Lenox
Lenox
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- Lenox
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During the SBMM test...
When I played as a killer for the first time, I got easier survivors.
When I played as a low-level killer I'm bad with but experienced with, I got a little bit harder survivors.
When I played as a killer I'm good with that was higher level, I got hard survivors.
SBMM was better.
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@NMCKE said:
Introduction
I'm not sure if I'm the only one who does this, but whenever I face a baby killer or a skilled killer who just got unlucky in general, I usually let them sacrifice me. They deserve at least a 1K for trying, but 90% of the killers don't want to sacrifice me when I'm literally pointing at the hook.
They will down me, pick me up, then drop me at the gates. I don't want to wait for the EGC to sacrifice me since it's slowed, so I follow their wishes and leave.
This is common with Nurses, Tricksters, Huntresses, and an Oni. Other killers do it too, but I see these killers just don't want a free sacrifice.
I don't understand, this is the equivalent of me as the killer, giving you the hatch. When I try to do the survivor equivalent, why don't killers accept it?
They might get fake up-ranks and get harder matches, when they should be getting a 0K, downranking, and getting easier matches.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2452987#Comment_2452987
Yes! I don't play much Killer, but I did some Killer matches to try to grind out some simple challenges from the previous rift. Not everyone could tell I was being friendly, so I had to stop and seriously try to catch them in traps. Hiding them in the bottom steps at Gideon worked like a charm. You can barely see them. I got that idea from an excellent Trapper who used it against me. Now I always check haha or hug the stairwell.
Lol! Yes! Stair traps are fun traps. I do that on the Racoon City steps. So fun.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2450284#Comment_2450284
It's a mentality I honestly just don't understand. Yeah, sure, everyone likes to have bragging rights or whatever. But if you know that you got your success by cheating, why even bother? Where's the pride? Where's the sense of accomplishment? What is the actual point?
(*Shrug*) I guess I'll just never get some people.
My same thoughts exactly. I guess some people just really hate losing. Me, I hate not improving.
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2451079#Comment_2451079
I do not condone what cheaters do but I try to understand why they do it. I think there are some people out there who feel the only way they can have fun is if they are winning. So they will do anything to win even if it means rigging the game. An example is my nephew. He will constantly ask you to play something but when he is losing it changes from "You wanna play something?" to "I dont wanna play anymore :(" Years ago when Halo Reach came out I was messing around with the map maker. I made a fortress in the air and we played on that map often. It was myself, my dad, my nephew and my brother. Shortly after playing on the map we discovered a bug so to speak. Outside the fortress I had laid several vehicles. One of them was the warthog truck with the gauss blaster on top. When I was making the walls of the fortress I must have did something to them in the settings. Shots from vehicles passed through the walls as if nothing was even there. Since we were playing on split screen, we try not to look at each others screens, but you can't help it. It's right there in your vision. If you got on a tank or a gauss blaster outside you could kill someone in their spawn and there was absolutely nothing you could do about it. When we found this out we all agreed to stop using the vehicles outside. Well every few mins when my nephew was losing he would jump on the tank and start blasting us through the walls and laugh. The first time it was funny but he kept doing it. Like clockwork, every single time he was behind on kills he would cheat. Then after enough warnings we started to shut the game off. It took awhile but eventually my nephew learned that losing is better than not getting to play. Unfortunately the cheaters we have today don't have someone in real life to set them straight. If people see you are cheating and they all quit, big deal. They can just que up for another match.
That's wild stuff. Sadly, I know adults like this. I assume your nephew is a kid.
@miketheratguy said:
I guess I just can't make myself understand it. I'm wired too differently. If I were going to take part in a race around a park, I would just cut through the woods in between, get to the finish lane and feel good about declaring myself a winner. If I were playing a session of Call of Duty I wouldn't turn the graphics down to "mud" setting just so my game would run 1/15th faster than my competitors. If I were playing a game like Dead by Daylight, in which wins and losses are so unimportant and vaguely defined that they're not even displayed to other players, I wouldn't hack the game so that I could fly and shoot lasers.
I just don't get it. Winning is nice. Winning is fun. But I would think that the nice and fun feelings that come from winning are tied directly to the sense of achievement at having done something better than someone else, and if that's not actually true, then I don't understand even wasting the time it takes to bother.
Did you mean to write that you wouldn't just cut through the woods?
I'm the same. I don't really care about losing. I care about not improving. Especially in a game like Dead by Daylight which grants a better score and bloodpoint reward sometimes for not getting kills. I'd rather have a 60K BP 2K match than a 20K BP 4K match.
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@ad19970 said:
I hope it will be Pinhead when he releases, but until then, probably Demogorgon, Blight and Hillbilly. And maybe Doctor, I actually really like going against him.
When I was newer, I used to hate going up against Doctor. I would get destroyed by him. I didn't understand that stealthing against him was a bad strategy. Didn't know to run and when.
Then I bought him, played him 30 games in a row, learned him. Now I get excited when I go up against him. I still don't always do well against him, but I feel like I have a gameplan each time and it's fun.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2451709#Comment_2451709
Trapper is one of my favorites, too. Gotta respect a well placed trap! I don't know about you, but I don't often get to play a game with those Killers, unfortunately.
You're right! All of those are pretty rare. Luckily, those killers are in the rotation of ones I play, so I get to see them that way at least.
And yes, I definitely respect well-placed traps! In fact, if it's used against me, I will copy it for when I play Trapper, therefore improving. Trapper really is the "you beat yourself" killer.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2450284#Comment_2450284
It's a mentality I honestly just don't understand. Yeah, sure, everyone likes to have bragging rights or whatever. But if you know that you got your success by cheating, why even bother? Where's the pride? Where's the sense of accomplishment? What is the actual point?
(*Shrug*) I guess I'll just never get some people.
My same thoughts exactly. I guess some people just really hate losing. Me, I hate not improving.
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2451079#Comment_2451079
I do not condone what cheaters do but I try to understand why they do it. I think there are some people out there who feel the only way they can have fun is if they are winning. So they will do anything to win even if it means rigging the game. An example is my nephew. He will constantly ask you to play something but when he is losing it changes from "You wanna play something?" to "I dont wanna play anymore :(" Years ago when Halo Reach came out I was messing around with the map maker. I made a fortress in the air and we played on that map often. It was myself, my dad, my nephew and my brother. Shortly after playing on the map we discovered a bug so to speak. Outside the fortress I had laid several vehicles. One of them was the warthog truck with the gauss blaster on top. When I was making the walls of the fortress I must have did something to them in the settings. Shots from vehicles passed through the walls as if nothing was even there. Since we were playing on split screen, we try not to look at each others screens, but you can't help it. It's right there in your vision. If you got on a tank or a gauss blaster outside you could kill someone in their spawn and there was absolutely nothing you could do about it. When we found this out we all agreed to stop using the vehicles outside. Well every few mins when my nephew was losing he would jump on the tank and start blasting us through the walls and laugh. The first time it was funny but he kept doing it. Like clockwork, every single time he was behind on kills he would cheat. Then after enough warnings we started to shut the game off. It took awhile but eventually my nephew learned that losing is better than not getting to play. Unfortunately the cheaters we have today don't have someone in real life to set them straight. If people see you are cheating and they all quit, big deal. They can just que up for another match.
That's wild stuff. Sadly, I know adults like this. I assume your nephew is a kid.
@miketheratguy said:
I guess I just can't make myself understand it. I'm wired too differently. If I were going to take part in a race around a park, I would just cut through the woods in between, get to the finish lane and feel good about declaring myself a winner. If I were playing a session of Call of Duty I wouldn't turn the graphics down to "mud" setting just so my game would run 1/15th faster than my competitors. If I were playing a game like Dead by Daylight, in which wins and losses are so unimportant and vaguely defined that they're not even displayed to other players, I wouldn't hack the game so that I could fly and shoot lasers.
I just don't get it. Winning is nice. Winning is fun. But I would think that the nice and fun feelings that come from winning are tied directly to the sense of achievement at having done something better than someone else, and if that's not actually true, then I don't understand even wasting the time it takes to bother.
Did you mean to write that you wouldn't just cut through the woods?
I'm the same. I don't really care about losing. I care about not improving. Especially in a game like Dead by Daylight which grants a better score and bloodpoint reward sometimes for not getting kills. I'd rather have a 60K BP 2K match than a 20K BP 4K match.
@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/2451079#Comment_2451079
The point is to get salt. They just want a reaction out of people. Same as TF2 bot hosts.
Salt how? How are they seeing people's reactions? Post-game chat? I'm not familiar with TF2 bot hosts.
@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2451412#Comment_2451412
I don't get that either. I'm not going to call these people sociopaths (that's gotten me in a bit of trouble before, lol) so I'll just say that I simply can't put myself in the mindset of someone who finds joy in making other people feel worse. That doesn't sound like a happy way of life.
Agreed. I guess I won't call them that either. Haha.
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@AshInTheTallGrass said:
I'm not saying who's the strongest. I'm talking fun. Maybe that Killer needs a buff (maybe not). But what Killer makes you go "Oooh it's a (blank)! Nice!"
For me (in no particular order) it's: Nurse, Billy, Plague, Oni, Demo
I have a similar list as you.
Trapper, Billy, Plague, Oni, Demo.
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Lol. What's happening here?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2450284#Comment_2450284
You should. You also reported them ingame, so if you attach a video of what happened, they hopefully get banned.
Will do. Thanks.
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@Jivetalkin13 said:
After watching the entire game I'm pretty certain that was a hacker.
1. I'm pretty sure I heard all five totems pop, yet Ruin was active the whole game.
2. There is no way BHVR would make Victor be able to cling onto a survivor that long, even with add-ons.
3. The add-on the killer used was "Baby Teeth" which causes Blindness when Victor is on you, which you did not get and actually became Oblivious instead.
I don't think I saw the killer get close to you while you were on a gen, so I can't say for sure if they didn't have Unnerving Pressance and because Ruin was up the entire time Oppression wouldn't be able to be used and not sure about Hoarder either.
You did well if it was a hacker. Didn't seem to lose your cool, kept playing, and made it out alive. Good job.
@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2450105#Comment_2450105
Another thing to note, i believe there were multiple ruins proc'ing at the same time. Everytime elodie left a gen, the electric fizzle noise played multiple times and was way too loud. Its pretty certain that was a hacker.
Wow. Thanks for confirming. I guess I should report this to BHVR?
@miketheratguy said:
Awesome that hackers are becoming so much more prevalent all of a sudden.
Yeah. Damn shame. People wasting their productive energies to hack a game.
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@Mat_Sella said:
its rather unsatisfactory, but it was supposed to prevent the successful hit sfx and vfx.
I usually don't experience that sound since I play Nemesis, but on Demo it happens more than I would like.
I see. I get the sound effect a lot on various killers.
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@Mr_K said:
it's because the blood splat and survivor scream is processed client side before the validation occurs.
Is this working as intended?
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Thought it was just me. I'd rather the screaming sound not happen. It makes it even more confusing.
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Yes.
Would have been better as a poll.
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@SquidBad said:
I was playing Hag trying to get her adept on coldwind. I placed a trap in a specific spot in shack, foreseeing a chase leading there where I would need it later. Sure enough when I chase an injured person into the shack, they step on the trap. I teleport immediately, swing, and they pressed E to make the distance to shack pallet. I cannot think of any way they did anything to deserve getting that chase extended so much. No skill, no intelligent usage... The only thing they did was equip DH and press E. I strategically placed that trap there with the specific intent of using it, minutes ahead of time. It is so frustrating to make a good play and get ######### for it.
If you think DH is fine, please explain to me what this person actually did that was smart or skillful. It certainly wasn't pressing E. It looks to me like they just get free things by merit of having DH equipped.
skill
/skil/
noun
- the ability to do something well
1) I just noticed curse words show properly in quotes while I type this post.
2) Your trap placement was smart and skillful and required thought.
3) Their bringing Dead Hard instead of another perk carried opportunity cost.
4) Maybe that lag stuff in the last patch they are working on will improve this. They aren't done with their changes on that front.
5) Maybe they set off your trap on purpose and envisioned the whole scenario you just described but one-upped you. Survivors definitely set off traps on purpose. Especially loopers. It could have been part of a grand plan by them.
6) I don't know if Dead Hard is fine, but their Dead Hard usage required skill. An example of a perk that does not require skill to use is Botany Knowledge. They timed pressing E correctly and it beat you (unless lag beat you). It's not automatic. I myself can rarely get it right, so it does take skill. It's one thing to use it to create distance. It's another thing to time it so perfectly that you get hit right as you're invulnerable.
And I've beaten many Dead Hard users who don't use it at the right time. While it's not a perk I've used much (bad bloodweb luck amirite), I have about an 80% failure rate in its usage, meaning pressing E does take skill. Saving it for the right time in the match also takes skill.
7) Maybe you swung too early. When I play Hag and teleport to a trap, I sometimes wait to attack because of them potentially having Dead Hard. If I touch their butt and they didn't use DH, they probably don't have it. She has 4.4 m/s speed, so I basic attack on her with caution. Also, because of Momentum Built-Up (explanation below). I'm not saying you messed up because of momentum build-up, but I want to mention it anyway.
Momentum Build-up
Due to how a Lunge Attack works from a technical Point of View, it is absolutely imperative to build up a minimum of momentum before initiating a Lunge Attack, in order to maximise the available range.
Since Killers do not accelerate to their top speed instantly, initiating a Lunge Attack prior to reaching top speed will cause it to have less range.
This is a problem almost exclusive to a post-Blink Nurse and a post-Teleport Hag, as both Killers have zero momentum right after using their Power. It is therefore advised to momentarily wait before initiating the Lunge Attack after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the Lunge Attack will have its full range available.
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@ImBrakingBike said:
https://forum.deadbydaylight.com/en/discussion/comment/2426701#Comment_2426701
This. Exactly. You can't judge people by just ONE action and knowing only one of the sides. I'm not saying OP was toxic or anything but it's interesting to see so many answers automatically assuming OP was the good guy with the best intentions and the other part was someone being a jerk. People usually have different interpretations of what everything means in this game due to the lack of communication in-game. I've seen survivors honestly say they sometimes wait by the exit gate to give the killer "a hit to get BPs" and also killers say they'd rather not take it because it's out of pity.
I wish I knew what they found objectionable. Maybe I should have friended them and asked.
@Predated said:
https://forum.deadbydaylight.com/en/discussion/272780/giving-hatch-is-bm
The reason I have heard from people:
"I do not want a pity win".
It's the kind of people that consider a death a loss, and an escape a win, regardless of the outcome of the match as a whole. They are also the kind of people who hardcore tunnel and camp, because killing any survivor means you won against that survivor(even though the 1v1 in this game is clearly killer sided, that's like 4 tournament survivors all escaping from a low tier killer who got 9 hooks and being like "we won" even though they would have lost the match if it were a tournament).
They simply cannot be reasoned with. Personally, I'd just go AFK and let them bleed out if they refuse to escape. If they dont want the hatch after I have given it to them, they gotta earn their defeat.
Exactly. I don't really view most outcomes in this game as winning or losing. TBH, I mostly care about my bloodpoint award. If I get a 4K and 40K bloodpoints, I view that as worse than a 2K with 60K points. I just want my points so I can progress through more bloodwebs and create more interesting survivor and killer builds.
@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2426915#Comment_2426915
I mean, thing is, you're the last survivor in the trial, the 1v1 in this game is heavily killer sided. I dont ever get the view how it could feel like the killer thinks you're too pathetic to kill. It tends to be quicker to just leave you slugged and bleed you out while the EGC timer goes down so they can go AFK while you die. They are literally in a position where the only chance you escape, is if you happen to reach the hatch faster than the killer does. Which, if the killer knows where the hatch is, is impossible and otherwise is heavy RNG. Meaning your chances of survival are extremely luck based at that point. Would you rather have a escape based on pure luck, or a killer admitting defeat?
I'd personally see it more as "if your teammates were better, you would probably have escaped, I admit my defeat".
I dont ever give the escape to a weak link, because if the weak link hasnt died by that point, they must have been hiding all game, or I've been purposely not killing them so I could get more hooks before finally killing the first person. The only time a weak link escapes through hatch, is if that weak link has been my favourite survivor that match.
Why would I ever give a terrible player the hatch, unless they've made the game awesome in an unexpected way?
You make good points. Early on in my killer days, I spent a couple of matches looking for the hatch in order to give it to the survivor. Either this took long because I couldn't find it or because they survivor wouldn't follow me through it. Because of that, I usually will give the hatch to whoever if it's quick, so I can end the match and move on. Instead of playing hide-and-go-seek for 10 minutes.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2427695#Comment_2427695
Yeah, I also did not mean to say that OP might have been toxic during the game. The vast majority of players on both sides is pretty nice, from my experience.
I just wanted to bring a point why a Survivor might not want to take the Hatch. And saying it like @tennmio "It would feel like a betrayel" if you are the one getting away why the rest had to suffer the whole game is probably the best way to describe it.
No, I got you. My friend had actually mentioned something similar to me months ago. Your stating it made me remember what he said about betraying the rest of the team by taking the hatch. The thing is that the post-game chat from this person is what makes me believe that they were angry with me about something. Also, maybe something about my play was toxic. IDK. Maybe they really hate Hex: Devour Hope at 3 tokens?
@Anghroth said:
https://forum.deadbydaylight.com/en/discussion/272780/giving-hatch-is-bm
You have made one mistake and it's THE most important mistake any killer player could ever make: you actually cared about what a survivor player said!
Don't do that. Play to your liking and ignore all the entitled little crybabies!
Lol. I like to understand both sides so that I can improve my play and stuff. It's more fun that way. Also, I've friended some killers due to post-game chat when I'm survivor. I've also friended some survivors due to post-game chat as a killer.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2426963#Comment_2426963
However, I have primarily seen hatches given to good loopers, who the killer feels was let down by their team.That is what I meant to say by "Advanced players". Sorry, I am recovering from a hangover and a high. XD
I myself don't coordinate it that way, because that takes a lot of work to purposefully force that outcome. But sometimes the last person standing is in fact that good looper.I suppose it just depends on the team tbh, if they make gens fly yhea its hell on earth basically. I rarely ever make it a priority though to let someone escape, like another non-SFW action, it just happens in the heat of the moment.
Dunno. Just theorizing. I think you should take the hatch next time. Sometimes it's just a chill offer.Even when it is, I would rather just get to the next game as dying can be faster then hatch, and lastly I don't wanna escape if I didn't actually escape myself. Defeats the point of escaping, right?
Imagine playing any game, and every game you just won. You didn't do anything to win, you just win. It wouldn't be fun. Least not for me.
Your answers make a lot of sense. I like it. Don't win unless you earned it. And I get what you mean by advanced players now.
Lol @ high/hungover. Surprised BHVR forums allow those words, since they block silly things.
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/2426889#Comment_2426889
Cool, thanks. Why do you prefer this? And why D/C over AFKing and bleeding out? At least that way your account will be OK.I see it as a insult to injury, like the killer after winning is like "Pfft, you are too pathetic for me to even kill because I feel bad for you, take this escape you noob, as that is the only time you are even going to escape you [BAD WORD] [BAD WORD] [BAD WORD]".
Of course, I realize most killers are just tryina be nice, just doesn't feel that way. Since I personally only let the weak links in easy games go, or the advanced players go during a game in which it was easy.
That's an interesting way to think of it and could be true for some killers. All killers are different an no one reason for giving the hatch will be true for everyone. However, I have primarily seen hatches given to good loopers, who the killer feels was let down by their team. I myself don't coordinate it that way, because that takes a lot of work to purposefully force that outcome. But sometimes the last person standing is in fact that good looper.
Another way to think about it is that you taking the hatch helps the killer out. A 4K probably increases killer MMR more than a 3K does. So perhaps the killer will get more balanced survivor matches afterwards. Whereas with a 4K, they might get a huge MMR boost and thrown into a few too-difficult matches.
Dunno. Just theorizing. I think you should take the hatch next time. Sometimes it's just a chill offer.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2426799#Comment_2426799
Oh, she wanted to hook everyone of us, I also did not wiggle when she wanted to hook me. Maybe she felt sorry or whatever. But eh, not really an enjoyable experience overall.
Oh, OK. Maybe a slugging build or challenge or something. I'm not good enough, even with Deerstalker, to keep track of more than two on the ground. So I typically don't do fancy stuff like that. I down one, hook, then chase.
@DBD78 said:
People are how they are, just ignore it.
Btw only me who thinks it's harder to enter hatch from dying state now? Yesterday a killer gave me hatch..and I tried to enter for 15 seconds but only got the "recover" over and over, it's the same button on Xbox at least. The killer thought I did not want to leave I guess so he hooked me 😐️
Woa. That's what someone mentioned earlier in this thread. Scroll up! I think we've spotted a bug.
@Equus said:
It's a nice thing to do; don't let these kind of players tell you it's not. I've had someone not take hatch (and dying to endgame collapse) because they didn't want to do what I wanted them to do.... The entitlement of it was hilarious; I was wondering why I had so much time to break pallets after I dropped him off at the hatch... You can't please them all; I still give hatch to others.
LMAO. This is kind of what happened to me. After leaving them next to the hatch, I walked away to break pallet doors. Came back to the hatch, and didn't see them. Found them in some other room in the corner crying. So I brought them back to the hatch. Dafuq.
@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/272780/giving-hatch-is-bm
No its not, granted I would rather DC then have someone give me hatch though tbh.
Cool, thanks. Why do you prefer this? And why D/C over AFKing and bleeding out? At least that way your account will be OK.
@Shaped said:
Well if they refused to leave just hook them. No need to wait longer than 10 seconds.
The shame stuff is too deep for this game. Lol. But thanks.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2426845#Comment_2426845
It is not toxic at all.
Toxic would be pretending to give a hatch then close it. That is why I never crawl to the hatch if the killer drops me anywhere where he can pick me up before i leave.
I had a streamer messaging me once why I didn't accept and admiting they wanted to trick me for their audience lol.
Wow! Lol. That's some stuff!
Sometimes when i close the hatch as they're getting close to it or w/e, I will give them the exit gate. But not in purposeful stuff like what you describe. Haha.
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@ThiccBudhha said:
Who cares what that one person thinks. If someone refuses to take hatch, just hook them? I have never had that happen to be fair. Survivors view their priority over hatch as one of the biggest influences of skill expression. Most of them LOVE it.
@Shaped said:
Well if they refused to leave just hook them. No need to wait longer than 10 seconds.
I care because I want to make sure I'm not doing something toxic, since I often let 1 person go. But this thread has confirmed that I'm good.
I ended up hooking them. If a full bleed-out is 240 seconds, the screenshot I have has them almost near that. So, I guess I waited 2-3 minutes. Strange stuff.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2426771#Comment_2426771
It was a Iri Head Huntress (before the Nerf). Slugged me, then another guy, without any intention to pick us up. In the end, she slugged all of us, I was the last one to be picked up (yes, it was a very fast game) and she wanted to give me Hatch. But I was too pissed off from this game.
But, if you played fair and square, the Survivor was just salty. Happens.
Ah, OK. Thanks. I hate when killers just slug to let the whole team bleed out. I don't understand why people do that. I don't even think it counts as a sacrifice. Sucks they did that to you.
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Thanks to all of those that I didn't quote. Your comments are helpful.
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@Rey_512 said:
You’re going to doubt your actions based on the comments of one person?
No, dude. If you want to give last survivor the hatch that’s your prerogative and not “BM”. You can
play however you want.
Yes @ doubt. I'm a survivor main who really only started playing killer during the 5th Year Anniversary event, because the juicy cakes made it so I could actually afford to build out both sides. But I'm always looking for more knowledge. So, thanks.
@Junylar said:
If you dropped them too far from the hatch they assumed you wanted to close the hatch in their face while they would be crawling to it. Next time if you want to give the hatch - you can drop them straight on top of it and walk away.
It was pretty close to the hatch. I have a screenshot, but didn't post here because I think it's against the rules. Then they crawled away into a corner where it looked like they were underneath furniture (glitch?) and I brought them back in front of the hatch. What I usually like to do is pick them up so they can get wiggle-out points. But they didn't even wiggle.
@Dacrenon said:
The only thing I can think of is sometimes there's a bug where a downed survivor can't get the 'escape through hatch' prompt because it keeps getting overridden by 'recover', but otherwise no, there's no reason for them to think you're BMing
Very interesting. Never heard of this and I don't think this was the case, but I'll keep it in the back of my mind. I suppose it's possible they thought I bugged them out?
@Lord_Tony said:
your mistake was giving survivors hatch
Nah, if I'm doing a "destroy 12 generators" challenge, I don't need the 4K. Might as well spread the bloodpoints around. I already had a lot of points from the match. I'm good with 3Ks.
@Aven_Fallen said:
Depends how you play the rest of the game.
I also did not take the Hatch once, the Killer was playing like a total Jerk and acting nice at the end. So I was like "Nah, just kill me".
I don't face camp, proxy camp, and I anti-tunnel (purposefully chase survivor who was not hooked last). It was a pretty clean game.
In your game, what did the killer do that you found to be jerk actions?
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@Jarol said:
I rarely carry a key and everyone in the lobby sees it, then on departure I go to a discreet place and hide it to later pick it up. 5 games on the brink of death in which I managed to escape and save one.
This is awesome. It's what my friend does. Thanks!
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@GreyBigfoot said:
That title quote makes me realize how unique a Terminator chapter would be.
Anyway, what I do is dropping it and letting them see it on the ground (hoping they don't pick it up) Then again, if the killer is aware, better them than me to get targeted....
Love the Terminator franchise! But didn't even think of them in this game until you mentioned it. We still have no robot killers...T-1000 or the Arnold would be cool. And Sarah Connor is awesome.
Good point at having someone else pick up the key and be a target, if that happens.
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@nutmilk420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2407456#Comment_2407456
I've only seen footage cause I use console for everything(weirdly). it looks promising but also like one of those games that'll stay in alpha state for eternity i hope im wrong tho. More so psyched for the upcoming Ash vs Evil dead game it literally looks like ash got tired of the entity's BS and made his own game.
That and I'm praying dying light 2 brings back be the zombie mode. I have a crazy theroy that Be the zombie inspired ded by daylight idk why..
I just looked up Evil Dead: The Game, and it looks pretty awesome. February 2022 release. I'm not familiar with the franchise though, aside from the actor (from Burn Notice) and from the DBD character.
I've heard good things about Dying Light 2. Never played #1 tho.
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@Hex_Llama said:
Throwing the key on the ground is what I've seen as well. The problem with beckoning someone is that some people beckon you so they can lead you to the killer, so people mistrust that.
My problem is that, when I'm the one who brought a key, I forget that we're trying to use it, and my teammates all run around me trying to get my attention and I'm like, "What's up, bozos -- do a gen." And then we all get killed.
I don't think I've ever seen someone beckon me over to lead me to the killer. What kind teammates are you getting? Lol.
Your key story is legit tho. I lol'd.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2407348#Comment_2407348
Alert and Leader are good on their own. But for Open-Handed pair it with Kindred or Bond for great informational
Oh, OK. Thought you were saying something different. Coolbeans.
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I like this adjustment to stay on top of the key. Safer. Less theft.
What's T&L?
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@nutmilk420 said:
When a better game/games of this type come out and its already happening. Id give Dbd 2-3 years max before more simaller games take it off the market. So my last straw will be the game focusing on silly cosmetics instead of updating it to compete with the new/current gen.
What did you think of Home Sweet Home: Survive?
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More errors and higher than 10 minute queues.
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@TwitchyMike said:
This game is arguably survivor sided as it should be. And I can see points to both sides of killer and survivor arguments about balance. But at the end of the day this game is Survivor favored and anytime I see someone talking about ways to nerf a killer or anything that benefits the killer I am somewhat confused. Do survivors just want the easiest time going up against the killer? I personally think a lot of relativity and perception goes into this next paragraph as to why survivors would think killers are OP but here it is.
If survivors don't escape they "Lost" Now in my opinion if you escape as a survivor that should be just as hard as a killer getting a 4k. From someone who plays both Killer and Survivor pretty equally I can safely say when I escape it's the same feeling as getting a solid 4k in DBD. Now that's my opinion. I personally am better at this game playing killer but still equally enjoy playing as survivor.
So for those hard core survivor players please help me understand the complaints about killers.
I play killer and survivor equally too.
Two reasons:
1) It's only survivor-sided in SWF. Solo survivors are probably weaker than solo killers. SWF is stronger than killer, which is stronger than solo survivor. That's the hierarchy.
2) Queue times are higher and lower bloodpoint awards for survivor. It feels bad to have a 5-10 minute queue, then some error happens and you're put back in queue. 5-10 more minutes in queue. Then you get a match and someone d/c immediately due to some ragequit reason. Another 10 minutes lost finishing out a dead game. Another 5-10 minutes in queue. Then you get a 3rd match and get face camped (meaning I'm not playing the game but instead just looking at my character). So now I've spent 30-45 minutes not playing the game but being in the game.
I don't look at my escape as a necessity, but I do view getting some real 2-3 hooks per survivor or gens done as a full game. Anything less feels bad. Especially after then getting under 10K bloodpoints or some nonsense. While on Killer, I'm racking up 50-100K BPs per match, even when not getting kills.
Edit: I found #2 to largely not be an issue during the 5th anniversary event because so many people were playing and matchmaking was better.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2407342#Comment_2407342
As a killer, thats always a pain to see. End up in games where the survivors end up 3 genning themselves or something, then I'm looking around for the next 5 minutes unable to find anyone... and then the game ends with a 3 man escape.
If I repeatedly saw 3-person escapes, I might feel more annoyed. But the ballsyness of it yesterday was fun to see. But usually it's only 1-2.
Edit: Fixed typo.
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@WishIcouldmain said:
Alert, Leader, and Open-Handed
Is there interaction between Open-Handed and either Leader or Alert? I started using Leader recently.
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@Adeloo said:
I love running the all aura build : Windows of Opportunity + Visionnary + :
- option 1 : Open Handed + Kindred
- option 2 : Open Handed + Bond
- option 3 : Bond + Kindred
The Claudette build is also very strong : Botany K + SelfCare + Empathy + We'll Make It
This one can be turn into the silent heal : Botany K + SC + Bite the Bullet + Desperate Measures
Love this! I do something similar:
Open Handed + Kindred + Visionary + Bond
or
Open Handed + Kindred + Visionary + Empathy
Depends which survivor has bond or empathy. I find Empathy to be less useful with Open Handed because it already has a large range, but nerf bloodwebs for not giving my other survivors Bond.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2407301#Comment_2407301
Have fun in the fog you filthy key user, lol
Filthy AF. xD
Yesterday, while playing killer, 3 people escaped from me with a key right in front of me. Then later, a friend did it as survivor.
Prior to this, I don't think I had ever seen a 3-person key escape as a killer or been a part of a 3-person key escape as survivor.
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@lauraa said:
i usually drop the key and tbag+ use the come emote
@Clevite said:
It is to put the key on the ground in front of them so they can see. But of course, ######### will steal it. It they don't steal it, pick it up and motion to follow.
@LordGlint said:
Some people drop the key, then pick it back up so the teammate can see it. Often times key size makes it less likely to be seen/noticed.
Wow. Did not know this. And the first 3 of you are in agreement. I will try this. Thanks.
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@Mooks said:
The devs said in last years anniversary stream that daily rituals are unintentionally more killer sided than survivor sided. They never really explained in more detail or changed anything (besides some tweaks for specific daily’s like GFs or sabotage and BO rewards being minimum 30K)
i never heard them talk about or confirm your claim however..
Thanks. I might not have been playing during that, so I didn't know.
I play both sides, but it would be cool to time survivor ones for when I group with friends, if possible.
Also, great name. That's my cat's name. 😄
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@RaSavage42 said:
Same here... Or I get stuck in the prematch lobby... I can't back out can't switch my character can't even start looking for a match
"well The Entity doesn't want me to play... so I won't"
Yep, this is why DBD is not my primary game. Back to Civilization 6 I go!
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1955659#Comment_1955659
Yeah, me too. I hope they fix it as soon as possible...
Something tells me this issue will linger a while.
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Same. I posted in another thread and uploaded my DBD log. No response.
There is probably some screw-up at DBD that they don't want to publicize, which is why they're not responding.
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Adam Francis & David Tapp
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I had all three last night. Don't recall having them previously.
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Is anyone else getting these three?
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1954793#Comment_1954793
BBQ counters:
- be within 40 meters of the killer
- climb in a locker
- sit behind a gen
- there's some perk which hides auras from Jeff, I forgot the name
Also it's quite easy to play around, walk one way for 4 seconds, then walk the other way, boom, you've outplayed the Killer.
This is actually really good. I only knew to do the first two, but not the next two.
Sitting behind a gen...that's an incomplete one, right? Since it shows up as orange for the killer, to blend in with the orange aura the killer sees?
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@ukenicky said:
Yeah! Also We're Gonna Live Forever is an amazing survivor bp farm perk I didn't mention. It could help if that would pop up in the shrine some time. Lately it's been nothing but hot garbage perks. I'm not expecting DS but WGLF would greatly help those who don't have it unlocked for all their survivors yet and it's a wonderful perk that encourages anti slugging altruistic behavior.
Decisive Strike is currently in the Shrine of Secrets. Did you get it?
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DeadByDaylight.log
Same issue as OP plus a couple more. I'm on Steam for PC.
I was grouped with my friend, who experienced the same set of messages at the time that I did. And he's on Xbox.
At first, I hosted (USA East). Then he hosted (Japan). Same issues.
Session Closed
The lobby has been closed due to an unexpected situation.
Error
Connection with the host could not be established. Please try again.
Error
The matchmaking process failed.
Reason: deadMatch
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@ukenicky said:
I feel like undoubtedly the best way to farm bp currently is as killer, with bbq chili. Killers have insanely fast queue times and their challenges aren't usually too difficult to do. The only thing standing in the way of crazy bp farming as killer is sweat squads tbh.
Survivors on the other hand is much more complicated. The issue is that, if it was much, much easier for survivors to get more bp per match on average then less people would play killer. That being said they still need to do SOMETHING about the bp grind on survivors. My idea is to make the flower bloodpoint offerings that affect a single category, affect ALL survivors for that category.
Eg. I bring an amaranth offering for extra points in Survival category: give it an extra effect to give your survivor teammates a small boost as well in the Survival points category.
Here's an example using the Amaranth family:
Fragrant Crispleaf Amaranth: Grants 100% bonus Bloodpoints in the Survival Category and 75% bonus Bloodpoints in the Survival Category to all Survivors
Fresh Crispleaf Amaranth: Grants 75% bonus Bloodpoints in the Survival Category and 50% bonus Bloodpoints in the Survival Category to all Survivors
Crispleaf Amaranth Sachet: Grants 50% bonus Bloodpoints in the Survival Category and 25% bonus Bloodpoints in the Survival Category to all Survivors
This would allow survivors to coordinate bringing various flower offerings to boost each other's bloodpoint values. This would also hopefully discourage the use of "toxic" offerings such as map offerings or shrouds. I don't really think those are the worst thing in the world but they can be abused by sweat squads. Personally if me and my friends all stack Shiny Coin or something though we're just memeing lol
Good ideas. I primarily play survivor because I primarily play with people. When none of my friends are on, I solo as killer. And I earn more BPs with lower queue times than as survivor.
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@Nevr4GiveZeDevil said:
https://forum.deadbydaylight.com/en/discussion/comment/1850520#Comment_1850520
Thank... you?
Even if youre a "bit" late i can tell you that i didnt know this until now.
Forgot that i even posted this lol, all my killers are already lvl 40 and higher at this point. Thanks though!
That's awesome. I hope to get there some day. I figured even if you know the information, maybe this will help someone in the future. I wasn't able to find this information on the Wiki.





