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LordGlint

LordGlint

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LordGlint
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  • Everyone makes the same mistake, and this very topic was brought up afew weeks ago. For some reason, alot of players think they should just look it up instead of the status effect being named to anything that makes sense.

  • @[Deleted User] said:

    Freddy is not that strong if you play smart. He does not need any nerfs nor buffs. He currently is in a perfect spot and it is a shame other M1 killers are not as strong as Freddy.

    I keep hearing that, so... Im just gonna keep doin my thing and slaughtering every team I face like cattle, waiting for the "good" players that can counter me. I guess this just suits me or something and it's just my crazy skills shining through. My current winning streak using him just made me wanna check if anyone else is noticing similar numbers.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/658862#Comment_658862

    I don’t mind the aura blindness ones. Sure they’re not amazing, but they can still be a nuisance for the survivors.

    I tried my best to give the haemorrhage ones a chance, using them in the devs suggested way of it helping with tracking to punish survivors intentionally setting off traps/pallets. Even Z block is so meh at helping find healthy survivors unless it’s paired with Bloodhound. The bleeding frequency needs to be upped to the same level as Sloppy Butcher if the devs insist on standing by this idea that haemorrhage is meant to be helpful to Freddy.

    I’d much prefer:

    Cat Block - reduces Dream Projection by 1 second.

    Z Block - reduces Dream Projection by 2 seconds.

    I tend to just stick to the rope, dress and swing chain add-ons. I'll use paint brush every now and then too. His base power is enough for me to not really care much about add-ons, so the ones I use just help slow things down Abit passively. While I agree that the pallets are overrated, what I do with those snares makes him VERY overbearing and even the best loops become a joke. Run me through the ironworks building, I dare ya.


    Btw, doesn't the drawing add-ons already have the effect you want to give the block add-ons, but more potent?

  • I'd put Doc, nurse and Myers higher on this list, due to Monitor, nurses calling and STBFL. The spirit fury/enduring combo is Abit overused imo. While you can score hits through pallets alot of the times, this combo just teaches you to RELY on those hits instead of learning how to play your character to get hits normally.

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/658773#Comment_658773

    Snaps for you man. Just enjoy it. No need to be paranoid about a nerf.

    I hope so, although I can see room for 1 small Nerf as well as a QOL buff.

  • I haven't had a team power the gens for like 10 games now. The last time it happened, was cuz I LET them, due to 3 BPS being used. I'm now at rank 2 and still getting alot of 32k double pip games.

  • @Galklife said:

    @LordGlint yup, a lot of killers dont know how map pressure works, why survivors bodyblocking in most cases is good for killer, and many many things (and this is what is sad) killers have way more depth ingame, but ppl are too lazy to look for that

    It's like Hillbillies who will mindlessly follow a survivor from pallet to pallet and at most, just swing through...versus hillbillies who will at least try different tricks like feathering the saw at the pallet to mind game abit. The first Billy will claim they played perfectly and made no mistakes...

  • @Galklife said:

    @Leonardo1ita well a lot of streamers speaks like that but sadly community of this game likes to find problems outside of themself "im not bad, survs are OP" "im not bad, SWF is OP" "im not bad, Flashlights are OP" and so on.

    ofc no mather how good you would be, there are games you cant win, but thats the case in almost every game xd you just have to deal with it, dont expect games to be free wins

    These are typically ppl who don't see how they can improve and insist that they were playing optimal with no mistakes. Alot of times, the smallest of tweeks in gameplay can go a long way.


  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/657496#Comment_657496

    Ruin buff idea

    Ruin: A hex that roots on the power on lightning sounds. This hex has 1 activation and it activates 1 second into the trial. As soon as it activates a lightning sound will happen and the hex goes away, every survivor gains 500/750/1000 bonus bp in boldness

    you forgot the "Equiping this perk will be your RUIN -Hag

  • They really need to update the description. Hex: Ruin, Causes 1 dull totem to appear lit and give extra BPs to whichever survivor cleanses it.

  • @Hoodied said:

    Next up on the how to is "How to not lose ruin within 5 seconds of the trial starting"

    I feel like eventually, im gonna hear my ruin breaking while still on the lobby screen. Ill be picking my character and perk loadout, look over and Nea is already cleansing it.

  • @Might_Oakk said:

    I noticed noone gives the hatch anymore.

    closing the hatch gives the killer BPs... Sometimes ill let someone open the exit gate and leave though if I feel like it. Theres times the gates are practicely ontop of each other and I know the guy doesnt have a chance of opening them otherwise.

  • The muddy splinter was for Hag and the shock splinter for Doc. the other 4 splinters are for Licensed killers (pig, bubba, myers and freddy).

  • @SpitfireOrMichina said:

    https://forum.deadbydaylight.com/en/discussion/comment/657321#Comment_657321

    Remember Legion's blades? BHVR made an annoucement everywhere. In game while you log in, on twitter, facebook, forum ect. They haven't done anything for wake up, most of survivors didn't know about this bugged perk... The fact that this bugged perk wasn't even that op lol

    The fact that different perks suddenly become meta and gain enormous popularity when they get bugged is completely coincidence...

    Wake up's usage spiked to 50X what it was the day before because everyone overnight saw how useful opening the exit gates 15% faster was, and they all were COMPLETELY unaware of any funny business.

  • @TrueKn1ghtmar3 said:

    I never get those kinds of survivors, like I just got a 3M SWF they let me get 5 stacks of devour hope (its totem was out in the open and I had nothing protecting it). I knocked down the obv. Leader of the group which was a Claudette in P3 (3 stacks at that point and 2 others on hook close to each other) on my way to the hook with claud 4th stack drops, so I dropped her and waited for 5 (seconds later) killed her and rest of the match lasted maybe 1min. They proceeded to tell me how much trash I am harrassing me (lol the claud and one other in the group was 9-8 ranks above my killer they used their friends rank to get in my lobby) long story short I stomped them for their error and they got report for being so salty remember there are consequences for ones actions hang in there and you can learn to punish those that abuse match making

    There really should be more than 2 periods in there...

  • @Ghostingmyteammates said:

    https://forum.deadbydaylight.com/en/discussion/comment/657317#Comment_657317

    Yeah forgot myers in t1 already has it, but wraith, pig and GF should have it on their powers since only 1 survivor with OoO already removes the stealth part about their power.

    Definitely agree that it would help them MAJORLY, but we'll have to wait and see. Unfortunately, even the forum moderators are not developers...so they wouldnt be knowledgeable about any additional information on the subject.

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/656665#Comment_656665

    The problem with killer emotes is none of them can be in 3rd person because it'll be busted especially if you can cancel the animation and if it isn't in 3rd person there is no point since you can't see it

    Could be similar to emotes in Overwatch, which shift to a 3rd person view during the emote, and then back to 1st person when finished. Even if the emote WAS in 1st person view, you can still see the killer's hands. If they did something intimidating like crack their knuckles, it could work out. You could even have killer specific emotes, like maybe Freddy uses his clawed hand to gesture "come here".

  • T1 Myers ALREADY has it. No detection perk or aura reading works on him while in T1. As far as the rest, we'll have to wait and see. They might just be planning on tacking this onto different perks or something.

  • For me, its mostly just the neverending chat abuse in the endgame chat. Last game I played today was a simple "STFU (slur for a gay man)" after I played completely fair with Freddy and no OP stuff and simply said "the sneaky beginning of the match was killing me" (they broke my ruin and got a gen done before I even SAW a survivor, lol).

  • Legion for sure, although not a big fan of the character.

  • I always unlock all teachables when they pop up, whether I think ill ever use them or not. I tend to try to customize different loadouts on my killers to work well with their powers. Just because I dont see potential NOW, doesnt mean a "useless" perk wont combo well with a future perk or killer's power. Plus, perk buffs and reworks DO happen. Surveillance use to be complete trash, but now its actually pretty nice.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/657232#Comment_657232

    If so why was Depip Squad not ddestroyed? They played against quite a few killer mains like for instance KingDime who is a Billy main. Also most survivors at hight rank are bad at the game. Rank is meaningless.

    They also did that like a year and a half ago. The game has changed pretty drastically since then.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/657212#Comment_657212

    Ok this is bannable, but let's suppose that you griefed in another way, and every match you waited just to meet as killer the streamer to chase and mori him, knowing his position. Would this be bannable? I mean, this could just be sniping, so not bannable. You know, unfortunately I found you as killer and now since I hate streamers Imma mori you.

    No harrass, no griefing, just casually moring a streamer, coincidentally done multiple times

    Using specific addons or offerings is not bannable, no matter WHO your facing against. If you wanna use your moris every 5th game, thats your choice. If you wanna mori them everytime you see a Nea, same deal.

    Unfortunately stream sniping is very hard to actually prove. Ive had ppl ACCUSE me of stream sniping them because, as killer, I was able to find them and down them quickly and efficiently.

  • @Rivyn said:

    Could be a SWF. That'll throw matchmaking off as well.

    Even that doesnt really explain it since typically itll match them based of whoever is hosting the SWF. In this case, EVERY survivor is a better rank than the killer by a wide margin. Sucks this happened to ya OP. I know I always feel super guilty when I beat a killer, just to find out in the endgame scream the guy was a rank 20 or something.

  • Im currently sitting on like 24k iri shards. I tend to just get em by playing rather than actually TRYING to farm for em, so throwing some at shrine perks every now and then isnt really something i sweat about.

  • As an OG Freddy main who didnt even have ruin unlocked before hitting rank 1 playing ONLY OG Freddy... Git good. This whole idea of any killer being "unviable" is a joke. Some might be able to bulldoze teams without having to bother with any mindgames or trickery, but that doesnt mean those are the ONLY killers that can do well. Ppl have a tendency of clumping every "M1 killer" into 1 group and claiming if you know how to handle 1, the rest are pretty much identicle, but anyone who really puts in time and "mains" a killer will start to pick up subtle quirks about a specific killer and use any little trick they can to get an upperhand. Thats why we have ppl maining killers like Pig at rank 1 and doing VERY well.


    On a different note... Finally spent some time using new Freddy after mourning the loss of OG Freddy. The dude is a BEAST. Constantly getting back to back double pips in red ranks with most of my games giving out 31k+ BPs before BBQ kicks in. Some of these I didnt even bother equipping addons.

  • @DBDbuildsYT said:

    Yes I was thinking the same, my only point was that it seems that getting it via shrine would require much more work, no?

    Its more a matter of which is worth more to you, the BPs required to lvl Hag to lvl 35 (around 1mil) or the 2k Iri shards. Both are gonna take time to get. You could end up getting the shards while grinding out the BPs, and decide to use the shards on the perk and the 1mil BPs on a character you actually WANT to play. OR... You can spend the BPs on Hag and use the shards to get a nice outfit or something. Either way, your looking at some grinding.

  • Unless you think you might wanna actually PLAY Hag down the road, or have any interest in Hag's other 2 perks... Just get in from the shrine.

  • @LillianVoss said:

    @Michael_Myers said:
    What if you weren't a survivor? Asking for a friend :chuffed:

    Oh, my... Since the killers don't have control over their actions... technically - I believe as stated in the lore somewhere (ruffles through pages) I would feel defeated... horrified yet angry. I believe the person inside me would be screaming to get out but would turn into this monster the Entity had me become. I would be completely consumed by the hate and eagerness to do the job the Entity is telling me to do. Hunt... hunt.... hunt. To please the Entity... this Entity I would do my best to become a fierce hunter, praising the Entity as my God.

    It doesnt say thats the case for all killers, just that the entity has ways of pushing people into becoming killers. This is MOSTLY relevant toward Wraith, whom in life felt guilty when he discovered his role in killing ppl. Most of the killers however took pleasure in their actions BEFORE entering the entity's realm, so no further action was really required of the entity.

  • Imagine using insidious on Ghostface. You'd have ppl trying desperately to break you out of stealth, then claim in the endgame chat that a bug occurred.

  • @StupidButTru said:

    https://forum.deadbydaylight.com/en/discussion/comment/655387#Comment_655387

    Okay I understand that but nerfing survivors some more and giving them more M1 or LB isn't the solution, adding a secondary objective isn't the way to go either remember the last even with the flowers? Survivors got murdered.

    The hollowed blight event was a mess due to the fact so many ppl just wanted to farm instead of actually play. How do you think your game is going to go when one of your teammates just farmed flowers when the match started, then found the killer to suicide on hook and start another game? The year of the Pig event was abit better with giving a secondary objective, due to it hashing out points that required you to actually play the match. Survivors had to look for something OTHER than gens, which used up time. On the other hand, killers were incentivized to leave hooks due to them having to hunt down lanterns while the survivor was on the hook.

  • I played against Zubatlel once. Got abit intemidated when I saw him in my lobby, so went with an Iri head and ebony mori... The guy actually used clips from that game in a youtube video. Im the Huntress at 2:19

    https://www.youtube.com/watch?v=9El4qi0LfZ8&feature=share&fbclid=IwAR3yLGxUMXhgqrXicbNh9uPnOOiuzMlISqWl--w8-1UF_Edsh_t8iw1pBms


    Also went against EdgarAllenBro. Was using Clown with no addons and managed to 4k. He complimented me and said I played very fairly.

  • @DE_DireWolf said:

    https://forum.deadbydaylight.com/en/discussion/83699/dream-pallets

    I dont agree about the fact that dream pallets should be nerfed, but i think the rarity of the addon for the pallets should be reworked. A green addon seems fair to me since no killer has 2 powers to switch. And a brown addon is basically a "free choice" every game by the high drop rate.

    This thought only makes sense if Dream pallets were noticeably better than snares, instead of simply being an alternative playstyle which costs you the use of one of your addon slots. From my own experience playing as Freddy, the snares are more oppressive by far. The pallets were the easier option to use when the rework first hit the PTB, but since the QOL change on making it easier to place snares, Freddy becomes very dangerous alot sooner, rather than Pallet Freddy who spends the first half of the game eating REAL pallets before getting the chance to possibly trick ppl into using fake ones.

    Pallet Freddy can be countered by simply being aware of your surroundings before you fall asleep, and breaking any fake pallets you notice ahead of time before your teammates lead a chase through the area. Snare Freddy doesnt need to place snares ahead of time, because he doesnt need to TRICK the person hes chasing. He can place a snare down at a loop with the target seeing the act, and then force a survivor to either take a loop wide or run through it.

  • @LCGaster said:

    It's probably going to be The Demogorgon

    I mean

    They did make The Ghost Face

    Thats a name you can reasonably think of though by just describing his appearance. Each killer name is meant to be something the survivors call them.

  • https://www.youtube.com/watch?v=IEHfFn1XIh0&t=47s


    Heres a video of Otz comboing furtive chase and PWYF, except he choose to use Bubba instead.

  • @Ksoni said:

    https://forum.deadbydaylight.com/en/discussion/comment/652447#Comment_652447

    Sadly, on red ranks, wraith is simply getting bullied, if he don't have any perks that help him in chase. And before you find, catch and hook your obsession, 3 gens are done alredy.

    Chasing that obsession at 130% speed pretty much guarantees you wont be getting looped for very long. Wraith naturally moves faster around the map while cloaked and can scout out survivor positions fairly easily early on, especially with windstorm addons. Either way, like you said...its different and new. I like trying to get creative with different killers and new perks.

  • This is one reason I like having a large stock of moris ready. If I see something fishy, like all 4 survivors looking the exact same...I can grab a mori. If it turns out to be a normal game, I dont HAVE to use it. Last time I had 4 Clauds all dressed the same enter my lobby, I did just this and only actually moried the asshat using OoO against my Myers.

  • @ElusivePukka said:

    The Maw. Short, sweet, and to the point, and points out its most distinctive feature.

    But seriously, The Monster would kinda paint them in a corner as far as new monsters, and all in all they can probably just go with Demogorgon: they have the rights to the word.

    Just because you have the rights, doesnt mean its the right move. These are supposedly names given to the killers by the survivors who wittnessed them. How the hell is Dwight suppose to look at this monster and go "That looks like a Demogorgon". This is why Freddy is "the nightmare" instead of Freddy...Cuz he didnt introduce himself and the survivor characters would have no way of knowing his name.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/83527/wow-what-a-fun-game

    Both sides need their most OP items changed in my opinion. :)

    Survivor:

    • Insta-heal

    Killer:

    • Ebony & Ivory Mori

    agreed... For some reason, rarity is the deciding factor of something's strength rather than the actual balance. If I choose to bring an Iri head and ebony mori against a group of survivors, they arnt gonna think its more fair by the fact that I DIDNT do this to the 10 groups before them.

  • @savevatznick said:

    Just make DS deactivate if the killer hooks someone else. Right now it works well as an Anti-Tunnel perk, but lasts so long it functions as invulnerability even if the killer isn't tunneling.

    Had a match last night where I had enough time to down the person who got unhooked as well as 2 of their teammates...Still wasnt long enough to avoid the DS, lol. This was playing as Freddy with no instadown stuff.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/652433#Comment_652433

    Well often its those closes matches when everyone lives till 2 minutes of endgame. Also once that feature gets public people would maybe start to wait for a rematch. And don't forget swf groups, they usually watch they friends instead of leaving

    I suppose...but typically If I face a SWF group, theyre not waiting around to tell me how well I did. They're there to spectate their friend and be abusive to the killer. Ive seen exceptions to this, with one of which being a group of ppl I now play with often after exchanging some friend requests after game.

  • @Ksoni said:

    Hello, my name is Ksoni, Im a experienced killer main with 2K hours of playing, I was playing with top tier perks only, so i've decided to try something diffrient I will be trying to make unused perks usable, by fitting them in diffriend builds. I'll be sharing my gameplay feedback, thoughts, and other suggestion for buffing or changing the perk. I will be posting these discussions regulary if enought people will be interested. Also, you can suggest the perk for the next discussion.

    1,Perks, that could work Furtive chase with:

    Ruin (more time to get Furtive chase stacks)

    Make your choise (for quicker downing the rescuer, who is the new obsession)

    Survillence (overall map awareness, also repearing is louder, so when in chase, you can hear if someone is repearing genereator nerby and suprise them,thanks to smaller terror radious from furtive chase)

    A nurse's calling (with smaller terror radius when in chase, you can suprise survivors who are healing themselfs near you)

    2, Killers, that could benefit well with those perks.

    Myers (16 meter terror radius paired with full stacked furtive chase would give 0 meter terror radius when in chase)

    Huntress (same as above, 20 meter TR -16 meters is only 4 meters, so that's almost nothing. Also her lulaby is gone when she is in chase)

    The Legion (ability to hurt multiple survivors, causes them to heal, and being seen by nurses calling, also he's killer instinct allows him to find obsession easly.

    3, Builds that i tried on these killers

    Myers:

    Ruin. Make your choise, Furtive chase, Survillence

    Ruin, Make your choise, Furtive chase, Nurses calling

    Huntress

    Ruin, Furtive chase, Nurses calling, Survillance (no make your choise because it's bad on her)

    Legion

    Ruin, Make your choise, Furtive chase, Nurses calling

    4, My thoughts about the gameplay:

    First of all i need to say, that the point of this whole experiment was not to win, but to make this perk work. And although i took 2 perks to make this perk work better (ruin doesn't count because you basically take it every game) it only worked for me twice on one match where i was playing Myers. The lack of perks that help you in chase really hurts, and causes the chases to go for frustratingly long, and because of that i can't get all 4 stack before gates are powered.

    5, Suggestions:

    This perk definitely needs buffs. The reward is too little compared to the effort you need to put to make this perk work. I would add a bonus when you get 4 stacks. Maybe something like: "when you get 4 stack you see the auras of all survivors who are not in chase within 32 meters" This would give the killer information about where other survivors are and suprise them without needing another perk slot. Also it would be nice if there were more obsession perks that could pair well with this. For example there only one perk that works with it. It's remember me. It isn't even that good, because you can easly get all 4 stacks without swaping the obsession. The other 4 counter each other.

    Dying light ( you want to kill your obsession as fast as possible, but furtive chase swaps obsession,)

    Safe the best for last (You want to focus everyone who is not the obsession, but it makes furtive chase uselles)

    Rancor (You don't want to focus the obsession, because you can just one shot and kill him at the end, so it makes furtive chase uselles)

    Play With your food (you want to let your obsession escape, so you get bonus MS, but it will make Furtive chase uselles)

    We need more obsession perks that rewards you for hitting the obsession, and work well with the swaping obsession mechanic.

    Thanks for reading. Share your ideas for next perk, and your thoughts about this discussion. Also sorry if my english wasn't perfect.

    I actually tried a combo on Wraith with PWYF, Furtive chase and MYC. Cloaking and uncloaking allows you to build PWYF stacks really quickly. If you keep chasing the rescuer over and over again, you can top off your PWYF stacks really quick before you 1 shot them. The reduced TR part of furtive chase in this case is just a byproduct, with the main focus being on changing your obsession.

  • Considering most ppl just leave after they die so they can join a new game instead of waiting another 5 minutes for the current one to finish...I dont see this being that useful. You might be able to pair up the killer with the last survivor or 2, but the first guy who died is long gone (unless he felt so salty towards you that he NEEDS to tell you how bad you are).

  • Your good, Im just tired of getting stuck in the same predicament most ppl do. The only killer Im actually comfortable playing at this rank is Freddy...so...unless I want 4 escapes and depips...

    This is one reason most ppl are reluctant to rank up

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/652386#Comment_652386

    Maybe as a rank 1 killer all other killers you don't play would start at rank 16? Just to help those newbies, cuz I care about those baby survivors.. We need more survivors and giving them a frustrating feeling of escaping is not possible isn't healthy

    Thats what Im saying...twice already. If Ive already mastered every other killer, it wouldnt make sense for me to play at rank 20 as the demogorgon when it comes out. ATM I dont even wanna TOUCH Clown for example, cuz my rank 10 Clown skills will get stomped at my current rank 3 position.

  • I think a nice idea would be to set it up similar to Overwatch's custom gamemode, where you can open it up for ppl who ARNT in your FL to join. Make the title of the lobby "Jumpscare Myers Game" or something and let ppl who wanna play with you join.

    @Peanits would this be possible?

  • @Derp said:

    https://forum.deadbydaylight.com/en/discussion/comment/652303#Comment_652303

    Okay well what I meant by the first sentence is that I don't mind if it takes a few days to unlock a cosmetic but 1 week is too much. I mean unlocking 1 cosmetic in a few days is still a grind but yeah I should've worded it better.

    Ultimately they choose to do this to encourage ppl to buy the cosmetics with cash. I feel like if they made the cosmetics cheaper, it would only get balanced out by making other aspects of the game...like the characters...more expensive.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/652370#Comment_652370

    Well I would be smurfing and destroying newbies from rank 20 till rank 15. That's a lot of matches. After that I could switch to another killer I don't main but still very easy to play. Myers for example.

    Correct...youd have about 1 day of "smurfing" before every killer you owned would be ranked. Also, like I said...If they implemented a minimum for once you already get good at 1 killer and simply make the rest start at 15 or something, youd avoid smashing rank 20s. Currently, my game on Freddy for example does quite well at rank 3 (where Im currently placed). If I were to hop on Nurse however...rank 15s would laugh at me, lol.

  • I tend to get at least 1 DC from a survivor ragequitting in at least half of my matches. Last night, I went into a game with no addons and no offering on Freddy. all 4 ppl DCed after about 1 minute because "Snares Freddy with STBFL is aids"

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/650902#Comment_650902

    But this would generate a really Easy way to smurf on low ranks. I mean, just because I main Trapper does not mean I should be a rank 20 wraith. U know what I mean?

    If you start playing wraith, you probably wouldnt be staying rank 20 for very long, probably 2 games. The only actual downside Im seeing would be the huge influx of rank 20s that would result everytime a new killer comes out. I think this could be circumvented by having a minimum, whereas each new killer gained on the account would start at like rank 15.

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