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Little_Kitten

Little_Kitten

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Little_Kitten
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  • @Blizwise said:

    https://forum.deadbydaylight.com/en/discussion/351757/nurse-has-counterplay-learn-it

    https://forum.deadbydaylight.com/en/discussion/351757/nurse-has-counterplay-learn-it

    As a person that has worked with balance team for 10 years, please shut up… you are so wrong and reaching so bad right now it’s not even funny..

    I know you think you know everything but you do not.

    almost everything you said is countered by her blink 😂

    you dead hard then she just blinks and gets you. Stop thinking you are have a counter to nurse cause you do not. 90% of what you said is what the basic survivor already does.

    honestly it’s so silly that a simple mind thinks they actually know better then people that balance games. She is left the way she is cause she has a high skill cap and she is basically a PC only killer. But she is needed.

    you can’t put distance her blink period. You can’t use objects on her period. You can’t line of sight her.

    only thing you have is too spin her.

    she is needed to keep the skill cap high. Is she overpowered? Hell yes she is, does she have few counters? No she don’t. But her balance point is she is needed to increase skill cap period. Just leave nurse alone as the power she is so people learn to get better.

    Pretending she is not god like is just silly and honest makes anyone that’s says different look silly.

    I'd love to see some videos of you facing the nurse.

  • @Omans said:

    It is just so sad that the same old nurse defenders are in every single thread trying so hard to convince people a fact isn't true.

    She is the strongest killer in the game, and gives the player who uses her too much of an advantage. That's not even in question. What these threads should be about is how she should be dealt with. Should it be slight number changes, an addon pass, an entire rework, or delete the character and watch as the people in this thread lose their entire identity, like a poster with 2000 posts desperately trying to defend nurse in every single post.

    And now they are emboldened by the new mmr stats. "SEE! THAT IS PROOF SHE IS FINE!" despite being told again and again, even by the devs themselves that those stats need to be taken with a giant grain of salt. Nope, that is definitive proof she is fine to them, and everyone who disagrees should learn to play.

    I just wish these nurse defenders would post their own gameplay. They won't, of course, because then everyone will be able to explain to them that they aren't very good and that‘s why they think nurse is fine. But one can hope...

    Sorry, but the harder you try, the less relevant your message becomes.

    I would still remind you that basically the first people to come out and state something are the players who come out and cry regularly that "The nurse is too strong."

    Are they stating something? Okay, no worries, so it's because they're living it, I guess, it's because they've lived it in every single game they play, that it's become something redundant within their gaming experience.


    So they shouldn't have a problem showing it to us, should they?


    So it's perfectly normal to ask them to show us how they play against her.

    And strangely enough ... none of them have ever dared to do so.


    One wonders what conclusion(s) one can draw from this ...

  • Sorry, but I don't have access to the copium stock.

    The stock has been completely robbed by those who claim that the nurse has no counterplay 🤣


    And don't forget :


    "To survive a nurse, you must ... become a nurse.

    Because a nurse's worst enemy is another nurse...

    So, to face your worst nightmare ... you must fall asleep.

    So ... good night..."

  • @GiveMeTheBox said:

    I agree, it's a shame most people don't. At the same time, I do feel like she needs a rework or some such. She feels outdated at this point, and the fact that perks have been changed in the past purely because she synergized with them too effectively is an indication that she should be changed.

    You say in the same breath: "Her should be changed" and "It's a shame that people don't make the effort to learn how to deal with her."

    I think there is a problem 🤔


    But to end the evening on a positive note, here's something that can be very effective in breaking a nurse's chase 😋


    Okay, it's not easy to place either 🤔

    Okay, you can't count on this 100% 🤔


    But it's still a valuable little trick 😋

    And it's the accumulation of small tricks that make it possible to achieve a result 🤗


    If you see a nurse loading her first blink to rush on a wounded comrade ... shine the light on that 🤬's back 😈

    Properly timed, this will prevent the nurse from launching her blink, and make her fall into fatigue ☺️

  • @xni6_ said:

    survivors really want her nerfed into the ground is bc she has control in chase, its up to her to mess up instead of it being up to the survivor to make a mistake (like how it is vs every single other killer in the game)

    she obviously has counterplay, its just survivors dont like to admit it bc they cant completely dominate this killer

    Like I said : some survivors would like to manage a nurse as they manage Caleb in Lery 🤣

  • @foxsansbox said:

    The problem with Nurse's counterplay has always been that the rate at which you accumulate experience against Nurse, as a survivor, will always be slower than the rate you accumulate experience against your generic killers that you can loop indefinitely.

    There are simply more of them and you will play against them more.

    The solution is to ask a Nurse to go into customs and teach you, or to be very patient. But then once you get this far you have another problem:

    Now you have three teammates more likely to mald in the forum, screeching, "NO COUNTERPLAY." - As opposed to learning themselves.

    My duo's drive me nuts because they're all experienced survivors, but against Nurse they do the dumbest things and then act surprised.

    "The problem with Nurse's counterplay has always been that the rate at which you accumulate experience against Nurse, as a survivor, will always be slower than the rate you accumulate experience against your generic killers that you can loop indefinitely.

    There are simply more of them and you will play against them more."


    EXACTLY.

    Dbd has 27 "walker" killers.

    Dbd has 1 "tp" killer.


    There is nothing more to say.

    The progression curve for a survivor to counter a "walker" is much faster than the progression curve to counter a nurse.

    This explains why you find survivors with thousands of hours, who do really well against the "walker" killers, but who have the grace of a potato when they face the nurse.

    And indeed, if you really want to progress quickly against the nurse, find 2-3 buddies who are good with it, and ask them to train you in the personal part.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238273#Comment_3238273

    "I won't use 1 game against random as my argument - it's delusional. You would have to play against that person 10+ times to get anything statistically relevant. And even then, it's one person."

    Oh then if any other offers come up then by all means also take them. Provide as much emperical evidence as is possible for your proof to make your argument all the more difficult to disprove. It's basic arguments 101.

    I'm not picking a side here in this current debate. I'm not saying that you saying no proves you wrong or proves you right. I'm just saying that if you have no current proof you're able to freely post other than your claims and you're offered a chance to create evidence to act as your proof and you say no it doesn't make you seem more convincing.

    Because your claims still do not have proof. If there was video evidence of your games I'd absolutely love to see them, because honestly I'm substantially better as killer than survivor and it shows in my gameplay and I'm always looking for ways to improve against any killer.

    (Also kill rates literally mean nothing and it has been said by the devs many times to not use them as the basis for arguments or as evidence for them because they miss out so much detail that they have but can't fit into the graphs that any conclusions are intrinsically flawed)

    Ah, I see that we are talking about videos that could be used to "prove" things ...

    Why do you think I ask anyone who complains about the nurse to show us videos of their gameplay against her? 🤔

  • @Omans said:

    Thanks for the tips everyone already knows.

    Thanks to your wonderful thread, the secret to Nurse's counterplay (that no one except you and other nurse mains who defend her on these forums knew about, despite Nurse being on the killer roster for 6 years now) has been discovered.

    People will now realize they were wrong. It was not Nurse's broken mechanics that were bothering them, but the fact that after years and years of playing at high MMR, they just never learned to play against her.

    I'm sure she will drop quite far in the tier lists thanks to this thread. She's probably below Clown now, even. And it's all thanks to you, player who probably hasn't even faced a good nurse.

    "Thanks for the tips everyone already knows."


    So there, thank you for making my night again, I must admit that I have rarely seen someone say something that puts him so much at fault 😁

    It is EVIDENT that EVERYONE knows these tactics 🤣

    So, can you explain to me why we continue to meet a lot of survivors who don't even apply a quarter of them? 🤣

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238239#Comment_3238239

    https://forum.deadbydaylight.com/en/discussion/comment/3238238#Comment_3238238

    Trust me, it doesn't take a good nurse to stomp. Give me 1 day heads up to train nurse a bit and all the "nurse has counterplay" will fall apart.

    I'm also dead serious with my challenge, I would love to put a stop on this "nurse has counterplay" delusion and give them all a taste of the reality. The reality check is deeply needed for the loud minority of bad players.

    At worst, if you are so good with the nurse, go to the top of MMR, and then there you are, you will face survivors who can check you out.

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238233#Comment_3238233

    Plenty of highly skilled players make Nurse's life harder. And why would I take you as an example? I won't use some random from forums as a sample size LMFAO. My post is made based on playing as and against Nurse and watching a lot of other players play her.

    Hilarious try at defusing my points though, lol!

    All the more hilarious when we are supposed to believe him when he says he never played the nurse...

    And I'm a red koala dancing the tango.

    Well, why doesn't anyone believe me?

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/3233098#Comment_3233098

    nope

    I play against Blight's just fine.

    However, I hate Nurse and think she should be scrapped and re-worked completely.

    "I think a character should be destroyed to meet my selfish appreciation."

    Nice.

  • @Alen_Starkly said:

    The solution is not to just slam the DC penalties back on, and pretend everything's right.

    You should honestly take into consideration and think about WHY people DC. Find the cause and start eliminating the biggest ones.

    Why do people insta-DC against Nurses and Blights? You know the answer to that, and you haven't done anything about it yet, despite the countless posts on the forums over the last several months. You can start here. Ignoring the problems is not good for the game or the players.

    Why do DC players face the nurse?

    First of all, we should say: why SOME DC players facing the nurse.

    And I feel like saying the answer is: they don't want to play against a killer who forces them to deploy gameplay other than "Hup, window, hup, I go around, hup, window again, hup, I go around again, hup, window again, hup, I go around again, hup, pallet ... my god, I'm so strong, the killer didn't catch me, I'm a living god."

    Spoiler alert: a nurse is not handled like a Caleb on Lery.

  • @Kaius said:

    There just doesn't seem to be a consistently good way to tone her down, I don't think.

    Like others have been saying, making blinks secondary attacks sounds innocuous enough and is a solid idea on paper, but it has all kinds of deep-rooted issues and caveats. For one, it would completely kill her lethality. She would essentially go from decent to unplayable in most MMR ranges (idk enough about high MMR to comment on that one, though, but i assume she just wouldn't change at all up there).

    To compensate they would likely want to put her in line with other killers, which might include upping her walkspeed which would end up making her lethality feel roughly the same to a large part of the group of people complaining about her, and it seems like her lethality with certain builds (primarily Starstruck with Aura perks) is generally the issue people suggesting this change have with the Nurse matchup.

    Not to mention the slippery slope that would cause amongst the more entitled parts of the player-base. People would be asking for Deathslinger's harpoon follow up to count as an M2, then they'd be asking for Spirit lunging out of phrase to count as an M2. These killers aren't as strong as Nurse but they annoy lower MMR players just as much.

    You could argue that since Nurse doesn't play around loops normally that she shouldn't be rewarded normally, and, I mean, I guess. But that doesn't really sit right with me. I don't know how to explain it, I just don't think it's the right way to go. Maybe making the secondary blink count as an M2 but not the first blink, or perhaps only applying the M2 thing as a debuff for range addons, but those changes seem a bit obtuse and probably wouldn't quell complaints.

    I dunno. I don't play Nurse enough to make an educated call, but the least I can say about it is that "Make Lethal Blinks M2" tends to misunderstand the nuances/ramifications that change would have. It's really not that simple.

    This really sunk into the realm of stream-of-consciousness, and I almost definitely do not make sense anymore, but I figured I'd leave my thoughts for the maybe 4 people who can understand what the hell I'm even saying.

    By turning the nurse's teleported attack into a special attack, it would force to modify the whole game's skills working on attacks.

    Because if we turn her basic attack into a special attack, she would not be able to use any skill based on the hit, which would be completely stupid.

    The problem with making your second teleported attack a special attack is that in most cases, the hit is actually made during the second blink.

    The first blink is often used to get closer to the target.

    Sometimes you can hit the survivor on the first blink, but it is quite rare, and the more experienced survivors you face, the more anecdotal it becomes.


    "You could argue that since Nurse doesn't play around loops normally that she shouldn't be rewarded normally"


    That's why the survivors have to adopt a radically different behavior than if they were facing a "walking" killer.

    Because the nurse is not impacted in the same way by the game environment, the survivors must use the environment differently.

  • @SeannyD115 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236715#Comment_3236715

    The problem with the range add-ons is if the nurse makes a mistake or wrong prediction the survivor doesn't make much distance when the nurse uses the range add-ons.

    I didn't understand the meaning of your sentence.

    The range addons only make a difference from 21m+.

    And at this distance, a survivor has time, if he watches his environment and the nurse's movements, to go to a place where he can lose sight of her (ok, unless he notices it too late, and then he is in an area with almost no structure).

    The range addons are really only used for movement; the real chases are done at close range, where the addons don't come into play.

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236755#Comment_3236755

    The problem is, you always have to accommodate the lowest common denominator - that person who will ruin things for everyone and exploit the strength of a killer like Nurse by running insanely OP combos on her.

    I cant name anyone but some of the builds well known people use on Nurse are a great example of the problem of making her completely broken. I honestly understand why people complain at this point and it sucks as Nurse was my favourite killer to play but I don't even want to play her any more as I just feel bad (I know I shouldn't) as survivors hate it and just give up a lot of the time.

    I am not sweaty and I rum meme builds that often have absolutely no slowdown and even then I often just let everyone go as I really don't care any more. But the sweat lords ruin it for everyone

    Are you thinking of the classic use of "Make your choice + Floods of rage" on the nurse?

    Even if that wasn't what you were thinking about, it raises an interesting point.

    When Amanda came into the game, the nurse already existed.

    So the developers knew that, potentially, Amanda's skill could do something very dangerous with the nurse.

    Although, if you think about it, just using Make Your Choice is pretty effectively dodged, where it gets very complicated is when it's combined with Floods of rage.

  • Stop talking about the nurse.

    Next to the trickster, the nurse is just a cute pokemon with big kitten eyes 🤗😊

  • @SOULWARRIOR71K said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230467#Comment_3230467

    It has nothing to do with being "smart". I shouldn't be required to bring a perk just to do my basic objective. Why should I be punished if I just so happen to kill a survivor in a specific area of the map? - especially maps with bad hook RNG. If you are suggesting giving killers basekit Agitation, Iron Grasp and Mad Grit, then maybe I can agree lol.

    Oh yes.

    I definitely want a Mad Grit basekit

    I'm already imagining the plague milling around in the void, screaming its incantations continuously 🤣🤣🤣🤣🤣

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235896#Comment_3235896

    Honestly though, I have faced a lot of killers lately who run nothing but gen control perks and it becomes very oppressive and an absolute chore to verse. I am starting to think that more gen perks should not be able to be stacked as games can be won simply by doing this and grinding down survivors with continual passive regression.

    I am facing more Nurses running such builds with at least 3 slowdowns and as a Nurse main myself I feel it is absolute overkill and makes the game very unfun and borders on unfair with high mobility killers.

    No more than 2 regression perks.


    What is the composition of the build with which Supaalf is doing his marathon of chain victories, currently?

    One anti-gen perk, one aura perk, one "exposed" perk and one terror radius perk.

    So, everything should be forbidden, on the nurse...


    The problem is not so much the perks as the people who face the nurse.


    Even if of course, there are combos which are fatal. Ex : Midwich + Darkness Revealed 😫

  • In fact, all this is just a lot of hot air.

    Everyone knows very well that the real killer, the only one, the only one, the beast that everyone fears, and that haunts the stories that we tell to children who make mistakes ...

    The engeance of nightmares, the supreme demon, the unspeakable ...


    The trickster.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236663#Comment_3236663

    Yeah, good idea.

    That would be nice. And hey, at the same time wouldn't it be grand if the same 4 or 5 names defending nurse in every thread posted their own gameplay? You know, just so we can see their dismal gameplay and acknowledge that the reason they think nurse is okay is because they don’t know how to play her?

    Funny how they keep dodging that.

    The difference is that I have nothing to prove.

    I haven't asserted anything.


    On the other hand, the people who are complaining are saying that the nurse is too strong.

    In that case, let them show us how they play against her.


    Why would they have a problem with that?

  • @SeannyD115 said:

    There are tiles in the game that you can use against a nurse that would be an easy hit for a m1 killer. For example the walls/ tiles on the edge of maps.

    I believe basic kit nurse is fine. It's only range add-ons that wreck the counter play of nurse.

    Since the range addons don't speed up the nurse's tp's anymore, they've become very good again.

    Don't forget that the first blink is only used by the nurse to get closer to the target.

    So yes, if the survivor had the bad idea to go in a deadzone, the nurse will be able to put him down in 1 shot, of course... and even then, if the survivor was already wounded ...

    But otherwise, if the nurse has 2 range addons, her blink only gets 10M longer, and if she only uses the purple addon, her blink gets 6m longer... 4m in the case of the green addon.

    This allows her to go further, but it doesn't go from "not bad" to "monstrously efficient and totally impossible to dodge".

    Let's also not forget that during the 30m run, the survivor is not blocked, he can think about his next move, and reach a safer place.

    It is up to him to observe the nurse, from a distance, and to pay attention to what she is doing.

    Let's not forget that at the end of the day, as soon as a nurse is 20 meters away from a survivor or less ... her range addons are no longer useful, she becomes a nurse with 0 addons.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236645#Comment_3236645

    Good idea. Let's ask for more 'proof' that she is busted. The 6 years worth of content from countless streamers displaying what she can do obviously wasn't enough.

    Or let's wait until that NA nurse main gets 1k kills in a row. Still need more info, yeah?

    If the evidence is so irrefutable, my goodness, then all those complaining here will have no objection to showing us videos of their games against the nurse.

    I'm waiting.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236611#Comment_3236611

    People complaining about a character isn’t evidence; it’s whining. The stats however are evidence. Nurse at top 5% mmr isn’t killing more than anyone else, which means that if she is dominating , it’s probably at the like top 1%. If she is going to be balanced based on the top 1%, then the rest of the game needs to be balanced the same way. You have literally no argument other than you and others don’t like losing to her.

    What would be funny is if a "guess who" win system was implemented; the player who is going to start a game as a survivor would have to choose a killer; if the killer he faces afterwards is the one he chose, the amount of BP won by this survivor is doubled 😋

    This could be both a small bonus that would not unbalance the game in any way, and could make the games against the nurse more friendly, or even unconsciously allow those players to learn to play against her, as they are in a more positive mindset 🤗

  • @Orochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236026#Comment_3236026

    Okay? It's still a guess as opposed to ACTUAL counterplay. The way Nurse works, you basically guess rather than mind game since she defies all the physical limitations all the other killers deal with.

    I honestly liked playing against Nurse before the big patch. It was a fun challenge, and I didn't even need Dead Hard to outplay her (which I think is a huge reason others are having so much trouble with her now). But to adjust so many things favorably for the Killer in general and not adjust the strongest killer in the game? She just feels gross to play against now, especially with exposed perks.

    Not so long ago, I faced a nurse with some friends, she was playing with Make your choice.

    Every time one of us had the "exposed" status, he would quietly go and play a game of cards in a bush, well hidden...

    From memory, she must have had value only once or twice, in the whole game, thanks to this perk.

    On the other hand, the combo Agitation + Starstruck is much more dangerous, for sure.


    @Orochi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236050#Comment_3236050

    See, I know the problems with survivor imbalance, and can fully own up to those problems. And I don't see Killers as a whole as a problem, just Nurse. Deflection in full force by going straight to a Survivor problem instead of explaining how to actually counter Nurse, which none of you ever seem to be able to do.

    "Here's what Survivors do outside of gen rush to beat me:" said no Nurse defender ever.

    If they nerfed her and buffed all the other Killers, I wouldn't even bat an eye.

    Through this forum, many players, even nurses, have already given advice on how to play against; you can find a lot of information on the net; I think the survivors can make the effort to look a little, no?


    @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236079#Comment_3236079

    Holy cow, how can you repeat the same thing over and over and not realize how wrong you are?

    The things said in those threads are what people already know how to do against her. Do you think it is new players asking for nerfs to nurse? No. It is players who know how to play and have realized how busted her mechanics are. But I guess you haven't reached that level yet.

    Ah but if the players who ask for nerfs are expert survivors, let them show us how they play against the nurse, so we can judge for ourselves their incredible level...

    Apart from you, no one has ever shown us anything; and even then, you sent us back to a series of videos where we had to look for the right one, only to have you explain that you were regularly killed by the same nurses, since you play in a closed circle ... which is a bit logical, in short ...


    @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236140#Comment_3236140

    Someone has to inform the people reading your posts how innacurate and biased the posts are.

    This is EXACTLY what you do when you claim that the nurse is too strong while you indicated some time ago that you had no problem to play against ... when I asked you about it, you indicated that what bothered you was to meet too many nurses, because you were evolving in the high spheres, and that you were "bored" to see so many nurses ...


    @Ravenlord4711 said:

    God this crud again? Look I will break it down easy for you. In open area try to keep them guessing on distance. Too far she goes past you too close she can't hit you. In loops break Los it's not difficult. Nurse is the truest expression of skill in the game. For those that say well go 1v1 a nurse...LISTEN HEFE. DINGUS. The game is 4v1 not 1v1. That's sure if all other survivors were not able to do anything while one is being chased I got you. But that's not the case. Your job is to buy enough time for your team to do work. If you can't than you need to practice and DC VS nurse is the opposite way to do that.

    This is what many people don't understand.

    They don't understand that the nurse is the killer against whom the survivors will have to show the most effective team spirit, the fastest and most organized play, and the most efficient adaptability.

    Players would like to be able to 1V1 the nurse in an open map as they 1V1 the Huntress in Lery...


    @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236553#Comment_3236553

    The only issue you're experiencing is one you created for yourself. Nurse does not create a situation where they have an extreme advantage; it's just their counterplay isn't greatly enhanced by maps where there are virtually infinite pallets and semi infinite loops. The issue is more likely your skill versus Nurse and that you're not dealing with the counterplay.

    I'm not in the top 5% of MMR for survivor and I really doubt you are because it's a statistical improbability. In any event, the stats for the top 5% of MMR do not indicate an issue and only attempts to invalidate the stats based on your personal feelings have been made.

    If there is an issue where's the proof it exists outside of a group of people who are largely the exact same people making multiple anti-Nurse threads? Nurse isn't unbeatable by the highest level survivors and gets bodied quite regularly at the mid and lower levels. The top 5% MMR doesn't have an issue with Nurse so where is the problem? The top 1%? The top 0.01? No game that depends on participation should balance solely on those levels.

    So, once again, other than your personal opinion, where is your proof that Nurse is a wide spread issue? Disliking a Killer simply because you don't know or don't want to learn the counterplay or the top 1% or less of players are really good with her but no other level has an issue is not a reason to nerf anything.

    That's exactly why I ask every person who complains about the nurse to show videos of them playing against the nurse ... but nobody dares to do it ...

    So well ...

  • @Orochi said:

    Nobody is going to give you videos of them losing, stop with that crap too. Just because nobody gives you videos doesn't mean s*** either.

    Counterplay to Nurse: make lucky guesses the whole match

    I'm not interested in whether they lost or not.

    If they didn't lose to the nurse, they wouldn't come crying about how she's too strong.

    What I am interested in is how the game went, and how skilled (or not) they are against the nurse.

    Because if their team manages to fix 3 generators, and the nurse makes 3 kills, and they come to complain just because they are dead... no, sorry, but 3 generators fixed and 3 kills, I don't call that a killer OP or "too strong".

    It's easy to say "the nurse is too strong, help".

    But all those survivors crying ... what about their level, as a survivor?

    If they want us to take them seriously, let them show us how they play against the nurse.

    Or maybe they don't want to show it, because we would see that they play like potatoes and die in 2 seconds...

  • The build

    spasmodic breath + matchbox (or other addon, for ex. range or recharge)

    and anti-pallet or vault skills 😍

  • @CoDismylife said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235007#Comment_3235007

    Nurse has no counterplay. A good nurse stomps. I don't play nurse but I can guarantee I can make you look like a bot survivor with just 1 day of training.

    Someone who says that the nurse has no counterplay is either someone who has just started the game, or someone who is a hypocrite.

    It's up to you...

    I don't mind you playing the nurse, but I do mind you showing us how you play against her.


    @Orochi said:

    If I see a Nurse try to start slugging right at the start of the match, there is no telling what I'll do. *shrugs* depends on my mood?

    And I'm real tired of coming into these Nurse posts to see folks with a Nurse avatar always saying "Nurse is fine" NO she actually isn't, but keep living in your fantasy world that echoing your lies is going to protect her from getting nerfed/changed because it IS going to happen. Cuz she is certainly NOT "fine", every other killer is fair but her. Skill ceiling should never be a reason to let something stay busted, once you get enough practice with her it becomes second nature to use her just like anything else with a learning curve. Like learning to play an instrument.

    Or learn to become better when you play against it...

    Finally ... for those who do ...

    Am I wrong?

    I'm still waiting for your videos where we see you playing against the nurse.


    @icedrake402 said:

    Hey guys, I've got a question. If I say I never have any problems with Nurse because of my skill, does that make me one of the cool kids?

    You are a liar.

    Have you not heard what "those who know" have said?

    The nurse is an abomination, she is too strong, there is nothing you can do against her, she is a living God, she rules the game like no other, no one has ever been able to escape her, she knows everything, she sees everything.

  • @TAG said:

    Does Nurse need to be changed? Probably, yes. Are people who ragequit against the Nurse on principle still the problem? 100%.

    "Why modify a killer when all the survivors would have to do is learn to play against it."

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235154#Comment_3235154

    Like those boosted nurses that can't play without her broken add-ons, exposed perks or stacked slowdowns?

    Her addons are not broken.

    In fact, his range addons have been adjusted, and no longer accelerate his blinks.

    She is very good now.

    By the way, when I come across a nurse playing Make your choice, my team and I are waiting in a bush for the malus to end 🤣

  • @Carmina_is_cute said:

    BHVR confirmed that their kill rate statistics don't count DCs, so people who DC against Nurse skew the results away from reality.

    I think we can agree that the vast majority of people who /ragequit in the beginning of the game against a nurse are not able to cope with her

    So, indeed, if they didn't, it would increase her killrate.

    Unless, finally, they said to themselves "What if instead of grumbling, I tried to improve" ... but in that case, it wouldn't increase her killrate, so they wouldn't be able to grumble anymore ...

    Oh, I'm just teasing 🤣

  • @JustAnotherNewbie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235078#Comment_3235078

    The way I see it is that Nurse forgoes slow-gameplay because she can be in places pretty fast. As she doesn't have to walk to gens like other killers, it means she can choose to opt out of gen slowdown. If she gets to you while her aura reading perk is still revealing you then whatever structure you have hiding you, you can't mind-game because she can see you, unless you have enough distance. I don't understand how a loop is effective against her. I thought her whole deal was that she wasn't loopable? I only have 200 or so hours in the game so correct me if I'm wrong.

    I don't see starstruck Nurse a lot admittedly, but from my point of view, all that aura reading kind of removes her weakness momentarily and if they're mechanically good that's all they need.

    Obviously 4 perk gen-slowdown Nurse will probably also be obnoxious and it might even be the safest choice if you're not that confident and want to mitigate your mistakes whenever those happy.

    It's just that I play solo and even when the Nurse is ok-ish, people still have a hard time against her from what I've seen.

    It seems to me that starstruck Nurse would require a very experienced team to beat and solos would have to get lucky and the Nurse to commit many mistakes to win against her. Just one survivor who does not know how to play against Nurse is already a big deal against average Nurse. Can't imagine what it's like against one who's running arguably her best build and they can play her.

    " don't understand how a loop is effective against her. I thought her whole deal was that she wasn't loopable?"

    In fact, looping a nurse will consist in making sure that after her first or second blink, she is not in range, and for that, we will try to either force her to tp blindly, or be visible, but in a very complicated environment for her tp.

    Loop a nurse, it will be precisely to make her lose sight of you, because since she moves very slowly, she can't afford to waste time searching every bush in the area where she will have lost sight of you.

    So obviously, if she charges her blink when you're in a deadzone, well... it's going to hurt, but you just have to be next to a structure that's a bit complex to be able to bait her.

    There are also feints that can save you time : for example, run towards a window, to the point of convincing yourself that you are going to fast vault, and at the last frame, turn around or better, continue along the wall. If the nurse is at least a little bit skilled, she will try a preshot on the other side, and then get caught, get tired, lose time, and have to restart the hunt. 


    "It seems to me that starstruck Nurse would require a very experienced team to beat and solos would have to get lucky and the Nurse to commit many mistakes to win against her. Just one survivor who does not know how to play against Nurse is already a big deal against average Nurse."

    What you say is very true: indeed, against a good nurse, or a nurse who masters a minimum of her character, a disorganized team will have difficulty.

    In fact, if we compare the nurse to other killers, she is able to amplify the difficulty triggered by the mistake the survivor will make.

    Wasting time against a killer is dangerous.

    Losing time against a nurse is even MORE dangerous.

    Getting snowballed by a killer can hurt.

    Getting snowballed by a nurse can hurt a lot.

    So, as a corollary, we have to say that a team will have to be even more precise, even faster, even more efficient, and even more organized against a nurse.

    That's why when I hear someone say, "The nurse is too good," I always ask to see videos of the survivor in question playing against the nurse.

    Because of course, if the survivor doesn't know how to handle her, and on top of that he plays either solo with survivors of the same level as him, or in vocal, but his friends don't know how to handle the nurse either ... he will feel that she has completely outplayed him.

    So yes, it will have been technically true, but it will NOT have been the killer's fault.

    How else can you explain that organized, competent, and methodical teams manage to sweat out the very good nurses?


    @SleepyWillo said:

    Games with DCs dont count to stats either. This could be why she has such a low kill rate on official stats - so many DC against her.

    If people didnt DC they might have a better understanding of how killers, etc perform and maybe could actually balance their game a bit better...

    Not only is what you say true, but it takes into account a very important element.

    DbD has 29 killers.

    The nurse is the ONLY killer with this movement pattern.


    Consequence? The progression of a survivor to be able to resist Nurse will therefore be proportional.

    Out of 100 games for ex, he'll run into a few nurses, and dozens of killers who walk.

    When he starts to know how to deal with the "walking" killers, he will barely start to know how to deal with the nurse.


    This is neither a reproach nor a fault, it is just a purely mathematical observation.

    That's why if a survivor really wants to know how to handle a nurse well, the best solution is to ask 2-3 people he/she knows and who have mastered the nurse to train him/her in a personalized part.


    On the one hand, because he will be able to go much faster than if he has to wait to face 1 nurse every X public games.

    Moreover, in the personal part, his friends will be able to explain to him in a complete way, and without tryhard, what he can / can't do, what he should / shouldn't do, how to avoid this or that thing, etc. Advise him, show him why / how this or that thing works or doesn't work.

    And secondly, of course, the survivor in question must play himself as a nurse, to understand her mechanics, her strengths, and her weaknesses.

    By the way, it would be really great if in the private games, you could activate or deactivate the invulnerability of the survivors, it would allow you to train without having to waste time getting up and healing yourself, which would be very nice.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235007#Comment_3235007

    May I ask what counterplay since you know about it? I’d love to get better against her

    If you have a Discord profil I can contact, I'd be happy to quietly discuss about Nurse with you 😊

  • But no, see, not at all 😁

    I was saying this in an ironic way, because according to some people, nurses are nothing more than nature's mistakes that should be wiped off the face of the earth 🤣

    I swear, they should go to other games, that would relax them a bit 🤣

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235007#Comment_3235007

    May I ask what counterplay since you know about it? I’d love to get better against her

    I am not an expert on this forum, how do you contact someone privately? I would be happy to discuss this with you quietly 😊

  • Sorry, but I have to show that even if I am a main nurse, I am still a human being with feelings, and able to discuss quietly with others 🤣

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235003#Comment_3235003

    Nurse was my main killer (I rarely play killer now) and even I can understand people not wanting to go against Starstruck Nurse. It really is a very obnoxious perk on her and on maps like Midwich it is just plain unfun.

    NOT CONDONING dc-ing but I get why someone would in this case

    As a hand nurse myself, I understand how frustrating this build can be; I find it more interesting to play against a nurse who does not use it.

    If the nurse in question chooses Midwich, for example, it is because she really wants to tryhard. If the map falls by chance, I would be less upset with her.


    @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3234998#Comment_3234998

    Most Nurse players are not a problem, those who think they need to slug all 4 Survivors before starting hooking them surely are, but most Nurse-players dont play like that. They just play a broken Killer and want to have it easy to get 4Ks, since the effort which is put in learning Nurse is really exaggerated by the community.

    But BHVR is at fault to keep this broken Killer in the game like that. Nurse has no right to exist this way since 2018 or something like that.

    Nurse is not Broken.

    Or, show us how you play against her 😀

  • @Phasmamain said:

    Yeah I personally dislike nurse but DCing doesn’t do much. Most nurse matches only last about 5 minutes anyway so just get the points I’d say

    What you just said is very interesting!😀

    If a match against a nurse only lasts a few minutes, then the difference in level between the nurse and the survivors was really big 😣


    A team that is organized and doesn't waste time can absolutely sweat a good nurse 😝


    I'm not criticizing your gameplay, of course, but if a nurse manages to finish her game in a few minutes, it's because the survivors were not at the right level and/or made too many mistakes 😔


    After that, the nurse may have played like a ******** and I understand that we can blame her, but that's not the point.

  • This is exactly the problem with many players: they don't understand that against a killer, the goal is not to win in 1V1, but to make him lose enough time so that, during this time, the rest of the team can work on the generators.

    Against a good nurse, it will be more complicated, but it is possible.


    @JustAnotherNewbie said:

    I agree, half the time the Nurse player is probably doing their daily and can't play her. So far, i've only come across one comp Nurse and the game started badly anyway cause she found the first survivor inside the locker 15-20 seconds in the game.

    I do think it's bullshit that with aura perks she can make up for the only "weakness" she has which is line of sight and I wish we as survivors had more tools to deny info. Distortion is one of them and the other is very niche like Residual Manifest which is the only survivor perk that causes Blindness to killer and you need to blind them first (which how will you do with Nurse anyway, it's not like she breaks pallets or vaults walls).

    The fact that you talk about auras is very interesting.

    A nurse who plays with, for example, 4 auras perk will have to deal with generators that will be repaired extremely quickly, unless she generates a powerful snowball.

    Because she will not have, in return, any perk of control of the generators which can hurt her very very much.


    Aura reading is not a problem, as each perk that gives her information will deprive her of control over the generators or the health of the survivors.


    Especially since the aura perks are not very violent, for the most part.


    BBQ&Chili : it will give her information, but only if she is far from her target : by the time she gets close, the survivor will have had time to reach a safe loop.


    Flood of rage: more dangerous, because the distance is less; survivors should be aware of the nurse's post-dehook movements. Pairing it with Make your choice is the worst combo a survivor can encounter.


    I'm all ears up: very easily detectable; will force survivors to be very careful after a fast vault, but nothing impossible. Moreover, it may make them SIMULATE a fast vault, which can also hurt the nurse.


    Lethal pursuer : either the nurse tp immediately at the beginning of the game, and thus, gives the survivors the information about the nature of the killer; or she cunningly goes towards them without tp, but thus, the survivors will have time to see her coming.


    Nurse's calling: easily avoidable; a survivor just has to hide far from the terror ray to be safe.

  • To the players who say that the nurse has no counterplay: I would be very interested in seeing videos of games where we can see you playing against nurses 😁

    The nurse HAS counterplay. Obviously, more complicated to set up, and requiring more precision and concentration, but she HAS them 😉

    And don't ask me which ones, the players (and not even necessarily hand nurses) have developed them enough on this forum.


    However, suicide or alt + F4 when you come across a nurse who plays like a ******, like full tunnel / camp / slug / etc., I totally understand.

    It should be remembered, however, that now that her range addons have been corrected, her has become much easier to deal with 🤗


    So, train and improve 🤗

  • @i_dont_care223 said:

    tell me…why aren’t u guys reworking her already shes been a problem for years every game against nurse people dc or suicide on hook shes ruining the fun that should be a top 5 priority i‘ll gladly have a delayed chapter if it means nurse is getting reworked

    It may be a problem for YOU or others, but it is not a problem for me, I love to play against, and many players have no problem playing against.

    If you don't like it, you have every right to do so, but don't make your inability to play against it a generalization 😉



    @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/350572/why-aren-t-the-devs-realizing-that-no-one-wants-to-play-against-nurse

    Careful what you wish for. She still has one of the lowest kill rates. Despite the fact that so many people disconnect/suicide against her.

    Only a coward leaves the game as soon as he understands that the killer is the nurse 😁



    @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227832#Comment_3227832

    https://forum.deadbydaylight.com/en/discussion/comment/3227869#Comment_3227869

    Yeah, we all know the story, every person who enjoys Nurse is lying through their teeth, or their opinion doesn't matter. Your opinions are the only thing that matters regarding what killer is fun to go against and what killer is unfun to go against.

    You know, if it was left to people like you, I doubt there would be any killers to play, or maybe all the killers would be skins basically with all their "unfun" aspects taken away, because let's be honest, here every killer is complained about at some point it doesn't matter if they bypass game mechanics or not people would instead go up against killers they have an easier time with than killers they can't use the same strategy a million times over.

    Maybe one day you will care about others' opinions and stop shoving them down into the muck because of your inability to understand that people can and are allowed to enjoy other things you don't personally enjoy, or I guess we go straight to insulting and ignoring, that works as well I guess lol.

    The most sensible, intelligent, thoughtful and perfect thing in this topic.

    Marry me.

    @SilentShepherd said:

    Nurse is probably the only killer i do not want to play against.

    Her power is not fun to play against. It breaks one of the core mechanics of the chase. A good nurse is unstoppable.

    "a good nurse is unstoppable"

    False.

    A talented nurse can be confronted. It will be much harder than another killer of the same level, and will require much more coordination, but it is of course possible.

  • This challenge can already be done 🤗

    It corresponds to the use of the "Spasmodic Breath" addon, which allows the nurse to move at 4.6m/s after a lethal blink, and thus to be able to catch up and hit a survivor in the classic way 🤗

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3162322#Comment_3162322

    “if a nurse completely demolishes a team of 4 ... why should the reason for this necessarily and always come from her?”

    If you typed that with any other killer I’d agree. The difference here is that you don’t need to be competent with nurse. Any mediocre player can stack strong builds on her and win most of the games, that’s not how balance works. It makes no sense that to beat an average player you need a fully stacked 4man squad with precise coms while the rest of the players just gets stomped

    Even if I agree that the nurse is one of the most powerful killers in the game, she still requires experience and knowledge of how she works; some of the tricks of the gameplay only come with time, and against a minimally organized team, a beginner or average nurse will have a hard time 🤔

    But what you say, the comparison with the other killers, is interesting: in fact, I think the nurse is the killer that requires the MOST concentration, involvement and finesse of play from the survivors.

    In fact, somewhere yes, a survivor team that plays with the same level of "quality", if I may say, as against another killer, will have a harder time against the nurse, yes, absolutely.

    Precisely because against a nurse, the survivors will have to play a more precise, faster, and more efficient game. But nothing impossible, though.


    @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3159995#Comment_3159995

    So if you like 95% of the game but dislike that rotten and broken 5% of the game, you should not play the game at all? Hmm, sound and coherent logic, no doubt. I guess whenever there is a bug you don't like, you also stop playing the game altogether until it is fixed?

    "rotten and broken"

    Don't exaggerate: the nurse is complicated to play against, more complicated than other killers, but to say that she represents a "rotten and broken" aspect of the game is not only false, but it's also disrespectful to the players who like to play her ... and somehow to the players who ... like to play against her ... 🤔

    That you don't like to play against her, you have the right, of course ... that you can't play against her ... you have the right too, no worries ... but from there to make a world generalization ...🤔

    Don't exaggerate, guys.

  • @KerJuice said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161005#Comment_3161005

    I don’t understand the copy and paste/italics at the end- I just want her oppressiveness gone. Blight is the second strongest killer and gets ish done. He just doesn’t make you feel like you don’t have a chance in hell 3 out of 4 encounters, like Nurse does. I don’t complain when I lose to him for the 5th time in a day, because at least me and my team got to do something. A heal here, a gen there, maybe even a totem or a chest. At least we got to play. Nurses can and a lot of times shut all that down. Doesn’t make for fun times when everyone gets wrecked within the first 4 mins and 5 gens are still up.

    I totally agree that a game that is over in just a few minutes is no fun 😣

    But I ask the question sincerely: if a nurse completely demolishes a team of 4 ... why should the reason for this necessarily and always come from her? 🤔

    I mean: obviously, the player behind her is probably competent ... but don't the survivors also have their share of responsibility for the final score? 🤔

    Won't a squad of four survivors who are very skilled at dealing with the nurse be able to put the best nurses in the game to shame?

  • @KerJuice said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160147#Comment_3160147

    I used to think that, but in 2022 where this game’s mechanics are outdated and players have perfected use of her power- she’s a bit much. She’s oppressive. She can consistently 4K at 4 or 5 gens, with various builds. That’s not healthy for the game, and that’s why we see so many DC’s when people go against her (not saying they’re justified, because they’re not IMO). She just needs hits after a blink to register as special attack, and her two best add ons to be dialed back a little. She’ll still keep her crown as best killer, she just won’t be so dominant and inescapable.

    The reload addons are fine as they are, and her range addons have just been nerfed (now a nurse who uses the range addons is only impacted by the advantage it gives her above 20m tp) 😊

    It is much more balanced than before yesterday's maj😄


    PS: and if not, all of you who scream every day about the ugly OP nurse ... we're still waiting to see the recordings of your games against her 😆

    And be careful, don't show us ONE game where you were killed by the nurse, if you want to prove that she is indeed OP, you'll have to show us dozens of games, against different nurses (not the same one, otherwise, of course, ha ha, anyway), with different survivors, on different maps ☺️

    And preferably, make the effort to compose a team of excellent survivors 🙂

    No, because if I play with survivors who are as good as potatoes, I can say that the bad nurse is too good too 😂

    You who spend so much effort to come and create / feed topics on this forum ... show us that it's not all talk, and spend so much energy to provide evidence 😉

    I'm waiting for your videos.

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160042#Comment_3160042

    The problem is easy. Let me explain it to you, so you can dismiss it because as a Nurse main you are used to 4ks every game with virtually no effort:

    Nurse plays against herself. The survivor's input barely has any effect. If she can blink correctly, and adjust her blinks properly (it isn't difficult to do after a while) she's so fast and has so many chances with no downsides, she will down you no matter what. You can do everything right, or can do everything wrong. Nurse doesn't care. The only thing you can do is break LOS and try to be unpredictable and constantly lose sight of her, but this is only a temporary fix that will buy you merely seconds. She can simply secure the blinks by playing safer and through sheer experience and because how maps only have so many LOS breakers. This is something good survivor veterans can pull off to momentarily delay it, but ultimately she still is playing against herself. Only very specific maps like The Game give survivors enough of an advantage to do anything against her, and 99% of survivors will get destroyed by a mediocre Nurse effortlessly.

    Blight is also busted, but at least he still has to deal with collision and requires far more skill to play.

    And yet, according to your own words, it takes the good nurses 1 minute to put you down.

    "I actually do exceptionally well against her. Which means lasting like 50-60 seconds against good ones, which compared to the 5 seconds most people last, it isn't too bad."

    So, we come back to the same point: if you are able to hold a killer for 1 minute, it means that he is not OP at all, otherwise, even teams composed of the best survivors in the world could not do anything (which is not the case).

    Let's remember that currently, her range addons don't accelerate her tp anymore. So, the survivors have time to see her coming, to park, to go to the parking meter, to take a ticket, to put it under the windshield wiper, and then to run into them 🤣

    And so they have time to react accordingly 😀


    It's not the nurse's fault if she runs into a player who doesn't know how to play against her.

    And it's not her fault if you, as a survivor, run into survivors who can't play against her, and because of that you die.

  • Or ... get better, practice playing against her, and play with a team that knows how to play a nurse 🤔

    The very principle of this addon is the fact that it allows the nurse to deploy a completely unpredictable build, which is not expected 😃


    Switch it to basekit?

    In fact, you want to have one more killer that you can bully behind pallets and windows 😏

  • @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3160011#Comment_3160011

    I actually do exceptionally well against her. Which means lasting like 50-60 seconds against good ones, which compared to the 5 seconds most people last, it isn't too bad.

    Still, she is an abomination that should not exist.

    Exactly, it's very interesting what you say 😃

    If you manage to hold a good nurse for 1 minute, and you still lose your game ... what's the problem? 🤨

    Maybe the problem is that you played with survivors who are not as good as you against the good nurses ... right?

    So the problem is with them, not with her 🤔

    But can we really talk about a "problem"? They are not as good as you so ... it's not your fault, nor the nurse's ... it's up to them to be better.

  • The nurse's range addons no longer allow her to have an accelerated tp; with this problem solved, the nurse is back to the way she used to be, which is to say, right.

    As for the rest: it's the same as always: if you want to prove that the nurse is too strong, show us first how you play against her 😉

  • You know, if you can't play her, don't blame her for that 😝

  • Well, let's not forget one positive thing: in the next update, which is imminent, the nurse's scope addons will not accelerate her tp anymore! 🤗🙂

    This will allow survivors to have less trouble against the nurse, and that's cool 😀😺


    (on the other hand, the weepers ... nothing will change, they will always come to beg ... but we are used to it ... 😁)

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