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Little_Kitten

Little_Kitten

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Little_Kitten
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  • The best way to get an answer to your question is to contact BHVR directly and ask them 😁

  • Maybe Pizzaduffy played extremely dirty on this game, like camp/tunnel/slug as if his life depended on it.


    Which would explain the survivors' words (I did say it EXPLAINS; I never said it EXCUSES!).


    Or maybe he just played normally, without forcing it on anyone in particular.


    However, what is still deplorable is that even if a nurse plays with perks that are not meta, she will still join the ranks of the undesirable.


    A nurse who pops Starstruck, Agitation, Flood of rage, etc. + The Game / Midwich offering, and comes strutting in saying, "Look, the survivors are mean, they weren't happy in the end chat...", I'd totally agree that her build / card choice was completely idiotic.


    At worst, go out for some fresh air, go to bars with your friends, because this is bordering on discrimination and unjustified hatred, eh ...


    That the nurse doesn't need Starstruck, nor NOED, sure, I agree, for example, but for the rest, you have to calm down, eh Oo

  • The end chat is probably the most insane thing in the whole game 😏

    If we had to make a list of words that are censored simply because .... 0 valid reason, we would probably get to the length of the strips of one of the last skins of Dwight 🀣

    SUGGESTION to BHVR: make chat censorship not native, but an OPTION that can be enabled or disabled by each player.

  • @jayoshi said:

    I released something from reading Nurse main replies on here. Y'all are so sensitive and take it personal. Now I know why he did what he did. One gen got done and he wasn't able to find anyone so he took that way too personal. Thanks for answering my question.

    If it can reassure you, there is nothing in this topic that I took personally (I speak for myself, I leave it to the other nurturing hands to express themselves of course); I was just pointing out the extreme side of some sweeping judgments, which are more of a generalizing and irrelevant argument, than an open and interesting discussion πŸ™‚

    By the way, as for this screen, well, it's only a screen, if we really want to have an idea of how the game unfolded, we should have the replay, from the point of view of each survivor and the killer πŸ™‚

  • It is especially time to introduce the offerings that allow you NOT to go to this or that kingdom.


    Last night, with my team, here is, in order, where the game sent us:


    • Coldwin farm
    • Coldwin farm
    • Yamaoka
    • Yamaoka
    • Yamaoka
    • Mc Millan


    "Hi, I'd like to speak to the probability manager, please ... isn't he here? Is he on vacation? .... Ah, he was fired?"

  • @SweetbutaPsycho said:

    https://forum.deadbydaylight.com/en/discussion/comment/3260620#Comment_3260620

    So Ur basically saying its better when the killer gets destroyed and has no fun than the survivors getting destroyed and having no fun?

    The best thing is that both parties can have a minimum of fun; this is precisely what the power of the nurse allows, in a way: she doesn't have to pull out the biggest perks of the game to hope to be efficient; and it's sure that it's more pleasant to play against a talented nurse with an original build, than against a nurse who sweats with a Strastruck's build πŸ€—

  • @James4125 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3260506#Comment_3260506

    Maybe I'm completely insane here but have you maybe tried doing one of those 3 first? Works for me almost every single time on that map.

    Of course, it is the goal for the survivors to break the closest generator sets to leave only one trio covering as much area as possible; I was just pointing out that if the killer sets out to stay in the area of this type of 3gens, on Haddonfield, the survivors will have a hard time finishing the game.

  • @HugTheHag said:

    As killer, I have run into multiple survivors that are higher-skill than I, and a lot of them have turned out to be very nice and encouraging in endgame chat when you're being nice as well.

    Attitude really counts in DbD. By being respectful both in game and in the chat, you'll find a lot of survivors are actually not that bad. =)

    I typically compliment the best looper of the team whether I'm beat or have won, or say how much I'm impressed if the team was really good as a whole, and the responses I'm getting are overwhelmingly positive.

    I also had a hilarious chat the other day with the first message in the chat being "####### WALLHACKER !!" and the last "See you, have fun :)", both from the same player, as we cleared up a misunderstanding. =D

    [Endgame chat] 23:45 : "I GONNA kill you !"

    [Endgame chat] 00:16 : "Will you marry me, and be the father of my futur chlidren ?"


    🀣😍


    More seriously, I think we are quick to judge someone based on his avatar, forgetting that behind it, there is someone who is in many cases a good guy.

    In my team of survivors, with whom I SWF, there is one who tbag quite often at the exit doors; from the killer's point of view, he must look like the worst bastard; when in fact, he is a really nice person ... in fact, every time, I yell at him 🀣

  • @solarjin1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3260422#Comment_3260422

    my favorite is Haddonfield

    always a gen by the porch and half the time another gen spawn 8 feet away inside the house. The last part of the three gen is at the end the street which isn't far from the house. (no line of sight blockers for that gen as well)

    The WORST RNG in this map is when, in addition to the generator that is always in front of Myers' house, there is a generator in the children's park, and another one next door at the end of the street.

  • @Killmaster said:

    Three gen should be removed from the game, it's a holdover from the past, doesn't fit the game-play loop anymore and is too easily abused.

    If you want to remove the very concept of 3gen from the game, then you have to rework the cards to make them much bigger 😣


    I let you imagine the pleasure of patrolling on maps 2 or 3 times bigger πŸ€”

  • @Paternalpark said:

    I dont 3 Gen myself my team does because we don't have coms. So must I then play 4 man exclusively?

    It is obvious that everyone has to play the way they want to, soloQ or as a team πŸ€—

    But it is obviously the risk of playing alone that you find yourself in this kind of situation; we will say that you play knowingly.

  • @Facture said:

    On release of the next chapter (November 22nd?), they will release the ability to add Survivor Bots to custom games so you can practice killer powers. At a later date they will implement the ability to add killer bots to custom games, but it will be a ways off as they have to teach each killer bot how to use the powers etc...

    I CAN’T wait to see the lvl of the future Nurse-bot πŸ€— it’ll be interesting πŸ€—

  • @legacycolt said:

    Forget about it. Nurse players with 4 gen slowdowns + add ons are the lowest of low in dead by daylight. Their response isn’t even a surprise to me.

    So if I understood correctly, what you mean is that when I (or others nurses) launch a game with my nurse + 4 gen slowdown + reload/range addons ... we are the bottom of the bottom of DbD? 🀨


    Even if I don't tryhard, and I don't hesitate to sometimes chill at the end of the game to make for example a 50/50 ? 😐️


    Well ... it's quite sad to see so much intolerance prejudice and generalization on a forum ...πŸ™„


    PS : Clarification: I am not saying that ALL nurses are cool. But whatever the killer, there will always be some who are relentless and whose only goal is to make the survivors have the most unpleasant time possible. Like this Doctor I recently met with coulrophobia, sloppy butcher and The game offering + best Doctor's addons.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3259478#Comment_3259478

    Surge, Pain Resonance, Eruption, Call of Brine. All the while using 2x Recharge addons, now arguably her strongest addons (next to the Range/Recharge combo) because it completely removes any blink downtime.

    Quad slowdown with the best addons on the undisputed best character in DBD. That's overkill if I've ever seen it.

    I understand what you mean; I would say that with such a build, the nurse in question could at least play chill, without tryhard / tunnel / slug / camp, to counterbalance her build choice πŸ€”

    But if on top of that, the nurse chooses Midwich or The Game ... then it's clear that there is a good chance she won't be there to knit πŸ˜’

    I'm not going to be a hypocrite, I sometimes use this kind of build myself; well, at least a 4-anti-gen-perks' build; but if I see that on the other side, it's not keeping up, and the survivors are running straight into the wall, I chill a bit, let them heal, catch their breath, etc πŸ€—

  • @DEMONANCE said:

    think of it that way, it's always better to get out of a nurse game as soon as possible.

    their build clearly meant they had a "no fun allowed" playstyle so screw them.

    "(...) their build clearly meant they had a "no fun allowed" (...)"

    What build are you talking about ?

  • @ProfessorDunwich said:

    Honestly all great ideas. The Player Icon might cause distress though.

    You: In Chase

    Meg Thomas: In Locker

    Dwight McDwight: In Locker

    Adam Francis: In Locker

    You : In chase

    Claudette Morel : behind a bush

    Claudette Morel : inside a bush

    Claudette Morel : becoming the bush

    All others Claudette from all others lobbies : applauding from their bush

    The killer : Hesitating between laughing and wondering, "But holly bush, since when can a bush clap ? 😱"

  • Just as the sentence "Lying is bad!" makes no sense, neither does "Slugging is bad!".


    Slugging is neither good nor bad.

    It is a mechanic, and technically speaking, it is therefore neutral.

    It is its use that defines its "understandable" or "deplorable" side.


    It depends on the situation.


    A killer who puts a survivor in critical condition, and he leaves him on the ground to take care of another (wounded) survivor who is running around with a flashlight: totally understandable, and amply deserved.


    A killer who slugs a survivor in mid/end game to put some pressure on his opponents because they are quite a bit ahead of him: understandable and strategic.


    A killer who is not under any big pressure from the team of survivors he is facing, and who slugged 3 people in the early game, in order to get a 4K, taking advantage of the fact that he is stronger than his opponents : pitiful behavior, but what can you do ...

  • @hex_uwu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3259135#Comment_3259135

    But that also puts you with low mmr survivors? I understand that logic for killers because lowering their mmr only gives them lower opponents but for survivors it gives you lower teammates too.

    That's why it is very interesting to meet people with whom to play as a team, in order to progress together πŸ€—

  • @legacycolt said:

    Forget about it. Nurse players with 4 gen slowdowns + add ons are the lowest of low in dead by daylight. Their response isn’t even a surprise to me.

    Unless you know every player who plays the nurse with slowdown perks, and you've seen all the games of each of these players ... I don't see how you could assert this kind of thing 😁

    Of course there are nurses who tryhard as if their life depended on it, just as there are players who tryhard on any other killer πŸ™„

    Just yesterday I ran into a Blight, a Trickster, an Oni and a Billy who were sweating like crazy, I felt like their house was going to be seized if they didn't make a 4-slug within 5 minutes πŸ˜…

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258277#Comment_3258277

    Maybe lessen all killers TR's when carrying a survivor, but not remove it Incase of bodyblocks/sabos on hooks

    Since Starstruck only really becomes problematic on nurse, it would be enough to simply reduce her TR when carrying, and leave the other killers unchanged πŸ€—

  • If main Wraith could answer this question:

    why are almost all of you using NOED on this killer? ... πŸ€”

  • @MaTtRoSiTy said:

    As a former Nurse main myself, your build is a great example of why I finally had to admit that Nurse does indeed need a nerf.

    Nurse herself could be argued as being barely acceptable but Nurse with multiple slowdowns or exposed perks like Starstruck is just plain broken. 'This is why we cant have nice things' as there are always those who ruin it for others, take it too far and ruin things for others.

    Now I don't even want to play Nurse as people hate her and I didn't even use slowdown or run Starstruck on her even once. I can't even blame survivors for hating her either and some builds just make the problem even worse. Sally has been a victim of her own success :(

    If Starstruck had no more use for the nurse, it would solve a lot of problems, indeed, especially since technically, it is very simple to prevent it.

  • @Audiophile said:

    Exactly what’s wrong with this game. This guy is so proud of himself for a win with the most OP garbage in the game. GG game-imbalanced assisted win. And the comments about the β€˜hit squad’ swf… yes… let’s all focus on the β€˜5% of the time’ 4 man swf and ignore the fact that this genius runs nurse like this vs the other 95% weak mismatched solo teams. Fair. But don’t you dare leave the game you entitled survivors!

    As much as I agree on the fact that a nurse who takes out Starstruck, Agitation, Flood of rage ... and who on top of that uses a map offering like Midwich or The Game ... it has no interest ...

    As much it is not necessary to be deluded; a player cannot complain about the nurse if he plays solo.

  • Removal of map offerings.


    Introduction of an offering to NOT go to a certain realm.

    As for avoiding this or that killer ... not really convinced.

    Not that some killers would not be able to play anymore (we don't all hate a certain type of killer, let's not generalize the case of some neurotics to the whole community), but I don't really see the point; even if I admit that I could do without games against Legion...

  • @Audiophile said:

    Started in an entrance of Lery’s. As soon as I could move I heard Blight’s music and he hit me before I could leave the entrance. Balanced. But hey… don’t DC. That’s a penalty.

    I suggest you play 100 private games, on Lery, against Blight using Lethal Pursuer.

    Then, come back and tell us how many times this has happened.

  • @Venusa said:

    πŸ†οΈ Who do you think the most balanced killer is? πŸ†οΈ

    We all know there are a lot of variables that can change the way "balance" is defined. (maps, add-ons, items, perks at play etc.)

    If we were to take out all the variables or RNG and gave both sides a fair playground: Who do you think the most balanced killer is? The one that is both fun to play as and play against? The one that the other killers could also be balanced around?

    All opinions are welcome! 🌹

    What's your opinion about this question ? 😊

  • Wait, what?

    I thought that by doing this, I had a chance to fly off the hook, like a bird... so I was lied to...πŸ€”

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258162#Comment_3258162

    OR how much bad those survivors were... doing so few points with 3 brand new parts is almost impossible to do unless you are a complete potato

    That's exactly why I said that it would have been interesting to have the replay of the game 🀨

    The number of points is clearly representative of a game that was over in no time 🀨

    Did the nurse camp hard? Did the survivors play like potatoes? πŸ€”


    Good question

  • @Krazzik said:

    https://forum.deadbydaylight.com/en/discussion/comment/3258233#Comment_3258233

    Starstruck Nurse with Midwich is certainly bullying the survivors.

    A nurse playing Strastruck and choosing Midwich or The Game is indeed one of the most annoying things in the game πŸ€”

    I vote to reduce the nurse's terror radius to 5m (or 0m, whatever) when carrying a survivor. So, no more risk of Starstruck πŸ€—

  • Or how to give a very small map when the killer is a nurse who has a lot of perks to have πŸ˜‚


    Well, more seriously, 2736 points for the first one to be killed, and none of them over 10k ...

    The game did not last long.

    What would be interesting is to see how it went.

  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3255690#Comment_3255690

    Looking forward to that stream of your 100 win streak then.

    Your comment is pathetic.

    I myself have done a 700 win streak with the Nemesis ...


    Ok, it was against my own zombies .... SO WHAT, IT COUNTS, RIGHT? 🀣🀣🀣

  • A game mode that would make me howl with laughter would be a Killer VS Killer mode πŸ˜‹


    I WANT to see two nurses fighting each other πŸ€£πŸ˜‚

  • @LapisInfernalis said:

    Original

    https://us.v-cdn.net/6030815/uploads/Q5HLI6BTHJ3M/vittorio.jpg

    My fix:

    https://us.v-cdn.net/6030815/uploads/6QXGF0FUJ1M4/vittorio-4.jpg

    Why did I change it?

    Vittorio's haircut doesn't really fit a 1390s fashion, so I changed it to something a bit more fitting. Yes, I could have added a hat, but since he's indoors and probably in his manor, he doesn't really need that.

    If there will be an explanation to this, I will gladly take my criticism back.

    Just.

    Perfect 😍

  • @Bloodwebs said:

    My opinion: Nurse is an absolute mess at the moment. Not even basekit BT or Base Unbreakable can stop her from tunnelling as soon as the first survivor is hooked. If it's a God nurse, it's game over. She does not fit into the state of DBD today. She needs to be fixed. I can have a break from nurse for 6 months and then play her again and 4k with ease. If someone mains nurse, the game is most likely over.

    If you don't play a killer for 6 months, it is obvious that the MMR of your killer is going to be very very low, not only for the fact that you won't have played it, but also for the 6 resets that will have taken place every 13th of each month.

    I remember hearing someone say that he was having a lot more fun doing his challenges, with killers that he rarely used, on the 13th, because he came across much more chill lobby to face πŸ€—

  • There are many ways to correct this type of situation:


    Make it so that if all remaining survivors are behind the exit doors and NONE of them are injured, they automatically exit ...

    Make it so that survivors cannot crouch behind the exit doors ...

    Another simple possibility is to make the start animation not start at the end of the game, but just after the door ...

  • I see a lot of people complaining about SWFs.

    I didn't think that in 2022, we could complain about the fact that players like to play in vocal with their friends...

    And what would you like to do?

    Forbid DbD players to be in vocal?

  • @Katzengott said:

    Perks like Sloppy and Jolt are way stronger on her. Nurse is the only killer who can use these perks with her power, just... why?

    And i don't even talk about Starstruck here, at least this CAN be avoided.

    "Perks like Sloppy and Jolt are way stronger on her."

    How are these perks too strong on the nurse?

    It should be remembered that once Jolt has blown up a generator, he can't blow it up again unless a survivor comes to fix it ... while the killer is hunting next door ...

    This is exactly why Jolt was redesigned; the developers had made it clear that they wanted to make it punitive for a survivor to be too greedy on the generators to want to repair them while the killer is hunting on someone nearby.

    Sometimes it's okay, every day we meet killers who see a generator going "ding" next to them...

    But sometimes it doesn't ... and it's not the killer's fault, nor so power, just the survivor who took the risk.

    And as for Sloopy ... since many survivors are sometimes afraid that the nurse has a Nurse's calling, and they run to the other end of the map to heal themselves ... at the limit on closed maps, like the game, Sloopy, coupled with Coulorophobia, can be very effective, yes.

    But in any case these two perks are not "too strong" with the nurse.


    "Nurse is the only killer who can use these perks with her power, just... why?"

    Because unlike the other killers, whose power can be differentiated from the move/attack, the nurse's power IS her move/attack.

  • @zumer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3252979#Comment_3252979

    we all came to play. not to die quickly. the killer is in play throughout the match. the killer doesn't need to be strong enough to quickly take a survivor out of a match and gain an advantage. if the game prompts the killer to take the survivor out of the game quickly, the survivors will be dc. bhvr needs to change the balance of the game or make other modes.

    Are you referring to Myers?

    If so, I agree 😁

  • Permanently ban players who DC?

    That's going to make those who have involuntary DCs happy.

    Now, to play video games, you'll need to have a backup generator, and several military grade internet connections to make sure you never have a power outage/connection 🀣

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3252617#Comment_3252617

    The Devs won't ever make a Killer unable to use any perks as that's just punishing them for playing a certain Killer the most they would do as I said before would make all blinks after first specials leaving the first.

    You said in a earlier response to me how that wouldn't work as the first Blink is to gain ground.....yes in some cases that true but I have had plenty of times as Burse and facing Nurse that they have hit thier first Blink attack easily

    "The Devs won't ever make a Killer unable to use any perks as that's just punishing them for playing a certain KillerThe Devs won't ever make a Killer unable to use any perks as that's just punishing them for playing a certain Killer"

    But that's exactly what would happen if his second blink became a special attack. She would only be able to use the perks in question when hit with the first blink.


    "You said in a earlier response to me how that wouldn't work as the first Blink is to gain ground.....yes in some cases that true but I have had plenty of times as Burse and facing Nurse that they have hit thier first Blink attack easily"

    It's not impossible to get a hit on the first blink, but that's not usually how a nurse works. It will work if the nurse is very close to her target, on open ground, with no obstacles and/or her target is not attempting any feints.

    Against an experienced survivor, a nurse will be much more likely to blink (approach) + blink (confirm the attack).

  • Concerning the aura's perks :


    Bitter murmur : the nurse will see the aura of the survivors, but if they arrange for the completed generator to be away from her, the benefit to her will be relative.


    Lightborn : The nurse will see the aura of a survivor who is right in front of her, so she SEES the survivor directly, even without an aura. Moreover, the time it takes for the nurse to grab the survivor she is carrying, it gives the flashlight user time to hide.


    A Nurse's calling : very easily avoidable, just go far away from the nurse during care, keeping in mind that she can have Monitor and Abuse.


    Barbecue & Chili : technically the easiest to avoid aura perk, and the weakest. It is almost impossible not to have a locker nearby when the survivor gets hooked, especially since even if he dies next to a hook, the animation allows you to hide in a locker.


    Rancor : a dangerous skill, as it is quite unstable in terms of anticipation. However, a vocal SWF will know how to communicate to avoid giving too much information to the nurse.


    I'm all ears : probably one of the most dangerous aura perks the nurse can use. Deadly during a hunt.


    Lethal Pursuer : one of the best aura perks the nurse can use. Obviously very powerful on a small map, relatively effective on large maps.


    Flood of rage : another of the best aura perks the nurse can use. Extremely dangerous if combined with Make Your Choice. However, for the combo to work, the nurse must be at least 32 meters away, which potentially prevents her from finding the survivor.


    Darkness Revealed : Extremely situational, overpowered on Midwich, and extremely dependent on the position of survivors on other maps.


    Awakened awareness : easy to avoid, combine with a locker to avoid getting caught in the back by BBQ.


    Nowhere to hide : probably in the top 3 of the most dangerous aura perks the nurse can use. To be seen in the future.


    Hex : Face the Darkness : powerful, but would force the nurse to cut her hunt to go on another survivor the moment she sees the aura. To be seen in the future.


    In short: many of the aura perks do not give the nurse a monstrous advantage. Some are still very powerful, of course.

  • @sluc16 said:

    I do agree her blink attack should not count as a basic atack. If they fix that it would be anough for me

    It would be more pertinent to prevent the nurse from using Startruck than to prevent her from using Jolt, Sloopy Butcher, Knock Out and STBFL, which do not turn her into a Super Saiyan either 😜

  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3251712#Comment_3251712

    I agree and also state that's because many of the people who complain about Nurse also say they think SWFs are overpowered but are suspiciously absent from every thread about SWFs while very noticeably present in multiple threads about Nurse. It's fairly hypocritical. Good Nurses and Blights do equal good SWFs and it's self serving to advocate for Nurse nerfs but not for SWF nerfs.

    Nerfing any of those pose significant ramifications for game design as, with Nurse for Starstruck, the question first arises is Starstruck giving disproportionate value as shown by kill rates or pick rates and how to change that without gutting the usage of Sloppy Butcher, etc especially given the vast majority of Nurse players don't have disproportionate kill rates? And you also can't punish players for playing with friends without crippling your business model.

    Personally, I think a two pronged approach based on buffing solo queue and also the weaker Killers would be a better use of time and resources for BHVR.

    Concerning Starstruck, you just have to play on the nurse's terror ray; you don't even have to touch the perk. It's actually very simple to prevent her from using it.


    Concerning SWF ... actually, when people "complain" about it, they talk about the overpowered SWF, of course but ...


    Actually, what is the real problem? Because an overpowered SWF is simply 4 players who know each other, get along well, know how to play in a coordinated and efficient way ...


    So ... can we really blame them ? ... I'm not being ironic, I'm really asking the question ...

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/347905/nurse-nerf

    Starstruck itself is the problem on nurse. not every other perk. Is Jolt OP on her? Sloppy? No.

    The better fix is to reduce her terror radius to 8 meters and give her a 40 meter lullaby like huntress. This way starstruck is far less powerful on her.

    I had suggested to remove her terror radius when she carries a survivor, or to reduce it to a few meters, but indeed, a tiny ray of terror all the time with a little background music, it must be interesting too πŸ€—


    We'll see if it doesn't handicap her compared to the other perks playing on the terror radius πŸ˜‰

  • @MurgleΓ―s said:

    Top 5% MMR nurse stats are not broken but average and similar as every other killer. If anything, she needs QoL buffs like plaid basekit to encourage more players to try her.

    Having the plaid in basekit would be terribly cumbersome, once muscle memory is acquired 😯

    I can't even imagine seeing the target of my tp's in front of me all the time 😜


  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3251786#Comment_3251786

    What they are saying is not making them work for M2s but making the First Blink attack be a Basic while all other blinks after it are special attacks. That way those perks will still be viable but not for all her attacks.....

    The problem is that the first blink is usually used to get closer to the target πŸ€”

    It's the second blink that is used for the attack.

    In some cases, the first blink can be enough, but you have to be sure to make a perfect one, or play against a survivor who runs straight 😁

    Even the best nurses often validate their move with a second blink, even when the first blink brings them right behind their target.

    Especially since apart from NOED and Franklin, who are just boring perks, the others like Jolt, Sloopy Butcher, Knock Out, etc. are not overly strong, and do not turn the nurse into a living God πŸ€—

    It is much more advisable to take care of making her impossible for her to access Strastruck, for example πŸ˜„

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3251786#Comment_3251786

    I'd give up jolt and other M1 perks on nurse just to see her not being able to capitalize on exposed ever again

    If you want to prevent the nurse from taking advantage of Startstruck, just delete her terror radius when she carries a survivor, thus depriving her of Strastruck, without changing the perk.

  • @Akumakaji said:

    The thing with Nurse is that her base speed is so low, that she would never hit a regular M1 attack, besides the rare lunges that survivors missjudge, so she couldn't use half the perks if her Blicks were just M2 special attack.

    But we all know how oppressive stuff like Starstruck Nurse can be, so in the past the most even minded voice advocated for tube first Blink to be an M1 and the second Blink be an M2 special attack.

    I think that this would be the best approach: Nurse could still use all perks, but it would add a skill and tactical component.

    If you want the second blink of the nurse to be an M2, you have to rework all the hit perks so that it activates in M1 and M2 (the hit perks are not too much of a worry with the nurse, if we exclude Franklin and Noed, but frankly, these two perks don't make any sense in themselves, so ...)

    The problem is that if you unlock these perks (e.g. Jolt) for the M2, it could also benefit the M2 of the other killers.

  • @Kaius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237452#Comment_3237452

    Yeah, exactly. It's just kind of a can of worms. The common proposals to rebalance Nurse usually have ramifications that don't get talked about enough.

    I think the more reasonable approach to making blinks count as M2 though would just be to gradually buff non-Exposed perks to activate under more conditions, but then we'd be back at the issue Awakened Awareness had of effectively forcing a perk to be balanced around one killer (even though making certain Basic Attack perks also activate on Special Attacks would be a net gain for more diverse killer builds...)

    Edit: Just want to apologize for taking so long to respond to this. I kinda forgot this forum existed for a second on account of a busy week.

    Turning the nurse's M1 into an M2 comes up quite often in discussions, but the problem with this proposal is that the nurse would no longer be able to use Sloppy Butcher, Jolt, Knock Out, etc., which frankly are not skills that make her superpowered.


    Where I would agree is with Franklin and NOED, but really, those two perks are generally aberrations... (this is just my point of view).


    In another thread, I mentioned preventing the nurse from using Strastruck by reducing her terror radius (when carrying a survivor) to 5 meters (or even removing it completely).


    As for up some skills that activate after an attack WITHOUT increasing the nurse's power, here is an idea:


    create a third type of attack, which would correspond only to the teleported attacks of the nurse (which are already taken into account by some of his addons, if it happens, it already exists, in the computer code of the game).


    So we would have M1 (normal attack), M2 (special attack) and M3 (teleported attack).


    So, it would be very easy for example to buff Jolt only after an M1, but leave him as is after an M3: the nurse would not be more powerful with it, but the other killers could be.


    For example: Jolt's range after an M1 ---> 40m, Jolt's range after an M3 ---> 32m (unchanged).


    (this is just an illustrative example)

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