Lenox
Lenox
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2637235#Comment_2637235
I think that would be too strong. That would essentially be like all 4 survivors having the current version of the perk, except now only 1 needs to bring it.
There are other perks that are like that. Weak perks, like Up the Ante. Maybe make it like Kindred, where the survivor who brings it gets a bigger benefit. This perk doesn't even prevent camping. It just punishes it a little more. And at least the survivor on the hook feels more useful.
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@sizzlingmario4 said:
It should give the survivors a buff icon if the person on hook has it so they know, and the range could be increased to 24 meters.
Making it work both ways though? No way.
Why not both ways?
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Agree with what ya'll are saying, especially the OP. It could be a really fun perk where someone tries to lure the killer out (happens a lot in my games) by going within 16 meters for 1 second, to start the 30-second timer, then runs away. That provides some danger for the person un-hooking, which makes the game more exciting.
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@[Deleted User] said:
Ever since MMR, i don't feel that way. Now i just do whatever i want because i cant go down grades.
Same. This is pretty much how I play killer now. It's great.
Survivor, however, I still feel the need to use meta perks as much as I did before. Which means a medium amount.
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@Uotsumi said:
Thanks for your comment!
I forgot to check if there was a post reporting the same bug.
Fortunately we seem to have faced the same bad luck.
I voted for your report.
Thank you! I'm glad you were playing a different killer. At least we know it's not killer specific. I wonder if it's RPD specific. It would make sense, since that map has had issues in the past.
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Happened to me yesterday with just a brown medkit. Didn't get a full heal.
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I saw a 2nd person upload a video of this. Glad it's not just me.
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Glad it's not only me. I posted the same yesterday. Link below. I gave you a vote. Want to give me one? Maybe it helps them fix this.
https://forum.deadbydaylight.com/en/discussion/290474/pc-bubba-stuck-on-closed-hatch-in-rpd
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@Gwinty said:
I have a good friend who got into playing Twins rescently.
She liked them very much but refuses to use the slug playstyle because she thinks it is boring. Currently she is trying to learn some of the more fancy stuff you can do with this Killer and is having a blast...
That said, Twins feel clunky even for her. Maybe some quality of life changes are in order to fix this. They did it with Plague so please fix up the Twins.
Maybe they mention something on their 1-year anniversary? 12/1/21.
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@blue4zion said:
I really love twins, but not the slugging or camping playstyle.
The problem with how I like to play, is it's extremely punishing when I make a mistake. This causes me to not play them much anymore, but I still consider them to be one of my mains.
I feel twins need a rework, they're too punishing on the killer at moments, while also making the game pretty unfun for survivors most of the time. I don't think number tweaks will do it for them.
Pretty much how I feel.
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Can't delete post, but disregard. I moved this to the Bug Report Forum.
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@Leachy_Jr said:
It's definitely too strong and needs a tone down.
The thing is, when do you reckon it'll get nerfed? I wanna know how long I have to play plague for before it becomes a non game breaking perk.
Issue is that it's most probably an old MoM situation where due to the survivor releasing on their own, there's not much reason to buy the chapter, so they make 1 perk incredibly strong to make people buy it.
I give it 2 weeks.
Probably once sales start to slow down. I'd think a month.
However, I'd prefer if they just increased the totem aura sound somehow.
But to be clear, I do not think it's overpowered. It is powerful though. I've mostly played killer since the patch.
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Twins is one of my mains. I don't use that playstyle. However, the reason I don't like playing them more is because when controlling victor, you don't have access to a lot of perks. That feels boring. Can't see totems, etc.
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Thanks!
@Starr43 said:
https://forum.deadbydaylight.com/en/discussion/comment/2571958#Comment_2571958
Thank you so much for posting a pic😄👍 Couldn’t find anything anywhere and this helped making my mind up way easier. Definitely sticking with the original plan of using free earned shards to get her since I actually prefer one of her other tops✌️
I'm in the same boat as you are. 9k iri shards it is.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2562453#Comment_2562453
Got it when I logged in. But that would of been later than 00:00 UTC.
OK, thanks.
@Dwight_Fairfield said:
No I got mine. A rare survivor daily of repair three gens.
Interesting.
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@Mr_K said:
Got a Legion daily
Was it delayed?
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2562365#Comment_2562365
Uh.. no. I don't.
Unless the Survivor is explicitly wearing Prestige/Legacy clothing (which most don't in my experience, especially the latter), the Killer has no way of knowing what level that players Survivor is.
The absolute most quick-switching can do is provide pre-loaded add-ons onto an item of your choice. Which isn't a big deal, as it only takes a couple of seconds to equip the item and your preferred add-ons anyway.
I don't understand what he's saying anyway. As you said, survivors are mostly just cosmetic.
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@[Deleted User] said:
mine came like 1hr and a half late.
Woa. Thanks for the info. Never had this happen before. I guess I will just patiently wait.
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@Aneurysm said:
No, my experience with playing him has been straight up DCs, I thought the penalty was back off at first.
More than when you play other killers? I faced some of that too.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2562056#Comment_2562056
So you have 90 of the 95 perks? Yeah I'd say that's a bug.
Yes. And I agree that it seems like a bug.
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@[Deleted User] said:
This happened to me when I had all my perks at least tier 1, it stopped giving me 4 and only 3 choices.
And then sometimes it just gives me only 3 randomly, but they're all upgrades to tier 3, so....?
I see. That kind of stinks. Will be far more expensive to get those last few perks.
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@bjorksnas said:
you might just have all the perks judging by the repeats
@Mr_K said:
Its possible you don't have more than 3 perks left to get.
I've also seen times where only 3 perks show up when only tier 3 perks are left in queue.
@ChurchofPig said:
You probably have every other perk
By my count, I have 4-5 left.
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@BBQ said:
Lets just say that pinhead wasn't made with solo survivors in mind.
That's a good point. Maybe figuring out who is getting the box is so much more difficult in solo queue that people don't even try.
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@Marik13 said:
I've been getting a lot of survivors doing that or flat out DCing when I play Nemesis... Legit had a 3 of them DC on me back to back to back in a game over the weekend. Funny thing is I didn't do anything really scummy or bad, even by survivor handbook standards. I didn't camp, I didn't tunnel, I just played normally. Felt bad for the 4th survivor though, so I gave them hatch to make up for their sh***y teammates abandoning them like that. Don't know ######### has been happening lately though.
Very odd to do that against Nemi.
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@DeadSlinger said:
Probably, since MMR on new killer is lower compared to the killers you've played,
the system gives you ez survivors... who are AFK...
You need to 4K them to move forward to another match, where the chances to find non-AFK survivor are higher.
Good theory. But I had various other new killers where I did not face this behavior.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2539721#Comment_2539721
I did watch it at 0.25 and I didnt know if you were tlaking about the first time the prompt disappears because you left the range of the pallet or when your teammate bodyblocked it. You cant pull down the pallet because your teammate is occupying the space needed it is really that simple. Your teammate was in the middle of where you would be with the pallet animation so you cant drop it. And if its happened with teammates not around then it is some other thing I would need to see the clip for but this one its the teammate.
https://us.v-cdn.net/6030815/uploads/YK50M5SPUXFJ/image.png
See where Feng is you dont have room to throw the pallet.
I see. So, you're saying that for that second that Feng was kind of behind me, they occupied the space that I would need to throw the pallet down? And because of that, I couldn't. I could see that.
I'll try to upload a video of when this happens to me alone. It started with the Cenobite patch, I think. Lots of strange pallet behavior, and I know they made that one change.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2539719#Comment_2539719
I’ve been playing more single player games lately actually! Greedfall and Planet Coaster, and some old classics like Fallout: New Vegas.
I’d love to give VHS a go when the beta releases, it looks like it might scratch the DBD itch without having some of the biggest frustrations I have with this game.
What’s Pokemon Unite like? I actually haven’t heard of it, but then I don’t usually play a lot of mobile games.
I'm not too familiar with Greedfall and Planet Coaster, but I looked them up and they look cool. I was playing Fallout 76 a couple months back. Love Fallout. I started with Fallout 4. Heard New Vegas is great.
I signed up for the VHS beta. I'll give it a chance. I like DBD, but it needs a legitimate competitor now that Friday the 13th landed in legal trouble.
Pokemon Unite is a MOBA like League of Legends, Dota 2, and Heroes of the Storm. It's primarily a Switch game that also has cross-play with mobile. But I don't have a Switch, so I've been trying it on mobile since September 22nd. I was mostly curious how it would work on a phone, and it's not bad. 99% of my gaming is on PC.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2539590#Comment_2539590
It's not like people have social anxiety, shyness, or trouble interacting with new people or anything, everyone is definitely confident. It's not like people may have work or a life outside of dbd, or even the time to play dbd. It's incredibly hard for other people, so don't try and invalidate their issues.
I have a decent number of people I play DBD with. It took a lot of time, energy, and effort to build it up. Especially with my work schedule. Those saying it's easy are incorrect, ignorant, insensitive, and/or trolling.
And I didn't even have to deal with the shy stuff you mentioned. I don't have an answer for that.
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@Friendly_Blendette said:
You moved a bit too far first then teamate blocked it.
If you watch the part in 0.25x, you will see that I did not move and the status changed. Additionally, I've had this same thing happen since one of the recent patches when no teammates are around.
And I don't understand how the teammate shifting slightly would affect it. Can you explain?
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2539594#Comment_2539594
Yeah I think this is the answer for me as well. I enjoy killer and I have people I play with sometimes, but otherwise I think I'll just do something else.
I do think mixing in other different styled games helps too. Maybe something not so dark. Haha. What else do you play? I've been playing Pokemon Unite on mobile. Pretty different from DBD.
I get where you're coming from.
If you want a non-kid to play with, PM me. I bet I'm older than you. 😎
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I stopped playing solo queue months ago. If friends are on, we group. If not, I play killer. DBD is more enjoyable now. I recommend you do the same if you still like this game.
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3:24:35 Space Pull Down
3:24:36 Heal Self (Medkit) Space Pull Down
3:24:36 Heal Self (Medkit)
3:24:36 nothing
@burt0r said:
To the topic, probably blocked by your teammate or getting pushed away from the sweet spot. They changed something about triggering the pull to compensate for the hit validation if I am not wrong.
I didn't move though. Did you happen to watch on 0.25x? And true @ changes.
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2538516#Comment_2538516
It's quite likely the screwed up the general hitboxes of stuff instead of fiddling with the hit validation as such, will bring us more of this fun in the future as well as more uncleansable totems
This is probably the right answer. Bugs. You do agree that my activateable statuses bugged without my doing anything?
@Blazelski said:
Yes, I think it was your friend blocking the pallet by standing where you'd need to be for the animation. It is hard to tell exactly what's happening there, I'll give you that.
Did you happen to watch on 0.25x?
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@Baby_Victor said:
I know this isn’t a new topic but I haven’t been playing DbD for the last 3 chapters and I forgot what the arguments against it were. Collectively survivors get 16 perks to mix n match but the Killer is locked in with just 4?
so what was it again? Was it because all the slow down perks the Killer could use? Was it because low level survivors are already struggling with a 4 perk Killer? Or something else that has just slipped my mind?
Genuine question, I’m not hinting that Killers deserve 5 perks, I just remember similar topics and people had serious concerns but I can’t for the life of remember who Killers shouldn’t have 5 perks.
Killers currently have a 62.5% win rate. And that includes SWF.
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3:24:35 - Space Pull Down
3:24:36 - Heal Self (Medkit) & Space Pull Down
3:24:36 - Heal Self (Medkit)
3:24:36 - nothing
@burt0r said:
To the topic, probably blocked by your teammate or getting pushed away from the sweet spot. They changed something about triggering the pull to compensate for the hit validation if I am not wrong.
I get what you're saying, but there was no movement by me and my teammate was not injured.
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2538516#Comment_2538516
It's quite likely the screwed up the general hitboxes of stuff instead of fiddling with the hit validation as such, will bring us more of this fun in the future as well as more uncleansable totems
This is probably the correct answer. You agree that what I've documented in that 1.5 seconds on 0.25x appears to be a glitch, right? I didn't move and my teammate was not injured, yet my activateable options changed for no reason.
@Blazelski said:
Yes, I think it was your friend blocking the pallet by standing where you'd need to be for the animation. It is hard to tell exactly what's happening there, I'll give you that.
Did you happen to watch it on 0.25x? What the 1.5 seconds should show it my activateable options changing with no movement on my part.
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@[Deleted User] said:
I was playing survivor one time and everybody escaped whilst a survivor was on 2nd stage hook and the killer got mad at us for not trying to save them
I've had this happen before. Lolz. The killer called us cowards and whatnot.
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Thanks for all the responses. I've decided to focus on 6 survivors. As for killer, I've just been playing whoever I have a daily for.
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@IlliterateGenocide said:
victor could of stayed on you for about the time it takes to complete a gen. i knew it was hacking right there.
When I made the original post, that's kind of what I meant by ONE Of the weird things. Haha. So much to pick from.
@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2492988#Comment_2492988
I'll be honest, I have no idea. Reporting cheaters is always good and should always be done, but until some sort of feed back on if that report had any effect, it's very hard to say.
True, true. At least we did our part.
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Thanks for your help, everyone. I know it's late, but I just reported this. The only issue is that I can't see the offending player's name because it's not English characters. Will BHVR be able to track them down anyway?
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@DemonDaddy said:
Would be better if the hooks peeled the skin back to reveal the tissue underneath. That would be on point with the movie.
Yes. This, please.
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@TheGhostofZgor said:
Nothing compared to the scene it's based on...
https://us.v-cdn.net/6030815/uploads/T05WPASL2G5J/hellraiser-featured.jpg
You beat me to it. I actually thought the Hellraiser 1 scene would be his mori. I felt the in-game one was tame.
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I forget what game it was, but it would put different colored borders around those grouped together. I SWF and I wouldn't mind it. But I also don't care. And I play 50 / 50 killer and survivor.
@AshInTheTallGrass said:
A lot of people chalk up their poor game experience to going against a 4 man SWF. I've been accused of being in a SWF more than once when I wasn't, so when I see posts from people saying they lost to a SWF, I wonder if those people were actually in a SWF.
So the question is, post game, should everyone know who was in a SWF? And if so, why?
On the one hand, thinking you were in a SWF and learning you weren't could A, help you catch and report actual cheating but B, show you that you simply weren't as skilled as those you faced, and that could help you get better as a player. (I know, I know. I've been on these forums long enough to realize that "B" is a pipe dream. It takes a lot of maturity to accept someone simply outplayed you. There always has to be a reason outside of one's own shortcomings (ex: "The map is broken"). Sometimes that is true, but realizing when it isn't true is hard. Still, I'm the type who would find it valuable.)
But back to the question, I can think of a lot of pros and a lot of cons. And it certainly would open up a lot of questions. Should Killers get a proportionate BP bonus based on the size of the SWF, for instance? And what about those times when people play together, but aren't on comms? The game can't possibly account for that.
So what do you think? Do you think the cons outweigh the pros? Or do the pros outweigh the cons?
However, I welcome your pipe dream reasoning. I really like that.
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Did you ever find an answer to this question? I may test this out in a custom game this weekend.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2467006#Comment_2467006
I have every Perk on every Character, everything maxed out (currently, Pinhead will change that...).
And eh, I would probably be better if I would focus on a few Killers. Like, I am not good with Deathslinger at all, but I like to play him. Same goes for Blight, he is fun to play, even if I am not really good with him.
Wow, that's awesome. I'm jelly. However, my lack of perks on some survivors makes for some fun bad builds.
Deathslinger is totally my guilty pleasure too I'm bad with ranged in general, but I like playing him.
@ThiccBudhha said:
Killers? Most of them. I obviously need shards to get all of them, but I play every licensed and ranged killer quite a bit on a rotation.
Survivors? Just Nancy.
That's pretty cool. I recently got all my killers up to 40 for teachables,s o I was playing everyone fairly evenly. And interesting...another person that mains just one survivor.
@Header said:
Im a Killer main and have all killers p3 with most perks.
For killers i play Blight like 90% of the time
When i play survivor i only play claudette because thats the only one with all perks
That's cool. 1 & 1. Thanks.
@EvilJoshy said:
I own all killers. Use most but I only really specialize in 3. All killers are lvl 40 for their teachables. 4 are P3. Only one of said 4 have all perks. The others just have the perks I like to use on them.
Max 4. I see. Good to know. Thanks. No survivor for you?
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@Aven_Fallen said:
I own all Characters.
For Survivor, I mostly only play Nea. Sometimes I rotate, but mostly Nea.
For Killer, I play 9 Killers on a regular Basis - Wraith, Billy, Doctor, Huntress, Pig, Demo, Deathslinger, Blight, Nemesis
Some others more rare and a few only for Dailies because I really dislike playing them.
Right on. Do you have every perk on Nea?
And 9 out of 24 killers isn't bad. I like that #. I didn't want to spread myself too thin.
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When I started the game, I played really badly with Nea as compared to others. It didn't make sense. I would always get caught. To the point that I thought survivors had different base movement speeds. This is before I was comfortable with the Wiki.
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@pizzavessel15 said:
I'm a rank 1 killer and I am tired of having to sweat, use certain killers, and use certain perks. I want to depip from rank 1 to at least 15 where its more chill, I can play around with other killers, and play around with more perks etc.. Could I be Banned for throwing games and depipping for this?
I don't know about being banned, but if you equip the non-meta perks you want and the killers you're bad at, you will de-pip naturally. I purposefully do not ONLY play with killers I'm good at so that I don't pip up too much.
However, this is the exact problem SBMM seeked to solve. And for that last SBMM test, it was glorious. I played as killers that were new for me and at level 1 and got easier survivors, and played as killers I'm good with and got harder survivors.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2455834#Comment_2455834
Exactly. I used to be a survivor main and would always complain about killers camping, tunneling and slugging and using NOED.
But the more I played killer I started to realize why killers have to do those things.
Yep.
I don't camp. But I should after 5 gens are done. But I still feel bad and don't even.
I don't tunnel. But sometimes I follow scratch marks for 20 seconds and it's the same person I just hooked. So, yeah.
I don't slug, unless I have Deerwalker. I find it hard to find the corpse again w/o it. I lose track and they get back up with teammate heals.
I don't use NOED. But I would if I had an end-game challenge I couldn't get past or felt it worked nicely in my build (Deathslinger?).
Without playing killer, I wouldn't understand the intricacies of these things. And those that don't play killer are just filled with hatred instead of trying to understand.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2455450#Comment_2455450
Sometimes I feel like some players just hate every killers in general.
You are correct in thinking that. And they do. I find these people don't play killer and don't "get it." People need to play both sides to "get it."
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Because you won't improve as a player as much.
And I've had similar post-game chat as well, even when I didn't do camping, tunneling, etc.
Side-note: People hate Wraith players rn.
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Yes.