Avatar

Komodo16

Komodo16

About

Username
Komodo16
Joined
Visits
0
Last Active
—

Comments

  • @Mandy said:

    https://us.v-cdn.net/6030815/uploads/US6M5LRU6DWY/4iy8cra-5b1-5d.png

    From Steams ToS - it's very clear that your account is your responsibility. This is the same for all platforms, hence I would always advise never to give your information to anyone and to always have 2 factor authentication on.

    DDOS coconut went up against one who linked his account to noob3 banned account and he hacked big time. He also followed coconutrts to is I next lobby and when he dodged he changed name and got on his next. Hacking dc penalties as well so hacking into an account isn't out of the realm of possibilites and if anything hacking through dbd shouldn't YOU guys be liable?

  • @Trwth said:

    For the past few days, I’ve been getting hit through pallets like crazy, and I know what should and shouldn’t hit. I get hit when I’m way past a vault or when the pallet is already down.

    I’m not the only one, am I?

    I've had hits reset when im killer but never when im survivor and its kinda pissing me off

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/214218/thats-messed-up

    The problem is that there is no way to verify if someone got "hacked" or not. Thus, responsibility for not getting hacked has to fall on that person to take the appropriate precautions. Consider this, when the DEV implemented Bans for disconnecting there was a explosion of people claiming how it was a system crash, out of their control, and so on. If the DEV were to accept their word for it, policing and discouraging the behavior would be impossible because very single person was claiming they didn't do it on purpose.

    Saying somebody hacked me, is likewise a go to defense for someone. If they were truly hacked and go through the proper procedures to show proof (and provide it) things will get handled. Sadly, nine times out of ten, people just say, "I was hacked."

    I mean its a stupid thing if you have a behaviour account implemented like people suggested for cross progression you could just monitor an account after a report AND they took auric cells away from people after the first rift had that bug so they obviously can remove things and see accounts so how would it be hard to just accept somebodies word and then see of they recieve currency in insane amounts or items?

  • @TransverseCaster said:

    First Game: Enters The Game as Freddy, go up against SWF. Four DS, unbreakable, all on PC, they have an Object of Obsession calling out all of my movements. I predictably get looped and violated the entire match as the killer. I finally manage to take to the hook but only get a mori at the very end. One guy body blocks for his two wounded comrades and they escape.

    Aftergame Chat: "GG", "G.G." , etc

    Second Game: Enters the Game as Freddy. Same deal, but only two have DS and unbreakable. Their OoO has a flashlight and thinks they're a god. I manage to get three kills and the last person makes it to the hatch.

    Aftergame Chat: "You salty?", "Who hurt you?", "Looped for days!", etc.

    .....Why does this happen? They literally played with a stacked deck in their hand and still cry after the game. I mean if you can just watch the killer the entire game and call out every single thing I do the entire time to your buddies, then how is that even fair to begin with?

    its not I only use that perk as a solo and even when I use it in a set I don't even tell my teammates where the killer is because I just don't see the point. The only time I do that is if they ask me. Me and my friends don't really sweat THAT bad and me running object is just because im the best looper in the group that I play with. But yeah it really needs a change

  • @Saltjar34 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1824604#Comment_1824604

    Why are you running Unbreakable and Soul Guard? Recovering with Soul Guard still wastes your Unbreakable token.

    If there is a hex totem I can do it infinitely and tenacity meand the killer will lose track of me a little faster giving me a better chance to pop it off and whenever I'm healed I am invincible buuuut it's basically useless as solo because killers don't slug usually and they just eat DS

  • @Anara said:

    Im actually a survivor main but sometimes I play killer for fun and for rift challenges.

    When I play killer I play bad, but I dont tunnel or camp or slug and I use fun builds and bad perks. Because I enjoy the game and I dont care to win.

    But half of end game chats there are always survivors complaining about me, insulting me for nothing... tell me horrible things I cant write here.... I always report this kind of players but I still saw end game chats like this.

    Ive never seen a killer fair like me. I know that Im loosing but I still dont camp and ran away from hooks to practice chases and get better.

    Survivors are escaping and still insults me in end game chat. They calling me a tunneler but everyone have been hooked twice...

    I know the most popular opinion is that killers are toxic etc but its wrong survivors players are way more and insults killers for nothing.

    Its very sad because this game is very fun but players are just trash people, sorry to say that...

    I just want to say : Behaviour please do your job and ban players like this from the game. They are very hurtful for free, with no reason. There are games rules but they dont care because they are not banned and still in this game.

    I just start to think that killer is the bad role and whatever your gameplay, kind or toxic, survivors just like to insult killers because they are the bad role.

    In sotry you have to deal with that. In assuming you aren't at red ranks because at least the server I play on xbox players don't talk crap all the time but they did at low ranks

  • @Saltjar34 said:

    This is my main build for either Nurse or Demo. It's mainly to capitalize on their mobility and make the most out of it. It's also in case Repressed Alliance gets buffed someday.

    Thrilling Tremors

    Dead Man's Switch

    Nemesis (Demo) or Furtive Chase (Nurse)

    Whispers

    My meme build was tenacity, soul guard, unbreakable and DS. It was a meme build because it was a trash build. I only escaped ONCE because of it and only got picked up like 2 to 4 times because of it and I NEVER turned the game around because of it. Also I was solo so that's one reason I bet but yeah that build is a big meme for solo because if no hex you lose a perk and same if they dont slug you lose 2 more perks and if they dont tunnel you have 0 perks

  • @SocialDistomancy said:

    do most of a generator and get chased for a decent amount of time, do a whole generator and tap another or twoa little and get chased at all and heal another player once or unhook one on top of those two and you're almost guaranteed to not depip

    We'll I usually max boldness and objectives but it seems I can't ever get enough heals

  • @Mandy said:

    I really don't have difficultly pipping on either side right now. I think the only major difference is that I feel like I have more control as a killer than I do as a survivor. I have to fight the 4 other survivors to get the unhooks, heals etc, which is what makes the difference for me.

    Yeah im Injured all game usually so thats probably why I can't fight for points as work because I need to be cautious but im also usually on a gen far away so I never get my time

  • @TicTac said:

    Its harder bc with killer its easier to get double pips.

    But its not hard to pip with both roles. I play only soloq and i get rank 1 without trying. But when you want easy pips as survivor just do everything. (Gens, rescue, chase) You need only 1 or 2 hook rescues for a good emblem.

    The only problem can be a killer who gives you not enough time. When i started playing i had a hard time in purple bc i got farmed and tunneled. DS fixes that.

    No I just never can get saves or heals. My teammates either just always beat me to it or im injured all game

  • @Yamaoka said:

    "hard" is the wrong term since it's entirely luck based.

    You can get a Legion that stabs everyone a million times and makes the game last forever naturally resulting in 100 pips for everyone

    OR

    You can get a full team of potatoes that don't know the difference between DBD and Hello Kitty adventures combined with a slugging 1-hooking instadown killer naturally resulting in a depip or black pip for all even if you get hatch after watching your team die in seconds.

    So yeah... I would call it "luck based" rather than "hard" because let's be honest: Playing survivor is mechanically the easiest thing in the world.

    Not looping efficiently but im just talking in terms of ranking not the role itself.

  • @Yords said:

    Ruin and undying only works well if the killer does a good job scaring survivors off of generators. It also doesn't last nearly as long as people like to believe, once it is gone it is gone for good.

    DS + unbreakable on the other hand creates a lose-lose situation for the killer. It is ridiculous. Some people might argue that DS + unbreakable is also one use just like ruin + undying. While this is true, the difference is that DS + unbreakable gets its value out of being used up. Unbreakable also has the permanent passive effect of allowing survivors to recover from the dying state 35% faster at max tier.

    DS just on its own is extremely powerful as the killer has to assume everyone has it or suffer the consequences (assuming the killer doesn't have perks that create an obsession).

    At least with Ruin + undying, you can get rid of both of them with relative ease. DS + unbreakable can be stacked on all four different survivors and benefits the survivors no matter what the killer does.

    The best way to get rid of ruin + undying is to have two survivors on two different totems at once btw.

    Note: I will admit that it does a bit too much. Maybe give the tracking effect to Hex: TOTH so it is useful again.

    Just eat ds noob ;)

    /s

  • @Flawless_ said:

    Ok this strikes a chord with me because I have a similar playstyle. Basically I try my best to let everyone have fun. That being said, I learned long time ago that I play by my own rulebook and it all depends on the scenario. If they're getting trashed or there's a rage quit I usually will tone it down so the game doesn't end in 5 min, give hatch, let them farm etc. Against decent players I'll slug if I have to. There's literally no reason not to since I know I'm going against good players so they WILL get picked up. It's not like they're going to spend the whole game on the floor till they bleed out. Now if I'm going against a strong/toxic swf then I'm gonna go all in and in those games it's usually no mercy. If they BM so do I if I feel like it.

    Notice that these are my own decisions and if a chill game turns a bit harder and I'm feeling competitive I may just decide to slug all 4 of them dingdongs. Whatever the case even though I want everyone to have fun that includes myself so priorities. I play nice but because I want to no because of some BS code of honor. I mean it's a fuxxing videogame.

    Now I think you maybe a bit confused. A 3k against a good team is a pretty good outcome and you shouldn't expect to always kill everyone. You figured out what you did wrong so next time drop chases earlier. Also many times even if I do everything "by the survivor book" they'll still call you a camper/tunneler, etc so yeah, you can't please everyone if I tunnel it's my ######### problem.

    Yeah a 3k from slugging at end game. One was solo because I had them match before. Others who knows they didn't seem coordinated but there was 2 prove thyselves. So I'm assuming there was at least a duo and my chases were all 30 seconds or less except for two and I stopped each one. My issue was not relying on my power better and lack of how to use it at top level. I would say I do good for someone with limited experience but I don't strive to do good I want to be perfect. That's why I hate resorting to tactics like that even when I KNEW I should slug. Maybe thats just my pride but its just the way I wanna play but im going to aim to listen to my gut feelings more.

  • @AlightBULLDOG said:

    https://forum.deadbydaylight.com/en/discussion/213677/sad-realization-from-reflection

    Idk you kinda just solved your own issue at the end of your post here. "Maybe if I had used my abilities more on the two troublemakers and how you havent played the spirit much, and not good at pin pointing with headset." Do you honestly feel you should be able to start using any killer you wish without any practice and just own all the survivors??? Let's be honest here. Tunneling, body camping, slugging, and body baiting are crutch tactics to cheaply steal a victory away from survivors because the killer is lacking. Though it's not really the players fault as the dev's allow this poor game play to persist in the game without any negative effects to the killer what so ever. The game rewards killer for being cheap, and punishes survivors simply for being survivors.

    I'm not bad and I got CONSISTENT downs and made great choices and plays but two mistakes got me. I didn't use cheap tactics except slugging at end game to punish their bodyblocking. I have maybe 20 games with her or 30 and have easily coasted90 percent of my games because she is easy. I'm not the best but I know I am at least somewhat good as I never usually have to resort to those tactics. And I wasnt asking for help because I know what I can do to be better its No re of whether I actually do it when pressuted and the point of this article or thread is my realization that 12 hooking fairly is not always gonna be a choice.

  • @OBX said:

    Smurfing and then telling a new killer how to play. Very nice.

    /s

    I was about to be sarcastic and I seen /s

  • @Clevite said:

    Dude, if you are chasing with Spirit, and not using her power, you're doing it wrong.

    She is like 176% speed in phase. Use that in short bursts to end chases and get hits quickly.

    You should rarely get bloodlust as Spirit. Maybe if you have two dead and time to kill, but use her power, make predictions and you will get better at ending these chases.

    And,, sometimes, you just get outplayed.

    Yeah the ash had iron will and I did good predictions but because I didn't use short burst he got me. But due to the activation speed he would get windows so I assumed chasing was best

  • @EvilClimax said:

    P.S. I love you Komodo16!

    I love you too :)

  • @DaKnight said:

    If you are not willing to camp, you are not willing to tunnel. If you are not willing to tunnel, you are not willing to slug. That means you are just a basic bih killer who picks people up and hooks them which creates no pressure whatsoever.

    Half these survivor mains don't ever play killer and if they did they would be terrible at it following their own rulebook. I can't imagine seeing an injured survivor and thinking "Oh oh, I can't go after him, that would be tunneling, tunneling is bad....I need to go after the fully healthy guy who hasn't been hooked yet. I need to give the survivors 10 million second chances so I can get 4 man outed"

    The only people who follow that junk are streamers who get paid to play the game

    Umm don't call me a ######### killer on MY thread. I like to play fair and push myself to my limits. I never think of doing it til end game and only rarely do I have to. And you insulted me without the "P.S. I love you Komodo16" message.

  • @ToxicPiggy420 said:

    I don't know how you got to rank 17 playing that badly. The only reason you were able to hook me is I got so bored with you camping generators and not actually being able to catch anyone I let you win. Hell, the game dragged on so long and was so pointless because you were so annoyingly bad, one guy disconnected. I'd rather sacrifice myself than deal with that for a second longer. Had you not had the benefit of being in that stupid laboratory where it's nearly impossible to find generators, we'd have stomped your ass in 3 minutes because you had no idea what you are doing. The first person you hooked wasn't even playing they were AFK. Man that was the worst match possibly ever.

    You have no right to talk with a name like that buddy. And also the fact you DIDN'T beat her on a short time means you are at her rank as well and don't deserve to speak about her skills. Rank 17 is literally nothing I made that my first hour or 2 of playing this game. It dont make you good to be at that rank and you shouldn't even expect people to be good. But hey if you want a good killer to bully you just ask me or some other people on this forum, becaude for one thing it pisses ALOT of us off when people talk ######### like this to people trying to learn how to play.

  • @danielmaster87 said:

    Spirit is nothing when she's not phasing, worse than Clown even. I honestly don't know why people rank her so high.

    Because she has PH syndrome

  • @QwQw said:

    Killer on console is just a lot harder in general. I tried playing Blight a little while back and like holy hell it's hard. If I were you, I'd just stick to playing more M1 based killers.

    Nah aint no room to be a chicken ######### on my agenda im gomna become better eventually

  • @Tricks said:

    Console auto aim assist bot (for the dextrally challenged) 4t3h win

    We don't have that

  • @Mikeasaurus said:

    I know your pain. I Tried to use Huntress for a week on PS4 for her Trophy for downs crossmap and it is painful, but, the only way you'll improve is just to keep practicing. It's painful and you will want to put your controller through the TV (I almost did but missed the TV luckily) but persevere and you'll get better.

    Yeah I have gotten better but im trying to be Ralph level

  • @brokedownpalace said:

    Play on pc or play a different killer. This is like people who main Clown or Legion and complain that they are trash killers. OK then stop playing them.

    Nah ill complain buy at the end of the day im going to get better I mean ive gotten way better than before

  • @Yords said:

    Just don't play console :)

    One day when im living on base in the marines with money ILL JOIN THE GOD GAMERS OF PC :)))) yeah I just want a pc for games console doesnt have and for huntress and moonwalking

  • @tenoresax said:

    don't even bother with Huntress on console, you'd honestly be better off trying to learn Nurse or Blight

    She is easier than nurse but you have a point because her aiming and she requires more sensitivity than nurse in my opinion

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1818767#Comment_1818767

    Just inv me when you get the chance. It's all good though I get it.

    Ok will do but dont be trash talking my huntress im trying to get good

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/1818784#Comment_1818784

    They were joking, I can't believe people are actually falling for this obvious joke of a post, it literally says "get jabaited"

    Thank you !!

  • Yeah I usually check your parties but you always have way too many people that I don't know or just too many

  • No I mean I could download it but the forums never lets me upload media files

  • @themirrortwin said:

    I hate keys- as both survivor and as killer.

    As survivor: 1) When I am solo, I get left when 2 SWF use a key to escape. 2) When I'm on comms with my friends, we literally stop working on gens once the hatch has spawned. Why bother when you have a key and can coordinate an escape?

    As killer: 1) It feels REALLY BAD when you've worked hard to kill 2 survivors and only 3 gens have been done and the other 2 escape by finding the hatch. There is no NO COUNTERPLAY and using a key requires no looping skill.

    Keys only exacerbate the advantages SWF have (they don't need more) and screws solo teammates in the process. They are poorly designed and need a rework.

    I'm sorry but that's illogical. Being good at killer is a counter to that unless you guys hide. Swf is not invincible neither are keys.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817657#Comment_1817657

    I'm a console Huntress as well but I have no problems having 4ks consistently with her, it's just a matter of practice. Most survivors don't know how to loop a Huntress.

    For me I just don't m1 and when they see that I get wrecked and I'm not good with hitting them when they circle into me

  • @NoOneKnowsNova said:

    Too controversial to be added. If everyone wanted it, sure, but the community is completely split.

    Its a joke

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817933#Comment_1817933

    https://us.v-cdn.net/6030815/uploads/J7V4HB7QWV98/356dbf490b7166b48d9e75d859939a48.jpg

    The Exterminator comes with three teachable perks:

    Pretty good job so far

    You take great pride in your work. For every Survivor you put on a hook, gain a token. Each Token increases your movement speed by 0,4/0,5/0,75%.

    Release Schedule

    You are under great pressure to provide in time. Delivering an acceptable product has proven difficult for you.

    Every time you are stunned or blinded, gain a token. The next time you miss a swing within 2/4/6 meters of a Survivor, consume a token to make the environment glitch out to make it connect regardless.

    Known Issues

    You need to be aware of a multitude of things at a time, often resulting in neglecting most of them.

    For every loud noise notification triggered by a Survivor, gain a token. Each token reduces the sound volume of complaints by 50/75/100%.

    The Exterminator uses his Power, Good Riddance to find and sacrifice Survivors to the Entity.

    Use the power button to spray extermination Gas onto the environment, causing every Survivor who comes in contact with it to lose up to three perks you pre-selected in the Lobby. Those perks will be disabled until the match ends.

    Use the active ability button to switch into burning mode.

    While in Burning mode, extermination gas will be replaced by Fire of Fury , instantly Killing any Survivor who teabagged or used a flashlight during the trial.

    YESSSSSSSSS

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817865#Comment_1817865

    Appreciate it I got a witness of my true power lol. We gotta play sometimes make sure you message me on like instagram or something.

    We can only play customs cuz my Wi-Fi.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817843#Comment_1817843

    The homie coming in clutch always nice to see your comment komodo :)

    Nah crap man. I can't let ANYONE trash talk you when I SEEN how good you are and even my friend Isaiah who is easily top 3 killer players ive met said you were really good. So I wont let anyone tarnish you nor would I with anyone else on this forum if I played with them.

  • @danielmaster87 said:

    Just because OP tiles and infinites don't spawn everywhere now doesn't mean killer has gotten easier. If you're playing Nurse or Spirit, sure it's easy. If you're playing Deathslinger or Pyramid Head and your aim is really on, sure it's easy. But beyond that it is anything but a cake walk, even with Ruin/Undying. I've tried playing without Ruin/Undying on someone like Demogorgon or Clown, using Corrupt/Pop for gen defense, and it is just miserable. If you aren't a killer that has insane map pressure, you're done for. Runaway gens will trump any amount of good chases you do, so you have to focus on the weak link of the team and actually *retreat* from the strong loopers/loops.

    So no, aside from a few strong killers/builds, killer has never been and never will be easy.

    This guy doesn't NEED infinites he makes them with tile chains he is literally one of the top survivors and the best I've ever met

  • @EvanSnowWolf said:

    Shout out to all the Killers that pick you up and drop you at the hatch.

    The ones that don't just slam the thing shut to spite you, that is.

    I love when killera do that usually because its funny to see them acknowledge they cant beat me or just because they got mad and felt the need to waste time chasing me at end game to bm me

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817163#Comment_1817163

    That's the point, most survivors, even at red ranks, are not "extremely competent".

    Im sitting here thinking you dont know what youre saying but then I remember im console and I try to only use hatchets so I get looped BAD XD

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1815376#Comment_1815376

    I hate the new grass. It looks ugly and traps are super visible in it.

    Macmillan is good so idk

  • @Rebel_Raven said:

    Look at the bigger picture.

    Killers really got crapped on lately.

    Some breakable walls that do more to hinder a killer than help.

    Map reworks that screwed over Huntress and Deathslinger, and probably plague with taller obstacles at loops.

    Hag, trapper, and who knows who else that had their ability to place traps nerfed.

    The twins getting the locker fix that made them arguably worse, and their perk being nerfed.

    The "test" on bloodlust.

    Mori nerfed. Believe it or not some people saved them to use as equalizers, insurance, and for challenges.

    Legion being bugged.

    That's in no way everything, just what I can think of.

    Plus, with indefinite time frames ahead:

    Freddy is apparently going to get nerfed. Several killers are going to be "reworked" which doesn't necessarily mean made better.

    But keys are going to be nerefed! When? Who knows! How? Who knows? Any time soon? I doubt it because it would have made sense to hold off on changing the Mori to avoid this mess.

    It's pretty understandable to me that killers are mad about being kicked while they're down, and nothing apparently done to survivors.

    Umm the grass is way better now maybe not in autohaven but idk about that and hitting people while in lockers isn't good for the game and breakable walls should be broken down and instantly they benefit people seem to look at cause instead of effect

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813270#Comment_1813270

    Im not sure if I'm good at the game. I mean I can breathe air and become red rank. Not necessarily becuz I'm good but becuz the ranking system is so broken.

    I just do gens. I do gens even if there's 2 ppl left and the other is hiding. I rather work on gens than hide for 15 mins.

    Dbd is the only game I play. I play nothing else. I started playing dbd when the Corona pandemic started they put me in home quarantine. Since than I been playing dbd non stop.

    If u want to help, what platform do u play on?

    Xbox, same name although I have a Wi-Fi limit so I gotta wait till my brother takes the system to a friend house before I can update or my dad will go ballistic sadly

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813247#Comment_1813247

    I may be bias here, but I really like keys. I am a solo player. I have no friends. I get killed by the killer and bullied by swf teams. I really need the keys. Plz don't nerf.

    Are you not good at the game? Not out of anger but I have been playing solo my whole time just about with some swf here and there and customs and if you need help I could help

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813236#Comment_1813236

    Well I'm really sorry. I didn't mean anything bad. I just think it is only ur opinion that certain changes needs to be made.

    These changes are not a requirement of anything. It's just ur opinion. I'm just the opposite as I think keys and mori's were fine. And we can disagree.

    But I truly did not mean to be whatever u were referring to. I'm really sorry about that.

    Hey its fine man but they did need a change because the way they COULD break a game. I mean spine chill is fine but it CAN make a killer dc if the survs hold hostage with that perk that gives plenty of time to hide. Its just that moris were ALWAYS abused for the most part and keys weren't really abused but used in a swf with a map which made it hard to deal with unless you're a good killer

  • @Theninjajesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813237#Comment_1813237

    Alright, I've said my piece and defended myself from a bad-faith actor. Catch you later.

    Thanks man but just a word of advice. Don't act like that over nothing your accusations against him were really unfair. Yeah he was a bit rude but not to the level you though and he has a less than favorable mindset but trust me man you need to control those response ive been banned before

  • @Dragonivy759 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1811790#Comment_1811790

    Mori is faster than hooking, before the change. The only upside to hooking survivors before the change was the extra bloodpoints. Now, there is almost no reason at all to use Mori over hooking, because they're already on death hook or probably aren't escaping anyway. The animations are the only reason to use Mori over hooking, because some of them look pretty cool.

    Honestly, the change was a little weird. They were other ways to change the Mori offering, but they went probably the easiest route. Not saying that the other changes would be better, because we can't test those changes. Honestly, no Mori is worth using right now because you get less of the much needed bloodpoints.

    And you get rewarded for tunneling the survivor still. That was one of the major complaints about Mori's. Because the killer would tunnel a survivor to death. Now, you just tunnel a survivor the same way as you would without a mori, with a mori. They could have changed it to a different value, which was hook all survivors once before they can get moried. Pretty much the same as devour hope with one less stack you have to get, and without the speed boost and exposed status effect.

    The new Mori just isn't good enough to be used, in general. You could use the same strategy as before, tunneling, and get the same result.

    Its probably because many people wanted it base kit and as a cosmetic. I agrer with you though but im more upset at the peoples excuses of how moris were needed and ot makes them look pretty sad

  • @Theninjajesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1812172#Comment_1812172

    I don't want them to bring it back to one. I want them to not do the laziest option to "fix" it. Now it's longer to kill than to just bring to a hook. Keys still needed a fix but since that would require effort because they put thought into appeasing survivors, they logjammed this through instead.

    Here's a fix that retains Mori usefulness. Make a Mori give you a kill for every two hooks you get. If it needs a restriction above and beyond that, make it so that you can only use your banked kills against a survivor who's already been hooked once.

    That solution took literally a minute to think up and it's still better than what they did.

    Look, I get why the Devs do this stuff this way. There needs to be four times as many Survivors as Killers so of course they're going to favor the Survivors. But if they keep this up, there's not going to be people who want to play Killers, and then there's no game at all.

    Dude this change wasn't for survivors :/ can you guys stop saying that. You alienate the whole survivor player base I hope you know most survivors here actually want killers to be buffed and ######### right? Like I HATE clown but I know he needs a rework and I hate trapper because I cant loop normally but he needs to be stronger. As a survivor I can tell whats bad and this mori thing was done badly yeah but it wasn't because its survivor sided. Its because they had a whole ######### plethora of things to do and honestly this makes them non game breaking while I believe 1 hook on everyone would be better they just made this offering a cosmetic like half the people wanted

1 … 6 7 8 9 10 … 27