LazyPayday
LazyPayday
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Okay so if this is what you think is needed, let me add some more.
- Increased movement speed from 110% to 115%
- The hag can now teleport to her traps from any distance
- Crouching no longer prevents the activation of her traps.
- Flashlights no longer destroy traps
- The hag gains increased movement speed for a short duration upon teleporting to a trap.
- Killer instinct is activated on the survivor who activated a trap no matter if the hag chooses to teleport or not
- Survivors within the radius of a hag trap that doesn't activate due to the hag being within 15 meters will suffer from the hindered status effect.
No longer sounds fun does it? If you want to take away all of her strengths, I'll just remove and buff her weaknesses. Ignoring the likelihood you're either a bait or have no clue what you're talking about, without any buffs to what you're suggesting you'd easily make the hag the worst killer in the game.
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@Vyne456 said:
Who is Sluzzy?
Someone who just baits always, if you see their username, don't take anything they say seriously.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2135622#Comment_2135622
The billy in otz video never overheated. I don't think overheat is the issue with billy right now.
He never overheated because he actively avoided doing so. I rarely overheat but that's because I'm constantly micro-managing it and it feels horrible and suffocating to do so.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2136158#Comment_2136158
I mean, can't the whole "not everyone knows" thing be easily alleviated by making an in-game notification on the news prompt?
Additionally, the perks, offerings, and even items brought into the trial can hint at what they're intending. If they're running breakdown because they like it but they're the only survivor using it and no other perks compliment, it'd be reasonable to assume it's a mistake rather than they're exploiting a bug. On the other hand if all survivors are running it with oak offerings, no mither, soul guard, etc. then it's near guaranteed they know what they're doing.
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@nickofford said:
On the other side of the coin
Everykiller is swinging through pallets as they know they cannot get stunned because of the pallet bug
Pretty sure that's confirmation bias, killers swing for pallets either way. Any will gladly take a health state in exchange for getting a hit. I know I haven't just been swinging at pallets even with the bug. There's no gain in swinging through a pallet every time, survivors will just predict this and not throw the pallet down. Only when a killer believes there'll get the hit will they actually swing.
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@twistedmonkey said:
Players have not been banned from using bug exploits for a while now and the main reasoning is not everyone knows about the bug and they would be banning for people simply using the perk.
Both sides have been banned in the past for doing such things in the past. It did not happen just once with the legion scenario so its not a double standard. Players keep bringing up the legion scenario but others bugs which benefited killer have happened and no one was banned.
The scenario that makes some sense would be to deactivate perks or addons etc when they are bugged but at the same time this can also remove data they may need to help find why it's happening and fix it quicker.
Please name a scenario where it was actively avoidable. When you say it like that I can't help but try to remember where a perk was broken and abused for some time without it being bannable. The way you're speaking reminds of the pallet stun bug, which was impossible for the killers to avoid, it was a base mechanic that couldn't be changed, what I'm referring to is perks and add-ons that are bugged and exploitable of which please remind of some. The legion is one of the best examples so that's why it's commonly used. There's also the 2-killer in a match, which while fun because of the cool mechanic it had it was fairly a bannable offense.
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@Mandy said:
This isn't the definitive answer (because the Legion issue was 2 years ago, and things have changed a lot since then) but from what I remember with that particular bug, the matches were effectively held hostage as it took so long to mend. In this case with Breakdown matches can still end, the player will still bleed out even if they can't be hooked.
But by running perks like power struggle, no mither, soul guard, boil over, etc. it effectively makes it the same thing. It is different from back then, in that survivors have more perks to effectively exploit this. Survivors very well still could hold the match hostage if they chose to do so. It's why people are running no mither, so that they'll be on the ground as little as possible. Sure in theory they will bleed out eventually, but the game will still be many times longer than if it weren't with the exploit. Claiming legion's held the match hostage isn't exactly true either. Saying it like that paints the legions as players only exploiting to make the survivors have a bad time, when in reality it just made for an easy win. Most simply weren't watching and laughing while they mended, they were downing and hooking, ending the game and making a bad experience for survivors.
Survivors are doing the same thing, holding the game hostage isn't the problem, it's that it makes it unfairly difficult for killers to win and it's because of a "bug" from the devs that survivors are abusing. A swf using this can take the game hostage and it will take a very long time for the killer to be able to "win" while it's being exploited, they won't simply wait on the ground and let themselves to bleed out, they'll get up even in front of the killer if they have soul guard and gens will get done much quicker because of it. There's no difference in what you're saying, a legion would've killed survivors while they're forced to mend and the survivors would've done gens while the killer is unable to hook anyone.
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@Spill said:
T-bagging is never off limits
I had a Trickster commit to chase with me on Hawkins. Obviously I ran him for 4 gens. He faced camped me. Didn't even try to stop the last gen. And he tunneled me off hook. Running past injured survivors, even downing body blocks and not picking up to continue after me. He even let the downed survivors get rescued. He literally lost all of us because of how he let his fragile ego get crushed. You bet your ass I T-bagged at the exit gate.
You can't get tilted that you committed to chase for 4 gens. I wasn't being toxic I was just genuinely trying to evade the killer. We all know the build is weak so just take the loss respectfully. The whole time I was evading him I was NOT thinking, "This player is bad. Instead I was thinking "Man this character is weak"
But after the player behaved so toxic he lost all sympathy. There's something sadistic and childish about players who want to ruin someone's experience because they misinterpret normal gameplay as a personal attack on them.
Not my argument, I understand that you can misinterpret me saying "the killer is bad" as the player being bad at the game but no, I literally mean trickster the character.
I swear you can play as sportsmanlike as possible and survivors will still tea-bag you at the gate. I really found trickster's concept to be cool so I bought him and stop leveling him at 1-50 because at that point I realized he was so weak I wouldn't want to play him and instead gave oni a second chance who I originally didn't like, ended up loving him and now I'm leveling him up. For that context, I keep getting dailies with Trickster and I think I've only gotten a single 4k with him, anyways played perfectly fair, nearly got a perfect game (like 30,700 bp) but the feng get sprint bursting away from the final three gens, got two kills.
The Feng tea-bagged at the door, the Jake started spamming notifications before tea-bagging and taking the hatch. Keep in mind i was downing fairly quickyl with Trickster since I was running his two best add-ons (trick knife, usb). I just get really annoyed whenever survivors decide to be ######### for no reason just because they got away. I know I'm not the only trickster player who feels this way so that's why I made it pretty general.
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Yeah no you're just plain wrong. There are just killers that are nowhere near as viable on console as they are on pc. Let's just ignore how the game performs worse on console than it does pc to just talk about this. Among the killers, in my person opinion those unaffected by the platform are Trapper, Wratih, Michael, Hag, Doctor, Leatherface, Freddy, Pig, Clown, and Ghostface. A whopping total of 10 of the 23 killers are unaffected by the platform you play based on their powers alone. These killers can perform just as well as pc players given time.
Plague, Hillbilly, Oni, Legion, Nurse, Demogorgon, and PH are all killers I'd say are worse on console due to it being easier to dodge their attacks with the limitations of the controllers, however are still playable as with skill they are not as limited as those I'm about to mention.
And lastly, Twins, Trickster, Blight, Deathslinger, and Especially huntress are all killlers who's power are severely limited by the controller making them way weaker than their pc counterparts.
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@SirCracken said:
I fully agree with this. I'd also like legendary survivor skins to change their voice lines.
That's what I was thinking too but I feel like it would be such a little change that it wouldn't be worth the 15 dollars.
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Anyone who says otherwise is straight up wrong. What we need is not another new shiny killer with only a slightly different power from what we've seen already, but to look back on what's not working correctly.
We need a rework to Spirit (I say rework because I feel making her weaker would just ruin the fun for those who play her but counterplay is still needed), Legion (especially Legion), Ghostface (Reveal mechanic has been broken since release, even more broken in ptb), and Trickster (Main event is still useless and he's arguably the worst killer in the game).
We need a buff to Trapper, Take away Billy's base-kit nerf, improve nurse a bit so that she's not stronger but rather more comfortable to play, Myers could use a buff as he's just the grandpa of build-up killers and needs some love to his base-kit but otherwise his add-ons are fine, half or more of the killer's add-ons are useless or detrimental, Pig and Clown need some love even if clown got a useless buff (the base reload speed was better than the yellow bottles)
Many meta survivor perks should be revisted to see if they can be abused or are too strong for requiring nothing from the survivor (like dead hard), same with killers but I don't feel like many meta killer perks need a nerf or are unfairly strong.
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Yeah I figured at this point. I mentioned it previously but it isn't all sunshine and rainbows, nearly completed gens can't be heard unless I'm close enough to see how far it's progressed and are otherwise mute, and everyone getting a free iron-will makes chases just unnecessarily harder, hearing footsteps is nice though. The most annoying thing is the music itself, like I said it sounds muffled, muddied, whatever you want to call it. Sure it's quieter but it's annoyingly distorted and I was hearing it constantly.
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@GhostMaceNotCrusty said:
Were you playing trickster recently? If you activate maij event right as the game ends, it will get the whole game stuck in that muffled sound that it does at the start of it. The lobby is fine but the rest of ny matches were weird.
I was using Trickster, but I don't recall ever using his main even just as the game ended. I only played one match with him for my daily and while I did use main event once to get a down, that was the only time I ever used it and it was towards the middle of the match.
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Trapper is the only killer among the original 3 that really hasn't received the treatment he deserved. Then again the treatment they gave to billy was horrible as his base-kit was fine but his add-ons were not, it's quite the opposite for Trapper and Wraith. Wraith recently got changed so he no longer needs to rely on only windstorm add-ons (even if I disagree with the nerf to his movement speed while uncloaking), but Trapper remains the same in that he's received very little love and needs add-ons to perform.
I do not count increasing the setting speed and allowing him to reset traps as a "buff," while they were undoubtedly so, they were just unnecessary weaknesses that remained from a different time that needed to be changed. He still needs his base-kit to be improved drastically. I say this by the way even though Trapper is one of the killers I play least.
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It's good for new killers or weak killers, not really a matter of skill because a killer equips it knowing they'll likely get to end-game. Some people want to play weak killers like Trickster but actually want to get kills too, or a new player doesn't want to lose completely and so they run.
Very rarely do I see someone using it when they're comfortable with their skill unless they have no other perk available or they're playing a weak killer.
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@Demodoggie_isgoodboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2111601#Comment_2111601
Then dont play a weak killer just to ruin someones fun
Alright, don't run ds, unbreakable, dh, or any other meta perk just because you're not good enough to escape the killer base-kit, you're only ruining someone's fun.
Mind you I do play trickster, but I rarely camp and tunnel. Now I also rarely "win" with trickster, with being satisfied with 2 kills.
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@El_Gingero said:
Dead Hard is fine. Old DS was fine. This game has a huge spectrum of skill-levels and you have to take into account all the potato’s when balancing. Dead Hard in the hands of your average survivor will extend a chase by a few seconds at best. Sure it can sometimes double the length of a chase when used by a skilled survivor, it you can’t just balance it around that.
Yeah no you're completely wrong, a team should never balance a game around the skill of an average or bad player, that's how you lead to imbalance. Like how can you think this way? A team should always balance around the max potential and leave it up to the players to learn and get there, then they can truly see if something is good or not. If you balance around bad players that can miss or not abuse certain things, then the experienced players will have to deal with something incredibly broken.
Take ds for example, the devs wanted it to be an anti-tunnelling perk after the rework and changed it so. However eventually good survivors learned that it could easily be abused and the whole meta changed around survivors getting to be immortal for 60 seconds after the nerf. It was simply unfair but good survivors learned to use it that way, hell even bad survivors learned that running unbreakable and ds lead to being untouchable. If the game was balanced with the max potential of ds, then this would've never happened.
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They don't have much of a choice, he's just too weak.
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Like many others have said, it no longer feels like you're torturing yourself whenever you play him but he still is weak.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2110608#Comment_2110608
I didn't meant deleted completely I meant more like disabled until he's improved and buffed in proper way but I get it yeah
Oh then yeah that's fine, just at the moment he has no other choice, he can't handle multiple survivors at the same time effectively. He needs more map control and the ability to leave survivors with laceration.
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Not the reason I was expecting but I disagree, there's many changes that could be made to trickster that would promote not tunnelling and sadly the devs didn't address any of them in the buff. I don't think he should be deleted though.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2097443#Comment_2097443
Such a good manga ruined by the translation team "chillock"
"Good" isn't the way I would describe it, in the same sense that you wouldn't call the Friday the 13th franchise good. Enjoyable and fun yes, good, no not really. It's what you get out of a slasher, you get to watch a bad guy kill even worse people in horrifying but interesting ways, and it's quite fun for that. The story is probably better than I think because of the translation team, I guess they were trying to be Ghost Stories dub the manga version.
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@EvanRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/2099193#Comment_2099193
i've watched a bit of that show and it isn't bad at all. that is your opinion.
And your opinion is that the show is good. See how that works, I can just say the same thing and all of sudden neither matter. Frankly the show was forgettable with just some fanservice and an ending so appalling that it was one of the first anime I ever watched and it still pisses me off whenever I think about it.
@EvanRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/2098898#Comment_2098898
if you read the manga and actually watched the full series, you would know that the plot of the show is not focused on romance.
I don't know man, I've watched the anime and unless the story has a complete tone shift, pretty sure it's still just a fantasy/romance, just because it gets a bit dark and sad doesn't change that.
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You have to buy the dlc as whole, not with just auric cells.
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There's actually a stragety at went against with someone who used it. They sabo'ed all the hooks on one side of the map and ran no mither plus what's it name (annoying perk that makes your wiggle more aggressive) I effectively had to slug them over and over.
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@VolantConch1719 said:
Having recently finishing the show, I've been trying to think of a way to bring Lucy from Elfen Lied into DBD. She's become probably my third most wanted Killer, just behind Candyman and a Xenomorph, and she would definitely be unique. The issue comes from the fact that she's ridiculously powerful.
Lucy's weapons are her vectors, which are, to paraphrase another character from the show, "Two-meter long invisible arms." We all joke about Freddy's poor lunge animation, but Lucy's vectors are literally invisible unless you're a Diclonius like her. And it's not like they're slow either. She has managed to catch machine gun fire from just outside that two-meter range. And they're not weak, having thrown a fishing boat a considerable distance. She would literally be impossible to properly balance, and the show is pretty obscure and old, so I don't see her ever getting in. But I can dream.
And another thing, none of the characters are ever given a last name (that I can remember). Except for two villains who are ONLY given their last name and a title. This really hurts the chances for a Survivor (who ALL have a first and last name).
And on top of that the show is just bad.
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@EvanRaven said:
i hope we get more non human killers. they're just way more interesting. there's so many great concepts in anime that would look great in dbd
Man your recommendation wasn't even from a horror anime, it was a romance/fantasy. Mine came from a genuine slasher series, even if they're not monsters doesn't change the fact that they are still intimidating.
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@Sluzzy said:
I miss the 2016-2018 years, the kills killers got were deserved. Survivors had decent maps and perks to use. Today kills are handed over for free. Every 10 seconds someone is on the floor. That's not Dead by Daylight.
Sluzzy welcome back! I see you're still you.
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I never tested it but it should work for Trickster too, if not then it's a bug since it should effect both.
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No, end of discussion.
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It was a good idea in theory. The problem being is the devs made this new mechanic and though "why don't we put this literally everywhere" when it was completely unnecessary. Now the devs only know how to make infinites that can be destroyed by breakable walls, they don't know how to place them so that there are major pros and cons to destroying them that the killer has to weigh to determine whether not it's worth breaking.
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I have never once heard someone say the killer wasn't the gender they wanted, never. Gender doesn't matter when they all look barely human with the exception of Legion and Trickster.
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@Desarme said:
https://forum.deadbydaylight.com/en/discussion/comment/2096673#Comment_2096673
whispers help u? idk if i going on generator i see at least 2-3 survivor ,maybe more,whispers is not best in slot , can u explain me why u use whispers
There's just a load of benefits to knowing if a survivor is near you or not. Of course it's not all-powerful because it tracks hooked survivors and downed survivors which can be in the way at times. Other than that at the beginning of the game it tells which gens the survivor spawned at.Tells you if there's still a survivor around on that gen that has some progression. Tells you if a survivor that got out of chase just ran and you missed it. It's especially useful when there's one survivor left and hatch is closed, it tells you which exit gate needs to be guarded.
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@Dimek said:
imo his idea is better https://youtu.be/b5a12x7tFEY
It's just so boring. One knife that does damage immediately, okay huntress.
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097754#Comment_2097754
I'm not even going to waste my time with this stuff anymore. Half of these aren't even real arguments, it's already gone right back to "well good players can just play around it". I could counter all of these points, but as I've said it'll just go in circles for days. The videos I've posted speak for themselves, far more than conjecture about what "good players can do." And if they aren't evidence enough, I'll keep climbing until they are. Or maybe just get bored of the game, again, and go back to other games, again. Only time will tell.
What else am I supposed to say? That leatherface is insanely overpowered now that his power can be used? Yes he is stronger but he's more risk/reward now. A good survivor can play around it, hell even I can play around him. The same applies to any buff you complain about, there is none that cannot be countered. You don't own leatherface because you don't have bbq so how would you know? You admitted to not playing for a long time so are you just biased because you went against one and didn't know how to counter him so you simply said he's op?
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097667#Comment_2097667
Frankly by saying killer is too easy you're insulting anyone who's ever struggled to play them
I have stated quite openly that *I* have struggled to play killer and did so for a very long time. Am I insulting myself now?
Just take a moment and try to put yourself in my shoes. For years I sucked at this game. I worked hard to get better at it, struggled my way up to rank 1 which I really only got thanks to a long period of saving up strong add ons to make the final push to rank 1. I finally get it. The hard work, frustration, ups and downs all paid off and I had a blast earning such a challenging reward. Then I decide take a break from the game for a while.
I come back, out of practice and unfamiliar with the new perks and changes that have been made to the game in my absence. Yet for some reason I'm still 4 killing almost every game with ease. There's these weird new wood panels blocking all the doors that only killers can open. Nobody runs DS anymore. I don't need bloodlust anymore to beat a survivor on a loop. I never need to run items to win anymore, even at high ranks. There's no challenge to killer anymore, so I decide to give survivor a shot.
Survivor feels way harder than it used to be. I and my teammates constantly get caught by aforementioned blocked doors. All the killers seem faster. A lot of my games end up with 3 survivors on the floor within minutes of the game starting. Health states don't seem to matter half the time since every killer seems to have a chainsaw or some kind of Exposed perk. Pips are insanely hard to get. So I take another break from the game.
Come back a second time and things are even worse than before. Pallets barely work . Survivors can't fast vault the same spot more than 3 times (which I thought was a new perk at first; obviously it isn't). Nobody even bothers trying to flashlight blind me anymore. Can't shake the feeling that killer is ridiculously easy now and survivor is way harder than it used to be, so I decide to skim through the patch notes of all those seasons I missed and see buff after buff on killers and nerf after nerf on survivors.
I used to get so much satisfaction catching that last survivor who so nearly escaped and that I had to work so hard to catch. And I used to almost never let survivors go because they always put up such a fight. Now, I just feel bad for survivors half the time. I give up hatch all the time because the game just doesn't feel fair, even though I'm already handicapping myself in multiple ways. So I decide to come to the feedback forums to drop my opinion and let the devs know how I feel about the game: that I used to have way more fun on killer before all the changes, and I realize why you made the changes that you made but I think it had some negative consequences and here are my ideas to rework the changes to better suit players at all levels.
And there's a few positive responses, some constructive criticism, but mostly a whole lot of "LOL NOOB UR PROBABLY LOW RANK IF U THINK THESE ARE GOOD IDEAS I BET U ONLY PLAY FREDDY CUZ EVERYTHING ELSE IS TOO HARD FOR U" and "2/10 bait post obvious troll trying to reverse psychology us" and let's not forget "Dude, you're a joke, just stop."
So yeah, I fought fire with fire. How else am I supposed to make my point? People accuse me of having no idea what I'm talking about even though I've been rank 1 and played this game for years and I'm just supposed to reply with "yeah well I guess you're right, my opinion doesn't matter and I guess I have no real experience with this game"?
I tried being civil and all I got was more trolls claiming I had no idea what I was talking about or that I was "probably a survivor main just pretending to be a killer main to get them nerfed." And those trolls said they would only be convinced by video evidence, so I put up video evidence, but it wasn't good enough, so I made more video evidence, but that wasn't good enough either, and now here we are.
First off you ignored my entire message except for one sentence. Also window block came out before breakable walls. Pallets are bugged so you can't say that was a balancing issue. Also what you're missing is there's also been nerfs to killers as well. Both Nurse and Hillbilly got nerfed, mostly unfairly as their base-kits were fine, their add-ons where the issues. Spirits gotten a change that is both a nerf/buff which meant she could no longer find a survivor's location by their hitbox but you could no longer bodyblock spirit in her phase. A huntress change is in the works. Those "buffs" you're saying were blaspehmy against the players of this game where to the some of the weakest killers for years, Wraith was the worst kill in the game without add-ons and Leatherface was a close second.
What you feel is killers becoming too strong was really the game starting to make killers less weak. I will by no means say killer has gotten harder, but it far from being overpowered.
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097030#Comment_2097030
Here we go again, I guess...
- Fair enough. But it wasn't bugged before, so the suggestion to revert whatever change they made still stands.
- You're basically saying that Cannibal should always be able to 1 shot someone from full health with chainsaw. It used to be the case that you could only use chainsaw situationally and with proper setup/positioning, like catching up to a survivor in between buildings. Now it's so fast that it's practically a replacement for M1 that always downs someone regardless of health (and actually gives you a small speed boost over normal run speed, if I'm not mistaken).
- I had a ton of fun with the original Oni. A "learning curve" is not a limitation, nor is Blight's new charge very difficult to master. If anything, the old version had a "learning curve," now it's just a speed boost. Likewise, Nurse was hard to use before, now there's basically no penalty for missing since you can just turn and blink again with no limitations. My original point still stands. There is no penalty for missing anymore, and killers are free to spam these abilities (except for Oni obviously). You used to have to aim and use them skillfully, now they are just free move speed. What was so bad about having a few higher skill cap killers left in the game? There's plenty of easier ones to choose from for people who couldn't land hits with the old versions.
- People are supposed to run Calm Spirit every game just in case they end up going against Doctor, one of the 23 killers in the game that they could potentially face? Really?
- Excellent argument. I agree completely.
- What cooldown are you referring to? I don't actually own it because I think it's overpowered, but the tooltip makes no mention of a cooldown. Please enlighten me.
- The maps were designed YEARS before blocked doors were introduced to the game. That is a relatively recent change.
- How are these suggestions not making him more skill based?
- And yet she's still considered one of the "only 2 viable killers against SWF" according to this forum
- Did you read the part about implementing a different nerf?
- Now you're just contradicting even the people who are on your side. I thought SWF being overpowered was at least the one thing we could all agree on, but apparently there is one outlier. Or maybe you just want to find a way to disagree with everything on this list.
- Quite the opposite if you ask me. The current emblems incentivize survivors to make stupid plays that throw the game just so they can get more points. I hope we can agree that all the strongest survivor teams know damn well that they have to keep heavy gen pressure to win at high ranks, yet most survivors (at middle or low ranks) spend almost no time on gens or doing other things to help the team like running the killer away from objectives. In the current state of the game, you can make amazing high-skill plays to get all of your teammates out the gates safely but be penalized for it and get 0 pips because you got hooked in the process. If you really want to disagree with me on this one I'd be happy to share some video examples.
- You say camping is punished, and yet I still see it happen all the time even at high ranks. Again, if you want to disagree on this I'd be happy to post videos of how it's still done often and rarely result in a bad outcome for the killer, even though there are ways to counter it (SOMETIMES, IF you're a VERY coordinated survivor team).
- It's really not hard and has never been hard to counter the strategies you're describing. Face into a wall as you pick up a survivor. Check around corners if you think someone is waiting with a flashlight. Or just face away from them if you know where they are and there isn't a wall or tree around. These are the kinds of things that used to just part of the game and skills you picked up along the way playing killer, but I guess no one knows about anymore now that survivor is so nerfed. The stealth, timing, and positional requirements to use a flashlight effectively are already bad enough; they don't need to be so hard to aim on top of that that only rank 1 players can actually use them. Also, I never suggested that they should "instantly blind killers for way too long" or any of the other claims you're making; I just suggested that they shouldn't be so hard to use. Right now they're so difficult to handle that most players can't even begin to just start LEARNING how to use them, let alone reach the point of using them well. And hence they literally never get used except by rank 1 players (at least in my experience).
- It's a bug, it's not intended, it'll get fixed eventually.
- A good survivor can still play around Leatherface, additionally while they also make his power stronger, they managed to implement a con that didn't feel unnecessary. Leatherface is now punished much more heavily for messing up.
- A Low skill ceiling is not a "learning curve" he was just weak and easily dodgeable making him boring to go against.
- If you're gonna complain about something trivial, then it's your own problem, not balancing.
- Sarcastic answer, no need to respond.
- The fact that it needs to be activated by doing your job and hooking survivors. Plus it encourages not camping, something clearly hate so you should be thankful for it.
- He's confused because you're not using the actual name, which is "Breakable Walls."
- Once again, making a killer weaker doesn't mean they require more skill, only that their skill ceiling is lower. He's saying make Freddy more balanced by rewarding players who invest time into him, instead of being one of the best killers despite being one of the easiest to learn.
- Buff her but add more counter play, I agree completely with what he says. The reason they say that is because she has little to no counterplay, which makes her unfun to play against.
- DS would still be abused, it'd just take longer to get there. Your recommendation is still just inferior to what we got. It's not our fault survivors stopped using it because they could no longer abuse it. Almost like how survivors stopped running MoM because it was no longer completely busted.
- There's such things as casual swf who only play to have fun and don't bring along the problems that come with sweaty swf.
- By hiding, your actively making one less target for the killer to be distracted with, making him target the others and kill them quicker. Obviously you shouldn't be rewarded for not playing for the team.
- Killers couldn't give less of a damn if we depip, we'll go against less sweaty survivors, making more enjoyable gameplay. The punishment is that competent survivors will let the person die and gen rush. It heavily punishes the killer for camping and pretty much guarantees their loss at that point. A camping killer purposely places their strategy on the hope that the survivors will be too nice to not let their teammate die, which is scummy.
- Flashlights use to rescue survivors that the killer was in the middle of hooking, where they couldn't look away. they used to blind the killer immediately with no counter play, and there was even a period where you didn't even have to time the save, just blind while they're picking them up and it's all good. Flashlights were easily the best item and needed to be nerfed. I do agree that messing with the accuracy is unnecessary though.
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097567#Comment_2097567
Of course I'm defensive. Wouldn't you be if you came on here to share your opinion and were met with insults and false accusations by people claiming you have to meet some ridiculous standard just to have an opinion on the matter?
"LOL bet u don't even have rank 1"
"LOL try a hard killer like pig"
"LOL pig is easy, try doing that with trapper"
"LOL trapper is easy, i bet you can't even get trickster adept"
"LOL you just got lucky, those survivors were bad. try again"
"LOL go on a 200 game win streak against only rank 1 SWF survivors using every killer in the game, no perks, no items, no sound, blindfolded, and maybe then your opinion will matter. maybe"
All these killer mains just attacking me because they don't want the devs to take away their advantage. Yeah, sure, it sucks to play against SWF when they're clearly on voice comms. I've said I agree with that many times now. But that's not the experience for the vast majority of players, and you shouldn't balance the game around what's fair for a small minority but unfair for the majority. Even if they're the mighty content creators.
And the whole point (which I guess I didn't mention here but talked about extensively in my other post) is that I'm NOT having a good time on killer. It used to be the whole reason I played this game because it was so fun and intense and thrilling to play. Now it's just mindless and boring. All I do is press W and M1, there's hardly ever those intense moments or strategy anymore like there used to be.
Even when I lose, it's not because the survivors outsmarted me or because I made some miscalculation. It's because of SWF, voice comms, etc. which is what my original post was all about. I'm not saying that killers never have it bad, I'm saying that there are plenty of ways to fix the SWF problem without screwing over the non-SWF majority. But nobody seems to give a s**t about why it's anything is a good idea or bad idea, they just want to attack people who have different opinions.
And no, they didn't say that or say it well. Bjorksnas just made claims that every one of my opinions is "universally accepted as wrong" while LazyPayday just wants pick apart mistakes that one team of many made while playing against me and present it as evidence that I'm not actually good enough at killer to have an opinion.
If I really wanted to I could go back and forth with them on why each bullet point is wrong over and over (like how the maps were designed long before blocked doors were added to the game, or how virtually no one runs DS anymore, or how I had a ton of fun with the old Oni contrary to his ridiculous claim that "it wasn't fun for anyone involved") but I've already done that with other people and it's pointless because even when you finally prove your point it's not like they're gonna admit that they're wrong, they're just gonna disappear and go troll someone else who has different opinions than them. I'd rather cut to the chase and walk the walk that they're saying is so impossible to do rather than sit here and go in circles for days with words and all the incessant insults and ridiculous standards.
Don't know about the others but that's a straw man, I never said that. You wanted to come up with statistics with your own matches as the source, however you only offered data in words and numbers with the evidence backing up being a few matches that have so many flaws they can't be used as proper evidence towards the claim you're trying to make. I watched that entire video and my 3 years of playing the game 4 of watching it I could tell you that the match as Trickster was indeed luck, the survivors were simply bad, making it poor evidence as proof that trickster isn't a horrible killer, even though your own point is then ruined by the fact that you nearly almost didn't use his power.
Read through your comment some more and there's another straw man, I never said you weren't good enough to have an opinion, in fact I almost entirely focused on the survivor's actions, not yours. If me saying you need to be rank 1 to present your own statistics as evidence is what you think I'm trying to say then you're missing the whole point. I believe the entire game should be balanced around the max potential of both sides, rank 1 survivors are the closest you'll get to the opponents being at Survivor's "max potential" so it is necessary that you get there yourself. Also I focused on that one match specifically because I missed the link to playlist, however your statistics can easily be faked. I never said you did fake it, I never accused you of faking it, only that the information is unreliable due to how easy it can be faked. People lie, people get things wrong or mistaken even if they're trying not to lie, and that's why it is vital to have evidence backing up your statistics.
Also the standards are not ridiculous, that is the requirement for at the very least decent data, if you're trying to prove your point with your own statistics, then those statistics need to be solid. If you didn't use your own statistics but instead went to the released kill rates from the devs then I wouldn't have questioned it if you pointed out that it went up throughout the years on average, killer's kill rates went up (hypothetically, I don't know if the average kill rate went up or not).
You're belittling me by saying I'm just some troll that won't admit their faults. All I believe I said that could be considered an insult was "you're a joke" and that was before I started seriously discussing this with you because frankly I thought you were just a bait similar to Sluzzy at first. You're no victim here either, you act like we all just attacked you because you had a different opinion which frankly isn't true. You openly mock people who think Trickster is weak, your youtube name is "Hex: Whiny Killers," (and you actively argued against everyone who responded to your discussion, bringing more attention to it, so of course there'd be a lot of people against you), like can we take this as anything other than you expected people will disagree with your opinion? Frankly by saying killer is too easy you're insulting anyone who's ever struggled to play them, of course you'd get an aggressive response. You have no right to be acting like a victim now especially when you're manipulating what others have said to seem like they're more aggressive in nature than they truly are. To put in perspective, I main Billy, I've mained him ever since the game released on console and I knew I'd main ever since I saw his reveal back when the game was coming out. I've had 3 years to master my skills with this killer, and it shows. I almost always get a 4k when I play him unless they're incredibly good survivors or I decide to spare some of them. With this in mind, never once have I thought "I wish this was harder," sure I play other killers to give some variety as well as to make it more challenging, but I see how little I struggle to win with him as a sign of my accomplishments, all that effort of sticking with this guy to make sure I was at least good enough to say I'm at the very least, top 10%, to stick with him and still destroy even if they nerf him.
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@PsyQuil77 said:
How about these:
Plague - Survivors use airline Barf Bags
Blight - Rush sound replaced with Tarzan Yell
Wraith - replace bell sounds with a guy saying "Bing Bong"
Hag - Trap sound replace by a little girl shouting "Peek-a-boo!"
Doctor - replace illusionary Doctors with giant pink bunnies
Spirit - add slight VHS tracking lines to everyone's screens
Legion - Make the feral stab sound like a cartoon "BOING" sound effect
Oni - replace the roar with "Ready or not, Here I come!"
Deathslinger - animation replacement to make him skip instead of walk
Twins - swap the character models, so Victor is the big one, and Charlotte is tiny and pops out of his chest
Trickster - replace the daggers with playing cards
You seriously have the right mindset.
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097478#Comment_2097478
Okay so if we're going to just ignore all the ways in which I handicap myself then tell me, what is a high enough rank? And what other arbitrary requirements would you like to impose? Any perks that are too strong to use? Killers that are too strong to use? Items that are too strong to use use?
I'll play this game all day, because unlike actual DBD this is (maybe) challenging enough to be fun. Let's see what kind of ridiculous rules you come up with.
Oh, and I'll play along like I didn't just post a screenshot of me 12 hooking/32000 BPing a full red SFW team.
Get 20 matches as a rank 1 killer going against all rank 1 survivors. Do this each time as Trickster, Nurse, and a killer of your choice. Then see the statistics, of course this'll still be rough because Nurse is the strongest killer in the game but you're unlikely to be good with her, Trickster is the weakest but you'll need to get 20 matches as him before the buff to see if the weakest killer in the game is still op, and whatever killer you prefer, as a way of showing how much skill and familiarity plays a factor. Of course 20 matches is still incredibly small for each killer to see how much their power influences that with skill of both yourself and the survivor muddying the data but considering you'll all be rank 1 it'll be as accurate as possible hopefully.
Make sure to record each match and not do any more than 20 per killer (so long as it meets the previous criteria). See how many survivors escape and what's the percentage of a loss (more than 1 survivor escaping). Calculate how many times you won (3 or more kills) and the percentage of match that could be considered a tie (2 kills, 2 escapes). I think this is pretty reasonable if you want to make your own statistics proving why killers are too strong, don't you think?
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You all have the right mindset.
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097426#Comment_2097426
Check again. There is a video, it's just not embedded because it's a playlist due to the 2 hour recording cap on Xbox Game Bar (and because I didn't do it all in 1 day). The rest of your argument falls apart after that, as you're basically just picking on this one survivor team and literally my only time ever playing Trickster out of more than 20 games.
It really doesn't, I said originally that I was gonna pick apart this specific video as an example. Also you're not even at the highest rank possible, so you're not gonna be put against the most skilled players, increasing the chance that you'll go against bad or inexperienced players, which simply can't be used as an example to prove why killers are too strong. That's means 3/4 of the videos simply can't be used as evidence, it's just too likely that you'll win due to the survivors mistakes and not because killers are op. Even then your most recent is still Rank 8, I'm not saying the ranking system is the most accurate in the world but at the very least it will give better evidence as to what you're trying to claim is true or not. It is simply not solid evidence, you are not going against good survivors.
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Pumpkin Night as the Killer with the ability to switch between the two title bearers.
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I always liked the idea of second wind and really thought it'd catch on with survivors. As for The Third Seal, depending on the amount of stacks you have, blindness effect remains for a certain duration? Like maybe it lasts for a minute if you had everyone blinded already, it was already a pretty weak effect so I don't think it'd be overpowered.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2097238#Comment_2097238
I made a post on this account not too long after I made it 10 months ago that was similar to this one.
No one commented on it :(
Exactly, sometimes I invested hours into coming up with an idea and writing it down to not even get a single upvote. People just don't have the attention span to read something long unless it's controversial.
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@Taijitu said:
https://forum.deadbydaylight.com/en/discussion/comment/2097118#Comment_2097118
Statistics faked? How would I fake them when there's a video link right next to them that shows it all?
- 3 gens completed and virtually the entire map cleared of pallets
- Others have said she "carried the team", now you are saying she "wasn't even good". Which is it?
- Again, entire maps cleared of pallets paved the way to an easy victory. Only 1 gen done while I got 12 hooks.
- No, they didn't. The last 3 were plenty far apart. And if that's your best excuse, refer to the other videos in the playlist and try to tell me that all of the 4 kills were because the survivors 3 genned themselves.
- Yes, this is called andicipating the opponent's next move. It is an essential skill to winning both for killer and survivor, as well as many other video games.
- Okay.
- True, and most survivors don't play this well. Hence why killer didn't need so many buffs.
- Another mistake that survivors commonly make and another reason killer didn't need buffs. Rag on this one team all you want, but there are over a dozen more games in that playlist. That video was specifically in response to someone who said to "get back to him when I have the Trickster adept", which I got on my first game with him. It was not meant as all-encompassing evidence for all of the change I suggested, as that would be impossible to do in 1 video of 1 game.
- They were too busy trying to stay alive.
- Yes. Exactly. I barely used his power, emphasizing my point that killers don't NEED powers anymore to win. They used to be critical for victory and added a lot of flavor to the game. Nowadays, killers are so strong and fast that you can get by just mindlessly M1'ing and never have to think about how to use your powers effectively to win the game. There's no more strategy in the game anymore, just chase and M1. And no, a video cannot be faked in that amount of time. The one you're referring to was posted about 30 minutes after the other guy requested it, and it's a 25-min video. There's an almost as small gap on when the Trapper video was posted, and you can see that the rank/pips line up between videos. So unless you're suggesting I did some crazy video editing in 5 minutes.... Well, honestly I'm flattered if you think I (or anyone else) could pull that off.
- More gens should've gotten completed in the time it took for you to down her, once again, it was their lack of skill that won you the game, not the strength of killers.
- You can carry the team without being good, I can see why others say that, she distracted long enough to get 3 gens done and more should've been taken.
- The lack of pallets didn't give you the victory, the 3-gen did, once again the survivors mistake not the killer's strength. Odd how you claim how it won you match when you only started getting hooks when the survivors where all forced very close together. It's not like those newbies where gonna loop considering how they ran right back into your face.
- The were all on the bottom floor and you could get to each within 20 seconds of each other at most, that's a 3-gen if I ever saw one.
- You're predicting that the opponent will make a horrible decision instead of the optimal one and going to counter. Yet you say you didn't win because the survivors were bad. I get most mind-games but what you did was stood still and waited for the survivor to come back, you will never predict a good survivor will do that consistently.
- Once again you're not trying to counter my argument that the survivors were bad and that you didn't win because killers are op.
- You shouldn't not balance killers over how the majority of people play. You should always balance around the max potential of both sides and let the players master, balancing around inexperienced players is exactly how you get an imbalanced game. As a rank 1 killer I see this tactic pretty often so it's not as rare as you make it out to be.
- Once again, you don't balance the game around the mistakes of your opponent. You didn't win that game because you were Trickster, you won because the survivors made endless mistakes allowing you to take advantage of it and win. Getting adapt with Trickster would actually be hard if you don't get incompetent survivors because when it comes down to it, killers still need powers in order to win games against good survivors.
- Good survivors will realize the match is hopeless at that point and let their teammate on the hook die while going for hatch. You got lucky because either that survivor knew it was the wrong decision and still did it or was bad and made a mistake. It's hard to get out of a 3-gen with 4 survivors, let alone 2.
- Killer's base-kit hasn't gotten changed much. They vault windows quicker (still slower than survivors), pick survivors up faster, and hook them faster. They can also kick gens (which regress at a 1/4 of the progression of survivors), block windows, and get bloodlust. Those are the main changes, there's also EGC which was necessary since survivors would just not leave the match. Killers haven't gotten stronger by all that much, just changes to make them less weak. You mindlessly M1'd and nearly loss the match because of it, once again against incompetent survivors.
- This one is to counter your extra claim. You had a bunch of statistics as responses to others in your first discussion. No video was provided for these and the Trickster match was the first actual video I found. You could easily make up numbers in this, and adding videos as proof later is not a counter-claim as I could not possibly know what you'd do in the future, but if you did upload each and every match you used for statistics for some insane reason then I can take back that claim. I never claimed the videos were fake, only that you were using statistics that could easily be faked. I only judged the video as poor evidence towards your claim, never that it was fake.
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@ukenicky said:
The issue with that is that a Killer could bring their strongest add ons and just completely slaughter the survivors and get to keep the add ons for another slaughter fest.
Iridescent Head and Black Incense come to mind.. And Mother Daughter Ring + Yakukyoke Amulet combo. I'm sure there's more
I thought about that too, while I gave up about this once I realized the devs changed it so that survivors lose it too I still want to comment on this. Generally speaking, running great add-ons will actually worsen your score in the ranking system, as you'll kill too quickly. So i'll lead to either the killer purposely dragging out the game or getting Ruthless at best because they did too.
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@fatbabyslayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2097369#Comment_2097369
Again I am sorry I posted this.
Nah man I'm just joking, sometimes you need to just vent to something.
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@Northener1907 said:
If you wanna keep your add-ons, dont use them. They will stay with you forever. Simple buddy
A lot of time I don't use add-ons, I'm just saying survivor and killer systems should mirror each other, guess they changed it so that survivors no longer keep their add-ons when they escape, so there's nothing to talk about, I just don't know how to delete the discussion.
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So basically, you posted on the forums because someone didn't like that you flicked with Blight, you dirty flicker.

