Mandy
Mandy
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- Mandy
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I'm confused, because that's the way it is now...
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@TonsterX99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2148503#Comment_2148503
Sweet, finally I can actually play on this nice PC I have and not shell out even more money on the game XD
not totally sure on this, but your progression will carry over, but you will still need to purchase the game etc again on the new platform.
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yeah when he was initially released he could multi stalk survivors, I wouldn't mind seeing that brought back again tbh.
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As we've said quite a few times now, we know this is a community wish but apart from the platforms that we've already announced (Steam, Stadia & Switch) we have no guarantees as to when/if cross progression will be available on other platforms.
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It takes anywhere from 6 months plus from a Tome finishing for the cosmetics to go to the store - I believe the first ones were 12 months after being being on the Rift.
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Updates come out at pretty much the same time on all platforms, especially due to crossplay. The Coldwind rework is currently not Live for any platform and will be out when the mid chapter patch is released, a date for which we have not confirmed yet.
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I think it's too early to tell how the game will grow, it's still in Early Access and looks to have a lot more to come. It will be interesting to see how it grows (if it grows). Pretty sure the genre is plenty big enough to have more than one game in it.
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@Astrian said:
https://forum.deadbydaylight.com/en/discussion/comment/2142082#Comment_2142082
While I understand that this isn't exactly very high on the list of issues Dead by Daylight has, it's an optional achievement after all, it would be a quality of life fix that would be much appreciated. With the development team going back and reworking maps and buffing old perks, it would be nice to see and show the community that the team is looking at all parts of the game for antiquated features, even the achievements.
Achievements imo should be something, you know, achievable and be able to be worked towards. The only way to work towards this achievement since it doesn't come up in a normal game is to actively sandbag your team and not progress the game so that you can be the last person alive.
This is actively detrimental to the experience of your team and shouldn't be encouraged for people trying to go for this achievement.
It would suck if something like this would be left on the wayside simply because the values of an achievement cannot be changed on whatever platform is preventing it.
We are dependent on platforms, if an achievement is still achievable we cannot change it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2147149#Comment_2147149
My english is failling me a bit here, so am I understanding this right, when a Pig carries an active trapped survivor and drops them so they instantly would get the escape animation, they won't die?
Only if they carry them past the specific point in the exit gate area...if the piggy carries them past that point, the survivor is free to leave, the trap won't kill them.
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If the trap is active, the survivor can only leave by the hatch not the exit gates, unless the piggy carries the survivor past the point in the exit gates where the trap automatically activates (to prevent griefing).
And no Coup de Grace won't work with Feral Frenzy, it works on basic attacks only (specifically lunge attacks).
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A couple of things, the forum operates a no Naming & Shaming policy - you have to edit out names in screenshots etc if they can reflect negatively on someone.
Also, this is not a bug or a cheat - you can still use some of the Event offerings, the point based ones are still usable.
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@IWasLeft2Die said:
Upside, you didn't miss the reveal!
I like that you think of the positive!
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Huntress reloads her hatchets and they're gone after she throws them
Hag's traps are limited also, and once she passes that limit and puts another one, one that's places is removed
Trickster - same as Huntress
Clown - again, his bottles are gone once they're thrown.
So I don't think any of those killers are comparable to Trapper in anyway.
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This depends with me, I normally spend points after every trial...BUT recently I've been trying to save them up a bit and maybe spend them a bit more wisely, pretty sure that won't last though.
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I really don't think Whispers needs this change in the slightest, it's already a very good perk. Making it not work on hooked survivors would encourage even more camping and that's definitely not the intention of the perk.
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Sorry but these penalties are not able to be appealed. We do advise having a stable internet connection whilst playing this game, as it's an online multiplayer and by you disconnecting that ruins the game for other players as well.
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Calm Spirit is supposed to surpress the screams, same as with Nurses add-on, Anxious Grasp. If it's not supressing the scream that may well be a bug, and a bug report will be needed...preferably with video if you have it.
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It's not designed to work with Infectious Fright as far as I'm aware.
Iron Will diminishes grunts of pain when injured, not terror screams.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2146486#Comment_2146486
your answer paints it as not a problem though considering someone will bleed out eventually anyway, same reason why slugging itself is not seen as a problem even though plenty of players dont like the experience.
as such you pretty much paint it as something that is seen as a non-issue and like slugging isnt bannable, this is not bannable either, sooo why even fix it then?
well...because the devs do recognise its not fair....yet they dont punish squads that go out of their way to abuse this new system/bug?
I know stuff as changed but it does not jive really with the claim that players were banned for abusing the Legion exploit because sure, the game took very long but the killer is sitll trying to kill the players and the players can just choose to not mend, go down, and bleed out, it is likewise just as much not holding the game hostage.
My point was about the Legion issue being 2 years ago and therefore not comparable - who knows if now the issue would have been bannable or not, impossible to say.
We are not banning for the bug with Breakdown, it's an acknowledged bug that will be fixed. It will be fixed because that's not what the perk is designed to do, nothing to do with slugging etc. And I'm definitely not painting it as a non-issue, I am very well aware of how serious our players take this particular issue.
As other people in this thread have mentioned, we also didn't ban for the bug with Tinkerer or Sloppy Butcher a while back either.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2136152#Comment_2136152
Soon are we just going leave it in.then?
No we aren't because the deva do realise it's a ridiculous unfair advantage... but no bam for an exploit..
Great
My answer was to whether or not this bug was going to result in a ban - nothing to do with saying the bug is being left in. It's already an acknowledged bug on this very forum.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/245845/dear-devs-i-have-very-bad-news
🤔 Wait a minute, who did you pay off to get teammates when you play as clown? 🤔
Here I'm always alone when I play killer and you get help 😜
But in all seriousness, MMR is not yet implemented.
I'm very confident they switch it on and off from time to time without telling it.
You can tell it when you play with and against red ranks all the time and all of a sudden the ranks are all over the place.
I don't want to discourage you, but i have a very strong feeling that it will take a very long time.
Especially when you look at other promises they made, 🤬 looking at the console optimization update for example.
So i wouldn't hold my breath for that if I were you.
Sorry but no, we do always advise when MMR will be active and when we are testing something in that manner - it's not something that's done without communication. MMR was on for 24hrs only and has not been tested on the live servers since then.
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This is something we've spoken about and confirmed that it's something that's being looked into as we know how much the Community wants it - but we cannot say if/when it will come, I'm afraid.
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you must have a good gaming chair!
:)
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The chat filter is constantly being worked on, it's updated regularly to not be quite as stringent as it appears to be right now. I believe names should be sorted on it after today and I'm giving feedback on the other words as well.
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I'm not sure if we'd be able to share them, I will check though - might be worth doing some sort of post/blog on here with the concept art on it. I think quite a few people would like things like that.
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Of course I play the game! I've played since Beta
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As we've said in the past this is something that we will continue to work on, but there are no guarantees it will happen, when/if we have more information, it will be announced.
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Perk packs we do not allow to be advertised on our forum.
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I suggest posting in our tech sub forum to get assistance, the servers are definitely not down right now so it's looking like something on your end.
https://forum.deadbydaylight.com/en/categories/technical-issues - please give a full description of what's happening, error codes, PC specs etc.
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We cannot add the achievement to your account.
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I personally would rather remove all names from the lobby.
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It's definitely not still active, it was switched on for a very short test period (24hrs) - I don't have any information on when it will be tested or implemented further.
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This forum is for the Core game only, so PC's & Consoles. For anything related to mobile please use their official channels - https://discord.gg/dbdmobile
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I do this when playing killer if I'm killing the last survivor and they've been fun in the match :) I think it's one of those funny things you can do in DbD...and I love it when killers do it to me as a survivor.
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I don't think this is a bug per se. The timing is pretty specific, you were finishing a gen as they missed the skill check so the gen was completed but the blowing up effect still took place but there was no time for the regression to take place as you completed the gen.
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I believe achievements cannot be adjusted if they're still able to be completed - and technically, this one can still be completed. So it's unlikely to get changed.
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Nope it's definitely not ok.
It's also definitely NOT something to promote on our forum as it goes completely against the rules here, we do not accept promotion of Unsportsmanlike Behaviour.
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The answer to the 3rd one is, if they brought the item into the match with them, it will be shown on the end screen regardless of whether it was consumed or not. However, if they found the item in a chest in game, it doesn't show in the end screen.
There's also no perk that can open the hatch, it's only with a key.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2136031#Comment_2136031
but survivors already have an "extra perk" it's called comms
Killers can't compete with that kind of advantage survivors have
I really would suggest playing Survivor some time and playing with your friends, because most of the survivor friends that I know, and that I play against are just there having fun with each other, and they will troll each other as much as possible. For example, my friend told me the killer was Bubba, a few seconds later I got yoinked off a gen by a Wraith - that's pretty common with SWF.
Also SWF are way more altruistic than regular solo survivors in my experience and want to be involved in the match, and will make saves, take hits - spending a lot less time on gens. That's a lot more fun to play against than 4 separate survivors playing hide n seek around a map.
Also, a lot less people are playing in SWF than players think. Just because you get beaten by 4 players doesn't mean they're playing together, just that the players want to join in the match and know how to play it to have that fun out of it...so many times playing solo, we've been accused of being SWF just because we played as a team.
It's all about becoming more experienced as a player, and to anyone, I would suggest playing both sides so you understand more about how the game plays out and that way you learn a lot about your own mistakes.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2136502#Comment_2136502
I love you so much. I normally bring a map with glass bead make a shop then chuck a marker there. I have also gotten spared so many times by showsing the killer my stash of items.
That's exactly what happened in this match, Cahlaflour spared me once I showed her my shop!
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What do you mean "wouldn't let you leave"? Can you be more specific about what actually happened, did the killer have Blood Warden or something?
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I don't see the issue with being grabbed out of a locker, if you run into a locker in full sight of the killer - what is the killer supposed to do?
I use Head On and I'm in and out of lockers all match, I don't actually get grabbed when exiting a locker though because I sprint out at times when it is safe. Also, I don't use lockers to hide from the killer if I'm full health (except if I know I'm going to Head On them), because it completely wastes a health state.
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@Friendly_Blendette said:
That would be an awsome perk idea. you can carry multiple items.
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2136160#Comment_2136160
I mean. That could be a idea for a perk ;). You're allowed to carry one extra item out of the match. Or maybe even if it came from chests
This needs to be suggested...lemme keep my items that I plundered.
When Appraisal was first in the PTB I totally didn't go around and get all the items from the chests and set up shop in the killer shack - I even did it on the "round the campfire stream" :)
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https://www.surveymonkey.com/r/DbD-PSATs This is the survey link
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@TheRockstarKnight said:
Sort of. I dreamed about being one of The Legion on Haddonfield once.
Except in my dream it was less of DbD's cat-and-mouse chase/hide and seek gameplay and more me fighting a Yui with an Ultra Greatsword and an Elf Dwight that kept backstab fishing and flashlight clicking, while my Dark Souls 2 character kept rolling into generators to make them start regressing.
you definitely get points for having an Elf Dwight in there!
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Have you unlocked the Teachable Perk from Quentin? And have you got all the other available perks on the characters?
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I run them when I'm running low on items and want to stock up a bit on good stuff. I only get sad that I can only escape with one item - shame I can't put some in a characters backpack Sadge.
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This isn't the definitive answer (because the Legion issue was 2 years ago, and things have changed a lot since then) but from what I remember with that particular bug, the matches were effectively held hostage as it took so long to mend. In this case with Breakdown matches can still end, the player will still bleed out even if they can't be hooked.
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I've had a few, I had one where I was lost on a map (I think it was an Autohaven map but can't fully remember) and I couldn't find my way out and I couldn't find a generator. The second one was I was trapped on The Game and couldn't find the stairs, I was legit panicking in the dream.
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I think having a 5th Perk slot would be an absolute balancing nightmare personally. Plus some perks would probably need to be nerfed as run in a massive group of them could make things incredibly overpowered.
I'd also say, that in order to keep the balance you'd have to give Survivors the same extra perk - and again, that could make for some horrifically strong builds.
It's very very rare to see an unbeatable SWF squad, I've had one in months. And many, many killers play in Red Ranks (although imo Rank is not important as it's pretty much playtime) and regularly 4k their matches regardless of what killer character they are playing. We have plenty of killers on this forum who main characters other than Spirit or Nurse (and stream their games, yes I do stalk your channels :) ), Clown, Legion etc and they do incredibly well with those characters when others might not consider them "viable".
The truth of the matter is, if you're good with a character you will do well with them. I am absolutely awful with Nurse for example and can't land a decent blink because I don't put the time into her that I would need to, but I love M1 killers and do very well playing Wraith (even before his lil buff). They just suit my playstyle well. There's also players such as Scorpionz who's an absolutely incredible Pig main (also plays a lot of other killers) and is permanently red ranks and permanently does well in his matches - giving him an extra perk slot would be a yikes, as he demolishes now...without slowdown perks as well.
I think what a lot of people don't appreciate about DbD is that there is a learning curve on both sides.