got 2 at the end.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2831106#Comment_2831106
To be clear, I also do not think that the Bubba should feel bad. It's a strong tactic that some find authentically fun, there's a reason my suggestion was geared to not completely eliminate the possibility but rather make it counterable so it's not as unfair.
Not every suggestion you see on the forums is personally motivated. It's not that I'm going against a facecamping Bubba and getting mad that I lost, it's that - from the perspective of game balance as a whole - I don't think facecamping is a healthy part of the game, especially when it's as hard to play against as it is for Bubba.
Yeah you are right with that.
But i don´t think the facecamping thing would make the game healthier in a great way.
There are some things that should be changed to get this game better in general. We have so many examples here. Don´t you think facecamping would be less if the killers have bertter chances otherwise?
But the omnipresent problem is still there - you cannot balance for very bad and very good players at the same time.
If you balance for the good ones - which mayber would be better - you hurt all new or SoloQ players more.
And we know that they want and need new players and the beginning is already way too hard for these at the moment.
The ranked / nonranked play mode maybe would be an idea that works - but they don´t want to split the playerbase.
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Vommy Mommy is great - peak creativity for me.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2831094#Comment_2831094
No I never feel bad for Bubbas who facecamp. I would've a few years ago when bubba was D tier
They know what they are doing and they know why they do it. If they mess it up (Which is really hard to do by the way) then why should I feel bad?
Ok, i don´t wanna explain this.
As a medium killer player i can understand why they do this and also how bad it feels to get death squaded.
And by your reasoning - why should a Bubba feel bad if he does it? Don´t be the first who get down then, you know it is a Bubba.
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I don´t think it is. It is a strange tactic that sometimes work - not always.
We all escaped a pig that tried this.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2831080#Comment_2831080
There should always be an option for your teammates to save you. Making one mistake as a survivor shouldn't mean you're out of the game completely
There is the pig thread with the Box blocking.
Same thing - if you are the one unlucky that dies from this... they also don´t want to accept that.
Yeah - maybe i just don´t understand the mindset of some players. You don´t always escape in this game + have bad luck sometimes.
Not that big of a thing. For me at least.
As killer i have often enough survs who all escape - and as surv i also have sometimes killers where we escape - even Bubbas and Pigs where their tactic didn´t work.
I got saved from a hook against Bubba. If i got very good teammates and the Bubba is not that good. That also happens.
Do you feel as bad for the poor Bubba then?
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2831068#Comment_2831068
Is it really fair for a survivor to be straight up unsaveable if the killer decides to play Bubba and camp?
Yes - why not?
You faced a Bubba and got downed and hooked and camped. That is really bad luck but that can happen - it is a game.
Happened to me some times - not only with Bubba though.
I bravely fight through my skillchecks and look what my team is doing. If i am camped i hope they do gens. I am really a bit sad sometimes when they try to save me and all die.
Then i am maybe angry or not and go on to the next game. Is it really that hard?
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There is an achievement to hit survs on a Hook for 1000 times - don´t you know?
Also for every 100 hits your arms get stronger and your hit recovery is lowered by 0,0001% (joke - just in case...)
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2831050#Comment_2831050
This isn't just a blanket 'bubba bad' thread though?
The OP's providing a suggestion to fix a problem many people are complaining about
This fix would only work for BT - what if u don´t have that? Happens often in SoloQ.
Also it would be a nerf - and i don´t think Bubba needs a nerf.
I find it fascinating that so many people complain about dying in the game and want it so desperately "fixed".
I die often, i play SoloQ and killer and i am sure not high MMR. Also i think i maybe don´t take this so serious.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2831036#Comment_2831036
The forums are here for individuals to share their ideas on improving the game. If you disagree that's one thing but telling individuals to stop posting because you disagree with them is wholly inappropriate.
Not that there are some Bubba threads already here...
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I think it is fine - maybe not very enjoyable but yeah...
The game would need some tuning in many aspects but so much threads...
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Uff... Bubba is fine - please stop the threads
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Who else?
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Bubba is fine - can these threads stop?
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How about - Bubba is fine.
Can these Bubba threads please stop?
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Imagine nobody would dc... so many problems could be solved...
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If a killer dcs you escape.
You lose your stuff if you escape in the normal game also. Logic with the current mechanic.
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We need another cool Lab map.
They could make one for RE. But i guess not...
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@MikaelaWantsYourBoon said:
Microsoft is keep buying companies. I hope they buy Konami too.
Metal Gear, Silent Hill and Castlevania is dying because Konami does not give anything new. I really miss this franchises.
I want Sony to buy it, not MS.
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Most are not AFK, they are just standing there waiting and maybe roaring or nodding.
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No, i don´t get Midwich very often. Got the game two times in a row.
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I have a Nemi daily open to do...
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The rainbow ranks... but i think the old system was better.
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They changed some things, not all.
Also you have totem animations.
I don´t think survs animation are changed again soon.
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Ah, bubba.
Don´t have special feelings - in fact i like him more that Billys these days. I always wait for the first interactions with killers to judge.
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Sorry, i can´t understand that.
It is more complicated that other maps but it is by far not impossible to learn quickly.
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Absolutely.
The hate was not justified. It now switched to RPD - which is also by far not as bad as some say.
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The die and respawn could be a good solution if they can´t fix the stuck issue otherwise.
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Souls games are special. But surely not for everyone.
You need to get hooked and want to fight through it because they are not easy. Not everybody likes that.
If you never played one and it is about the money maybe try to get Dark Souls 1 to try the general mechanic. You can clearly see the DS mechanic is still pretty same in Elden Ring.
I don´t know if the Demo is still available.
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Had some camping and tunneling killers today - it totally works - and is considered high skill.
So... nothing to say.
Oh - one thing: Survs don´t like that!
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SWF (can and often do) abuse everything which would be fine for solo players.
Therfore you can´t boost other things.
The queue times are a problem because a lot of killer players leave. And the needs of a few killer players matter much, as we are not in Star Trek and they just don´t play if they get constantly bullied by SWF groups or outplayed by Perks all the time. Not always of course but sometimes.
The balance problem is old but hard to solve at the moment.
Killers are too strong for newer players and weak for SWF or pros in general.
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Nice.
I had a killer in Midwich almost got me by the pallet - i throw it and the red glyph appears - so i got it.
He waited till i got it :-) then downed me and brought me to the basement. But i was happy for that.
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Sorry but a lot have thought of this before.
And it does not work because SWF are in the game.
A lot of things don´t work because SWF are in the game.
And not every killer wants to do it but sees no other choice. Also every killer can play the game like he wants to. And camping or tunneling is a part of the game.
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Dowsey made a video - same topic. He plays very skillful Bubba and Pig games.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2825482#Comment_2825482
Yeah, as a survivor.
Playing a killer required bashing right stick when it comes to spinning survivor / flicking as blight
Ahh - ok i see.
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Echt gut gemacht! Großes Kompliment.
Nurse und Slinger passen erstaunlich gut :-)
Fairerweise kann man die Musik gar nicht genug loben, das war aber schon immer so bei MGS.
Kleine konstruktive Kritik - versucht vielleicht einen Pop Schutz beim Mikro und dann per Compressor die Lautstärken anzugleichen - und etwas mehr Ausdruck beim sprechen (ok, das sind aber schon etwas prof. Ansprüche meinerseits)
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Stimmt. Wenn du Pech hast und so ein Gen Rush Team bekommst und noch nicht richtig gut bist, hast du ein Problem.
Das ist auch der Grund, warum es hier so viele Beiträge gibt, die alle sagen, dass die Killer zu schwach sind und die Gens viel zu schnell.
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@R1ch4rd_N1x0n said:
I find it annoying to get camped but I don't whine about it, I just deal with it. It's a legit strategy and, after all, the Killers goal is to sacrifice you. They're just making sure nobody saves you to prevent that.
Very valid. Inf T3 Myers camped all of us - 3k. Because everybody gave up fast on hook. we only got 2 and a half gens.
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Slow circles are enough. No need to break your controller.
