Lycidas
Lycidas
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/216466/killers-should-keep-dropped-items
Perhaps items left at the end of a trial are counted until some number, and when you reach it you get a charm showing that item that can go on hooks.
That might work much like leatherface's heads cosmetics, I love this idea!
@undoredo said:
https://forum.deadbydaylight.com/en/discussion/comment/1846201#Comment_1846201
Oooh!
For every item rarity, the score goes up by an amount depending on tier; brown is one, yellow is two, green is three, purple is four, and pink is five. You can add these points and get either shards, BP, or a charm that 'evolves' (like different tome tiers) over time.
And this is a nice addition to the original idea! Make this happen BHVR! β₯οΈ
And while you're at it, add a progress bar to leatherface's head cosmetics please, I have no idea how many dwights or jakes I have to sacrifice before unlocking the ones I miss π₯Ί
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@AceInTheKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1845784#Comment_1845784
If its not implemented yet shouldn't killers be unlocked till they implement it? Also do we even know that they are still going with that system. They kinda abandoned the system awhile ago. So isn't it pointless at this point?
MMR is implemented, and BHVR is switching it on and off periodically to see if it works as expected, if they were to unlock killers they would need to release an update each time they want to switch MMR on or off
By keeping the killer locked they can turn MMR on or off whenever they want, without releasing any update
(I don't like that the killer is locked either, but I understand that it makes sense for it to be that way)
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@Dreamnomad said:
I find it obnoxious that there are so many codes that expire in the store. Like why? I can understand the concept of having things that show off that a player was active during a certain season or year I suppose. But what is the deal with the codes expiring after a week? During Christmas 2020 just put up all 6 or whatever codes for the holiday and let them all last for 6 weeks so players don't have to keep going to the store tab.
Stuff like bloodpoint codes should never expire. God knows this game is too grindy. If a new player can use up all the codes that older players have used then that is a good thing imho. Catching up to the older players would be an absolute nightmare at this point. Hell, I would be 100% fine with new players who just bought the game receiving a one time new player redeem code worth 10,000,000 bloodpoints.
Someone is salty they forgot to put in their code π
As long as they keep a specific code active for at least a couple of days I'm fine with them, because if you care about the game you should keep yourself informed somewhat regularly.
The game is grindy, yes, but keeping older BP codes active is not the way to solve the problem..
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@BeaChebbo said:
https://forum.deadbydaylight.com/en/discussion/comment/1835406#Comment_1835406
Ah I see, has cross progression been confirmed yet?
It is available between Stadia and Steam, with Switch on its way
I think they are still dealing with Sony and Microsoft for bringing xbox and ps aboard the cross progression train, probably a mod could help you better than me on this one
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@BeaChebbo said:
https://forum.deadbydaylight.com/en/discussion/comment/1835387#Comment_1835387
Not those, I mean the shirts that have the l4d hand logo on it. For example meg has a black t shirt with a red l4d logo, the red hand print
Those are not automatically available on PC.
For the black one with the red logo you need to join the l4d2 community on Steam, for the red one with the black logo you need to actually own l4d or l4d2 on Steam.
You'll probably need to wait until cross progression comes out before being able to unlock them.
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@VikingWilson said:
The DC penalty is ridiculous. People are going to DC or kill on hook (survivor) or stand in a corner (killer) with or without it. All it accomplishes is penalizing people that lost internet connection.
It really has to go.
Hard disagree
Playing back before DC penalties were introduced was a massive pain in the back.
I'll take a 5 minutes penalty when my internet connection goes out over a random guy DCing because they don't like the killer/map any day of the week
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1820967#Comment_1820967
As would any others going forward. The point you make is exactly why I think we need advanced confirmation of exclusivity. User demand or mind changing wouldn't be an option. This is how every other Battle Pass works, Fortnite has 100 Tiers of forever exclusives to that Pass and they pay you 550 V-Bucks back. So it's free plus you make about USD $5. Other games either also make everything exclusive or they at least outline the exclusives for that pass and what will return. These games have no problems with content bc it was clearly outlined. Today's rift is the right approach for BVHR but not the players, it gives them immense freedom and flexibility to return anything at any time after six months on a whim. It also eliminates the incentive for the segment of players driven by exclusivity.
BHVR's approach is actually better because it deals better with FOMO compared to fortnite's, because in fortnite as far as I can tell if you don't complete the rift you are done, never again you will be able to get what you missed, which sucks.
With DBD you might have a chance of getting what you missed even if you didn't complete the rift
I actually prefer DBD's battle pass from what you described (I don't play battle royales, so I trust you on Fortnite)
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1820884#Comment_1820884
You're right about the complaints and that is a concern lol However that complaint can even happen today and it has happened. So establishing the exclusives wouldn't change that, it would only accomplish players knowing with certainty what is never returning. It could be worded like this: Most items will return in as little as six months, however, The Goddess Queen Zarina is a Conviction Exclusive and will never be made available again. This will be your only chance to acquire it!
That is very clear and concise and specifies the exclusive(s) for that rift.
And those complains were shot down pretty quickly with the "Yeah they never specified which skins or when they were coming back, maybe if they are so important next time you can grind the rift?"
Consider as well the fact that saying "This skin is esclusive of the Rift" would bind BHVR to that decision, and that could backfire easily if they were to release them because the community presses them or give them to everyone like they already did (not that it was a justified behaviour, be aware)
As per today's Rift, I think the right approach is to consider everything as "rift exclusive" before evaluating wether it's worth grinding for it or not, since you cannot be sure of WHEN the cosmetic is coming to the actual store. It could be 6 months, it could be 2 years, it could be never.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1820804#Comment_1820804
Now you're trying to be insulting but it won't work. You misread my statement and now stumbling all over the place, so I understand the attempted obfuscation. Like I said, next time read more carefully prior to replying. I was talking about the FAQ which was also unclear on exclusives. The page you reference is still ambiguous. "Most" and "nearly" are meaningless terms and not clear. That was my point. Not the fact that most items will return, just the point that we don't know what is exclusive. And yes I think being forthcoming about exclusives is better than not knowing anything. The current system is most items will return min 6 months later, the information gap is that we never know anything, not even the exclusives.
Stumbling? π
It may be ambiguous, sure, but I still think that if BHVR was to add the icon you want to the rift cosmetics there was going to be a ton of complaints which would look like
"You said this was coming to the store, why it is not here yet? The Rift has closed 2 years ago! You lied to us!"
So yeah, they chose the less harmful one by saying "Most of this content will come to the store at some point, but you can get it right away if you want it" (basically for free if you play enough, may I add)
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1820734#Comment_1820734
First that statement you posted, was way after the rift started. The original statement was like two sentences in FAQ. Next time read a little closer, the ambiguity I was referring to is the fact that they are not distinguishing between the content that will return and won't. In other words what is going to remain exclusive to each rift. That's what I was referring to, it would be nice to have an official designation or icon that says this item is exclusive to the rift and the other items may return. and since we're going all the way back to the beginning, here's the official artwork and the word exclusive cosmetics. Yet all of those cosmetics have come back or are about to come back. So yes there's some ambiguity.
https://us.v-cdn.net/6030815/uploads/0TF0AIBH8ZMM/r3pmcpe.jpg
The page I posted was published the 10th of August, and the first Rift was opened the 30th of October, IDK where you live, but here August comes way before October.
So what you're saying is that you'd prefer to have a "Hey, this is coming to the Store sooner or later" icon without knowing WHEN that skin is going to be added to the store? And you think that it would be perfectly fine for them to add that specific skin 1 year and a half later since they didn't specify the date? How do you think that would sit with people?
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1819018#Comment_1819018
To be fair they were very ambiguous, only stating that some items may return. In fact for the first rift, they weren't even sure the direction they were going to take. I think even now the official stance is what? Minimum one year for some skins to return? Even now it's not really clear what is an exclusive and what is actually returning. I think this information is important for people to decide whether it's worth grinding the rift, even buying it. Some people just don't have the time but may grind it out or even purchase levels to get a skin that will later become available more widely. So as players we should absolutely expect clarity on what they intend to do with the content of each rift.
It's the second time I see someone say that "it wasn't clear" wether the Rift rewards were coming to the store or not, and honestly I have no idea where you guys see the ambiguity in the sentence "nearly all content from each Rift will eventually arrive in the Store"
I mean yeah you could argue "bUt It SaYS nEarlY aLl CoNteNT" but I'll go out on a limb and say that only charms will stay exclusive of the Rift, and sooner or later all the other skins are going to be released in the store, because yeah, they said "no more exclusive cosmetics" and they should be sticking that rule.
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@Gorefilth said:
Ah I see, the "Fluid Nightingale" outfit from tome 1. That's interesting, so they must be randomly adding some cosmetics back. The nurse outfit can only be purchased with auric cells, whereas the other newer released outfits from tome 2 are for iridescent shards.
The only thing they said about Rift rewards is that "nearly all content from each Rift will eventually arrive in the Store." and I believe that the only items which will remain rift-exclusive are going to be the charms.
Nurse's outfit I believe followed the same pattern of older Hlloween skins which were initially sold only for Auric Cells, while Feng's and Clown's outfits are available only for shards because were designed by community members, and it would be pretty unfair and somewhat fishy for BHVR to make money out of them.
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@Speshul_Kitten said:
These are in the shop now, now anyone can own them. Sorry for everyone who grinded out against the clock to tier 70 for these.
https://us.v-cdn.net/6030815/uploads/95J8C8YL9DRN/f1c5a572-b8c6-46db-9ffc-275cf34e120a.jpeg
Aaah yes, I was waiting for this post since the tweet came out, now I only need to wait the salty comments of people who didn't bother reading how the rift works.
I mean, it's not like they said in the beginning that ALL the rift's skins were coming to the store sooner or later, right? Right?
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@Tohmo said:
As an avid prestiger, I'd love to see some rewards for it so I thought I'd spitball some ideas.
- Prestige Charms - Every single time you prestige, you get a bloody charm featuring a badge with the killer's respective perk icons on them. Prestige 1 would offer the character's level 30 teachable (Example a badge with Overwhelming Presence with Doctor's first prestige) and 2 would be level 35, and so on.
- ACTUAL Better Bloodwebs - As it currently stands the chance for better items in the bloodwebs are either minimal or non-existent. Maybe prestige exclusive offerings or add-ons (with a red backdrop entitled 'Prestige' instead of like 'Ultra Rare', etc.) , or higher rarity items.
- More BP Gain - This is relatively simple, but maybe a 10% increase in BP every Prestige would be nice.
- Cut Bloodweb Prices - Cutting down all prices by 500 Bloodpoints every prestige would really help with the grind and encourage people to Prestige their characters.
- Allow Event items to be kept - This is also really simple, but a lot of people like their event items and would greatly appreciate it if they were kept every prestige.
- Further Prestige Options - Going past Prestige III would be a really cool and interesting concept. One idea I can think of off the top of my head is going up to 6 where instead of getting bloody cosmetics you get a golden variant of your character (like Deathgarden!), and after that you could go up to 9 where you get golden AND bloody. Just something like that to make Prestiged characters actually kind of terrifying.
All of these were off the top of my head. Love to see any other community ideas.
#1
I like it, for some reason they did the pro-empathy and pro-techincian charms for survivors but then stopped, that is a nice idea to "bring them back"
#2
Meh, interesting on paper, but those addons would need to be balanced and bhvr should think about them every time they create a new character (at least for killers), so probably not the best option
#3
This is one of the best solution IMO, but the numbers will probably never be that high π
#4
Very nice one, that way if you prestige a character you need less and less bloodpoints to get all the perks at P3, I like it
#5
######### yes, nothing else to add, I don't care about my purple toolbox/medkit, but that ######### 4th year anniversary flashlight is never coming back if I prestige my Feng. #########.
#6
Nah man, that would simply destroy all the efforts you're doing to "lighten up" the prestige process, what's the point of giving a slight BP discount on the bloodweb if I have to do 6 or 9 times the prestige process?
My initial suggestions were similar to some you have:
Specific charms for each prestige (I was thinking about some "I", "II", "III" charms instead of the perks, but I like the perk idea), and a small BP boost, like an always active 5% per prestige bonus
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@trick said:
https://forum.deadbydaylight.com/en/discussion/comment/1816444#Comment_1816444
figured out what it most likely is, but im still banned for 5 hours and they dont unban , so well, i guess thanks for the help and day without dbd xD
My advice: even if you think the problem is solved, wait a day or two before playing again, otherwise you might find yourself banned for another 12 hours (I think?) if the game crashes again
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@trick said:
https://forum.deadbydaylight.com/en/discussion/comment/1816410#Comment_1816410
lol dude , how can u kno when there is a real problem on this game its the most bugged unstable thing u can find xD
Well, first of all, if it's a bug you should be able to find someone else who has your same problem
And even if you find noone with your same problem, usually devs are available for helping you understanding what might be the issue, wether it's a bug on the game or a problem on your end
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@trick said:
okay so , ur game freezes, then next few hours , your game freezes again
and so on untill like me u have 6 hour ban and it takes like 1 week to go back down so, any genius ready for solution now?
If it keeps happening, maybe stop playing the game until the problem is fixed instead of piling up penalties?
There.
There is your solution.
Report the bug, send developers your game logs and stop playing until they release an update that might fix the issue.
Find something else to play if DBD is not working for you at the moment.
Marvel Avengers crashes every so and so on my laptop, do you think I stubbornly try playing it? That would be stupid, so I'll wait until I can play on my desktop pc again and I play DBD instead.
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@trick said:
https://forum.deadbydaylight.com/en/discussion/comment/1816268#Comment_1816268
but when u get an emergency or your game freezes because the last update is bugged to f**ck, u get banned anyway so
- If you get an emergency you shouldn't care about a 5 minutes ban
- If your game freezes because of a bug you get a 5 minutes ban, it will most likely be over by the time you open the game again. If it keeps happening, maybe stop playing the game until the problem is fixed instead of piling up penalties? Be aware, the problem might be on YOUR end instead of a bug on DBD, if it's a bug, I think you can report it on the forums
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1813485#Comment_1813485
I agree with you, it's seems unnecessary to just toss in a few charms based around one character when they could've used that time to make different, better charms.
Also, just a note; you @-ed the wrong Dwight, just as reference for next time.
Damn, sorry, I must have checked the wrong locker π¬
But hey, glad we agree! π
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1812568#Comment_1812568
The thing is though, the archives often focus mainly on one killer and one survivor, it would make more sense for BHVR to save the charms relating to the secondary characters for the rift relating to those characters.
Exactly what @Dwight_Fairfield said in his response. I'd prefer they don't include a character at all and create "generic" master challenges like "Stun the killer x times" or "Unhook yourself while using Slippery meat" instead of throwing there something just to say "Hey! this Rift features the Hillbilly, Nea, Adam and the Clown!" and then there is not even the lore for half the character they mentioned.
And just to reiterate a point on how ridiculous the number of charms are:
The Doctor and Jane had their rift with the Spirit and David
How many Doctor-related charms were in that Rift? 1
How many Spirit-related charms? 9
Jane-related? 2
David-related? 7
I mean, who the ######### could think that's a balanced thing? I'd just like to have at least 3 charms per each featured character, it's not hard, since as far as I know the ideas for new charms are not scarce among BHVR artists (the perk-charm idea comes to mind again).
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@DwightFairfield said:
Why didn't they make one of each killer and survivor included in the Tome that releases alongside it? I get that charms aren't that important but if you're going to include some but not others it doesn't make sense.
Thoughts?
Don't get me started on rift charms
Every new rift I sit there checking how many charm each character has, and every time I sit there, upset by the fact that most of the time the situation looks something like this:
Survivor 1: 5 different charms (much more if you count the recolors)
Survivor 2: 2 different charms (with 0 recolors)
Killer 1: 4 different charms (again, much more if you count the recolors)
Killer 2: 2 different charms
I ######### hate whoever decides the rewards of the rift, I mean, is it so hard to give at least 3 different charms to each character?
OH, and I almost forgot that in the first rift they added 2 perk-related charms (empathy and technician), which was a nice and simple idea, and then they never did them again
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@ohheyitsbobcat said:
I'm not sure how true it is but I heard Clown and Adam were suppose to be a part of this tome but for whatever reason they removed them but some of the challenges stayed.
They'll probably be in the next tome and they could have left these in as a teaser or maybe they just forgot.
Agree with what he said, except for the last part
I think this Rift was supposed to include Nea, Hillbilly, Clown and Adam and their stories will come in a future rift, but I doubt it will be the next one
Personally I blame whoever is in charge of defining the challenges and the lore bits in each rift, because it's not the first time that a piece of lore is locked behind a challenge of a different character or something similar.
And I hate the fact that every damn time we have tons of charms related to a specific character and just a couple related to another one
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IMHO Visionary's effect is very good for a beginner, the problem is that it is not available to beginners unless they buy Felix's DLC with money (if you buy it with shards you played enough to not be a beginner anymore)
My "fix": Visionary and Deja Vu (a similar perk) have their effect swapped
Deja Vu shows the aura of generators close to the player - useful and available since the beginning to everyone
Visionary shows the aura of the 3-gen on the map, useful to beginners and veterans, because apparently there is still some shithead at red rank who doesn't know better than 3 genning themselves
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/1599628#Comment_1599628
Haha I had close to 4k hours at this point, got bored of it quite quickly after this many hours, so ill just wait for next chapter now
Currently playing Resident Evil Resistance, its has very unique gameplay as Killer like DBD :)
The new chapter just came out π
New killer and survivor, yours to try
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~ Obligatory "Turn off crossplay if you don't like it" comment ~
Turn off crossplay if you don't like it ο»Ώπ
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@Carlosylu said:
The Blight is WAY too fast now, he's great! Thanks devs, how about an addon that lets you destroy dropped pallets when bumping on them?
BTW, the Mr Hyde skin with a cane and top hat is GREAT!
Oh boi, are you in for the ride
Compound Thirty-Three (Ultra Rare)
Any survivors within 16 meters of a slam will suffer from the Hindered status effect for 3 seconds.
Slamming pallets or breakable walls will destroy them and stun the Blight for 1.5 seconds
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1604511#Comment_1604511
i did 27600 blood points, if i were camping or tunneling i would do less points :(, this key..
Bloodpoint =/= Pip
The wiki explains pretty well the requirements for each emblem
https://deadbydaylight.gamepedia.com/Emblems#Killer_Emblems
It seems from your screenshots and your description that you lost pip because the only survivor you killed died on their second hook, otherwise you would have tied
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@jlgracia said:
https://forum.deadbydaylight.com/en/discussion/comment/1599030#Comment_1599030
I canβt get more BP, I have 1520000 I didnt spent my 2k shards btw
Just as I said before, you hit the cap at around 1500000 BPs.
If you keep playing is probable that you will be able to reach 1500000 BPs, but that's going to be it
Now, let's try and understand what usually happens when they gift you BPs
Imagine that your total number of BPs is divided in two "jars", jar A and jar B:
- Jar A contains the BPs that you gain from playing the game (matches, rituals, tome challenges..) and it is capped to 1M BPs
- Jar B cointais the BPs the they give out as gifts (the 50K of the Silent Hill Chapter and the 550K from the codes they gave out) and it is not capped
Let's say that, before receiving the 550K BPs from the codes, you had 400K BPs in Jar A and 0 BPs in Jar B, after redeeming the codes your situation would be:
- 400K BPs in jar A
- 550K BPs in jar B
- Total BPs: 950K
Now since when you play a normal match your BPs go into jar A, and jar A still hasn't reached the 1M cap, you could keep playing and gain BPs until your situation looks like this:
- 1M BPs in jar A (it reached the cap so you cannot "add" more BPs here)
- 550K BPs in jar B
- Total BPs: 1.55M
Finally, when you spend BPs, the game first tries taking them from jar B, and if that is empty it takes them from jar A.
What happened to you is that you redeemed the 550K, and then you spent only 30K from jar B, hence why you reached the cap at 1520000
Your situation should be this one:
- 1M BPs in jar A
- 520K BPs in jar B
If you spend the 520K that you have in jar B you will not be able to go over 1M BPs until they give out another code or another gift
Hope that cleared how it works, I don't think I can explain it better
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@[Deleted User] said:
What kind of rock have you been living under? Sounds cozy.
Probably the rock in which everyone keep getting stuck
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Keep going, let me know when you hit the cap, maybe then I will try explaining you how it should work
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@jlgracia said:
https://forum.deadbydaylight.com/en/discussion/comment/1598959#Comment_1598959
Do you think I would keep a gift from 3 months ago? No. I did another match rn and now I have 1037439 lol
Did you spend THESE gifts as well which were given respectively the 26th and the 28th of August?
Keep playing and you'll hit the cap, they didn't remove it.
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@jlgracia said:
https://forum.deadbydaylight.com/en/discussion/comment/1598735#Comment_1598735
Ye ik but I just did a normal match and actually got more than 1M bp
Because you still didn't spend all the bloodpoints they gifted you
If you keep playing is probable that you will be able to reach 1500000 BPs, but that's going to be it
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BPs they give out as gift can go over the 1M cap, and since they gifted another 250K and if you redeemed the codes in the store that would be another 300K BPs you can have have more or less 550K BPs "extra" over the 1M cap
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1597836#Comment_1597836
The back of the head is a non-issue. Just give her a buzz cut. Easy.
Are you saying that you would like them to edit a bit the skin because it looks a little bit weird with other cosmetics?
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1597836#Comment_1597836
"I've yet to see a compelling argument from anyone in BHVR"
Key word is compelling, myself and others already mentioned how the clipping issue only affects those wearing it, and given how nearly every other outfit can clip with some other cosmetic, the idea of them trying to get rid of it is null.
as to the Nea head, it looks fine, it fits with every top and works and even if it didn't, it only affects me so it doesn't matter.
Listen, the clipping issue does not affects only you. If I were part of the creative team I surely wouldn't want people to run around with clipping issues.
It would look bad and is bad for the image of the game.
As I said, yes, some skins could be made of only 2 linked cosmetics like Jane's Greek collection, and I believe they will try to do that in the future.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1597075#Comment_1597075
That doesn't answer why they need to be a thing or what benefit they have, other than profits.
it just goes against the consumer
They already said multiple times why they are linked.
It's to avoid clippings between different pieces, and allow the creative team to create something different than the standard 3 pieces skin.
That is the reason. They don't want their game to look broken when you swap cosmetics, and I can't blame them for that.
You can argue that they could build a "2 pieces sets" when (for example) the head doesn't need to be included in it, but the reason of why making linked cosmetics has been explained multiple times.
Don't buy it if you don't like it or if you think it's not worth your money.
Small detail: are you really saying that you like how the back of Nea's bald head looks on every other outfit other than the linked one?
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@Milo said:
Question not really related to dbd: Was this Infamy web always in Payday? I don't remember it being there the last time i played.
I think they added it when they increased the maximum number of Infamy from 5 to 25, but I may be wrong, it's been a long time since I played Payday
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@Slashstreetboy said:
There have been quite a few posts about Object of Obsession, yet not a single one seemed to get a DEV to share their opinion/plans on the perk.
Since we are left with only assumptions IΒ΄m curious, I wonder what you think : Why are they avoiding the topic like the plague?
Probably because they have no plans of changing it? More or less like all other posts about camping/tunneling/NOED
Why bother writing "We have no plans of changing it for the moment" if all you are going to obtain is rant and hate?
EDIT: This doesn't mean they are avoiding any OoO posts like the plague intentionally, they just have nothing to say about it because it would be a sterile conversation
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Personally, I wouldn't care, because I never bought a skin with shards or cells and I don't know if I ever will
But hey, the idea is good, why not? We already have a 10% discount if you buy a whole set with Auric Cells, I see nothing wrong in a "30% discount if you buy 2 sets"
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/188463/why-is-head-on-considered-a-meme-perk
First of all, DS into Head On is nothing but meme, bc it has no benefit besides triggering the killer. You waste your 5 second stun from DS to apply a 3 second stun from head on. Use yur DS to leave and then maybe use Head On again if the killer still found you again.
Head on is difficult to use in a chase, you need to run Q&Q with it to even get a chance to use it. The other exhaustion perks work way better in a chase. Head on shines when the killer does not expect it, but he will do so if you stunned him after the first time. It's a gamble, bc if you mess up the timing, the killer may get a grab from you, which may instantly cost you two health states, and allows the killer to put you directly on the killers shoulder instead of having to pick you up. That's why it's a meme perk, medium to high risk for an effect that you more or less have to enforce to get it. DS, SB, DH can be used universally.
DS into Head On it's a waste, but try and swap the order (which is even easier to pull off since you don't have to calculate the exact killer's stun duration) and boom, killer wasted more than 8 seconds trying to get you out of that locker
Agree on the "too situational" part tho, it's just annoying for the killer in most cases
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1594074#Comment_1594074
Never played for honour, only thing I've even seen from it is watching bricky playing it a while back, but sounds like it could be a decent system.
Didn't play it either, but I have a friend who showed me the different executions and how the system works
I can see it implemented in DBD honestly
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1592874#Comment_1592874
Customizable in what way?
What about something like For Honor's executions? Each killer could have a set of different moris and you could buy/select the one you prefer
They could work more or less like skins, and they could sell them in the store/use them as rewards in the rift
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@honestscript said:
https://forum.deadbydaylight.com/en/discussion/comment/1579862#Comment_1579862
I think you're on to something here.
And once you built the campfire this song start to play
https://www.youtube.com/watch?v=3Xl0Qr0uXuY
At this point all survivors are exposed, but anyone who is alive by the end of the song escapes the trial instantly
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1591305#Comment_1591305
no its bugged right now.
you cant actually go there and check the old ones.
https://us.v-cdn.net/6030815/uploads/ATCH0GEAWRAD/tome-bug.png
its been like this ever since tome 4 dropped.
uhm..I'm sure it worked fine for me last week because after I finished the challenges in the 3rd level I went back and did one with Kate from the previous tome
But yeah it seems broken for you
EDIT:
ok I just saw your edit, that's probably what I did without knowing it
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You need to click on the COMPENDIUM tab at the top of the screen, there you will be able to select past tomes to view the memories and the challenges
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Sign me up for this
We'll make it is amazing against Sloppy and Thana, I wouldn't mind seeing it more frequently because of "Bonus bloodpoints if you use it"
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1588409#Comment_1588409
People have literally been suggesting this since the cage rework....
It's a terrible suggestion, I agree.
yeah but..with cages it has at least a little bit of sense since you cannot unhook from the side and the killer can just stand there..
Imagine the face of a basement camper when the survivor is teleported away tho π
Or even better, the face of a survivor that gets teleported away from a regular hook to a basement hook ππ
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The hooked survivor will die or be saved eventually, hook stand-off solved.
How can you solve a situation like that without completely screwing the other side? Pretty sure noone wants to see the hooked survivor being transported to a different hook by the entity like it does with Pyramid Head
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Remember to use both ENTITYPLEASED and ENTITYDISPLEASED codes for a bonus BP π
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My bet is that they'll put them in the store just before the halloween event since the Hallowed Catalyst cosmetic for the nurse was there
Not that I care, I got them during the rift
Are you really that anxious about the release of some cosmetics?
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/1581420#Comment_1581420
I Just remember for the longest time people used to call her bad then all of a sudden she seems to have risen of the ashes and become a strong killer in the eyes of the community . Find it strange to have changed after all these years
At the beginning she wasn't so great, because she had too many drawback, starting from the trap placing time which was way too long
They reduced the time it takes to place your traps, and removed the drawbacks from her addons (things like Dragonfly wings used to increase your teleportation range but increased the setting time of the traps as well) and it was all she needed to show her true potential
Probably it took some time for people to realize she was great because she might seem like an M1 killer, but she must be played in a different way


