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Little_Kitten

Little_Kitten

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Little_Kitten
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  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3275767#Comment_3275767

    Obviously they don't play survivor so I'm not sure how that would work

    🤣😂

  • @rugby_hook said:

    Instead, why not make survivor lose collision instead of endurance after unhook? This would reduce tunneling and prevent survivors from using it offensively.

    This could effectively prevent the killer from attacking the survivor again (because even if the survivor is invulnerable, the killer will still be able to turn him into a deep wound), and prevent some smart ass from suddenly tanking instead of hiding 😋

  • @Meathammer said:

    I love to tunnel. Why should I care what anyone thinks? It's the killers job to kill(crazy right?), not to hold survivors' hands

    Don't hesitate to give us your IG nickname, I will be happy, with all the other players who share my opinion, to come with my Bubba for a big hardcamp and hardtunnel on you 😁

  • I dream of having a function that allows the killer to bring up a small tea room, with two comfortable cushions, and serve a hot cup of tea to the survivor, while telling stories 😍

    More seriously, I think it would be quite fun to have more interaction possibilities during the "friendly" moments of the game 🤗

  • @TeabaggingGhostface said:

    Map offerings need to do the opposite of what they currently do, they need to deny that realm from appearing, and before anyone says "hurr durr but swfs will just use it to get favourable maps" remember that swfs currently do that anyway, so nothing much will change, aside from people can make a realm they hate go away from the pool

    Especially since there are 18 realms.

    A SWF team can eliminate a maximum of 4 of them.

    There will always be 14 to choose from 🤗

  • "rework her that hard to avoid a lot of people playing her"


    Translation : "Make the nurse so disgusting to the players who use her that it makes them not want to use her anymore, so it will go in my only selfish pleasure's direction."


    Seriously, guys ...

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3274637#Comment_3274637

    I agree these solve a lot of problems.

    I personally never liked MYC on Nurse as it just seems to make survivors go immersed and hide, which is super annoying for Nurse.

    I don't like Hex perks due to their RNG nature and I don't really see them as much of an issue on Nurse personally. But I am fine with any of these suggestions/concerns as something does need to change

    Used as it is, and alone, MYC is actually one of the easiest "exposed" perks to avoid. Just hide and wait.

    The danger is that the killer will come back and, not finding the exposed survivor, will fall back on the newly rescued survivor.


    The Haunted Ground hex perks are also very powerful, but in parallel to that, only triggered by a survivor.

    If the 4 survivors are in SWF, they all just have to hide, and one of them destroy the totem, then also go hide somewhere, the time to check if it is a Haunted Ground.

    With Retribution, I would say it's 50/50.

    The killer will go after the nearest survivor, but by the time he hooks him, the 15s of Retribution will have passed. Even with a slug, it wouldn't be enough to get on everyone.


    Devour Hope is really the most dangerous exposed perk, because to contain it, you have to find the totem, and if by misfortune the totem is very well hidden, or is located, for example, in a place where there are still many unrepaired generators, the snowball can be terrible 😫

  • @MaTtRoSiTy said:

    I am not going to go on too much here but the biggest issues with current Nurse are basic attacks not being special attacks (AKA nerfing Starstruck on her) and full slowdown/regression builds on her.

    Range and recharge could be argued as a problem with the former being more so than the latter imo but the most frustrating matches I have against her are when she has multiple slowdown builds, as she has so much pressure by design so adding stacked gen control is just plain oppressive and not at all fun

    In fact

    - if you prevent the nurse from being able to use Starstruck (removal of her TR when she carries a survivor)

    - you remove NOED from the game

    - you remove the offering maps from the game


    it solves a lot of problems (like Agitation /Starstruck on Nurse with Midwich's offering) 😀


    This way, you don't have to turn your M1 into an M2 (which wouldn't make sense because it would prevent you from using Sloppy Butcher, K.O., Jolt, etc.).

    And as for the "exposed" perk, only Devour hope and MYC (IF used with Floods of rage) are really dangerous on the nurse, and that you can hardly counter.

  • @Roaroftime said:

    Yes, another post about how broken nurse is. Because how can devs think she's justified when EVERY (And I mean every) round I play against her leads to at-least 2 first hook suicides or DC's and no more than 2 gens being completed max when people don't leave immediately and actually try. She's unplayable in her current state and needs work, why won't devs listen to people? And why do they think she's balanced when her kill rate is only low because likely 60-70% of her rounds have DC's so aren't included? Anyone can master her and garuntee a 3k-4k after a few hours of playing her, especially with broken perks like eruption.

    There are elements in your post that need to be addressed.


    I'm not saying that the nurse is perfect; on this subject, I suggest you look on pages 2 and 3 of the forum, if I'm correct, as well as in the Suggestions category, you will find threads containing very interesting discussions about the nurse (and which go beyond the classic, "The nurse is broken, remove her from the game.")

    First of all, you say that every game you play against her ends in, and I quote: "at-least 2 first hook suicides or DC's and no more than 2 people being completed max when people don't leave immediately and actually try".


    So let me bring my point of view, based on the games I do as a main nurse.


    In any game, whether it is against survivors who are struggling with the nurse, decent, good, or excellent survivors, I encounter very few DC's and/or first hook suicides.

    As a main nurse, I "create", in 1 day, many more games [Surv VS nurse] than you play in 1 week, I think.

    And I hardly encounter any DC or suicides.


    I'm not saying you're lying; however, I question the seemingly obvious "everyone DCs against the nurse".


    "She's unplayable in her current state and needs work, why won't devs listen to people?"

    It's a shame to generalize like that. The fact that it's an anon implies that the entirety of the elements relating to the nurse are bad.

    Which is entirely false.

    Again, I invite you to do some research on the forum, and read the discussions that revolve around the reworks proposed by the players, and the discussions that followed these proposals. Very interesting, rich, and mature discussions, that being said.


    "Anyone can master her and garuntee a 3k-4k after a few hours of playing her(...)"

    This is not true.

    A player who has "a few hours" of nannying behind him will indeed be able to get total wins.

    Against survivors who don't know how to deal with the nurse, and who have trouble against her, yes, he will eventually be able to kill some of them without too much difficulty.

    But put him against an organized, competent team, which doesn't lose a single second, whose members know each other and complement each other perfectly ... and there, I can tell you that your "few hours on the nurse" player will clearly feel that he still has a lot of work to do.

  • @DarkEnigma333 said:

    Does anyone else feel like playing legion is just bullying? With my Legion build I literally know where everyone is at all times and break pallets after vaulting. It's sick as hell. I'm getting at least 1 DC a game.

    The reason why some people DC when they understand that it is Legion they are facing is not its power, but its gamedesign.


    Legion is probably THE most annoying killer to face.


    See Legion coming.

    Getting hit by his power.

    Healing the deep wound.

    Getting healed (or not, depending on the situation).

    Start a g...get hit by his power.

    Healing the deep wound.

    Go to save someone and s... get hit by his power.

    Get hit by your power.

    Get hit.....get hit...get...s......(...).(.)......(........(...)...).....

  • I wonder: does the map look big because it really is? Or does it look big because most of the central area is almost devoid of high structures, thus offering a very large field of view?

  • That a killer camps out at the end, trying to secure a kill, there's absolutely nothing wrong with that 😄

    All generators are done, there is nothing left to do on the map, the game is over

    The killer knows that the survivors are next to the doors and/or hidden near him, ready to save the one who is hooked : he is not going to go the opposite way on purpose : "Well, I wonder if the survivors are hidden behind that bush... right ? Oh, damn, they are clever ... oh ! They have unhooked their friend ... Damn! They are very clever, I didn't see it coming ..." 😅


    However, we have to admit that many of the knights I met yesterday with my team; even though now, as soon as a killer comes out, you can have all the perks of the game on him; had a pretty pathetic gameplay: camping the first survivor they managed to put on a hook, and hardtunnel as soon as the rescue was done...🙄


    Desperate gameplay players ... if you want to have fun camping ... at worst, do it in a custom game ... the bots are so weak that you'll be able to do a 4K without difficulty, and thus feel very strong 😁

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3272134#Comment_3272134

    Definitely doesn't seem useless. We've got 30 Killers in the game at this point. Having a no stress place where you can learn to play against them would be very helpful to newer players. Even for more experienced players, it can still be a good way to try out different builds, learn new maps, and learn how to play against new Killers.

    I'm very much looking forward to having Killer bots in the future.

    Thank you so much for expanding the availability of bots 🤗


    Here are the suggestions that immediately came to mind, after playing a few games against them:


    Visual aspect


    - having the ability to choose the exact identity of each bot (currently, the game randomly chooses an identity) or letting the game make up a random team (by turning the possibility of duplicate(s) on or off)

    - have the possibility to choose the skin of each bot, or to let the game choose randomly an outfit among the available ones, for each bot


    Technical aspect


    - have the possibility to choose which skills will be used by each bot

    - make sure that, depending on the perks used, the behavior of the bots changes. Example : if a bot uses the skill "Prove thyself", it would be interesting that it stays as much as possible in duo with at least one other person;

    - improve the anticipation of the bots at the dehook, and their reaction when the hook occurs : during my game, I didn't care about the perks I used, I just wanted to test the bots. I happened to have "Dead's man switch" : I hooked a bot, and about 2s later, DMS allowed me to see the THREE OTHER bots drop their generator at EXACTLY the same time. It would have been more interesting if only one of the three; the one closest to the hook for example; came to make the save.

    - dispel the borderline obscene affection the bots have for the edges of maps 😂 they are indeed irredeemably drawn to the perimeter walls of each map, thus sending them into dead zones very often 😁

    - prevent them from fast vaulting outside the chase : I had several times the case where bots did fast vault while they were at the other end of the map, informing me of their position ; while sometimes, during the chase, they have the intelligence to try baits by preferring the slow vault 😲

    - reduce the affection that bots have for bushes and closed areas : if they run into a fence for example, they will stay there, looking at me over their shoulder, waiting, I imagine, for the fence to disappear (same with some bushes or other obstacles) 😅

    - Have an option to determine if the 4 bots "play" solo, or if such bot is "in vocal" with such bot, or if the 4 are "in vocal".

    I'm obviously talking about information sharing, in order to simulate more refined behaviors, and more efficient in game (drop the generators to avoid being tricked by Gift of pain, NOT drop the generators without reasons to avoid Dead's Man switch, etc. in fact, simulate information sharing)

  • It would be very interesting to be able to choose the perks that the bots use, according to which they would act differently; as well as the objects.


    However, I noticed that these bots definitely seem to be in love with the edges of the map 😂

  • @jayoshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270945#Comment_3270945

    I mean you didn't fully believe me with one screenshot and I provided a video showing I was indeed targeted. You didn't say I was lying out right, but you implied it because I didn't have a video of it. Even though the screenshot showed the killer saying that they did in fact target me. Was it rude of me to be salty about nurse mains to you, yeah, and I apologize for that. I don't mean to be salty in here and start aggressive arguments. I get this negative aggressive vibe on this forum sometimes and I feed off of that. Anyways, I'm more upset this game allows it than anything. I mean, you have to wonder why survivor queues are less than a minute and sometimes within 5 seconds but killer queues can take 5 minutes or more during peak gaming hours.

    And anyone who is saying "that's how it is, get over it. Take the L and move on". yeah, I'm not doing that. I really enjoy this game when it's all said and done. Where else can I play as Freddy in Haddonfield, IL chasing Leon Kennedy, Nancy Wheeler, Bill from L4D, and Ash Williams. I don't think it's unreasonable for me to want to see the best this game can be. There are ways to improve it and to stop game plays that are just awful for certain survivors or killers. I mainly play killer now because I dread playing survivor. I don't want to be tunneled out or camped on hook. How is that solved? I don't fully know, I'm not a game designer. I just know I'm starting to dread playing this game, and I don't want to. I also know I'm not alone.

    The problem, often, with the forums, is that sometimes, it takes several messages to completely understand the meaning of what someone wants to say; orally, it would have been understood in a few seconds 😔


    I always remain neutral until I get more information; but it's completely true that, on the other hand, just with the screen, you could see that the excuse "I'm tunneling because they're hiding" wasn't convincing 🤨


    That being said, when you refer to the queues, I've noticed that for some time now, whether it's in Killer, or Survivor (I play in Voice SWF), I always have very little waiting, no matter the time of day; maybe I'm just lucky but ... I can clearly see the difference with the times when I could wait several minutes before finding a lobby 😯

  • @Terion said:

    Thats strange that they would excuse it in the first place.

    Tunneling one out early is very smart, so why not?

    And before you come in with "well its unfun" yeah. 3 health states, genrushing, bodyblocking are unfun too, yet survivors do it all the time.

    which is fine. Its also just game tactics. Same as tunneling or camping. And same as tunneling or camping, those tactics can loose you a game if its not done right.

    In fact, the tunnel, the camp and the slug, technically speaking, are neither good nor bad.


    They are choices, which can be quite strategic.


    A killer who slugs a survivor to go and put down another who runs around him with his flashlight, I understand and support it completely.

    The same goes if a survivor falls under a pallet, and the killer slugs him to take down his mate who was running around, ready to knock the killer out with the pallet.


    Sometimes when I'm playing with my mates, and the killer tunnels me in mid/endgame when he's only made 2 hooks on me, let's face it, even though for a brief moment it pisses me off, in hindsight I think, "That's normal, the guy had a disastrous game, he wants to put pressure on and reduce our numbers in the fastest way, in truth, I completely understand."

    On the other hand, a guy who tunnels as if his life depended on it, or slugging everyone for the simple pleasure of seeing them bleed to death without hanging them up ... ok, maybe it's "strategic", but it's mostly completely idiotic and desolate.

    (unless the survivors were extremely toxic and provocative)

  • @jayoshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3262013#Comment_3262013

    lol I have receipts. I got you. I record every game I play. Here you go. Enjoy :) You just keep proving my point about nurse mains

    https://www.youtube.com/watch?v=yDdZm6QPmBk

    You didn't "get" me at all


    If I had said to you: "No, you're lying, I'm sure that this nurse played perfectly fair!", yes, indeed, you could have told me that I was wrong.


    I never said anything like that; the only thing I said was that a screen is not enough to be able to give an opinion about a whole game.


    To which you answer me by showing me a video; that's perfect; that's exactly what I was talking about 🤗


    It clearly shows the nurse hard tunnelling you; which frankly, is pitiful on her part, especially since she could have very well gone on to someone else and let you walk away 😒I completely agree with you that it frankly had a pretty sad gameplay...


    On the other hand, people, you should really stop putting everyone in the same basket and judging too hastily 😕


    It's not because you're a main nurse that you're going to blindly defend any other main nurse.


    Of course this one played deplorably ... whether you're a main nurse, main wraith, or main survivor, it's obvious, no one will say otherwise.

  • @Archael said:

    I agree with @Little_Kitten here

    Nurse is Nurse because of her unique usage of power - without blink she is nothing. She cannot catch survivor without her power, she is totally dependant of it. This is what makes her "her".

    Turning her into m1 killer with ocasional usage of her power would make her something very different... I would say, that if you woud make a NEW killer called "Nerce" with power called "Sparkle's last breath" allowing her to blink 3 times, where first time is through objects without fatigue, and 2 another blinks are just fast travels but put her into fatigue. Make her 4.6 killer... and most people (who actually playes nurse) would find her entirely different character, because of movement and power changes.

    To make Nurse a Nurse while "balancing her"... there is very little to do really...

    IMO she is quite balanced, but maybe because i was playing her so mach, and rarely against her. Tho i would not mind to make her actually harder to learn and master, and more punishing in time of learning but not removing her potential when finally learned.

    I would not mind to reduced her lunge attack from blink attacks. I dont mind increasing fatigue after missed blink hits. I would also thought about making her stop at dropped palette, destroying it at the cost of her blink (tho people would just blink through walls).

    Making her harder to learn and use, but not nerfing her potential.

    It's funny, because you're talking about something that I had just thought of, but that I had totally omitted in my answer.

    I don't think there are enough killers (actually, there is only the nurse) whose power is teleportation.


    Therefore, introducing a new killer into the game, whose characteristics would be the ones Clockwork_Enigma was talking about, could be interesting.


    It could even be linked to Sally, in terms of lore: maybe her brother?

    Or one of the patients of the Asylum?

    Why not the director of the asylum himself, who would have managed to learn, over the years, how to use (but incompletely) Sally Smithson's power?

    Or a man that Sally would have fallen in love with after being transformed; a love that would unfortunately have cursed the couple, preventing this man from being completely human, but preventing him from being completely like Sally?


    Because I sincerely think that DbD lacks killers who can walk through walls.


    On the other hand, leave Sally's identity and design as it is 🤗


    Prevent her from using Starstruck and NOED in the first place 😊


    Her lunge attack is pretty good actually; sure, if the survivor is in a deadzone, he'll have the impression that Sally borrowed Freddy's claws 🤣 but if we're talking about intensive chase, in LTs, or complex structures, believe me, her lunge is just fine 😉

    As for the duration of her fatigue, it is also quite suitable, currently; again, if there are not too many obstacles, she will not have too much trouble knowing where the survivor is going, but it is enough for her to get tired in the middle of a structure, and the survivor will be able to take advantage of it to bait her easily.


    I would like to take this opportunity to come back to a point that seems important to me.


    Many survivors do not know how to deal with a nurse. Some, in bad faith, will refuse to admit it, and will prefer to abuse hyperbole and generalizations to try to make the nurse look like a monster that must absolutely be put down. Well, why not? As far as I am concerned, I prefer to discuss with people who know how to exchange and listen.


    And so, in this regard, a few days ago, Supaalf posted a very interesting video of 3 games he played against Hens333's team.

    He won two of the three games, but I think the last one is not really a surprise, he was on Midwich, and was using the build he used in his 500 win streak, based on Starstruck, Agitation, Gift of pain and Floods of rage.

    In the first one, he was also using this build, with 2 perks. Nevertheless, Stastruck was still present.

    The most interesting part, in my opinion, is the second one, which will end in a 50/50.

    Of course, we should not deduce : "Oh, ok, the nurse's killrate is 50%", it's only a game, and the victory depends on many parameters, but we can clearly see that Hens' team can defend itself very well against Supaalf.

    And it was clearly a fight where kindness and friendly behavior had no place. If Supaalf had a hard time on this part, it's not because he wanted to be cute, or that he wanted to let the survivors have an advantage, or anything else. If he had trouble ... it was because he had trouble.

    In addition to that, another extremely interesting detail can be noted when he tries to chase the Nea that had a flashlight. This Nea manages admirably to keep Supaalf at bay during the chases.

    Some time ago, I had indicated that the flashlight could be very effective against a nurse to prevent her from doing her 2nd blink; I was told that this effectiveness was relative.

    I knew of course that this was the case, but unfortunately I did not have any recorded sessions on my nurse to show, to support the point.

    Supaalf's video clearly shows what you can do with a nurse when you know how to use a flashlight.

    Supaalf himself indicates that on the one hand, this Nea was one of the best players he knows who can keep a nurse at bay and that he almost never comes across players using the flashlight in this way against him in public games.

    There is clearly something for the players to practice with this kind of flashlight use.

  • @Clockwork_Enigma said:

    The Nurse is inarguably the most powerful and arguably most hated Killer in the game, and the one most neglected by the balance team when it comes to balancing a Killer. Her Power is very oppressive and her Perk synergy is beyond nutty, and she has caused several Perks over the years to be nerfed just because of her mere existence.

    There isn't currently plans that I'm aware of of the developers reworking Nurse--although she should be top priority when it comes to balancing or reworking Killers, in my opinion--so the only thing that we can do is hope that they change her sometime in the future. She herself needs dramatic changes in order to put her more in line with other Killers and play in a way that still suits her but makes he play fairly.

    But what could they do? This is where I come in again to hopefully garner enough attention so the developers can try to make a better future for The Nurse.

    The Nurse

    Power: Spencer's Last Breath

    • Additional Interaction: The Nurse can now be stunned by pallets or Head On while traversing through her Blink. This interaction is similar to how The Spirit and The Onryo can be stunned despite being incorporeal otherwise.
    • Alteration to Blink: Blinking now has a new visual indicator to grant players the ability to see the direction, range and location of where The Nurse will Blink. This indicator is a veil of smoky darkness, which will turn into a red aura to indicate an object where Nurse can travel through.
      • The indicator is also present from the Survivor's perspective, as well, granting them the ability to play around The Nurse's Blinks a lot better.
    • Alteration to Blink: Blinking no longer requires charging for distance. Instead, distance is based on the direction that you aim the Blink while charging the ability.
    • Buff: The Nurse now moves at 4.6m/s when not using her Power.
    • Buff: The Nurse now has 3 Blink charges.
    • Buff: The base duration of post-Blink Fatigue is reduced to 1.25 seconds.
    • Buff: The additional duration of Fatigue based on Blinks is reduced to +0.25 seconds.
    • Buff: The additional duration of Fatigue based on attacking is reduced to +0.5 seconds.
    • Buff: The window of time to charge Chain Blink is increased to 2.5 seconds.
    • Buff: The Nurse now goes into Fatigue from charging Chain Blink after 4 seconds.
    • Nerf: The charge time of Blink is increased to 2.5 seconds.
    • Nerf: The minimum distance of Blink is increased to 2.5 meters.
    • Nerf: The minimum duration of Blinking is increased to 0.5 seconds.
    • Nerf: Blink recharge time is increased to 4 seconds per Blink.
    • Nerf: Blink recharge time after missing a post-Blink attack is increased to 5 seconds per Blink.
    • Nerf: The Nurse can no longer Chain Blink through objects.
    • Nerf: The Nurse can no longer Blink through objects without having fully replenished all Tokens.
    • Nerf: The Nurse's post-Blink attacks are now considered Special Attacks.
    • Nerf: The Nurse now consumes all Blink tokens upon missing her post-Blink attack.
    • Change: While Blinking around objects, The Nurse will now slide around angled obstacles during a Blink to give it a smoother transition.
    • Change: If The Nurse hits an object head-on with her Chain Blink, she will recoil momentarily for 0.25 seconds.
    • Change: The Nurse's Terror Radius has been increased to 40 meters.

    Perks

    Stridor

    • Increases the volume of Survivors' grunts of pain by 30%/40%/50%.
    • Increases the volume of normal Survivor breathing by 5%/15%/25%.
    • Increases the range you can hear injured Survivors by 4 meters.

    Thanatophobia

    • Whenever a Survivor is hooked, each injured, hooked or dying Survivor is afflicted with Thanatophobia, and the following effects apply for the next 30 seconds:
      • Survivors receive a stack-able 3%/4%/5% penalty to healing, cleansing and blessing speeds.
      • Survivors receive a stack-able 5% penalty to repair speeds.
    • Thanatophobia will deactivate prematurely if a Survivor is healed.

    A Nurse's Calling

    • Survivors that are healing or being healed within 24/28/32 meters of your location will have their auras revealed to you.
      • Survivors that are healing will become Oblivious.

    Add-Ons

    While I'm not going to go into detail about the add-ons, much like the Twins page I made back, the best idea for this rework is to make all add-ons affect some aspect of The Nurse's kit, but without re-introducing the old Nurse's mechanics within it whatsoever. (So no add-on that gives her 2 Blinks but makes her Blink through walls again.)

    Add-ons that once gave her the abilities she has now would probably have to be reworked or fine tuned into something else, too. And no add-on should basically give her the ability of a Perk, either.

    But otherwise, this is the gist of what The Nurse actually would need to become a fairly more popular and favorable Killer amongst the community. This gives her ability some unique flair while now playing within the rules of the Trial for the most part. This also gives The Nurse more popularity amongst newer or older players that are put off by her mechanics and high skill floor, and would likely increase her pick rate as a Killer.

    While Twins need a rework that changes so much about them, Nurse needs checks to ensure her Power is balanced, and multiple numbers changes in order to make an overhaul like this work.

    If Nurse can get something like this, she would be seen in a far better light than what she is now.

    First of all, we can only congratulate you and thank you for investing in this kind of topic; I saw that you had made one concerning the twins; I know them too little to have an informed opinion on them, but I remember that the topic was also very rich !


    Regarding your proposal that the nurse could be knocked out by the paddles and the Head On perk, I remain neutral with respect to the current context.


    Indeed, these two strategies do not represent a great risk for the nurse, and do not represent a viable strategy for the survivors either; the timing being extremely tight to achieve this.


    Regarding the survivors being able to know, in effect, where the nurse is going to "land", this to me is an idea that would be catastrophic for the nurse.


    Indeed, any survivor could be able to react in a fraction of a second by simply looking at the "viewfinder" which would represent the place of arrival of the nurse. The nurse would not even have teleported yet and the survivor would already have the ability to avoid being on the arrival site.


    Coupled with the handicap of the concept [only 1 obstacle that can be crossed], this would turn the nurse's blinks into jokes, from the survivors' point of view.


    I suspect that your proposal is to increase the number of blinks to 3, and to increase the speed of the nurse to 4.6m/s to compensate for this.


    But I'll come back to that a little later.


    Regarding the idea: "Nerf: The minimum distance of Blink is increased to 2.5 meters."


    This is not a good idea, it would take away a lot of the bluffing moves the nurse can make with the survivors.


    An example is the pallet trick: a survivor is on one side of a pallet, the nurse on the other.

    If the nurse does an insta-blink, on the spot in short, it can make the survivor think she is blinking on the other side of the pallet and, in a moment of reflex, the survivor vaults the pallet; the nurse then grabs it.

    Another example is simply blinking in place when a survivor is glued to the nurse, to stay in place.

    Simply forcing the nurse to have a minimum teleportation distance would allow the survivors to come and stick to the nurse without worries in order to simply avoid the attack.


    About the idea : "Nerf: Blink recharge time is increased to (...)".


    The current nurse recharge time is just fine as it is. Sure, the current Nurse addons can decrease it, but it is only one of the components of whether or not she succeeds in hitting the survivor.

    Coupled with the fact that the nurse's blinks, according to your idea, would not be as effective as her current blinks, if on top of that, the recharge time is extended, it would be even worse.


    About the idea: "Nerf: The Nurse can no longer Chain Blink through objects."


    This idea would destroy the very principle of the nurse.


    Example 1: She tp in the shack, but sees that a survivor has taken the opportunity to get out, through the window. She still SEES the survivor. But since she can't blink through the wall, she is doomed to wait, get tired, get her head up, and go after the survivor, on foot, or blink again, when she could have otherwise hurt the survivor.


    Example 2: She blinks through a first wall to reach a generator being repaired. This generator is stuck to another wall. By lack of luck, and a tp a little too short, she arrives just beside the generator, but behind the second wall.

    She can't finish her race with her second blink, because she already crossed a wall to come. She has to wait, get tired, raise her head, and walk around the wall, or restart a tp, but after having lost a lot of time, and given the survivors the opportunity to leave the area.


    Example 3: She is upstairs in Midwich. She blinks on the first floor, but as she leaves, she will hear a survivor breathing where she was, on the floor.

    She can't go back upstairs because she has just crossed a surface (the floor). Same problem, she has to wait until her fatigue is over, to restart a tp (allowing the survivor to disappear). 


    To make it simple : good luck during the games on Lery, The Game, Midwich, Raccoon.


    And not only on these maps, because with this restriction, it would mean that once a survivor has seen the nurse cross a first obstacle, he would only have to put a second one between him and her to force her to fall in fatigue.

    Good luck also for the hunts in the LT and other tiles with a lot of walls.


    Now to the next point: it is obvious that this handicap that comes with her blink chase should be compensated for, and that's why you suggested increasing her blink count by 1 token, and increasing her base speed by 0.8m/s.


    However, by doing this, you completely destroy the nurse, what she is, and why she is so special.



    You turn the nurse into an M1 killer moving at 4.6m/s, who may occasionally use a different method of movement, but clearly cannot rely on it all the time.

    This is very much the definition of Blight.

    By replacing the fact of dash with the fact of blink.


    But it's still an M1 killer at 4.6m/s that sometimes teleports. The antithesis of the nurse.

    And that's the problem. The fact that Nurse moves faster, is 3 blinks, etc. it's actually not the fact that she's stronger or weaker that bothers me.

    It's the fact that it's NOT the nurse anymore.


    What makes the nurse so unique and charming, and why many players love to play with her, is the fact that she has a unique method of moving that is unlike any other killer's method, making her so special.

    Whether the nurse is too strong with this or that perk, we can of course discuss it, it is actually quite relevant.

    But here, it is a question of transforming the nurse into something else, which would no longer be the nurse, and that is to go against the pleasure that the hand nurses have in using her.

    So obviously I agree that some players like the nurse because they like to take out the disastrous Starstruck build and collect Midwich offerings to feel very strong, leaving the nurse in the closet when they start running out of offerings.

    (But for that problem there, I've already pointed out several times, reducing its TR.)

    But many other players like the Nurse precisely because she is so different from the other killers and is the only killer that isn't just another 4.6 or 4.4 (whatever) and offers something really different, innovative and new.

  • @StickyB said:

    My headphones don't come with an adjust volume button, and I can't exactly tab out of the game while on second hook or go into options.

    So, buy better material ?


    I can't wait to read the next topic:

    "I request that lockers make a meowing kitten sound when opened, as I was traumatized in my youth by a locker."

    "I ask that the dead pigs on Coldwin Farm be replaced with Christmas trees because I am a vegetarian."

    "I ask that the game has no sound, because I don't own headphones, and I listen to the sound of my PC on speakers, it bothers my family."

    "I ask that Lery be removed because I have a phobia of hospitals and enclosed spaces."

    "I ask that the killers' weapons be replaced by teddy bears because I can't stand violence."

  • @AMOGUS said:

    ... You want to nerf a perk because you couldn't be bothered to turn your headphone volume down a bit?

    Your comment made me laugh so hard; it was as if I could hear you asking that question with the most jaded look in the world, in the American Series mode, with pre-recorded laughter in the background 🤣😂🤣

  • But, but, but ... since when is the killer so hairy? 😱


    Ah, no, damn, it's just my cat 🤣

  • @AVCI711 said:

    Dont panic. Dear developer.i am not trying to attack you.But there are problems unsolved even your fog whisperers says for YEARS .

    İ am going to talk about all the problems both killer and survivors have.Listen carefuly.At least for once.if you read this you wont regret it. Trust me.

    Killer side problems

    Since the release of the game playing killer is a nightmare.Look at the past.

    They nerfed Huntrress iri add on.they nerfed deathslinger.and they didnt even give slinger good addons.his addons are disaster!

    and then they reworked old legion.they nerfed ruin a lot of times.now they gonna rework(basiccly a nerf btw)

    Rancor and devour hope.no more mori to survivors.İf killers cant kill survivors then this makes the hookers(not a bad word) they hook survivors right?

    Devs gave them basic borrowed time which ı get ıt ıt ıs because avoid the camp.But still. They wil give them flash buff and limitless unbreakble...You can not remove slug frm the game.İF a killer slugged all survivors then you should blame survivors or you should praise the killer for doing that.thats a skill not an issue.(ı am not talking about Nurse.she is a problem ı know)

    and did you know that doctor has problems to?If you shock a survivor.they will effect by ıt after 1 second.you can decreace thetime with add ons. But why?why would ı decreace the time why does it take 1 second to effect them?why dont you make them basekit?

    And silent killers OMG. Ghostface and most importantly THE PİG. moving while crouching is soo slow.

    And pig literally BECAME A MEME!you ever saw that? every one in community knows this meme. "Oh there is a bug in the game?lets nerf pig!"

    and why would ı bother with ambush attack?it is too loud and hard to recover.instead of this ı always click the button "uncrouch" then immedalyt and silenly stab survivors.

    You saw the new survivor vittors perks?

    They gave him gen rush perks like gen rush isnt already fast enough.They say kill rates are okey but even otzdarva says there is a lot of problem on killer side.Like gen rush.Like maps which we cant not play or mind game against survivor.I am talking about The game map.The map they havent change it in 4 years...And garden of joy oh..

    this is like a joke.Killers like ghostface cant fight against good survivors.Even fog whisperers says ıt.

    And there will be or gen rush after those perks.Why exacly?Do devs really hate killers that much?If ı bought a kiler then ı would like to play with him/her with peace.not in stress and get cancer from ıt.Playing killer is too much stressful.İf you havent tried it in high mmr.Just try.you wil understand what ı mean.

    Otzdarva and other fog whisperers plays good at kiler side.But remember that.We are not he same.Not everyone should be like him.I mean there are people who dont play like him and wants to win but no... lke i said even fog whisperersays ıt.killer side has hug problems.

    Survivor side problems

    Now lets talk about survivor side.

    Survivors complaining about Nurse and even killer main ( even me) complainning about her but devs still havent change her.Why exacly?you really love her that much?

    And devs still dont bring any ANY communication system to the game for solo survivors.

    instead of doing these two things.they just change perks.yes PERKS.İnstead of nerfing nurse they nurfed starstuck,awakened awarnes.Just because they dont want to nerf a killer,you killed those perks for other killers...

    instead of giving communication system to survivors they nerfed overchage just to help solo survivor.you wanna help solo survivors?

    Then give them communication system.And Nerf nurse already.

    if you cant not find any way to put communiciation system to the lore in the game.

    then how about this:

    -Vigo or new observer team found a way to bring walkie talkie to entitys realm.now every survivor has walkie talkies.

    here is the idea use ıt.

    I'm just reacting to what you're talking about Starstruck: instead of nerfing Starstruck, they would have been more inspired to remove the nurse's TR when she's carrying a survivor, which would have 1) prevented the nurse from being able to take advantage of that perk and 2) allowed them to buff that perk if needed so that the other killers could use it more optimally WITHOUT the nurse being impacted.


    About the communication you're talking about: what do you think about the fact that being able to communicate verbally between survivors would be an optimal solution if it was an option that each player could activate and deactivate at will? 🤗

  • @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268181#Comment_3268181

    Oh god no. That'd be ridiculous. Needed to edit the post a bit but i was being sarcastic on the notion that nurse totally needs to change because bad survivors cant loop her. Sarcasm is hard in text format and a language barrier lol.

    My mistake, I understand better, sorry; indeed, on a forum, not obvious, sometimes, to understand the intonation of the sentence 😂

  • The ONLY place where it could be interesting to have it would be in private games, for trolling, with friends 🤣

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/354627/nerf-nurse

    Your idea was amazing, literally. Like damn, you just suggested something that will solve all her problems and make her fun for both sides!

    /s

    Seriously, if you're gonna go through the effort to make a nerf X/Y/Z thread, at least offer solutions or something to address the problem.

    Heck, I believe she will be fine if we just make her chain blink attacks special attacks.

    "Seriously, if you're gonna go through the effort to make a nerf X/Y/Z thread, at least offer solutions or something to address the problem."


    I completely agree.


    By the way, the more discussions there are about nursing, the more we see that there are actually two types of speakers on this forum:

    - Those who know how to discuss in a calm manner, respecting other people's opinions, reading, studying and discussing in a thoughtful and intelligent manner;

    - those who are only here to criticize, without proposing anything behind; these people are easily recognizable by the excessive use of generalizations and exaggerations whose form tries to impress, to hide an unfortunately rather empty background; we also find the fact of criticizing in a sharp way the opposite camp ("Your word is biased BECAUSE you don't think like me / because you play the nurse"; "You, nurses, you are (. ...); the ultimate was even reached by a member of the forum who declared; I quote; "I have no respect for the nurse players" ...; but it can just as well work the other way around, and someone whose only interventions would be to say, for example: "Anyway, you, the survivors, are stupid and you don't understand anything!" would correspond in the same way to this kind of behavior so sad ...


    Concerning the fact of changing the M1 into M2; at the risk of repeating myself, but it is not serious, because we cannot read each intervention either, and it is quite normal 🤗

    if we change her M1 to M2, she won't be able to use some skills like Jolt, Sloppy Butcher or K.O., which are not too dangerous on her 😌


    I understand that the reason why changing her M1 to M2 comes up so often is that people are thinking about the fact that she won't be able to use Starstruck anymore, for example: I completely agree about Starstruck, and for that, you just have to remove the nurse's TR when she carries a survivor 😊


    I also agree to prevent her from using NOED 👍️

  • 5 Blinks Nurse with no cooldown, let's goooooo 🤣

  • Imagine a Pizza facecamping you with a chainsaw 🤣

  • @Adaez said:

    Why do people have to complicate things,its really that simple,Nurse is too OP,she ignores everything in the game and she downs you fast and abuse perks other killers cant just as good.

    If going to the corners of the map is the best counter to Nurse,you know she's busted and a killer like her should not be a thing in the game.

    Its absolutely crazy its been 6 years and she's still this overpowered.

    Going againts Nurse its not fun,you can be the best survivors in the world and you will still die againts her.

    The overuse of generalizations and exaggerations is not really useful in a discussion, you know...😣

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264244#Comment_3264244

    Actually, as much as I love clafoutis, the Paris-Brest is my favourite pastry by far.

    I'm drooling just typing the name.

    Paris-Brest 😍

  • @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267878#Comment_3267878

    The problem with nurse's unique counterplay is that other killers counterplay is too similiar/ zhe same. See the whole spirit thing where they gave more info to survs.

    Any mindgame or abhorrent "guesswork" needs to be reduced till it's "he walks right, i go left". Afterall even survivor bottom line gotta play against it with effort or interedt in getting better.

    Doesnt help she was designed before the killer design philosophy changed. Shes not intentionally clunky with an ability that works against the user. See what DS has to do for a single hit. Or newest knight, cant just look at a gen from distance and send a guard over like freddy can target a teleport, no he gotta stand still float (visibly over there) and kick it himself. Can he even see survs while scouting?

    Are you suggesting that the nurse should be reduced to : "She goes left, I go right?" 🤔

  • @deifi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267914#Comment_3267914

    I mean that's not fair to survivors either way, that implies low MMR killer vs. low MMR survivors is expected to get steam rolled - that's just not a good experience for new survivors and adds evidence to why a nerf is necessary

    But yes, happy to continue to steam roll with nurse up the ranks; also there's a reason why she still kills at 62% rate at the top 5% elo

    The fact that a nurse wins against a group of survivors on a single game is not a proof that she is "too strong"; again, you can very well, with the same build, and on the same map, fall once on survivors as good as potatoes, and the second time, on survivors playing so well that they will make you doubt your own abilities.

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267125#Comment_3267125

    I would consider it one of the few semi-productive threads out there when it comes to Nurse discussion. Most forum posts about Nurse just break down into two groups fighting, and while you see it a tiny bit in my forum posts, I would say a decent chunk of it is actual meaningful discussion.

    It should be noted that with Nurse, my goal is to not gut her and make her unplayable. I just want to take some strong areas and tone them down a bit, or provide a much more clear counterplay to players going against Nurse since she is so mechanically different compared to other killers so most people dont understand it. I think Nurse has a place in DBD, she just needs to be tuned to fit into modern DBD.

    Any and all ideas are welcome as long as they are productive towards the discussion. I appreciate the mention! <3

    (Autocorrect changed "threads" to "threats" and for some reason that is funny as hell to me, I fixed it though.)

    While I totally agree that Nurse wouldn't mind being toned down a bit (preventing her from using Starstruck and NOED, for example), I also agree that her very large difference makes some players not understand her and not play properly when they face her 🤗

  • @deifi said:

    I just played against a nurse who was toxic, typical "eeeezzz" comments. So I logically ask, how about you play survivor and I play nurse? You can even recruit a team of survivors against my nurse (who I haven't touched in months AND im running yellow perks. He refuses. So I figure let's see how well I do in a solo queue..

    • Nurses Calling (Yellow)
    • Thanatophobia (Yellow)
    • Fearmonger (Yellow)
    • I'm all Ears (Yellow)

    Map = Crotus Prenn Asylum

    Items: In fairness I ran green heavy painting and green ataxic respiration.

    Steam rolled 4K, 3 dead w/ 4 gens still up; so I cool it off and let survivor get hatch.

    TLDR; Even a scrub pub (PC player) who mains survivor can pick-up nurse and steam roll. Yes. She needs a nerf.

    Recommendations: I find that without audio cues, it is definitely difficult to follow-up blink - I recommend that she goes "audio deaf" during the fatigue or permanent reduction to sounds e.g. she shouldn't be allowed to hear footsteps or give survivors a perks that mute movement sound for X seconds...

    If you haven't used the nurse in months, chances are her MMR has gradually dropped to a relatively low level, which explains the part you just mentioned.

    Also, one game is not representative of a general fact.

    Even people who play regularly with the nurse can very well come across disorganized survivors who don't know how to do anything but run in a straight line in deadzones, and the next game, come across a squad that gives them all the trouble in the world to get out of it.

  • @hiken said:

    too many post were done but the only really really logical is the speciall attack m2, blight has special attacks while using his power and makes sense, both are strong that would balance out the insta down meta nurse wich is obnoxious and completely unbalanced... and i think even the most delusional nurse mains would agree to this, having such power is unhealthy for the game, is already a lot having to deal with omega blink and oduble recharge every single game.

    Turning the nurse's M1 into an M2 would deprive her of some attacks that are not even overpowered, which makes no sense.

    To deprive her of Starstruck, you just have to play on her TR.

    As for the "exposed" perks, only Devour Hope and MYC (when coupled with Flood of rage) are really overpowered and dangerous on her.

    I still agree about preventing the nurse from using NOED.

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267500#Comment_3267500

    That would be incredibly tedious to do for every single perk just for one single killer. BHVR wouldnt do it, and there are better workarounds.

    I was just giving examples of up some skills without the nurse being able to take advantage of them 🤗

  • Sorry, i use a translator sometimes, and it put some weird translations xD

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267579#Comment_3267579

    Agreed on all points. The thing that I reacted to is @Starseed saying every killer should be able to at least in theory use all the perks AND saying that nurse would NOT be able to do that. I just showed him (and you), that this is not case and there are 4 (unprobable) cases, where nurse can actually get M1 hit even if blink attack was considered special attack. I also added, that making some perks real bad for said killer is also nothing special AND I have several examples of said anti-synergy.

    The whole point is, that the argument "it will be hard to use M1 perks" is just not valid. Making nurse blinks special attack is the very minimum that should be done to her.

    In fact, as long as the nurse can still use Sloppy Butcher, Jolt, K.O. etc., I'm fine with it 🤣

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267600#Comment_3267600

    Well then we test other speeds until we hit the sweet spot where it feels good to play but isn't to oppressive

    Too oppressive for whom?


    For experienced players who play as an organized, competent team and don't lose a single second?


    Or for players who think that lowering a pallet in front of a nurse is a Deus Ex Machina, those who don't know how to turn around at the right moment, those who don't know that the turn around exists, those who run towards the nurse when she loads her blink thinking that she is screwed, while forgetting that she can blink down to make a 0. 1m and thus take the survivor by surprise, those who continue to fast vault even though the nurse has made it clear that she is using I'm all ears, those who continue to repair without letting go of the generator even though they have clearly seen that the nurse is using Pain Res, those who try to bodyblock when they are unhooked (and therefore waste time doing that) while the nurse only has to quietly get behind them to reach the player who unhooked them, those who think that jumping from a window in Haddonfield allows them to escape from the nurse, those who wait glued to a pallet thinking that the nurse will blink on the other side, and get grabbed when in fact, the nurse fakes her blink ?


    The point of all these examples is that although the nurse is very powerful, she can also rely on a lot of mistakes that the survivors will make, and that the point of view of someone who thinks that the nurse is powerful would be much more interesting to take into account if we could see how the player in question plays against the nurse.

  • But that doesn't change the original fact: there's no reason why the nurse can't use Jolt, K.O. or Sloppy Butcher while the other killers can 😣

    I'm going to be told that the goal is to curb the "Exposed" status. Just change her TR when she carries a survivor to solve the problem, and regarding the other "Exposed" perks, apart from NOED, which could indeed disappear, only Devour Hope is really dangerous with the Nurse; in a pinch Make Your Choice IF it is combined with Flood of rage 🤔

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267620#Comment_3267620

    I can agree with you on the lightborn, I always run it and am surprised by the amount of survivors that immediately give up when they can’t flashlight.

    I stand by the rest though. I think you’re overly concerned for someone who is playing killer, and not just hooking her and being on your way was in bad taste.

    Survivors killings themselves on first hook is a survivor problem, you’re objective is to make sure no one escapes…she just made it easier for you.

    You're right, she did somehow give me a much easier way to win; and let's just say I could have let her go; even if she just had a whim, let's just say we're both at fault 🤗

  • @Flopiyutiop said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267493#Comment_3267493

    I agree that Blink should be treated as M2, would it be just as a matter of consistency. But, at the same time you have add ons that allows her to Blink 2 times almost instantly after fatigué, so we really need to have some part of the map that can grant a chance at escaping, and having long corridor structures as the only LOS on a lot of map is also à big oof to me.

    But you are obsessed with his M1, it is not possible 😣


    Leave him alone, I want to be able to use Sloppy Butcher, K.O. or Jolt if I want to 😥

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267536#Comment_3267536

    You have no idea what was going on on her end for her to want to kill herself. How do you know she wasn’t a baby surv trying to legitimately unhook herself? How do you know she wasn’t solo q and had terrible teammates. How do you know you weren’t her 3rd nurse match in a row and she couldn’t take it anymore? You don’t.

    She was trying to leave the game, not wasting your time. You wasted hers. Survivor doesn’t want to play, cool do your part and hook them. Your objective isn’t to say “oh I guess I’ll punish them by slugging.” It’s to down and hook. You’re not the entity.

    "How do you know she wasn’t a baby surv trying to legitimately unhook herself?"

    A baby survivor does not have 2000 and some hours in DbD (yes, like everyone else, I sometimes look at the profile of the survivors I face).


    "How do you know she wasn’t solo q and had terrible teammates"

    Whether she is solo or not is of little importance in our case. Moreover, I remind you that she started killing herself in the early game, while the other survivors had done nothing more than ... repairing generators (1 of which had pop before I hooked her), and that besides, she didn't suck at looping me at all.


    "How do you know you weren’t her 3rd nurse match in a row and she couldn’t take it anymore?"

    In fact, if you ask me, although I can't be 100% sure, I think what motivated her decision was the moment she saw that she couldn't blind me with her flashlight (yes, I plead guilty, I'm mean, I had equipped lightborn), and that allowed me to take her down right after.

    She clearly didn't have the attitude of someone desperate; she would have come straight to me from the beginning, and wouldn't have started the chase; instead, I got the feeling of a child in the middle of a tantrum because he realizes that his toy doesn't work.


    "She was trying to leave the game, not wasting your time. You wasted hers. Survivor doesn’t want to play, cool do your part and hook them. Your objective isn’t to say “oh I guess I’ll punish them by slugging.” It’s to down and hook. You’re not the entity."

    Yes, I could very well have hooked her again, and gone farming, but on her side, she could very well have left the lobby once she died of exhaustion, instead of waiting for us to finish our veeeeeeeeeeeeeeeery long farm session to insult me copiously. It's up to her.


    We will say that we shared the blame.

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267497#Comment_3267497

    Yes so we should focus on real changes to nurse that make her overall less frustrating. A real rework would be good but only if they keep the spirit of the killer and that is blinking through everything to get a hit. I am very fond of the idea to go the matchbox way and make her faster while giving her only one blink with maybe less lunge range so you can have normal chase with her with and when she sees the opportunity to cut your way or you missplayed a mind game she blinks but need to hit a relatively close range to the survivor so the survivor can still try to eveade it or she can missplay it

    In fact, when you see how easy it is to loop a killer moving at 4.4, and knowing that the matchbox generates a movement at 4.2, it is easy to imagine that a killer in 4.2 represents no danger in a "walker" type chase.

    So ok, he could teleport, but it would only be for 1 and only 1 blink.

    In short, he would be too slow to be able to hunt properly on foot and to patrol efficiently on foot, but he would not have any more value with his tp, because he would have to do perfect-blink all the time.

    And we know very well that the nurse needs 2 blinks, because the first one is in most cases used to get closer to his target.

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267461#Comment_3267461

    1, not necessarily

    4, true

    The point is, nurse can get M1 without blinks, so it is possible to use those perks. Your argument was every killer should be able to use every perk. They are. Nurse can use them. It's just as bad as sloppy butcher on plague or plaything on mirror meyers and many perks like this

    "The point is, nurse can get M1 without blinks, so it is possible to use those perks."

    Technically, of course the nurse can sometimes hit a survivor after a single blink.

    Technically, of course the nurse can sometimes hit a survivor just by floating towards them (if the survivor makes a turn too tight, for example).

    But that's just theory. In practice, it will only work on very novice survivors who make mistakes, run straight, and don't know the maps or loops.

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267325#Comment_3267325

    But she is able to use those even if M2 would become special attacks.

    1, when people want to mindgame nurse (so everyone), one of the things they can try to do is run at you in hopes you blink far away from them. They can get close enough for you to lounge at them (because launge is way quicker even on nurse)

    2, matchbox

    3, spasmodic breath

    4, bloodlust

    So you have 4 possibilities to use M1 perks. Does that make it good idea? No. Does that make good idea to take STBFL on huntress? Or starstruck on freddy? Well then what is your argument then?

    "1, when people want to mindgame nurse (so everyone), one of the things they can try to do is run at you in hopes you blink far away from them. They can get close enough for you to lounge at them (because launge is way quicker even on nurse)"


    If a survivor turns around in the exact split second after the nurse disappears on her first blink; especially if she is far away; she will not be able to hit him in 1 shot.

    Only survivors who turn around too soon will allow the nurse to correct her blink distance before launching the blink.


    "2, matchbox

    3, spasmodic breath"


    These addons have a purpose to troll and play slapstick, they are not really designed for efficiency, especially against expert survivors.


    4, bloodlust

    Are we really talking about the BL on the one killer who literally can't get anything out of it?

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266782#Comment_3266782

    “Just comes down to reading survivors”- in other words, the way the game should be? Or do you think survivors running in circles and pre dropping safe pallets is good gameplay?

    Since we are talking about mistakes that survivors can make, one that I see very often, and not necessarily coming from beginners, is the fast vault.

    Many players seem to think that jumping out of an upstairs window and landing on the ground floor is a good thing against the nurse.

    The best example is on The Game, with the staircase leading to a fast vault that leads to the room adjacent to the cold room.

    How many survivors give a free hit just by taking this path.

  • Let all maps be like Lery: no, just no thanks 😂

    On the other hand, as Predated rightly says, the advantage of Lery's walls (and fortunately) is that they are thin enough that the nurse is not affected by the blink in place due to the classic : "Ha ha, your destination was in a solid wall, so your blink will be a 0.1m blink" 😁

  • @MeanieDeeny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267465#Comment_3267465

    Why wouldn’t she insult you? If I’m reading correctly, you left her slugged until she was almost bled out and then farmed w her teammates? You recognized she didn’t want to play, you downed her, you could have hooked her and moved on.

    First of all, do you really ask: "And why shouldn't she have insulted you?"?


    Simply because even if you disagree with someone, respect and politeness mean that you can express yourself without insulting the other person.


    That being said, I agree on one fact: I am no one to judge, condemn and punish, and I have no legitimacy to do so.


    However, I did not appreciate the fact that she abandoned her team without any valid reason, starting to commit suicide when I had not even started to charge my teleportation to get away from the hook.

    For I must point out that although I was playing on my nurse during this game, I was using a non-meta build, I was playing very chill, and when I hooked her the first time, a generator had just been finished.


    I should also point out that the length of my chase on her was not excessively long, but it was far from an instadown, she managed some nice baits.


    Also, a survivor takes four minutes to bleed out, which is, if I'm not being silly, longer than the duration of the first DC-induced ban phase. It is up to her to leave the game.

    Especially since she still waited for the rest of the game to come and insult me in the chat.

    And when we know that with the other survivors, we farmed in an optimal way, that is to say to make all the generators, to break all the palettes of the map, to farm the gauges of care until the maximum, to hang all the world 2 times, etc., my faith, if she really wanted to leave... she had largely the time of it

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