Little_Kitten
Little_Kitten
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Are you serious with your nurse video without perks and addons? ๐คฃ
No, because if this is the level of "professional" survivors, I'm willing to face them every day ๐
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@Grum said:
https://forum.deadbydaylight.com/en/discussion/comment/3117363#Comment_3117363
If you've ever achieved even basic competency at any action game, no, learning how long to click and hold a button while looking towards a survivor is not difficult. Nurse is not even the most difficult killer to play in the game, much less difficult in of herself.
You're free to pretend you like dying against a killer whenever they have line of sight or whenever they simply read your aura through a wall mid chase. Most other people prefer traditional looping, where vaulting windows and dropping pallets actually matters. Stop trying to pin your opinions on others.
https://twitter.com/nsbbnn/status/1548494208952320000?s=20&t=gJJCm8S3tSSRO8rSho8U_A
"Why don't people like going against Nurse guys I don't get it?"
"Most other people prefer traditional looping, where vaulting windows and dropping pallets actually matters."
Another way of saying, "Those who are too bad to face a nurse would so much like to be able to bully her like the other killers by running to every pallet to tbag right behind..."๐
Unluckily, against the nurse, you have to raise your own level as a survivor ... but will these people be able to? ๐ฎ
The continuation in the next episode ... ๐
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3116816#Comment_3116816
Look,if you believe that Nurse is not overpowered,your opinion is just objectively wrong and I honestly don't see the point talking
And we're back to the beginning: prove to me that she is OP.
Because it's people like you who initiate it by coming in and saying, "Help, the nurse is OP."
Okay, so prove it to us.
We're waiting.
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@INoLuv said:
Nurse is very hard and very fair, if she were nerfed, then make her normal movement speed and with her usual power, but after each down, she gets 30 seconds for her power to come back, simple and effective nerf that still makes her strong. For now she is too hard to play.
I don't agree.
The fun of playing the nurse is that she has a unique movement pattern that is different from all the other killers. To take that away would be an aberration ๐ค
When you say "she is too hard to play", do you mean you have trouble controlling her ? To play with her, as a killer ?
@legacycolt said:
It took me 2 days to get used to blinking and I was already completely dominating teams. Nurse needs several nerfs or a rework.
A 2-day-old nurse can indeed crush a team ๐
A potato team, yes ๐
Or a team of beets ๐คฃ
But not a team of organized survivors, acting with intelligence, cohesion, speed and knowing the game perfectly ๐
@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3117162#Comment_3117162
Iโve had the most success against nurse by breaking line of sight and double backing when I hear sheโs fully charged a blink. Besides that, itโs hold W and skirt the map edges. A good timed SB will also piss a nurse off ๐
I'm sorry, what did you mean bye "A good timed SB" ? ๐
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The range addons allow the tp to be faster, even if they correspond to a distance less than 20m. I understand that players want to discuss this detail, I pretty much agree with them. ๐
Beyond these debates that all look the same, I'm sure it would be really interesting, and to go further, to discuss topics like: "The best methods to fake a nurse" or "The 10 best methods to make a nurse completely crazy" ๐
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3116798#Comment_3116798
you want proof? the past 6 years of dead by daylight. lmao
Okay.
Your sentence doesn't mean anything, because it encompasses so many elements that in the end it generalizes 150,000%.
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@AarcvanDemen said:
Literally the most overpowered killer in the game. I'm sick of seeing this piece of crap of a killer in the game where you could go blind and down every survivor with ease. There is no thought processing needed to get a easy 4K especially those try hard nurses using jigsaw piece or mary's letter map offering with perks that you pull your hair out of your scalp. "Oh here we go again" as I sigh in disbelief. And there we go, a survivor goes down faster than the speed of sound.
Nurse
Is
Outdated
Get her reworked to the current meta and we'll see the kill rates drop like flies in a closed, warm room.
"proof me if I'm wrong?"
YOU are making an accusation.
It's up to YOU to bring the proof of what you say.
I'm waiting for videos of you playing the nurse.
Videos of several of your games.
In full.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3116500#Comment_3116500
Lol tell me you're a bad Nurse without telling me you're a bad Nurse.
I actually DO play Nurse without add-ons, except for sometimes Anxious Gasp, because I started playing her in (IIRC) August 2016, back when her add-ons were a disadvantage because they messed up muscle memory.
Her new add-ons never really appealed to me because most of them are meme-y and some of them are just kinda busted (range).
If you're struggling against survivors as the STRONGEST killer in the game, it's a skill issue idrc.
Playing in "Chess" mode instead of "Aggressive" mode is indeed a reason to do without certain addons.
I completely agree that a nurse can choose to secure a portion of the map, which will contain her final 3/4-gens, and strategically sacrifice the most distant/off-center generators, in order to force the survivors to concentrate during the endgame on a small portion of the map.
And, indeed, I agree that the smaller the area to be defended, the less map control the nurse will need ๐
However, not everyone plays in "Chess" mode. Some nurses also like to play in "exploration/aggressive" mode, rather than in "defensive" mode. And for this style of play, being able to move fast and/or far is very important ๐ค
So it would not be fair to force the nurse to play Chess if she is more of an Explorer ๐
You know, as a nurse, I use different addon combos: sometimes double range, sometimes double reload, sometimes reload + range, sometimes fatigue + reload/range, sometimes "Nurse who walks" type build (build rather to troll and surprise the survivors, and change a bit from the routine) ... ๐ค
And sometimes without addons, yes.
On the other hand, I totally agree on the fact that using a particular perk or addon can distort the mastery of the "pure" character ๐ฎ
I remember for example that when, after using Shadowborn for a while, I removed it from my Nurse build, I had the impression for a few games that I was moving at a snail's pace ๐คฃ
I'm probably not as experienced as you are in playing without addons, I'm just saying that a nurse using addons doesn't mean she'll turn into a monster that nothing or nobody can stop (and again, discussing the removal of the tp acceleration below 20m due to range addons, yes, I totally understand!) ๐
And I'm not talking about me, of course, that's why again, when I see survivors coming to complain, I ask them to show me their way of playing against the nurse...
Because of course, if a nurse is playing against survivors who have the level of a potato... of course they will look like they are playing against a God.
I just think that the players are really exaggerating when they come crying about the nurse... ๐ฅ
They come and tell us that the nurse is way too strong. Which I am completely willing to believe.
But of course, since proof is better than words, I ask them to show me how they play against her.
And it's always the same: nobody takes the time to show the games they play against her...
So ... I'm still pretty skeptical, you know ... ๐
(because if for them, the nurse is too strong because she killed them, while in fact, the game ended with 2 kills ... it is not what I call a "monster of unstoppable power" ...)
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@Chocolate_Cosmos said:
Seriously, nerf this overpowered busted killer. Her basit attacks should be special attacks when using blink. All of her good addons should be nerfed to the ground so she is at least somewhat balanced. Her addons should be like Arist addons = not really anything will make your power go crazy, just a bit help here and there. Even Blight with his best addons isn't as OP as this killer.
The nurse is not OP.
Show us how you play against her*.
You can't compare the nurse and the blight, they don't have the same travel paterne.
*Because it strongly feels like you just ran into a nurse that you lost to.
@OnryosTapeRentals said:
As a Nurse main, I agree that her range add-ons absolutely need to go.
At the very least, they shouldn't make your blink so insanely fast but I think they probably need an entire rework.
The map pressure and chase potential range add-ons give you is insane.
As a Nurse main, I agree that her range add-ons absolutely need to go.
Good idea, that way, some survivors who already prefer to come and cry on the forums rather than learn a little how to play the nurse / how to play against her, will be too happy to be able to stupidly maintain "W" during the whole game ๐
And if not, I would like to see the games where you play nurse without any addons, against organized, efficient teams, and who don't lose a second on the generators' progression. Let's see it.
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3115498#Comment_3115498
So, basically you are saying that to complain about the nurse you must be a nurse tournament player?
This is obviously pointless, devs are not tournament players, with your assumption devs should stop taking decisions and ask the tournament level players to decide for them.
The issue with nurse btw it is not on tournament level, even a pretty high level you easily can find a lot of nurses, beating a normal nurse is hard, beating a super nurse with double range is almost impossible.
But at the end of the day, what did i expect by someone that is using nurse portrait as avatar?
"So, basically you are saying that to complain about the nurse you must be a nurse tournament player?"
Not exactly, no.
What I mean is that when I ask people who complain that the nurse is OP, to provide videos of them playing against the nurse ... they never respond ...
When there is nothing easier than recording a game ...
So, forgive me for saying that ... if they don't show us their gameplay ... maybe the gameplay is not that strong ... and then, it would show on the video ... ๐ฅ
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3114610#Comment_3114610
Thanks for the constructive criticism. My PoV is mainly that I think bhvr will rework nurse at some point, so nurse mains (of which I'm not one) should be involved in the discussion of how to retain the parts of her power that make her unique.
Because currently nurse mains generally maintain that nurse must not be changed in any significant way, and while I respect the opinion, I don't know if it'll be viable forever.
I agree to discuss the speed that his range addons give when the tp is under 20m ๐ค But for the rest, the nurse is ok. And that's why I keep asking for videos.
(We are told almost every other day that the nurse is OP. Ok, well let's see it on video, with the survivor's POV. Then we can see what they really call a "Nurse OP", if it's really about her ... or if it's about their gameplay, as a survivor, which is like ... crap.)ย
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@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3114618#Comment_3114618
Youtube is basically filled with videos showing exaclty what you want to see.
I want to see the gameplay of those who complain here ๐
Not complicated to do (although actually, it looks like it is).
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@Zolfo16 said:
A complete rework of the addons should be enough:
The iridescent ones should be: Bookmark and Matchbox but it should increase the speed to 110% instead of 105%. Noone use it.
The purple ones should be: "Heavy", "Ataxic", "Fragile" and "Campbell's".
The green ones should be: "Bad man's tooth", "Catatonic", "Dark cincture" and "Jenner"
The yellow ones should be: "Metal spoon", "Wooden horse", "Pocket watch", "Plaid flannel", these addons are intended for beginners
The brown ones should be: "White comb", "Anxiuos", "Dull bracelet" and "Spasmodic", these are the negative and/or the point related addons
A new yellow and a new green should be created to fill the 2 removed.
After that lso make the hit after a blink but before the fatiigue an M2.
Everyone that says nurse isn't OP is ignorante about her power OR do not want his personal toy get broken.
"Everyone that says nurse isn't OP is ignorante about her power OR do not want his personal toy get broken."
So I'm waiting to see a playlist of videos where we see you winning against the best teams in the game, namely 4K and max 1 gen finished ๐ค
So show us that the evil nurse is OP ๐
Or show us the opposite: a series of videos where we see you and your team being literally pulverized by these famous "God Nurses" ๐
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3113864#Comment_3113864
What don't you like about it?
The principle of the nurse is precisely to have this so particular way of chase. To be able to tp through almost anything, and to have a fast style of play ๐
A nurse who spends her time charging her power while walking around how all the other killers, and tp herself in the void because she just has to fill a gauge?
Sorry, but that would just be the death of fun. Pure and simple ๐
So of course, if BHVR creates a new killer, which has the power, features and movement pattern you're talking about, yeah, sure, no problem ๐
But please, give Sally a break... ๐ซ
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@DBDVulture said:
Nurse is dumb in that she is really easy to play once you figure her out. She is very forgiving in that she breaks most of the game physics rules. You can just blink kinda close and correct with the second blink almost all the time.
Otz had a video with some really nice suggestions on how to nerf her.
1) making her blink lunge be 50% reduced as base kit would really increase survivor counterplay as it would require more precise blinks.
2) Make her default blink be -4 meters base kit. This would make her often need to blink a few times if she didn't make a right read or made a mistake.
3) He implies that she should lose her omega blink as well as blink refresh/distance addons and this too would be a fair change. Making all her blinks be a uniform distance with a standard recharge time would make blink easier to learn and let survivors play against her better.
4) What Otz fails to address is the nurse's ability to "floor blink". Nurse can always cancel a blink by blinking into the floor. This means she does not get punished for holding a blink too long. This needs to change - if she blinks and there is no floor under her she should just zoom on ahead the full distance she charged. This would make nurse lose a "catch 22" ability she has now where she can charge a blink and not be punished if she cancels it by floor blinking.
5) Nurse is the only killer really capable of handling top tier SWF groups. So until SWF gets changed to be less efficient then nurse needs to stay as she is right now.
How should SWF get changed? Very simple : in a SWF group no character/perk/item can be repeated. That will make solo queue have an advantage in that you could have 4 characters running the exact same build. Meanwhile SWF get to play with their friends and get voice coms.
"making her blink lunge be 50% reduced as base kit would really increase survivor counterplay as it would require more precise blinks."
The survivors already have the means to defend themselves. Let them know how to use it.
"Make her default blink be -4 meters base kit. This would make her often need to blink a few times if she didn't make a right read or made a mistake."
I'm not even going to explain how it would be laughable, that kind of thing. Play nurse without addons, and come back to us (and of course, not against noobs, eh).
"What Otz fails to address is the nurse's ability to "floor blink". Nurse can always cancel a blink by blinking into the floor. This means she does not get punished for holding a blink too long. This needs to change - if she blinks and there is no floor under her she should just zoom on ahead the full distance she charged. This would make nurse lose a "catch 22" ability she has now where she can charge a blink and not be punished if she cancels it by floor blinking."
In the category: "Let's give a survivor the opportunity to be untouchable simply by running to the nurse!", I ask ....
Yes, the nurse can do a 0m tp.
But that doesn't give her a guaranteed hit.
It will allow her to hit the survivor if the survivor had the bad idea to just run at the nurse like a ######### instead of FEINING the move.
The nurse loads her tp to the hilt.
The survivor back.
At the last moment he backs up.
The nurse tp without distance, but the survivor has gone back the other way.
And there you have it, magic, the tp was useless.
5) How should SWF get changed? Very simple : in a SWF group no character/perk/item can be repeated.
Or how to turn DbD into "Dictatorship by Daylight".
Seriously, the famous death squads, the famous SWF lethals that everyone talks about, are you sure we meet them at every street corner?
Or wouldn't it be the same thing as the god nurses? Namely the result of a simply talented team / nurse, but who falls on a too weak killer / team (but who can't stand it)?
Well, and if not, I'm still waiting to see how all of you, who complain, play against the nurse ... I'd like to see your level a little ...
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/3112702#Comment_3112702
The Nurse is the one who is ruining games against her. No matter how we spin it, being slugged for 5 minutes is not fun. Pure and simple. Note that we are not arguing about how balanced it is or whether it is not. I am saying that games against Nurse are boring and annoying, leading people to DC'ing.
Now, I am not supporting DC'ing, at all. Say you punish people for it, without addressing the root cause (yet another bandaid). What will happen is that instead of DC'ing, people will stop playing and just go AFK. This doesn't make the game any more playable and enjoyable. The only way to fix this is to address the root issue of how boring it is to go against a slug Nurse. There is next to no interaction between the killer and the survivors. People don't play games just to look at their screen for 5 minutes being able to do nothing besides waiting.
If a nurse is slugging, the problem is not the nurse, the problem is the slug; it could very well be a Bubba, a Billy, a Huntress, etc.
The fact that some killers play dirty does not mean that THIS type of killer is the problem...
After all, as a nurse, I have had a few cases of quadruple slugs... for the simple reason that after I downed the first survivor, I saw the 3 others running around me like mosquitoes, in super super greedy mode ... I want to tell you, if they want to taunt me, after a while, they will reap what they sow ... well, the few times it happens to me, I don't leave them on the ground until the end, once the 4 on the ground, I pick up one, I let him go, he picks up the others, and the game starts again.
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@EntitySpawn said:
I honestly cant be bothered playing if every time it's a nurse my team gives up instantly...
You may as well just delete her, I just want a normal game but since nurse seems to be 70% of my games and everyone gives up is there even a point playing?
Dear killers, whoever gives up first just slug them the whole game. Force them to DC or wait out the game because they're just getting what they want while punishing those trying to play.
It is not the fault of this one who plays nurse if a survivor RQ as soon as he sees it ...
Besides, in 2 days of games with my team, I didn't meet a single nurse ...
You must have had bad luck...
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No.
Next.
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@Kotentopf said:
Yeah it is one of these threads.
Yes it's annoying.
Yes, I'm not the only one.
But I'm tired. I'm super tired. My last 14 matches were ALL against a nurse and 11 of them were starstruck agitation and 10 of them had full range addons.
I hate it. And I tell you that I'm just annoying the nurses with locker spams now till they get me out of the game. When they slug me i put some weight on my shift key and leave the room. This is not cool, i know and i agree. but I am solo Q only and facing way too much nurses.
In psot game chat they tell me i need to accept it cause this is high mmr. but this should not be the general rule (high MMR = nurse), also im sure i am not high mmr anymore like the people tell due to the massiv amount of suicide on hook i did the last days. I want to play for fun, but facing the same killer with the same build over and over and over and over again makes me sick.
You say you leave the game quickly when you see a nurse, so you may not be able to answer the question, but did you see if the nurses in question played well or not?
I'm talking about their level of character mastery: because that might give you a clue about the level of MMR that the game has decided your team should face.
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I'd rather face Plague 100 times than face a Thanato Legion ๐
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From the moment I heard, "The problem with the nurse is that she has her power all the time!", I knew I was wasting my time.
The acceleration of her range addons, yes, we can talk about that, I agree. For the rest, the nurse is fine.
It's sad to see people spending so much energy just because one killer is stronger than the others ... You'll really have to show me your games against these "OP nurses", because according to this forum, we meet them every 3 games ...
On the other hand, here are more important and relevant topics:
SoloQ improvement.
Improvement of the other killers.
Improvement of the surviving ATH.
Removal of the BP limit.
Removal of NOED.
Etc.
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Hag: I thought for a second that was an official reworked visual. The quality is simply amazing ๐
Billy: the quality of the texture and detail is incredible; it's just a lot of fun that the person is smaller than Billy, so it makes a tiny baby Billy, it's adorable ๐ค
Meg: will you mary me? ๐
Clown: same as Billy: the details are incredible, and the "skinny" side of the person makes everything super cute ๐
Nea: incredible, superb, the eyes disturb me, even if I seem to remember that Nea does not have dark eyes ๐
Oni: aaaaaaaaaaaah, the Oni has finally decided to go on a little diet ๐คฃ
Trickster: uh... are we talking about this legendary cosplay? I literally HEARD this picture the resemblance is so obscene ๐ฒ
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@zarr said:
https://forum.deadbydaylight.com/en/discussion/comment/3102447#Comment_3102447
And like that, in order to reach a survivor, she would have to perform a 100% accurate tp.
That's only true if you take away her post-blink lunge completely, which is not what I suggested.
I think you really need to play the nurse a little bit to realize that the perspective of a survivor being chased by her is quite different from her perspective.
I think you really need to stop making baseless assumptions that serve no purpose but to be contentious. I have played more than enough Nurse, having started playing DbD in 2017. Have you ever used White Nit Comb? I suggest you do that if not, and realize that what you said is not true. That's -50% post-blink lunge range, which still doesn't make her at all unplayable, and which I yet suggested might still be too much of a reduction.
So it amounts to completely preventing a nurse from using certain skills.
Pretty much, instadown "skills" which are overtuned on her. Again, players also don't use them on Blight either and still demolish people.
Perfect; this way, the nurse will be able to teleport further away, but in the end, it will be useless, since she will be looking at the ground for a longer period of time, which will allow the survivors, at each tp, to go and hide in a place out of her field of vision.
I want to reiterate that the fatigue duration would be increased by 600-750 milliseconds. Not sure why you think survivors can do all that in that time. They can't even cover a distance of 4m in that span.
To be fair, maybe increasing both fatigue and recharge time is too much for range add-ons, particularly alongside the lunge range reduction (and with the blink speed bug being fixed). Either/or is probably sufficient, would have to see it in action.
But leave the nurse alone for a while, it's getting ridiculous.
Nurse has been an objectively overpowered design since she was introduced into the game 6 years ago, that most of anyone who puts 100-200 hours into can comfortably win 90+% of their matches with. Calls for her to be balanced are not ridiculous, it's ridiculous she's been like this for years and years, and MMR means at the upper end you face her more and more frequently.
https://forum.deadbydaylight.com/en/discussion/comment/3102441#Comment_3102441
#1 is the actual substantial balance change though, #2 and 3 are more so circumstantial. IMO BHVR should implement keyboard and mouse support for the console versions anyway, not least due to cross-platform play being a thing.
Just out of curiousity since I have never played Nurse on console: Have you tried White Nit Comb before?
Her post-blink lunge is only effective if the survivor has nothing to put between them and the nurse.
So yes, sometimes the survivor will be in a deadzone where he/she will have no obstacle at his/her disposal, but ... I want to say, it's a bit like the principle of a chase, pay attention to your environment.
If the nurse gets close to the survivor, but the survivor is moving around an obstacle, the range of the blow will not necessarily be enough.
Reducing his post-tp attack range would be too disabling because in case of failure, it would force him to wait for the end of his fatigue + the end of his tp tokens reload time.
With the current post-tp range, if the nurse is not in the right place, range or not, the shot will not go through.
Regarding instadown skills, if a survivor is exposed because of, for example, haunted ground, can't he stay out of sight until the timer ends?
There are some synergies that are more complicated to avoid: I'm thinking of: floods of rage + lethal pursuer + range addons + make your choice.
In this case, this combo allows the nurse to have a great chance, indeed, to OS the survivor who has unhooked (even if it is not 100% sure).
It is a devastating combo, but the victory or defeat of the nurse does not depend only on this combo.
Regarding the fatigue time: in some situations, it is possible to follow the survivor's path, even in a state of fatigue, but sometimes, the fact that the survivor manages to hide is a matter of seconds.
Increasing the fatigue time by 1s (about) could be very penalizing in some situations (the current fatigue time already allows you to "disappear" as if by magic, in many situations)
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3102447#Comment_3102447
Why should we leave her alone when sheโs been a thorn in the side of killer balance for 5 years?
The balance of the killers? Ah ... well ... we can also ... I don't know, me ... rework the OTHER killers to make them a little more efficient? ... instead of wanting to nerf the nurse?
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@maximo99ac said:
https://forum.deadbydaylight.com/en/discussion/comment/3102447#Comment_3102447
i am going to leave nurse alone when she becomes a balanced killer that is fun to play againts until then i am going to create threats every week until she gets nerfed. buckle up boogalo this is only starting.
Instead of spreading your bile, you should show us how you play against her ๐
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@zarr said:
It's odd to me that he mentions White Nit Comb as something that can tangibly decrease the Nurse's power level in terms of how forgiving she is, but then doesn't consider that it could be used to balance her very sensibly.
Simplest way to balance Nurse:
- Reduce her post-blink lunge range. With her current lunge, she merely has to blink within the approximate vicinity of a survivor, there's a fairly big margin of error since she can make up for inaccurate blinks or survivor jukes with her lunge. With a reduced lunge range, she still has all the advantages innate to her ability, only players have to be more precise with her blinks to actually hit survivors, and well-timed survivor jukes can actually work out more often. The amount by which her post-blink lunge range should be reduced comes down to experimenting, maybe the -50% of White Nit Comb is a little too much, maybe -33% is better.
- Make her blink hits not count as basic hits. Nurse already has insane snowball potential, there's no reason why she should also be able to capitalize upon the Exposed status effect from perks like Starstruck, Haunted Ground, NOED, Make Your Choice and so on. Blight's rush hits don't count as basics, and he's still a great killer. You can instead add an Exposed effect to the underpowered Matchbox add-on, where any survivor within Xm of the Nurse after she performs a maximum range blink will suffer from the Exposed status effect for a couple of seconds.
- The range add-ons should not affect blink speed, and they should increase the post-blink fatigue duration and blink recharge time by as much as they increase the blink range (e. g. Kavanaugh's Last Breath increases the maximum blink range by 30%, so it should also increase the fatigue duration and recharge time by 30%, which would be 0.6-0.75s for fatigue and 0.9-1.8s for recharge).
"Reduce her post-blink lunge range."
And like that, in order to reach a survivor, she would have to perform a 100% accurate tp.
I think you really need to play the nurse a little bit to realize that the perspective of a survivor being chased by her is quite different from her perspective.
"Make her blink hits not count as basic hits"
So it amounts to completely preventing a nurse from using certain skills.
Because I can't see Sally floating around trying to hit a survivor in M1 while being outrun.
"The range add-ons should not affect blink speed, and they should increase the post-blink fatigue duration"
Perfect; this way, the nurse will be able to teleport further away, but in the end, it will be useless, since she will be looking at the ground for a longer period of time, which will allow the survivors, at each tp, to go and hide in a place out of her field of vision.
Guys, really, play nurse, please.
And turning the nurse into some kind of teleporting Oni is just ridiculous.
One of the reasons main nannies play this killer is JUST because she has a movement pattern that isn't the classic "I run, I break the pallet, I run, I go through the window, I run, I go around the wall, I run, etc."
It's that distinctive way of moving that makes many players love playing it, so making it an n-th killer that runs around ... no thanks.
HOWEVER, BHVR could totally, instead of slaughtering the nurse all over the place, create another killer that would be a "teleportation" type, but would be an "Oni-nurse", like what Otz advocates.
Yes, why not.
But leave the nurse alone for a while, it's getting ridiculous.
I agree that the acceleration of her tp below 20m due to the range addons is something to look into.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3102167#Comment_3102167
Even addonless she's still op, his idea is pretty good make her normal mov speed and change her power it's the only way to "normalize" her
"Even addonless, she's still op".
No.
Or, show us.
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@Milkymalk said:
https://forum.deadbydaylight.com/en/discussion/comment/3101531#Comment_3101531
I don't want to have to memorize a labyrinth in order to have a chance. I want to play the game. More often than not I can't get where I want to because even though I see the aura of something 5m in front of me, I have to take a 50m detour.
Let me be clearer.
When you start out, you get the IMPRESSION that it's a maze๐
And as you go along, you get to know the map better and better, and eventually, without even realizing it, you get to know it really well ๐
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3101738#Comment_3101738
Damn, that's hilarious ! It's like that meme with the equations floating around, the guy must have been so confused.
Let's see ... if I take into account that my electric shock should have hit her exactly 4.8 seconds ago, but that the number of blades of grass was inversely proportional to the quantity of trees on the map, I put 6 and I retain 2, so ...
HOW COME THE EXIT DOOR IS POWERED ?
OMG CHEAT, ######### HACK, REPORT !!!
๐คฃ๐คฃ๐คฃ
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3101642#Comment_3101642
Head empty, no thoughts.
-Every one chilling at 5 gens probably
The players are diesels, you have to give the engine time to warm up ๐คฃ
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@Silasy said:
Camping at 5 gens is a valid strategy against 4 solo survivors who doesnt know how to counter camping. Other than that camping would be 2k at the best for killer.
Yes, I recently encountered a Bubba facecamp with my team; he only got away with 1K ๐
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@Dead_Harder said:
What do you mean insecurity? Camping is just chilling while playing the game. Lets say you are camping with bubba at 5 gens, you just turn your brain off and chill with the person on hook. If you see a survivor coming you just wave them hello.
Its the most casual way you can play the game. No stress, no worrying about anything, just vibing.
People do it because its such an easy and stress free way to play the game.
Its nothing against you
Ah but we have nothing against the players who turnt their brains off, eh ...
As long as they have a brain ... ๐คฃ
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Possible answer(s) :
- Lack of self-confidence.
- Negative I.Q.
- Painful childhood.
- Etc.
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@Yords said:
All the more reason to nuke that god forsaken map. It is so unbelievably bad that it makes old new haddonfield seem like heaven. At least on pre nerfed haddonfield there was a game. On RPD its just run around in a maze and sometimes run into the killer.
I LOVE RPD.
When a survivor discovers the map, it is a labyrinth.
But I can assure you that when, as a survivor, you know the map well, it is quite possible to turn it to your advantage so that it handicaps the killer terribly.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3100004#Comment_3100004
Oh yes, that last perk should make it more difficult to hide indeed. (I'm so rarely using perks on her now that I didn't think about it)
Whenever someone talks to me about aura detection perk, I always immediately think of a possible synergy with the nurse ๐
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3100004#Comment_3100004
Hi, Satan.
But I'll do it with double recharge, gleefully.
I just got brought to learys with orange glyph archive and I'm officially radicalized.
Edit: 100 games of Midwhich hell. It'll be the opus of my DBD career.
To be honest, I only used the build I mentioned 3 times ๐
Twice, the survivors were really good, so it ended in a tie (2Kยฐ) ๐
One time, the survivors were not organized at all, and as a result, they managed to finish their first generator when I had just done my 8th hang. So I let them do their game quietly, we farmed the BPs, and they left at 4 ๐
I don't always try to play like that, it's just to make a "pure troll" game sometimes, and not even necessarily to win ๐
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Map : Midwich
Killer : Nurse
Perks : Lethal pursuer, floods of rage, I'm all ears up, darkness revealed
Add-ons : Kavanagh's last breath + Heavy Panting / Fragile wheeze
๐
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Her attacks are fine as they are ๐
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@Brummi said:
https://forum.deadbydaylight.com/en/discussion/337123/nurse-rework-suggestion-and-ideas
I agree, her concept is far away of modern competitive DBD, so I tried to "modernize" her. What you guys think?
At worst, let BHVR create another killer that can teleport according to this model, but leave the nurse alone, it's still crazy these people who just because they don't like a killer want to change him from top to bottom.
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/3098057#Comment_3098057
This just sounds like a nurse main desperate to avoid nerfs. Enjoy her while it lasts!
And your speech is exactly that of someone who doesn't know what he's talking about, who never plays nurse, but who allows himself to ask to be nerfed, instead of trying to improve himself as a survivor. How sad.
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@LittleBigSunset said:
https://forum.deadbydaylight.com/en/discussion/comment/3098215#Comment_3098215
So if you're not able to make any distance during the cooldown, how are you going to be able to break LOS? I don't follow. Also typically the Nurses I see will run the purple range addon with the best recharge addon to compensate for the cooldown. This is not to mention that the range addons make her travel speed faster than before even though this is not mentioned at all as an effect in the addon's description. The devs acknowledged this and apparently it's intended. This pseudo 'buff' should be removed.
But then again, I suck with Nurse hard. So maybe you can give me some insight.
I must not have expressed myself well. What I meant to say was that during the cooldown of her two tp tokens, the survivor can look for a place where he can, if he hasn't already, break the nurse's LOS.
I agree that this is situational, depending on the map.
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@LittleBigSunset said:
If they're going to nerf anything, nerf her range addons. I see Nurses with these every time I get them and it makes her so much harder to play against. I versed a Nurse a couple nights ago that was actually running different addons and it was a much more enjoyable and still very close match. It'd hardly be crippling her to nerf them.
If the nurse uses her two range addons, indeed she'll get 10 meters of range, but her cooldown is consequently at its slowest, which will penalize her slightly, especially if she failed to hit the survivor with her second tp. It is up to the survivor to use this cooldown not to put some distance between them, but to get to a place where it will be easy to break the nurse's LOS.
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Am I dreaming or did someone just ask for the nerf of one of the most harmless perks in the game? ๐
On the other hand, the number of ways there are to counter BBQ is equal to the number of corn cobs that exist in Coldwin Farm.
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/3097830#Comment_3097830
LOL. I actually lose line of sight against her quite a bit, but again, the ability to literally move through multiple layers of walls, floors, etc., is out of place in a game where everything on the survivor side has been nerfed into the ground. She needs to be nerfed in some way. Don't agree, move on because it's clear from the daily posts I'm in the majority opinion on this.
I think you should really show us how you play against her, because you just said that you lose the LOS quite often against her, only to go back into a "She doesn't belong here, she shouldn't be going through walls, etc."
Sorry if I'm not really convinced ๐
@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3097551#Comment_3097551
You truly dont grasp the analogy the way i do, maybe it was my fault for calling it a race game.
Hear me out, every killer has a set of "obstacles" they must pass in order to get to their goal which would be the 4k.
You can loop them with a window, you can stun them with a pallet, you can trick them by making them fall down a floor. These are the obstacles and traps i mentioned and every killer has to find a way to deal with, like cars on a road.
But nurse just dont need to follow this rules at all:
Surv has a pallet? Blink behind them and hit
Surv has a window loop? Blink behind them and hit
Surv is in a different floor? Blink up/down
The moment you know how to properly use blink, there is nothing these obstacles can do to stop you
That's why i consider her a plane in a car game.
Nurse doesnt need to learn how to travel the road, or how to deal with obstacles, you only need to master the controls of the plane(Blink).
Well, become an OP plane and show us ๐
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@Splinterverse said:
I agree with OP 1000%. You can't have a killer that completely ignores the physics of the game without the additional OP brand new parts, etc. It's just not going to be sustainable long term as everything else gets nerfed down and down. She needs a different power or dramatically limited number of blinks/distance.
Nurse is OP ?
Ok, show us how you play against her, please.
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Were you able to determine the limit of this range? ๐ฒ
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I think that when I play the wraith, the thing that I'm most happy about is that I'm not taking NOED, and I'm thinking that at least I'm making this killer look better ๐ค
Because yeah, it's boring to think that in 99% of the games against a wraith, he'll get NOED ... ๐
Can't they win? Without? Is it that important? I don't know, it's beyond me... ๐
If regular wraiths (and who use NOED) come by, I'd be interested to know why this skill is so much part of their DNA...๐
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@StrangeGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/3097314#Comment_3097314
No. 4k in 3 mns means 4-5 hooks if nurse slugs
Oh yes, but if we start from this principle ...
For example, if I take Bubba, and I start playing dirty by doing full slug, I can also get the same result ๐ฃ
I was talking about a game where the killer is not in the big bastard mode ๐
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/337524/nurse-doesnt-fit-into-modern-dead-by-daylight
I had alwayse seen the nurse problem this way.
Imagine if dbd was a race game, where you travel a long road full of obstacles, traps, and other distractions to get to your goal(which would be a 4k).
Imagine every killer was a different type of car, some are faster, some are slower.
But Nurse is not a car, she is a plane.
It's not easy to use a plane, nor is easy to master the controls but when you do you literally fly over every obstacle and trap the road could possibly have and you will always get to the goal first.
But how can you balance a plane in a car race, without removing it completely?
If the Nurse is a plane, so, stay hidden in the clouds ๐
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@Beatricks said:
I feel the need to distinguish between good and average nurses. If it's a good nurse, then yeah, she'll just 4k in 2-3 minutes. But against an average nurse who you can still counter, it can be pretty fun.
4k in 3 mns means 1 hook every 15s ๐น a little bit surrealist, no ? ๐
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I suggest that if he really wants to help the community, rather than complaining about the nurse all the time, he should make explanatory videos about how the nurse works, so that survivors understand her strengths and weaknesses, and how to counteract her.
(and if such videos already exist, please share the link with us)