KerJuice
KerJuice
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- KerJuice
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I definitely don’t want us to continue the theory of this being intentional to inflate stats or protest. When the content creator who started this made his post, it was a little tongue in cheek and he prefaced it with “tinfoil hat on.”
The rest of the DBD community is now seeing what us solo’s who have been stuck in low to mid MMR hell have been complaining about for the past year. The ragequitting is just more widespread now.
I try to keep telling y’all a LOT of little kids play this game, and DBD being on Gamepass attracts a lot of casuals & children. Both do not have patience or a desire to put in effort. They have a sense of entitlement.
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NGL- this is the first update that has my play time dwindling immensely. I didn’t even care about the 50K for these last few days. That couldn’t have been me 3/4 years ago. I made SURE I logged in, even for just a minute before I left for work- to ensure I collected whatever daily gift was issued. Now is a whole completely different story.
Hopefully things will be ironed out and you and your wife/friends will enjoy the next patch more.
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I don’t think so. DS & DH were the strongest out of both sides.
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I think the meta is going to change to where both sides focus on gens- killers trying to slow them down as much as possible, and survivors trying to get them done as quickly as possible. Sounds boring if that comes to fruition.
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I’m hanging in there, but this patch made me really want to quit 3 times within the past 24 hours. Like uninstall. That’s not a good feeling. I got the last feeling this morning but then I remembered I bought the rift pass yesterday, and that made me feel worse.
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@aarontendo said:
Suppose not. The fun part is when I play as survivor people go down within 30 seconds. So I don't get it. How is this fun? I can try to play as killer and get paired off against sweat. Or play as solo queue and get potatoes. Is this game only made for swf pc gamers?
The same exact thing happens to me. I don’t understand how this matchmaking works. I can get 5 matches in a row with all potatoes, then as soon as I swap to killer- my first game is a 4 man SWF that hugs walls like magnets.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/336143/can-we-stop-seeing-the-survivor-names
It would be way better if the username was BIG and the character name was LITTLE.
This. Exactly this.
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@Mekochi said:
Before getting into the main post, the amount of people ignoring the reasonable things survivors are upset about and instead going "Oh boy, their DH is gone so they mad, cri baby survivor" is just, absolutely astonishing. Like you do realize not every survivor relied on DH and some of the people who did run it, probably ran it for one match to do a Tome challenge. But sure, every survivor and their grandmother ran that perk.
DH deserved to be nerfed honestly, it had it coming. But what about the survivors who are genuinely struggling with the new changes, killers received mostly buffs this update, with most these buffs are affecting solo queue. SWFs are holding up well from what I've heard and seen. Instead of addressing solo queue like the developers promised earlier in the year, the glossed over it and put it on the back burner. Now don't get me wrong, killers did need some buffs, mostly to do their best to counter SWFs as I assume that was tanking kill-rates.
But what this game needs, is to be balanced around solo queue without affecting SWFs and making SWFs more powerful. This can be done in numerous ways.
- •Proximity chat (have to ability to opt out though, and it'd give the killer some form of information if near by), obviously they'd need to do something about players that tell themselves to off themselves, so it wouldn't be the best course of action
- •Action indicator, make beside the survivor portraits small little indicator, like a plus sign for healing, gears for generator, ect.
- •Base-kit kindred, shows survivors within 48 meters of the hook, doesn't show the killer's aura. Or have it only show the killer's aura within 12 meters of hook and not other survivors.
Those are just a couple ways to buff solo-queue without giving SWF more power. More suggestions are definitely welcome for this as solo-queue doesn't need to suffer majority of matches. Because sure solo was bad before the update, but after it, it was just horrendous.
My sentiments exactly. I keep telling cocky killer mains to stop pigeon-holing all of us complaining to it being solely DH & DS getting nerfed. I too rarely played with those perks. And the few times I did, I forgot to use DH because I wasn’t accustomed to using it! Another great point you made is what happened to the original plan of bringing solo close to SWF’s then buffing killers?? Basekit Kindred should have definitely been in this patch.
@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3079236#Comment_3079236
Right the gap between solo and swf is so large its astonishing. Especially when killers will get paired with solo 70% of their games or more. There are a lot more solo queues than there are swf that for sure.
‘That’s what I keep saying, but ppl swear SWF’s are the majority.
@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3079465#Comment_3079465
I am not denying this, this has happened in the past, but this post is mainly to acknowledge solo queue, not the game as a whole, killers got their buffs and can now keep up with SWFs while solo-queue survivors were left in the dark. You ignored the point of this entire post. It's not "oh killer mains evil and scary, also OP nerf them to only M1" it was addressing solo-queue anf how some killers were grouping all survivors together thinking they're only mad because DH is gone.
This isn't a "us vs. them" thread, it's a thread addressing the problem with solo queue currently.
Very well put. I was going to reply with the same points but I see you got it covered.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3078946#Comment_3078946
Why is Spirit so common for you but no for me? 😭😭😭
🤣🤣🤣
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Nurse, Spirit, & Legion. Only because they’re the most frustrating to go against, and they’re also very popular. Honorable mention: Pinhead.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3078620#Comment_3078620
I suggest you look again, this time with your glasses. ;)
my mistake. I was looking at the other one, but now I realize the game was still ongoing.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3078442#Comment_3078442
Really? My matches look like this:
https://us.v-cdn.net/6030815/uploads/1N8G85EOVJJD/inked20220721144902-1.jpg
https://us.v-cdn.net/6030815/uploads/Q4DZQ9O1T9JQ/inked20220721105556-1.jpg
https://us.v-cdn.net/6030815/uploads/8ORTY1YAUVG0/inked20220721101030-1.jpg
https://us.v-cdn.net/6030815/uploads/8JCRSAAZ4TSL/inked20220721094555-1.jpg
https://us.v-cdn.net/6030815/uploads/VQDTTE695EI7/inkedinked20220721092920-1.jpg
https://us.v-cdn.net/6030815/uploads/0NCUQPUNOCW1/inked20220720204704-1.jpg
In case you wonder, i had some survivor dailies.
Why no “gg” when you lose??
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🤣🤣🤣🤣
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Don’t pigeonhole everyone complaining into it solely being down to perks getting nerfed. I resent that. That doesn’t help, but it’s the ENTIRE experience of this update. I for one barely used either DH or DS. I have and play with all survivors and only had those perks equipped on THREE survivors. Those perks don’t affect me. Yet this update has been a nightmare for us solo que players.
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@VcatoV86 said:
How are SWF thr majority? I have been playing killer for years and rarely encounter it
Yea I personally believe they are NOT the majority. I don’t count 2 man SWF’s as a true SWF group.
I wish we could see the stats & end the debate once and for all.
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@RexTalionis said:
Anyone else have +100% bloodpoints for joining survivor but its taking 5+ minutes?
everyone lol
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@KerJuice said:
Thanks for your Sacrafice to science. Appreciate the info.
Btw, it’s also not fast enough to open an exit gate in one shot after fast/teleporting killers leave the first time. Even paired with Spine Chill & wake-up. You would still need to do the 1/3 trick (stop right before 1st light turns on), hide, then re-engage. So killers like Spirit, Blight, Sadako, Oni Powered up, Nurse, Billy, Wraith with Speed Add-ons, etc - treat like normal. Everyone else you should be able to get it off no matter how close the other gate is. I also had Resilience, but I was injured. Based on how fast the spirit returned from leaving the first time, resilience wouldn’t have mattered. I MAY have opened the gate in her face, but I would have just gone down due to being injured.
Wasn’t injured**
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Thanks for your Sacrafice to science. Appreciate the info.
Btw, it’s also not fast enough to open an exit gate in one shot after fast/teleporting killers leave the first time. Even paired with Spine Chill & wake-up. You would still need to do the 1/3 trick (stop right before 1st light turns on), hide, then re-engage. So killers like Spirit, Blight, Sadako, Oni Powered up, Nurse, Billy, Wraith with Speed Add-ons, etc - treat like normal. Everyone else you should be able to get it off no matter how close the other gate is. I also had Resilience, but I was injured. Based on how fast the spirit returned from leaving the first time, resilience wouldn’t have mattered. I MAY have opened the gate in her face, but I would have just gone down due to being injured.
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Too bad they can’t gauge HOW bad survivors lost. That would be the most important statistic. It’s ok to lose, hell maybe even consistently lose in spurts here and there with some winning in between- but to get STOMPED consistently?? Oh no. F that. Those stats would speak volumes.
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They already lost revenue from me today, by me opting not to purchase any of the AOT skins. That would have been a cool $40 for them (price of retail base game). I always buy cosmetics, but today I put my foot down and drew a line in the sand. Luckily for them the mid-chapter is Resident Evil, so I will get it. That may be the last time they see me buy anything again until ish gets ironed out for solo Que.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3073138#Comment_3073138
The same person who approved nerfing BBQ.
Yea I’m not a fan of them removing the BP associated with perks at all. There’s nothing wrong with that. It’s an incentive and a well deserved one.
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@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/3073151#Comment_3073151
Then isn't your grievance that we should have buffs for solo queue survivors, like actual changes to prevent tunneling and more baseline info that swfs would have and solos don't get? Because this patch above all else benefited the lower tier and mid tier killers.
From the killer perspective, it's not fun loading into a match and knowing I'm already PROFOUNDLY disadvantaged because I didn't lock in Nurse/Blight/Hag/etc.
Nothing I stated in this thread pinpoints an exact grievance, with the exception of BHVR overdoing it. I’m already on record on these forums and Twitter questioning what happened to the plan of bringing solo que closer to SWF. I made a blanket statement as to giving a reason why we are complaining (getting stomped consistently), and made an observation of the devs being heavy handed.
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I speak for most when I say a lot of us don’t mind losing. We can handle it. But as of this update we are consistently getting STOMPED in solo Que. THAT IS NOT FUN. That’s why we are complaining.
Nerfing & changing the meta is fine, but it appears BHVR went overboard. I don’t understand why don’t they make changes in small doses & and move the needle up or down accordingly?? Why do they always put in 2 teaspoons of salt when they really should just add a pinch?? Sigh.
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The 20K cost to prestige is mind boggling. Who the hell came up with that idea?? It COMPLETELY goes against the efforts in this update to “reduce the grind.” What the hell?? Every little bit helps. Its not needed and doesn’t make sense to implement.
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Yea I don’t understand why they just didn’t leave DH at 1 full second. That alone was a tight window, & if someone was skilled enough to time a hit, they deserved the reward.
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@Gorgonia said:
I've liked the fact that I see Hillbilly a lot more now and how stronger he is, compared to yesterday... maybe a bit too strong sometimes haha
I saw a diversity of killers I haven’t seen in a long time. That was actually nice. This and the UI are the only positives I’ve taken away from this update so far.
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I wonder if it’s intentional to help killers get a smack on your hit box? I swear there have been times my entire body has cleared the window in the top floor resort, but somehow the killer who was 2 feet behind managed to scalp me as I drop straight down.
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Well we still have the mid chapter coming up around the corner, and I’m sure some stuff will get addressed. I say it’s too early to tell, but you’re correct in pointing out it’s not looking good. I say after the next chapter with the Knight from With Honor (or whatever the name of that game is), if things haven’t been ironed out by then, we’ll have a more concrete answer and may even be able to call it.
If VHS was to release soon, it would have put some holes in the DBD ship (not enough to sink it, just damage it some). So BHVR needs to be thankful for that. Idk why they just didn’t stick to the plan of bringing solo Que up to SWF as close as possible, then buffing killers. Base kit Kindred alone (as suggested) would have been a huge help.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3071085#Comment_3071085
Basekit Kindred would have helped
THIS.
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I haven’t seen any but 1 tunnel from a Spirit and she just waited for base BT to wear off longer than she needed to. That ######### doesn’t last long at all. Wasn’t me- saw it happen to a teammate. Sacrificed myself twice to make sure she didn’t get taken out the game early.
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@Zephinism said:
https://forum.deadbydaylight.com/en/discussion/comment/3070790#Comment_3070790
Exactly correct. The two fengs were memeing around and one got basement hooked. Rest followed and I just went down to die.
Smh. Sorry man. Stupid casuals.
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Wow how did that trapper manage to destroy you guys? He’s not a true basement trapper. I imagine he just got one down there and snowballed the rest of the team efficiently & quickly?
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@KayTwoAyy said:
On paper, Legion has always been good.
But in practice, he is only good against survivors who insist on constantly being full health--same with Plague.
Other killers know how to close the door. Legion only knows how to open it.
Yea, I wish our community would stop ######### healing and cleansing against those two. I even message some players after the game (the ones I can) and politely explain why it’s not good to do that, and I get the typical “Idc.”
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Just give it some time when the other half of our community gets home from work/summer school- you’ll appreciate it only being 10’s when those guys bring in their nasty gen slowdown builds.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/335093/playing-survivor-has-been-rough
now you know how killer felt before this update
Yea but SWF’s need to feel that, not solos. Solos didn’t cause killers that pain, consistently.
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Lethal pursuer was always a great perk- I personally wouldn’t have called it “ok” or “not worth running.” It was popular, especially on killers who needed a down ASAP for certain perks/builds/powers.
As a survivor main I always hated it when I was the “lucky one” selected by LP. Guess I’m gonna dislike it even more know. Maybe Distortion can get some more burn? Idk…
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I think in the video he did mention some exceptions may be chars you poured hours and hours of work into and they have tons of items and add-ons. You may have overlooked that. He used Haddie as a main example because she just came out and it was very unlikely anyone dumped a lot of work into her, so she was the ideal candidate to Prestige for the survivors.
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I’m hoping its due to more quality matches. If it is- I’ll def take it. Right now it’s too early to tell.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3070329#Comment_3070329
True Spirit mains return? I never left.
Lolol
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3070218#Comment_3070218
Is it fun? can you counter her at all?
It wasn’t too bad. A little tough, but the last one was a nail biter. She took out two of us and me and 1 other escaped. First one was hard and I sacrificed myself twice to save a teammate from getting taken out too early. The counter is to listen very carefully to her phase and not to panic. You need cover though (pallet/window). Crouching helps a little. She’ll still be on top of your a$$, but at least you can bait out a whiff if you ended your tracks prematurely and broke line of sight.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3070218#Comment_3070218
Can we trade games so I can see her more often?
Oh most def. You can have ALL my Spirit games if you want. Just a matter of time before the true Spirit mains return. I believe I’m just facing off against a few posers atm.
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@KerJuice said:
Yup. Just got out of a game with her. She’s back, boys.
OMG I’m in another game with her RIGHT NOW!!!!
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Yup. Just got out of a game with her. She’s back, boys.
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@kisfenkin said:
I agree with this wholeheartedly. Lobby dodgers are going to make matches take forever to start.
THIS. Exactly this. It’s crazy because I just lobby dodged a default meg with a mask on at 0 prestige. F that. They have a bad rep for being absolute dog poop at the game, and I imagine someone lobby dodged before me because all 3 survivors & killer were readied up.
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There were a couple of other perks like this at one point. Small Game comes to mind. Tier 1 on SG was better than 3, until they adjusted it so that Tier 3 gave you the smaller radius, allowing you to pinpoint the totem easier.
As far as MYC goes, I’m guessing everything you mentioned is an oversight and needs to be looked at
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Was the bait necessary?? 🙄 Anyways, very good looking fan made project. Very creative.
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@syain said:
You know, even as a hardcore survivor main, I'm willing to agree that the Dead Hard we're saying goodbye to was BS. However, I can't help feeling like most of the killers who would crucify DH users are just gonna be met with disappointment when they find out they can still get looped without it. And in comes the complaints about all the other exhaustion perks, especially with people playing safer now...
This. Exactly this. Remember when survivors were constantly complaining about Spirit having no counter play? She got nerfed, now it’s NURSE who has no counter play. Players are always going to adapt (on both sides) and perfect the next best thing.
My vote is on Sprint Burst or Overcome being the next thorn in Killers’ sides. The smart ones will just run to safe zones, and play it safe- eating up the killer’s time. They won’t be as strong as DH is now, but still annoying by eating up precious seconds.
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I would love to see a full match of these advocates juking a gawd tier Starstruck/Infectious fright nurse. No body blocking. Just witnessing them using her “counterplay.” Actual GOOD nurse players with over 1.5K hours.
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I didn’t know this either! 😳 This has never happened to me. Interesting…
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@Omputin said:
I think that's how BHVR wants the game to be played. That's the feeling I get when I look at the current balance of the game.
I sometimes think this as well, but that is not a fun mechanic. The opposition shouldn’t be able to take you completely out the game from start to finish like that. This is why I suspect Off the Record was initially changed to 80 seconds for endurance.