Lycidas
Lycidas
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- Lycidas
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1279717#Comment_1279717
That is an interesting idea on paper, although I do think that would discourage people from playing different characters. If you only had Trapper at P3, for example, you wouldn't want to switch to your P0 Hillbilly even though you might have more fun purely because you'd get way less points.
It might also be a bit unfortunate for the people who don't have time to P3 all of their characters, since they would be getting far fewer points.
Well maybe tweaking the numbers that @Dead_by_Gadfly proposed it could work
Maybe you could find a bit less appealing playing with a P0 Hillbilly if you have a P3 Trapper, but you could still use the bonus bloodpoints you gain as Trapper to level up and prestige the Hillbilly, you wouldn't be "stuck" to the Trapper forever, especially if you prefer the other gamestyle more
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1279743#Comment_1279743
if they come up with prestiege 4 I sure as hell don't want to lose over 600 items on my character
If you're already at P3 yeah it would suck, but I don't think they will do something like P4, I guess it's gonna be something cosmetic like a charm or some IG bonus like a slight bloodpoints multiplier or something like that
Maybe they could even slightly tweak the teachables so that like if you have Bond on a P3 Dwight the perk radius is a little bit bigger (this would open a can of worms in terms of balancing tho)
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1279624#Comment_1279624
what about my toolboxes?
i don't wanna lose all my 300 toolboxes
I seriously doubt they will force you to prestige and lose everything.
The rewards will be specifically there to REWARD those willing to sacrifice all perks and item that they unlocked to have something "unique".
If you are not willing to lose everything 3 times on your character you do not "deserve" the reward.
Or you could even, you know, consume all the items you have on your character before prestiging it.
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Honestly I prefer the challenges that ask you to change (just a little bit) your gamestyle
Having all challenges like "Repair a total of X generators" or "Hook X survivors" is not really interesting..challenges which require you to go a bit out of your usual path will be always welcome in my opinion
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You mean in this rift or even the past ones?
In this one I always managed to get the killer challenges in the least amount of matches I could (e.g. "Break 20 pallets" done in 2 games), while for some survivor challenge I had to play a bit more (maybe like 1 game more than I was expecting).
Most probably it's because as a killer, if I want to complete a challenge quickly I always find a way of convincing one or two survivors to "cooperate". Good luck in doing the same thing when you play survivor ๐
For the past rift maybe I had a bit more difficulties for the killer challenges when we had the "Sacrifice 2 survivors once the ECG started" challenge but nothing desperate.
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@Shocktober said:
A completely free kill, or more, for 1 perk slot seems like a pretty good trade-off. It means that pretty much no matter what you do, you will always get at least get 1 kill.
If you could equip 4 perks that all gave you a free kill that's the whole team.
There's so many killer builds that are strong enough to handle only having 3 perks all game, if they even needed 4 perks at all. Even if you somehow manage to screw it up so bad with an overpowered build it gets to the endgame, you can still get another free kill or two even though the survivors outplayed you all game.
Except for the fact that NOED does not guarantees "a completely free kill".
It guarantees a "free down" (given that it activates in the first place), and probably a "free hook".
Haunted grounds and Devour hope have a very similar effect but noone complains about them (yet).
Yes, you can say "But I don't know that a killer has NOED until it is too late", but that doesn't mean that the game is over and the killer already won, you still have time to:
- Find the lit totem and remove NOED
- Go save the unfortunate survivor who got hooked because of NOED (bonus points if you got BT and they got DS)
- Open the doors and escape
Or you could even manage to rescue the hooked guy and escape all together without destroying NOED
NOED does NOT guarantees a free kill.
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https://youtu.be/BlMIO4K1cbM?t=471
"Just please STAHP"
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NP, I actually noticed the pattern while I was checking the wiki because I was curious to see what you were referring to, so i guess we both learned something today ๐
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Do you mean the ones I circled around in this picture?
Those do not have a particular meaning other than being a graphic detail, but they do follow a pattern while you rank up:
Rank 20 (brown): 1 tally mark
Rank 19 (brown): 2 tally marks
Rank 18 (brown): 3 tally marks
Rank 17 (brown): 4 tally marks
Rank 16 (yellow): 1 tally mark
Rank 15 (yellow): 2 tally marks
Rank 14 (yellow): 3 tally marks
and so on until Rank 1 (red) which has 4 tally marks
Basically, every time your rank changes colour the tally mark number "resets" to 1.
Again, It is just a graphic detail, much like the shape behind the rank number which changes accordingly to your rank, but is nice to see that they designed the rank icons following a somewhat logic pattern ๐
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Yup, I do, generally I equip the ones which are related to the character, and if I don't have them it's either the coolest I unlocked or the ones that better fit my outfit
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1260035#Comment_1260035
Dropping into the basement is a staggered waste of time and loud. Unless you have balanced landing this is not the best way to approach a basement off-hook vs running down the stairs directly, IMO. LOL
I don't like doing that either as a survivor because it is too loud, but that doesn't mean all basement should have barriers around the stairs..is up to you to run the stairs or take the drop
I'm not sure what takes more time tho, taking the drop is probably faster if you come from the right side of the shack
And keep in mind that in some maps the basement drop is the only way of activating balanced landing (I'm looking at you, Shelter Woods ๐) so removing it is definitely not the right choice
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1259821#Comment_1259821
Oh no i meant being able to drop down from several angles not literally have multiple stairways.
Ah then yes, that is the positive side (even for survivors) of not having a barrier that blocks the side of the stairs
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Shia LaBeouf as killer
I mean, we already have the chase music
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@GoodBoyKaru said:
I mean, any spawn but shack has them. And personally I'd prefer if they didn't; basement hooks are more fun to rescue from and if they had multiple entryways then it would make basement defence a whole lot more fun too.
I'm not entirely sure that adding more entryways to the basement would be the right thing to do, after all the basement should be the most feared place by a survivor, and having only 1 entrance contributes to that in my opinion
Maybe they could try adding an hook spawn in Badham Preschool and Haddonfield in the house with the "fake" basement? The one that has 2 sets of stair to get in and out
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You mean like in most other maps when the basement doesn't spawn in the killer shack?
If I recall correctly the majority of the maps have barriers around the basement stairs (apart from when it spawns in the killer shack, but I don't think they should add gutters or walls to every basement)
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@Supernaut said:
Hello,
thought about this before, but with the server downtime today and news of Deathgarden's demise, it's got me wondering. If the worst SHOULD happen to DBD and there was a decision made to pull the plug on dedicated servers, would it be as simple to switch back to the old manner of playing with killer hosting, or would the game end?
Thanks in advance!
People asked for Dedicated Servers, now they're gonna get it.
Should not have asked in the first place.
