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Lycidas

Lycidas

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Lycidas
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  • https://forum.deadbydaylight.com/en/discussion/comment/2684932#Comment_2684932 This discussion was about last year's event cosmetics. Last year it was clearly stated multiple times that those outfit were obtainable only during the Witching Hour Event, but apparently BHVR changed their mind on the topic, and si
    29 comments 1,541 views last activity
  • BHVR: "Guys, we heard you, we know you don't like exclusivity, for this reason we are giving everyone who was playing during this event these exclusive cosmetics, plus, we decided that Legacy will NEVER happen again, we don't want to exclude parts of our community!" Also BHVR: "Lol look, it's Mummy Dwight! BTW you can buy this skin only during this very short timeframe and never again, feeling F
    9 comments 341 views last activity
  • Good luck with that if Finisher Moris become a thing, lol
    6 comments 201 views last activity
  • Seriously This has been an issue for a while, but especially now with the newly raised cap, the lower cost of items in the bloodweb, the smaller bloodwebs and the animation after each prestige, I feel like this should be addressed. We need an option to buy a whole bloodweb even if it means picking up random stuff, or a setting that lets you disable all the various animations, or at least the op
    Mod
    39 comments 971 views last activity
  • Uhm..does it sit right with everyone that this month's Prime reward is the exact same Plague skin that was in Rift 7? Like, not even a recolor but straight up the same skin? Plague out of all killers, who could benefit a lot from new skins gets this treatment? This is a new low.. Is this the reason for the "Sharing codes is illegal now" banner that's on the forum?
    17 comments 482 views last activity
  • Nearly all of Dredge cosmetics have the description for the "Body piece" put in place of the "Arm piece", clearly noticeable on the new skin: This doesn't look like a skull to me, and for sure it doesn't have sockets Same here, doesn't look like a head to me "maw"
    0 comments 31 views last activity
  • From the July Dev update: "In the PTB, we awarded one bonus prestige level for each prestige your characters had prior to the PTB. For the full Mid-Chapter release, we have increased this to 2 bonus prestige levels. This means if your character was prestige 3 before the update, they are guaranteed to be prestige 9 after the update, granting all the new rewards immediately. The catch-up mechani
    0 comments 101 views last activity
  • So a couple of things I get from the July update The Prestige catch up mechanic was capped at prestige 9, and you'll automatically gain 2 new additional prestige level per existing prestige. This means that there is no difference between having a character to P3 level 1, like someone who simply rushed to prestige during the event, and someone who is P3 with all perks since both will gain 6 addi
    37 comments 1,491 views last activity
  • Please, reconsider the reward that dedicated player get if they reached P3 on a character when the new prestige system rolls out. An icon in the endgame screen is not going to be enough compensation for the millions of bloodpoints needed to bring a character to P3 and the avalanche of items/addons/offerings that needed to be sacrificed in order to do so. Players lost exclusive, time limited ite
    16 comments 201 views last activity
  • Distortion loses stacks even if the survivor is under the effect of Shadow Step, which should hide the aura to the killer To reproduce the bug: Equip Distortion Stay in an area covered by Shadow Step Trigger an effect that would show your aura to the killer Notice that Distortion gets triggered, even if by the effect of Shadow Step your aura would be hidden to the killer anyway
    0 comments 42 views last activity
  • So, I recently played Huntress to complete "The beast awakens" and I noticed that she has an addon that is perfect for that: Wooden fox - Grants Undetectable status effect for 15 seconds after reloading Well it turns out that the 15 seconds start as soon as you open the locker, and you waste quite a bit of it while locked in animation Shouldn't the 15 seconds start AFTER you reloaded the hatch
    9 comments 61 views last activity
  • Last night i started discussing with my frind on what would be the most painful way of being sacrificed to the Entity Is it being sacrificed on a hook, or dying due to the EGC? Both ways are pretty brutal of course but which one is more painful? (I'm not talking about emotional damage to the player, we all know that being left on hook while 3 other survivor crouch in 3 different corners of the
    10 comments 161 views last activity
  • When a survivor is unhooked with Borrowed Time the first knife of the Trickster (instead of the last one) triggers the Endurance status effect. This means that using Borrowed Time against the Trickster is practically useless.
    0 comments 21 views last activity
  • Is the name of the cosmetic wrong or am I colourblind? Aren't these green?
    1 comments 31 views last activity
  • I think that Surge might be one of the less used perks when it comes to gen regression, and there are a couple of reasons: It activates only on Basic Attacks, making it less apealing for killer like Demo or Billy It has a cooldown of 40 seconds, which doesn't help if you're having fast chases It has a fixed radius, so it is not possible to make it synergize with perks like Distressing or Moni
    9 comments 81 views last activity
  • So, we all know wha't going on with the new HUD, and I wanted to ask: Considering THIS WIP mock-up, do you prefer the survivor portraits to be arranged vertically like in the screenshot so that the survivors names don't break, or would you prefer to have them arranged horizontally, even if that means that in some cases the names would break? (by "broken
    1 comments 51 views last activity
  • 0 comments 1 views last activity
  • Ok guys, this is something that bugs me out, because I can't find a reason why BHVR would do things like this. Until Tome V we used to unlock lore for some specific characters in each Tome, who were featured in the relative Rift as well, and the way you unlocked the lore for those character was by completing Challenges directly tied to them or one of their teachables. So far so good. Then came
    4 comments 181 views last activity
  • I like the fact that we have a dedicated slider to decrease the size of the menu UI and the in-game HUD, but I have no idea if 90% is going to be enough unless I change it during a match (which means I have to stop playing even if for just a couple of seconds) Could we have the possibility of seeing how big the HUD is going to be even if we are not in a match? Even simply the portrait of 4 rando
    0 comments 211 views last activity
  • For those who don't know, the Fruitcake charm is going to be distributed by fog whisperers during streams and videos with in game codes which have a limited number of uses. why? WHY? This is the Dwightcrow charm all over again, and I get it, it's a way of supporting less-known fog whisperers, but I think that many people are going to be upset about it, because honestly, it's bullshit. Yes, the
    4 comments 421 views last activity
  • Imagine being able to gain "Devotion points" to unlock special rewards like it happens in Payday 2 with Infamy points You could even create 2 different "Devotion webs", one for Killer and one for Survivor with different rewards in each, some examples of rewards could be: A charm (generic killer or survivor themed) Iridescent shards Permanent bloodpoints multiplier for when you play killer or
    4 comments 21 views last activity
  • So I had this idea while discussing with someone here on the forum about the topic and that's what came into my mind: What if, when a survivor disconnects (for ANY reason) instead of immediately dropping dead, the animation with the Entity sacrificing them at the end of the EGC was played? In the scenario of only 2 survivors left that could give the killer just enough time to start looking for
    12 comments 141 views last activity
  • I did the challenge twice: in both cases I was hooked once, I reached the second phase and someone unhooked me, then I escaped, once through the doors, once through the hatch. In neither cases i was awarded the challenge. I'm attaching the logs of the last match in which i should have completed it. DeadByDaylight.log PS: I know there is another thread that talks about
    0 comments 141 views last activity
  • I was playing with Nemesis and Spirit fury as Trapper, this is what happened: - I downed and picked up a Jake (he was NOT the obsession). - I was carrying him to a hook, and as I walked under a pallet he wiggled free. - During the wiggle-free stun animation the Jake dropped the pallet on me. - Spirit fury activated and destroyed the pallet, Nemesis did not , the Jake was not the obsession.
    0 comments 1 views last activity
  • Do we know when the "Design your in-game cosmetic" winners will be announced? Sorry if it has been said in the stream, I couldn't watch it all and I didn't find the date anywhere, the only thing I know is that "Results will be public last week of May 2020" so I was wondering..when that will be? Do we have an exact date yet?
    4 comments 212 views last activity
  • "On the offering screen, the description of the offerings now appear at the same time as the offering is revealed." This was mentioned in the 3.7.0 Patch Notes, however, the description of the offering is still visible even when they are not yet revealed, here are a couple of screenshots I was playing killer thi
    0 comments 81 views last activity