Jill10230
Jill10230
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1615360#Comment_1615360
You just want the nerves of all killers, for tbag to Exitdoor... You tried it with Billy and in the end it didn't change anything ! You tried it with Bubba and it got worse, because now his charges make the speed longer ! Hé hé 🤣
I'm literally a killer main. I haven't played much survivor in almost 3 months.
Don't be surprised to find many Bubba and Billy in your games after that ! Talking about these two killers I come across them more and more, with Deathslinger (they wants nerve too, sure🤗).
I enjoy facing Billy, and considering Bubba is one of the killers I play frequently I'd be fine with that too. I already face a ######### ton of slingers so I'll take that.
It will be too funny soon, we know all the reputation of Bubba..
Again, don't play survivor, so you won't be laughing at that because it won't happen. Do try again, sweetie x
Litteraly not understand...
I'm not sweetie, sir !😕
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@Blueberry said:
"let me make Spirit strong but giving the possibility to counter it... yes strong, because it should be compensated and not make it difficult and even useless for most people."
I think this is a very good point you make that most people who hate Spirit completely disregard.
The vast majority of the ideas I see just completely gut her entirely and show they haven't actually played Spirit at a decent level or amount.
Ideas like just removing her ability to hear sound entirely while phasing...I mean common seriously? She would be trash tier. 90% of her reading is based on sound. She would then be completely guessing which is the entire complaint from the survivor side in the first place...
They act like survivors are dumb and will just be running from you in a straight line, leaving a nice little scratch mark trail to use for her mind game reads, which is just ridiculous. We aren't playing against a rank 20 that doesn't know how the game works here, no one does that.
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I think for your change she would need more changes though as I see that as more of a buff than anything.
Maybe increase her footstep sounds substantially while phasing so now both her and the survivor are reading by sound and they'd better be able to know when she's phasing and where if they're skilled enough at hearing.
Adds more skill on the survivor side to counter her.
Add ? Don't you think the survivors already have enough skill to counter all killers ?
Okay, fine, then let's add unlimited power, equality..🤗
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1615266#Comment_1615266
So. Spirit denies Survivors any form of information with her Husk and it's Terror Radius.
As it stands, Spirit as TONNES of information between scratch marks, blood and still retaining the ability to hear Survivors, something they cannot do, then add Stridor on top of that and certain PC Spirits adjusting audio settings to the point where a set of headphones may as well be an aura reading perk in an unknown 5th slot. If the Spirit can no longer hear Survivors while she is phasing, then that would alleviate most of the problems associated with going against a Spirit.
And what do we do for console people, or PC people who don't have a good headset ? We do the same as with the nurse..🤔
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1615328#Comment_1615328
Balanced? Is the nurse balanced for example?🤣
No, not particularly. She's bullshit strong, but then at the same time she takes so long to learn well so it's kind-a okay.
PH is going to take a big nerve and won't be able to do anything against Decisives and others ? You will only see very rare PH, like now !
I'd assume he'd have his cages changed to ensure it's significantly harder to immidiately tunnel survivor out of a cage. Also, if DS is that big of an issue, a special trick is to just chase another survivor. PH is already pretty rare now, but I'd still main him, at least until I see how he gets changed. It could be that he gets an overhaul, could be that they buff parts and nerf others, or could be it's just a nerf. I'll have to wait and see.
You just want the nerves of all killers, for tbag to Exitdoor... You tried it with Billy and in the end it didn't change anything ! You tried it with Bubba and it got worse, because now his charges make the speed longer ! Hé hé 🤣
Don't be surprised to find many Bubba and Billy in your games after that ! Talking about these two killers I come across them more and more, with Deathslinger (they wants nerve too, sure🤗).
It will be too funny soon, we know all the reputation of Bubba..
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1615276#Comment_1615276
Pyramid Head main here, he's not balanced in his current state. He needs changed to be closer to balanced and not just, "genrush and hope he's bad enough to mess up chases". The developers change whatever they want, whenever they want, to help balance the game. If you don't agree go become a dev to ensure you're calling the shots instead.
Balanced? Is the nurse balanced for example?🤣
PH is going to take a big nerve and won't be able to do anything against Decisives and others ? You will only see very rare PH, like now !
Become a developer ? NO ! It's a responsibility that I don't want to take on ! And I will do it for free !
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1615025#Comment_1615025
Nerve the PH? Months after it comes out.. what do you call it ?😕
It's called balancing, lol.
Balanced ? Not really..🤗
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@sotd_coauthor said:
I think the idea of moving the grass and having an unlimited power duration is a bit too much. Now don't get me wrong, and this is coming from someone who plays killer too, so it's not from the POV of the "Entitled Survivor", but spirit is a bit too strong. I don't think it's her power that is the issue though, because it does take genuine skill to use and catch the survivor. Equally, it takes as much skill to try and outwit her when phasing and get to a new loop. Personally I think the issue is the fact the survivor has no indication she is phasing, and this is the issue. There's no counter play to this, because there's no gameplay. Spirit, in her current state, when not just standing still, is a good killer, and by that I mean there shouldn't be any reworks or tweaks to numbers. Adding an animation to the spirit that the survivor can see would greatly balance her out. Thoughts??
The idea of the grass that moves doesn't come from me, it's the people who ask for this rework (I think)...
Unlimited power? Yes, but with charges like Wraith (input-output). It would be a huge revolution, the Spirit would become a real surprise killer, it would no longer excel in loops but rather in the rapid search for survivors. The speed in the power allows you to go quickly through the map without being seen... it would be excellent in surprise, a real ghost !
What do you think about it?🤗
@PigMainClaudette said:
I think that Spirit retains too much information. Especially when compared to what she loses.
Make it so she CANNOT hear survivors at all, watch all the bandwagoners lose their mind, have anyone with sense realise it is healthier for the game and see how the meta shifts before someone finds a new killer to break, or we all stop sweating so hard and play the killers we ENJOY.
Sorry i dont understand..?🤣
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@KingRyan17 said:
Has anyone else been loading into a game and it just says your xbox overheated? I've played other games and everything has been fine up until this update is it a isolated issue, or is anyone else having this problem?
Xbox one S no problem, no lag... Just Asilyum lag
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This is a good thing😀
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@JinX_Of_Fire said:
Hey yall. Remember when billy got nerfed and everyone pissed and ######### on the floor? And now that the blight is out everyone makes fun of it?? I think because the new devs made the blight and realized billy was just mechanically better, Billy got nerfed. Now idgaf about billy as a huntress main, but blight seems so far horrible and nerfing billy was to make blight look strong. Thoughts?
Billy is still a one shot pro! When I meet him he always manages to do One shoot in loop (without addon).
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@OGlilSPOOK20 said:
Why am I seeing people saying the Blight is Terrible?
He's actually pretty strong.
Ever since his release I've been keeping a eye on how people are playing him (yes some are bad) but I'm seeing alot of people making nutty plays with him and are having alot of fun.
His add-on Compound 21 is busted af, but besides that he's actually pretty good at pressuring gens and controlling the map.
People that are saying he's bad are the ones trying to use his power in cluster areas. He's really good at cutting survivors off at loops if used correctly.
All I'm saying is he's a brand spanking new killer and people need to sit down and actually learn how to use/play him instead of thinking they can just pick up any killer and instantly learn them in minutes.
Once again, it's a killer reserved for the 10 best players of the game, normal players don't count them...
I tried it, it runs so fast that it slips on the sides and makes me miss my kill...
The perks become useless against a team who know how to blow up the totems on the map. The two other perks work but... the cooling makes me want to use something else.
The music and the design are excellent, but its power is not for me.🤗
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How can I get a reimbursement for all killers purchased (cosmetics..) please ?
I have a Nurse that is only used for the top 10 players in the game, but for normal people it is unplayable ! I'm not talking about the other killers who are useless to me too...
Nerve the PH? Months after it comes out.. what do you call it ?😕
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@Auron471 said:
survivors will be cleansing totems like crazy with undying in the game, which will make them better at knowing where totems spawn. Thus noed is less likely to get any value, or even activate.
Every time I use this skill they break all my totems at the same time...
Let's say it's useful to save time but that's all, so I might as well take another perk.🤣
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https://www.youtube.com/watch?v=yk5JTCGfU6A
https://www.youtube.com/watch?v=sACJi5mr63g
I loosed the third but I think that's enough... When you meet this kind of team (it almost always happens for me).. what is your choice ?
For crossplay ; https://www.youtube.com/watch?v=Um1aA2P71Rs I present my misadventure (the same thing, more or less).. the instant heal (not adrenaline, sure).
What we can do ?🤗
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@MadLordJack said:
I don't see what crossplay has to do with it. It's not like console has the monopoly on whiners.
Me too..🤔
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1612170#Comment_1612170
but the game imposes to play with addons
I've won many, many games as killer and survivor without items or add-ons or offerings.
and it costs BP
Running 2 ultra rare add-ons costs you 14k bloodpoints, which you can easily make up in a single match.
you don't win anything after a game against SWF
Except player XP, bloodpoints, an ego, a fun experience, etc... SWFs still aren't this all-powerful deity that will grind you to sand beneath their Louboutin heel.
He is here because he likes the game but perceives what you don't perceive...
Someone who hates the game enough to go into the official forums, ######### on the devs and game they've made, and then ask why anyone still plays it doesn't like the game.
"I've won many, many games as killer and survivor without items or add-ons or offerings."
-Can you make a video ? Against Red rank, sure..😀
"Running 2 ultra rare add-ons costs you 14k bloodpoints, which you can easily make up in a single match."
-I have only 2000k, I win a match for 32k after I have nothing left (I haven't had pink addons yet, because before I have to take the perks).
"Except player XP, bloodpoints, an ego, a fun experience, etc... SWFs still aren't this all-powerful deity that will grind you to sand beneath their Louboutin heel."
-With flashlight, good perks, all loops, and so on... can you show me a video of your games please?🤗
"Someone who hates the game enough to go into the official forums, [BAD WORD] on the devs and game they've made, and then ask why anyone still plays it doesn't like the game."
-Again, someone who understood what you didn't understand? It's like me, I like the game but I also liked killers today nerves ... it's my right to go and complain, I still paid ! I guess it's the same for him, he paid for his game and he's not satisfied, the only place he has to go is here... Logic sir
Ps: He doesn't say he doesn't like it, he just complains.
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@herrik666 said:
The ultimate goal of a game is to be fun. DBD is fun as #########. If you don't like DBD what the hell are you even doing here.
The goal of a game is to be fun, but the game imposes to play with addons, and it costs BP... you don't win anything after a game against SWF.
He is here because he likes the game but perceives what you don't perceive...
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DBD bad game ? For me no ! But it is clearly unstable game (for the killer). But DBD stay the best game of kind.
Toxic community ? No, because i'm not toxic. It is a minority.. Yes minority, i think 😮
Ragequit ? I leave the game yes, but not for the rage. I leave the game to prevent toxic survivors from getting through the door..
Sometimes I catch the 4 and they are on the ground, I let them out... Sometimes I catch one, but I let it out... Sometimes, as a survivor, I will look after the hatch, if I find it I go to look for the survivor I signal him to wait, and directly I warn the killer so that he can hang me. The hatch is open and the survivor wins. But sometimes I'm a little but really a little toxic.. I warn the survivor and I leave the game so that the hatch opens, I lose my BP but I have the satisfaction to have helped someone... There are nice people !
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@ItzPixelYT said:
Why did you even bother to mess with how Flashlights were working? They literally feel so horrible to try and aim with a controller now, and even the Blind beam is confusing...not to mention you get a delay coming out of Dead Hard now so you can't use it straight away to time the pick up saves.
Just more and more ingenious ways to ruin the game...i haven't been able to use a Flashlight properly in about 3 months since yous broke them 2 or 3 patches ago (which i'm sure was a side-effect for fixing the pointing crouch spam gltich)...but yeah thanks for making another Survivor item pretty close to useless.
I guess Keys are on the list next.
However, that doesn't prevent you from putting it in my face in the middle of the chase....
Finally, the most toxic remains the key of the hatch, I prefer the flashlight !🤗
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@Acromio said:
He's probably gonna become the best at one point via process of elimination, since every other killer is getting nerfed... and then the same fate awaits him, too.
What kind of nerve ? LOL its traps are 1 mile apart...
@ScienceGirl said:
He’s always been one of my favourites and I’m surprised more people don’t play as him. The absolute carnage that ensues once somebody is hooked beneath the killer shack is beautiful. I classed myself as a Legion main but switched to Trapper for some variety and he’s deadly with the right trap placements.
I expect to lose a few gens at the start of a match but once he gets momentum it’s game over.
I noticed it too ! In the basement it's a treat...
But they will probably get nervous, and at that moment they will do exactly like in Resident evil resistance, a point of no return...
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1612085#Comment_1612085
You know....that could actually work. But the game wouldn't be as fun so it's a matter of taking away fun for more balance. Tricky one.
I also like perks but the game is actually horrible for the killer (for me)...
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1612085#Comment_1612085
Sure! Let's also remove the unique killer powers while we're at it! Oh, wait. Someone will complain about map balance.
I'm talking about the perks, not power.
Without perks the game is balanced for all !
And yes, the maps (like Yamaoka) are literally unbalanced.. beautiful but not balanced. Did you notice the distance of the generators ?🤣
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/190564/trapper-will-become-the-best
No.
Trappers ability to use his power has never been what's holding him back. Trappers requirement to travel the entire map to FIND his power before he can even use it is what holds him back. Dude should seriously have stitched bag as base kit.
I admit.. the traps in the vegetation... I will try it must be fun on the Freddy map🤣
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1612039#Comment_1612039
NO SINGLE PARTY IS TO BLAME. The simple concept of how DbD is designed to be impossible to balance!
As for the topic of "horror" in DbD, I have covered it in another thread that literally nobody read.
"The simple concept of how DbD is designed to be impossible to balance !"
Remove all perks from the game and you will get a balanced DBD.🤔
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@XxBenzoatexX said:
https://forum.deadbydaylight.com/en/discussion/comment/1610619#Comment_1610619
Psst stop letting people know your a killer main .... people will hate you .
It's a fact ! I play a lot killer yes, but I play a lot survivor too..
The vastness of the maps for example Yamaoka is crazy, dare to say that the survivors have no advantage.....😀
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@PigMainClaudette said:
One thing that I see a lot of posts saying is that this game will never be in a true state of balance, and yes, I can agree. BUT what I'm going to try and explore here is not at all that the devs are incompetent, but rather that what we have here in Dead by Daylight are two completely SEPARATE GAMES that are technically being forced to work side by side. I'll give you a brief run-down on what I have observed with playing both sides and see if we can all see why both sides will never be satisfied.
SURVIVOR:
- 3rd person Survival Horror.
- More team focused, rather than individual skill. I can run a killer for 3 minutes with no objectives complete or they can be done before a 30 second chase is over.
- Based highly on the information given and how the player acts upon it.
- No difference between Survivor playstyles across characters, outside of very minute points such as skin selection, character models size and character noises
- Two objectives: Complete objective A, or find objective B after team fails.
KILLER:
- First person HUNTING SIMULATOR.
- All about the individual, and their skill within a match. And yes, processing information is a part of that, but the bigger part of killer comes from on the fly decisions and skill in a chase.
- 20+ unique playstyles BEFORE you add perks, or add-ons.
- ONE over-arching objective with secondary objective: Kill all survivors (eventually!) and protect generators (secondary, but to me more important than soooo many other killers think)
Now you combine these two together, and the difficulty in balancing is already apparent. You have two different games, trying to complete against each other to complete totally different objectives within a match. This is part of why my mentality as killer is NOT to just kill survivors, but to STOP THEM from doing theirs.
You then also have the division of the Killer playerbase with having so many unique killers and their own set of problems. Even in the example of the "Stealth" killer family, you have people arguing that Ghostface is a better version of Pig, and that Wraith is possibly the worst killer in the game. THEN they go and argue with Survivors about which side has it worse.
Add the fact that there are people who either A) do not play the other side or B) may play a game for daily rituals but ultimately don't even care about them. This further divides the community and the game's direction because you now have people who argue against a side THEY DON'T EVEN PLAY.
This game isn't just Survivor vs. Killer. Or Community vs. Devs. It's Survivors vs. Trapper vs. Wraith vs. Hillbilly, ect. vs. Devs. And that's before we add the issue of ranks or time played.
bHVR are also just trying to keep the peace as we tear at each other's throats over issues that we ourselves have caused! "Second Chance Meta this", "Camping, Tunnelling and Slugging that". Guess what, both sides forced this upon each other. It's not the devs fault.
The sooner that we all just remember or realise that this is a game that very few of us are making a living off, and playing because we LIKE TO PLAY THE GAME, the better off and happier a community we will be.
Now, if you excuse me, I'm off to scream into the void for another 8 hours.
I'll see you in the Fog.
There is no listening, the developers hear nothing, so for me they are responsible !
A proof ? Spine chill, Nurse, Decisive, Loop.. it's a horror game on paper but in the end it's just a rodeo game, no fear or challenge, just a bit of adrenaline because as a survivor I know that killers are nervous, so I know I win and I almost always win (the door or hatch). Such a large map also plays an important role in my survival. And the only killers I fear are Billy and Bubba...
A horror game is when you fear the killer, you're not going to start a bodyblock ... you fear the killer in a horror game, that's the basis of horror... No in fact here you are the survivor and the killer fear of you....
Look for the mistake !🤗
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@Desh said:
I can't be bothered reading every single Spirit post that's been created. But the ones I've been seeing lately is just the typical "Sprite OP, plez nurf". I have to ask, what about this Killer is so "OP" that people are calling for her to be "reworked" when they really mean tweaked/changed.
The only thing I can regularly surmise is that Stridor synergizes heavily with her Power. But so do other Perks for other Killers. STBL for Demo's Shred is a prime example. Ruin/Suirvellance with Freddy's Teleport. Sloppy Butch/Thana for Legion/Oni. List goes on.
Finally someone who speaks, finally someone who has understood !
It is not a "rework", they want to nerve the Spirit ! As they did it for the Nurse, she already had her tiredness and they added a gauge.. serious !
For the Spirit, they want the grass to "move" during her phase of power.. for me it's a nerve, because they can know where she goes, AND ONCE AGAIN, the base of her power is SURPRISE !!!
After that go and say that the survivors don't become OP..
They don't want to admit that Spine chill is very very boring for killers like Ghostface... Spine chill is also boring for the Spirit, because even during the phase we know when it looks at us ! There are a lot of things boring for the killer... about NOED ? I remind you that it is ONE player against 4 ! The Spirit has been like that for a long time and now we decide the nerve.. look for the mistake!
They say "sorry, we hope you'll find better elsewhere" . Oky, see you on next DBD but with another dev ! I put some € in killers that are no longer useful for me, the Spirit is next..
I think the killer is finish for me, no BP, no €, no DLC, nothing. Big deception ! Now i will play with the OP, survivors.🤗
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609713#Comment_1609713
That's wrong, the 4man survival rate is about 50%, and 4 man SWF's are extremely rare. Here are the stats:
OK, thank you !
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@greekfire774 said:
I play as nea and yui ( don't know if that's important ) and whenever I get slugged my survivor continues to make noise while on the ground. It works perfectly fine when just injured but not when you're downed.
Stridor and Iron will have problem.. I'm on Xbox too
Sometimes with Stridor I don't hear the wounds, and sometimes with Iron will I hear myself.. it shouldn't
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1609621#Comment_1609621
And still, 70% kille rate for almost all killers in red ranks.
There are not many survivors that know how to make their way between loops.
Everything you can say is proved wrrong with statistics.
And the 30% is for the SWF team !🤗
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@TheEdMaverick said:
Yesterday I watch the blight gameplay and he seems difficult but I did want to try him and maybe get some juicy hits,
Sadly, It was not the case, is the most disorienting and difficult killer with fps drops after each slam and the start of each one. Sadly I'm on console and we have a killer that is very hard to play (nurse)...
Someone said blight is like nurse and now I think yes, he's like nurse and even harder...
I have never be so scared to use my power because I just run and it doesn't work at loops because the little time console players have to react and aim perfectly.
I honestly feel like he needs some tweaks to make him more easier like that great idea of 1 sec of inmunity after each slam
Let's hope he can be playable on consoles with time
It's the nurse, except that he doesn't go through the walls, he eats them!
I had a fit of laughter when I played against him🤣... music, weapon, power... Oh my !!!!!!! I tested it and I understand why killers camp, they are afraid to use the power.
The nurse is much better at power
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1609621#Comment_1609621
And still, 70% kille rate for almost all killers in red ranks.
There are not many survivors that know how to make their way between loops.
Everything you can say is proved wrrong with statistics.
Before saying like "false" please expose, because for me it's like say "liar" and no thank you !
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609621#Comment_1609621
You sound like a really bad killer if you can't effectively utilize some of the killers most powerful perks, it's no wonder you think a non meta survivor perk should be nerfed.
Also survivors "insta" heal add ons don't exist anymore.
DS doesn't work on Make Your Choice either.
I won 5 games in a row against red and purple ranks without perk and with Legion.. I think I know how to play ! But I still remind you that you didn't know about the BBQ and the lockers...🤣
Ohhh yes, insta heal exist, I touched a survivor he was wounded, he jumped a pallet and instantly heal !
DS doesnt work ? We're not talking about the same thing.
Okay, I'm going to stop here. Bye sir
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@Lightpkm said:
I'm on mobile so please forgive any errors.
I've been playing blight since he dropped and I can already tell his power and playstyle is weak and annoying.
Reason 1- he is a map dependent killer imo, he bumps into walls and objects waaay to easily. Maps lake the underground laboratory would be a detrimental to him.
Reason 2- his power should allow a slam on first charge not on his second one. Why can't he attack on his first one. Why does it have to be his second?!
Reason 3 - his very low POV makes everything seem like a blur when the ability is active but also makes tracking a huge pain in the butt.
I believe he's gonna need a straight up buff to POV so we can see cause it feels like I'm just playing a very speedy hag or rework his power.
This is my opinion and I would like to hear some feedback on what others would like to improve on this guy.
A main survivor will tell you NO, but a main killer will tell you YES HE SUPER WEAK !
Her power need rework...
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609528#Comment_1609528
Lockers are not always readily available, and a killer can counter lockers with Iron Maiden so they suffer from exposed and scream when they use it. Making lockers useless. Killers can also run whispers which has absolutely no counter, which on a doctor is annoying since he can flush you out with his static shock.
Survivors have a perk that just so happens to counter your main killer, it's not a big deal and it should not be nerfed just because you don't like it. That's not how balance works.
Not easy ? When a survivor is on the ground just go to the nearest locker...
I used Legion's perk before, but it doesn't work against red ranks, because they know loop.. they really want you to chase them away !
@maderr said:
https://forum.deadbydaylight.com/en/discussion/190061/spine-chill-is-the-problem
- Memento Mori
- Chili & BBQ
- Nurse's Calling
- Dragon's grip
- Haunted ground
- Pink one shot add-ons
- Stridor
- Tinkerer
- Spirit Fury
- Blood Favor
- Noed
- Make your choice
I don't see you complaining about this :). All those perks are game breaking for the survivors as they remove the way they have to survive. Some more than others.
Oh and red rank killers have a 70%+ kill rate ratio per game, not your case ? Then get good cause you are surely a bad killer to complain about spine chill.
Game is killer sided.
Mori ? This kind of game shouldn't even need mori, we should be able to kill the survivors... It would deter SWF !
BBQ ? I explained
Nurse calling ? 28 meters, Spine chill + Terror radius = stop heal
Dragon's grip ? Finish the generator in the nose of the killer, you find it logical in a horror game ? They are not afraid of the killer = it's not a horror game = it's a frustrating game !
Haunted ground ? We all know how "Ruin" perks finish..
Pink one shoort ? Like addon instant heal?
Stridor ? Bugged for me !
Tinkerer ? Even with a good pressure the generators finish in less than 5 minutes.. so this perk is useless with SWF.
Spirit fury ? Loop, loop, windows, loop, windows, loop.. reloop...
Blood favor ? Loops, infinite loop again.. now it's finish
Noed ? Oh yes, the perk that allows to finish the game with two kills maximum ? The easy perk destroyed against SWF, the kind of team that destroys all the totems on the map and prevents NOED from working...
Make your choice ? DS, and more others perks....
Without his perks have lost match after match... We depend on addons, because of many nerves....😑
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No !! I like the current music
It really reminds me of the survivors, I don't know how to explain it..🤔
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609499#Comment_1609499
You definitely never played in 2016. Do you have any legacy clothing? Probably not.
If a survivors perk that counters "stealth" a problem, then why aren't the perks like BBQ that counter survivors stealth a problem? The doctor pretty much destroys stealth play too. Your opinion is really biased tbh.
Uh, yours as well, because BBQ can be countered by the lockers, sir. All players, even beginners, know this....Legion power can counter the lockers, yes but he need...🤗
The Doctor... against a high level team the Doctor is useless. Sometimes yes, sometimes no. And of course I'm not for the Doctor, I find him a little too annoying because of the ray of terror.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609479#Comment_1609479
You never played DBD in 2016, survivors could fast vault at any angle, more windows were open, and intiating a vault there was a vacuum that pulled the survivor to the window, gaining distance, which oftened made the killer miss. These were quote on quote "problems" A perk working as intended is not a problem and it's certainly not OP either, anyone who remembers the original DS would tell you that.
Here's a clip of what DBD was like in 2016 https://www.youtube.com/watch?v=Q1fkX3H84SE
Do we know each other ? Maybe I was there at the beginning, who knows..
Once again, a stealth killer is a surprise killer.. this perk ruins the surprise, and is rightly "a problem perk".
Have a good day sir 🤗
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609443#Comment_1609443
I'll tell you what, you can get rid of the 6% vault speed, if we can get fast vaults back from any angle, and vault vacuums back too.
No understand.. but ok 😉
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@BitingSea said:
https://forum.deadbydaylight.com/en/discussion/comment/1609453#Comment_1609453
I agree he is pretty boring to face, but playing as him is extremely fun, plus I'd rather go against him than Spirit or Bubba, the most boring killers you can go against in my opinion. Cold Dirt And Joey's Mixtape makes him a lot stronger in chase too, since after he hits you he can be right back on you again. Iridescent Button is underrated and Fuming tape is ok, but his other add ons are way better.
The hunteress is currently annoying.. her pink addon that one shoot is irritating but fun at the same time because I like challenges and she gives me some. This is the second time I meet her on Freddy's map.
@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/1609422#Comment_1609422
Yup.
But mind games are too much work for some people. When they play a killer (like legion) and actually have to put in some amount of effort in they just panic and conclude that the killer is bad.
It’s really sad, and I’m seeing it happen with The Blight too.
I think I met you once.. you have the same name in game ?😀
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1608029#Comment_1608029
Killers didn't need a nerf to DS, as there are so many different counters to avoid it. So Ruin gets a complimentary perk, but DS gets a nerf? I really wish they'd just remove it as a perk and put it back the way it used to be, where it was built in. Sorry, but I get really tired of the constant complaints about survivor perks, while simultaneously hearing that killer perks are just fine or need to be buffed. I don't care that the totems are harder to spot; the issue is that they are literally being placed in areas that are inaccessible, meaning once you spot it, you can't cleanse it. That issue popping up as they added a new killer perk in which the counter revolves around cleansing pretty much all of the totems on the map means that killers once again gain free points as a result of a bug. Surely they encountered this in the testing phase.
DS nerf ? Where ?🤣
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It is very good when it uses its power without moderation. But on big maps like the Spirit...
Otherwise on the whole his addons are cool, his power is great, his desing is amazing (Susie), he is fast and very boring to face!
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@Avarice10 said:
You're complaining about Spine Chills speed buff with vaults? It's only 6%, it's negligible at best. The perks main advantage is information.
Just look the video, before.
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Mmh......🤣
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@SeanLeo97 said:
It’s near to impossible to see survivors with killers instinct while in frenzy on Yamaoka. I don’t know if it’s like this on other maps because I’ve only played Yamaoka but it’s a huge problem
Huge, is the problem of all maps ! But again once, the dev dont listen the prouve..
Now, the map design is very beautiful.🤗
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Yesterday I coupled "Eater of Hope" with this perk, all my totems were already blown up at the beginning of the game...
OKEY
Take out the killers and we'll talk about it no more! You've nudged the killers so much that no one will want to play them anymore (except those who cheat or gamble their lives)! Look at Rsident Evil resistance, Mastermind only play with lagswitch for win...!
For the moment it's camp, tunnel... what will it be tomorrow dear survivors, you are warned !🤗
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@aEONoHM said:
https://forum.deadbydaylight.com/en/discussion/comment/1609137#Comment_1609137
Yeah, no. I never see premonition used and I play the game on three accounts spanning from red to green ranks.
I've already seen red and purple rows with these advantages, coupled with the Spine chill + Urban Escape = I can't find the survivors before the 3rd generator... Memories of a rather irritating game as a Pig !
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@FellowKillerMain said:
A lot of people say if you're killer, as you walk to a gen, just turn your camera at an angle so spine chill isn't active. But spine chill affects more than sneaking up on people working on gens. With it, survivors can easily detect any killer using any undetectable perk, regardless of what floor they're on; it reduces, if not downright eliminates accidentally running into the killer; if you're standing at a pallet and looping the killer and spine chill goes dark, it'd be safe to assume the killer is moonwalking.
I don't know for certain what spine chill should do, but I think when it activates it should stay active for longer before it deactivates, or have a cooldown before it activates again.
+1000 🤗
@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1609137#Comment_1609137
Uh, yeah. We were only talking about spine chill. Clearly you can improve your odds by adding other perks. Egads.
I’m often last survivor even without choosing Premonition. There are better perks to choose from that are better in the survival dept.
Because you are veteran. This perk couple with Spine chill can be powerfull. For us shes can be used for the precision.. but we know the game we dont have needed.
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@KurburBing said:
I’m in green ranks and I am by no means new to the game, I’ve had several instances where survivors can spot me through solid objects when I can’t even see them. I am literally chased down by survivors trying to reveal me while trying to be stealthy and while trying to stop gen rush. It’s stressful.
I just feel either the survivor’s line of sight needs to be what reveals the killer and not the player’s camera, or the detection cone needs to be reduced again. I duck behind something and still get spotted, I spot ghostface without even knowing he’s there. Survivors spot me even after I break line of sight. I have instances where I have been spotted through solid objects because maybe 5% of my arm was visible on honoka estate. It was in a KYF match and we even tested it twice with the same results.
I know some people make him work, but he’s just so bully-able and it’s heartbreaking. But this is just my opinion. I think he needs some love.
It's unfortunate, but with Blight it gives me the impression that Ghostface will remain like that...
It's Spine chill and Premonition Ghostface's problem.
The cooldown of her power is the big problem too !
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1609054#Comment_1609054
Oh, running into him on an open map definitely happens. Working on a gen, spine sense comes on and stays on meaning that he likely heard the gen and coming straight for you. You just don’t know from with direction but you have to move. North, south, east, west: 25% chance that which ever direction he is coming from is the way you choose. Wide open maps only give him a better chance of him seeing you at the same time you see him.
Again how many red ranks are playing with Premonition ? Many, I often come across them, I used to play with these perks and I know how to use them. I'm the champion of the hatch, I'm always the last survivor in the game !
Premonition + Spine chill = last survivor😀
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@PrettyFaceKate said:
Spine chill is fine as it is. If you've issues with it, keep the gen at the edge of your field of view when walking up to it. Spine chill won't trigger.
As for stalking, if survivors have half a brain, you won't be able to do it from close up without them noticing you, regardless of spine chill.
Do you have eyes in your back ?😀
Seriously, do that and I'll be curious to know how many survivors you missed ! Again, you talk about BASIC survivors, not teams... the teams spot you without Spine chill, imagine with Spine chill !
Make us a video, I want laughing !
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@Babyyy_Boyy said:
He uploaded a video where he got 4 escaped by a group of toxic survivors and they still flashlight bm him after he played fair on a survivor favored map. He’s probably THE if not one of the most kindest YouTuber/Streamers out there. With that being said, notice how he uploaded a match where he lost and wasn’t afraid to show it meanwhile other YouTubers and streamers (not saying names) only upload games where they ONLY escape or Kill everyone. This game is just getting more toxic as the days go by.
I've had toxic teams before... flashlight, tbag, block, loops, and more others. I caught two survivors on the way out, but I told myself "be smarter and better, let them go they don't deserve attention". They crawled away and it was more like a victory, because I set an example (that's when I don't need BP).🤣