Jill10230
Jill10230
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- Jill10230
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No need rework
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No candyman, i want my wolf ! 🤣
Change blight Yes, but will need change the power too, beaucoup a werewolf painball...^^
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I want a werewolf on DBD, i want be afraid, be annoying.. I want a challenge ! In survivor like in killer !
Werewolf need Run power...
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1597153#Comment_1597153
It's 2.5 seconds.
If you want exact numbers for the terror radius with Distressing and the add-ons, it's 32 (base terror radius) + 8 (bonus from Distressing) + 8 (bonus from the purple add-on) + 6 (bonus from the yellow add-on) = 54 meters.
Perfect Thank you🤗
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Last question please
When I hit a survivor with the secondary attack, the survivor can no longer jump or lower the pucks, how long does it last 3 seconds ?
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No, it's a Mémé (a granny) !🤗
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@Blueberry said:
I think a lot of people want a werewolf, myself included.
Terror radius everywhere, anti palett = run, survivor cry, 50 topics per minute for a nerf..😀
I want watch a film with werewolf now..🤣
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@Carlosylu said:
You need whispers, that's it, if it turns on you can blast, if it's off you shouldn't blast, and yes add Disstressing for a better outcome.
In fact here it's mostly to assign several generators with the Trapper's perk...
My goal is to have a super radius for the trapper perk, and obviously for the explosion.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1597086#Comment_1597086
LOL, really? This community has been asking for YEARS for the Werewolf, Pinhead, It, Slenderman, Alien or a transforming killer, and we haven't got any of them yet. But when the community said they hated Legion, they release extra skins for Legion, it's just a joke, asying we don't want something and maybe the Devs will give us that something.
Everybody says yes to developers, so obviously developers don't listen to anybody anymore... Crossplay saved DBD but it's only a matter of years before DBD is replaced...
If by then they listen to their community, maybe a werewolf will appear.🤗
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@Carlosylu said:
Good sirs or ladies, we should start saying the opposite to actually get him, we should start HATE threads about werewolf and maybe then we'll actually get him, do you get what I'm saying?
Not realy..🤣
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Why don't I buy this killer?
1 because I'm not interested in his power... I already have a hard time with others, so him...
2 these perks interest me but... Behavior won't get me, because I know they will change afterwards !🤗
3 I would have wanted a werewolf !!!!
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@Alec1055 said:
Hag is the worst killer to go against as survivor and I get sick every time I go against her. Not only can she cancel a chase in a click of a button with her traps which is the ONLY thing survivors can really do in this game if being chased by the killer. Not only can she do that she is jumpscaretopia which is the most annoying thing when playing an online game. Because when playing single player you can just jump, and then pause, and then laugh. But no, on here the thing jump scares you, it turns your ######### camera, and then she pops out and smacks your ass, and then your day is ruined. I just wanna play a fun game with my friends but I can’t have that when I want to rip my eyes out every time I see that cabbage. It wouldn’t even be that hard to delete her, keep the perks and just turn devour into a killer neutral perk like Freddy’s were on the switch for a while
“But she’s fun to play as” you say but I don’t care because I don’t want this game to be fun on one side and garbage on the other. This game should be fun for both sides but it can’t because we have stuff like Hag and Spirit and Pyramid Head and moris and keys and fast gens and Noed and adrenaline and all the stuff that makes the community so angry at this game but keep playing it because there’s nothing else like this game because the idea is cool but the execution is garbage and the devs can’t focus on fixing the game they just have to make more killers that end up being the worst thing on the planet that we just want fixed but BHVR has to go chasing the next butterfly because they don’t want to listen to their fan base
Infinit loop we talk ?🤣
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@BabyDweetMain said:
...when I read the title of this post, I expected to see pyramidhead in a school girl outfit...I'm disappointed.
No that is me !🤣
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1596862#Comment_1596862
A Free basekit Mori kill that only happens if the survivor gets razor bladed THREE times. Basically a step towards what everyone most wants a Mori to be (albeit a boring animation for a kill)
Yes yes, in P3. I did it after a camp (against my will), it's practical the cage and the mori.🤗
@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1596866#Comment_1596866
you can get them in barbed wire once and not have to do it ever again, just mori after 2nd hook.. never send them to the cage
usually what i do at least.. i take the first two hooks and use pop, then mori late game when they rely on DS
I think it's great to counter the DS... and when you find yourself with two last survivors on the ground, the lack of hook... it saves the game!
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@Customapple0 said:
I hate his mindgaming just by holding M2 too but outside of hitting you while animation locked his power is easily dodge-able.
Take his effortless mindgaming away without another buff then he’ll just be another useless killer.
It can become very annoying for the loop, in particular for its traps... I have the impression that with that the survivor is difficult to lose me...
I find its traps and practical power for the camp (P2 mori), the hunt, and at the end of the game when there are 2 survivors but the hooks are far away... beautiful that moment
Since I have Dying light and the perk of nurse they don't finish gen off so quickly, and when I camp they have a hard time for save friends form camp.
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A free mori in fact
Thnak you🤗
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@awosek said:
Pyramid head needs definitely nerf. How this this made to live servers like seriously. He can spam hiss ability without any fatigue 24/7 and can bait it without any cooldown. I think this is really stupid because huntress at least needs to pull out her axe and if she wants to take it back it takes another second at least. pyramid head can spam it like totally no brain #########. Trying to run him on loop with pallet is impossible cause it doesnt matter how hard u try he will keep spamming his ability until u re down. Just give him fatigue or some cooldown for anything he does cause pulling out his power to bait without any cooldown is just bullshit.
Not now, I finally decide to play with...
If it is spam, the killer bad ! And if you can't do it it's because you're also bad !
Its attack is not wide, you just have to stop looping endlessly and run ! For example🤗
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1 : Urban escape 2 ; Spine chill 3 ; autocare 4 ; cheryl perk for totem (i dont know name in english)
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1596268#Comment_1596268
You dont have to activate a trap to deactivate it... you just have to press m1 on a trapper's and use a flashlight on hag's.
Also getting caught in any of those 2 doesn't stop you from using perks after being hooked/caged. Trails are way stronger than any of those if actually activated.
Deactivating the trap (Trapper) necessarily reveals your position...
The trap of the Hag ? Destroying the trap is also to signal that its trap is destroyed. Just look at the aura of its trap to know that it has been destroyed and the survivor is finished! And still it is necessary to have a flashlight at that moment...
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1596258#Comment_1596258
A survivor lying and crawling on the floor in dying state is similar to a slug hence the term became standard.
I have try this soluce but.. 1 ; I don't feel good for him 2 ; the gens.. 😀
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@Marigoria said:
Because it's not like a hag or trapper where you can actually deactivate their traps/power. Seems pretty fair to me.
1: Deactivating a trap is also taking the risk of saying "I'm here".
2 : if the trap is deactivated, you just have to reactivate it... what happening you you will never win the game with the trapper if you are the only survivor !
3 : the executioner's trap doesn't last long... and to avoid it you just have to squat (really scary wow)
4 : with this killer I feel the cucumber (I understand myself) !🤗
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@dragobv said:
Your counter is slug them
Slug ?
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@dragobv said:
Well could be an old video when you could dribble the ds guy to the hook but this was with old ds
So there is no way to counter ?😕
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@Canas said:
Not sure if this was a shadownerf or something he previously could do but his trails already disappear after one second if he tries to set them up around gens or in front of the exit gates.
What's the deal with that? Doesn't the killer already have enough problems with his slow and predictable ranged attack, why take this little bit of map control away from him?
Because his power must be useless, like all. The Trapper can do it, Freddy, Hag.. but not him.🤗
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Doctor or Freddy for the speed gen ? I want slow the game..
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@[Deleted User] said:
Overcharge sometimes catches them off guard after the first skill check cause they don't expect it. After that though, most people won't be affected by it unless you're running Unnerving Presence or the survivors are a crop of potatoes.
Yes, I think Trapper's perk too. Looks like a good combination...
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@WTBacon said:
Freddy is frustrating to play against and his add-ons suck. Let's fix this.
Rope and Chain add-ons
Starting off with the hot topic. These add-ons are frustrating for Survivor and a little upsetting for Freddy.
For Survivors, the frustration with these add-ons comes from being stacked with other slowdown perks such as Thanatophobia or Dying Light. The time it takes to do objectives is extended far longer then it ever should be. It feels like you barely make any progress, only for Freddy to then reset that miniscule amount of progress with Pop Goes the Weasel. If you have ever faced this build, you would understand why so many Survivors give up against it.
Things aren't perfect for Freddy either. For anyone that doesn't know the numbers,
- Outdoor Rope = 2%
- Jump Rope = 4%
- Swing Chains = 8% (2% / sleeping survivor)
the most you can get from add-ons alone is Swing Chains + Jump Rope with all 4 Survivors asleep. Even with this you only get an Action Speed slow equivalent to tier 1 Thanatopobia with all Survivors injured, which is a meager 12%. These add-ons were nerfed to the point where you need to stack them in order to get any value.
The Rope and Chain add-ons are in a very bad spot. If we nerf them even further to help Survivors, that would upset Freddy players due to their already weak numbers. If we buffed them so they are worth using without stacking slowdowns, Freddys would continue to stack them like before the nerf. I believe the best option is to completely change their effects while sticking to the theme of slowdown. This is what I've come up with so far:
Outdoor Rope
Sturdy outdoor rope, handy to tie up anything.
- Survivors take longer to perform the Wake Up action. (From 4, 8, 12, 16 seconds to 8, 16 seconds)
Jump Rope
A long Double Dutch jump rope, stained with many years of use.
While Survivors are in the Dream World:
- Applies a moderate(-5%) Action Speed penalty to Vaulting actions.
Swing Chains
Rusty, but sturdy chains used to securely attach a swing seat.
- Can't think of a good slowdown for this. One of the ideas was to cause asleep survivors to be effected by Hindered, but Swing Chains + Jump Rope would just return to being a frustrating combo again.
Sleep Cycles
Survivors go to sleep way too quickly. Freddy's passive sleep effect is more oppressive than I think it was intended to be. Survivors often avoid waking up because it's seen as a waste of time, and I don't think they are entirely incorrect. While being awake is the best way to counter Freddy, it doesn't last very long. Although Alarm Clocks extend your awake time by 30 seconds, this is not always worth the trip. Especially if there are no generators near your clock, or you are on a large map like Red Forest.
The time it takes to fall asleep passively should always be 1:30. Alarm Clocks won't become useless, as failing a Skill Check regresses progress as well as creates a Loud Noise Notification, and Wake Up requires another Survivor which may not be available.
If this sounds bad to all you Freddy mains out there, I have a few things to add. Survivors will still fall asleep immediately when hit, that shouldn't change. I have also reworked these add-ons because Haemorrhage sucks.
Cat Block
A white and purple wooden block depicting a sleeping Cat and the letter "C".
- Slightly(-10 seconds) decreases the time it takes for Survivors to fall asleep.
"Z" Block
A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
- Moderately(-20 seconds) decreases the time it takes for Survivors to fall asleep.
Shirt and Dress add-ons
Wool Shirt, Green Dress, and Blue Dress increase the regression penalty when failing a Skill Check.
- Failing a Skill Check wakes them up, which means these only work once
- Good Survivors won't fail Skill Checks
- Exist to counter purposefully failing Skill Checks to wake up, which most Survivors don't even do
If you want to fix these issues you can pair them with an Ultra Rare, but...
Red Paint Brush
- Survivors can see you are using this.
- Good Survivors still won't fail Skill Checks
Black Box
- Can attempt to screw over 1 single Survivor
- Hopefully they aren't good at Skill Checks
These add-ons' reliance on the Survivors failing Skill Checks, coupled with the fact that they only work on Survivors who are asleep, means that these are not worth using outside of a Difficult Skill Checks build. Not entirely sure if these should be changed, because some people enjoy using those kinds of builds. Outside of this the add-ons are garbage.
Extra Stuff
Wool Shirt and Garden Rake are the only add-ons in their families that don't have aura reveal. They are commons though, so I'm not sure if they should have it. If they did it would probably be 2 seconds for both.
Kid's Drawing is terrible, but every Killer needs an add-on like this it seems.
Midwich doesn't have a single empty pallet location for use with Dream Pallets. Just another reason why it's the worst map in terms of gameplay.
With any killer, I chase a survivor, 3 generators already done ... but with Freddy it's different, and that's good, because it means that the game is unbalanced ...
Freddy has already been nervous a few months ago, these addons, so what more do you want to do? Steal his clothes?🤣
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@rogueplayer00 said:
Resident evil has their own competitive asymmetrical game, itll never happen sadly.
I can't believe it ! I want to believe it. A lot of things happen. 🤗
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I meet a lot of new people in the game, it's probably the worst experience for them, as it is for me.🤣
Rankings don't mean anything though.
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Sometimes the waiting time is extremely long...
But for some unknown reason the matchmaking is longer in killer, while survivor in less than 10 seconds I have a game...
It wasn't always like that. A few months ago it was the opposite, 10 seconds as a killer and 5 minutes as a survivor...
There are people, a lot of people, with the crossplate there should be millions (I think), so why is it so long ????
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@NursesBootie said:
Just so you know. I stopped playing nurse almost entirely, because it somehow got boring and stressful for me. The fun aspects of nurse could just not outweight her bugs and the cooldown on her cooldown.
I like chase potential, so i tried STBFL deathslinger with fast reload for a while. Long story short, that's my new main.
I was strong with the nurse (before the nerve). Now I have only 1 or 2 survivors per game, the price of addons is really not possible, her blink breaks my system ARGHH ...
In short, I play with Gorgon, certainly it's not the best, since he also has problems, but I have fun!
If I could have been reimbursed for the cosmetics for the Nurse... if I had known that they were going to go the nerve 1 month later....🤗
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/188073/the-blight-is-still-the-same
The dev who was streaming his blight gameplay said that the PTB version was NOT the more "smoothed out" and tweaked version he had finished implementing and wanted to discontinue his stream because running into doorways and other objects was "not accurate and bothering him". I would assume that just meant they smoothed out the gameplay like Ghostface PTB getting revealed constantly and instantly vs what was actually released and being playable.
Actual Ghostface never change..🤣
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@BaconyToast said:
The Hatch punishes Killers for doing their job while rewarding Survivors for NOT doing their job.
Survivors don't work together? They don't complete generators? Don't heal each other? Don't Unhook? Rewarded with Hatch
Killer maxes out literally everything, sacrifices 3 people? Punished with Survivor free Hatch Escape
And please, The Killer closing the Hatch isn't even a death sentence, The Survivor can STILL escape by opening the doors because most of the time the doors are so far apart a survivor can open one before the killer even gets to them.
If the Hatch remains RNG: After 3 survivors are Sacrificed all generators are blocked, doors are revealed to all indefinitely, The Hatch spawns Closed and must be opened to work. The Hatch plays the same sound as a Door when it's being opened for the same radius as a Door. Door Opening perks apply and it takes the same time to open as a door.
If it becomes stationary for all maps: Spawns opened, cannot be closed, both players no longer have collision within 10 meters of The Hatch, The Hatch closes after 1 minute, starting End Game Collapse.
By Collision I mean with each other, not Noclipping through objects
Edit: Tbh you're all making good points. Although I think Keys should not open the hatch ever and The Pig's traps should kill or have some sort of effect when on the head of a survivor when they jump in the hatch. Even if it's like "-1000 points"
I find that most killing powers are useless.
I also find that the key to open the hatch and let out 3 survivors at once is a bit abused ! All is logics in 2020
But I doubt that the devlopers are listening to us...
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1591555#Comment_1591555
No killers are reliant on their powers. There's a killer to counter every play style as survivor. A good example is doctor. He counters a lot. Survivors are using what they have to to survive. Killers have the same set of tools to use.
Okay, can you make us a little video ? I want laughig !🤗
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@BabyDweetMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1590803#Comment_1590803
How many posts on here are about DS, unbreakable, gen speed, stealth players, a pre-game EGC, swf, etc?
But because it's the truth, against a team like that we don't stand a chance ! 4 survivors with the same perks, all Claudettes, same clothes, with flashlight.. No ! I'm not a Clown, i don't want be mad, i want enjoy ! 😀
I don't mind losing the game. On the other hand, the killers depend on the addons, so I'm forced to win...
Example addons dependent, the Nurse !
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@Pipefish said:
I feel like unless I am on a map I excel at or the survivors 3 gen themselves the gates open to quick. I find myself having to camp more and tunnel as a result which is really unfun. What you all think and if your a killer who thinks gen speeds are fine, what you do to keep them all from popping so I can improve ? 🤔
Finally, someone who understood the same thing !!!😀
We'll tell you no, but I assure you it is !
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@BabyDweetMain said:
The forums are majority killer mains. I've seen so many toxic cry baby entitled killer main posts who literally demand the devs to constantly nerf survivors even more. Its frustrating to read and it's pretty sad honestly.
Okay ankles ?
How many killers have been nerves in the last 2 years ?
Who weeps for the spirit and Bubba ?
Lol, come on !😙
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Dwight🤣
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Claudette
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The game is a good game, well found, I like it... although a bit shocking at times, but I like the concept. On the other hand it's not balanced, it's a pity but it's still playable !
The graphic rework will perhaps give back colors to the game...🤗
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With this rework he has to wait before turning on his chainsaw... what else do you want to nerve ? Might as well remove it !🤣
All killers need a buff, the generators of a nerve ... it would give the killers the desire not to facecamping! Keep the killers nervous and the more facecamping will increase.
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No lag with Gorgon, or the traps.🤗
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@ALostPuppy said:
My man out here really playing forever Freddy in 2020. For shame! Idk apparently it's good, I feel gross running any kind of slowdown perk on Freddy because she absolutely doesn't need it and gets enough slowdown for free, but stacking a bunch of slowdown is really a no-brainer if you want to make sure they barely finish gens and your matches are all over 15 minutes long with nothing fun happening.
The generators are finished in less than 5 minutes...
I can put the best pressure in the world, they always finish the generators as fast as light ! How am I supposed to beat people with a microphone?
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@Saucynuggets43 said:
Recently I played around with a couple of perks and since I don’t really know much about them I just got a perk called NOED. My first match I got a 3/4 and was wondering if using it was toxic, since much of the community seems to think so. Then again survivor will be survivors.
No, NOED is for tbag teams ! And teams like that there is a lot... it's either that or your frustration !
I just out exit door now. My member teammate was too busy to tbag the Huntress, she hadn't hit anyone yet so NOED wasn't visible, she one shot him ! And I won't pity him, lesson !
So no, NOED is not toxic, it assures a kill.
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@GoodBoyKaru said:
This is indeed a good build, but it's boring as ######### to play and to face. It's not just luck; using this build slows the game down to a crawl.
If I decide to associate the dress + the t-shirt, it's a slow game, everything can be explained ...
Of course you still have to catch them, but it's already a little more reasonable, you can already put a very good pressure... Especially since we can easily spot them in the grass and the environment is very lit...
Deathslinger also has good anti-gen perks.
Freddy becomes my favorite!🤗
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?😀
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1588147#Comment_1588147
Don't disable crossplay then
Yes, but it's frustrating too...🤣
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@Dabihwow said:
So I finally got my hands on both the 2nd and 3rd games for my 360 to see if this really was the real deal, and I'll say I'm not disappointed this was a very great series, and I'm glad I was able to experience it. The story was good, and it was decently paced. But there is some negatives I have about the game. I played it to also to get scared, and I hate to say it but I didn't find Silent Hill scary. Now there were moments I was scared with Pyramid head but when I faced the many bosses some of them for some reason found comical. Eddie Dombrowski is one, the voice actor for the character I'm sorry but that was hilarious to hear him, I laughed and I couldn't take the character seriously.
And that's for many monsters I didn't find them scary at all but here's why, I had a weapon, something to defend myself. I didn't feel helpless, that in my opinion is what I find terrifying in a horror game, the fact that you have nothing to defend yourself with and nothing to stop the monster or whatever it is your faceing. Now there were occasions where I couldn't do anything but run but like the haunted house and Pyramid Heads first fight, but thats it at times. Now I'm not saying it wasn't creepy at times or that it wasn't good, SIlent hill is a great series I really like it however I just am not a s scared of it as I do feel for other horror games. But then again this is an old game and this was terrifying at the time but now a days we've seen just about everything. Again these are just my opinions and I am sorry if you felt a bit upset by this, but this is just what I thought of Silent hill.
@MandyTalk @Inji Could you please move this into the off topic section I accidently made into the general discussions
Silent hill 1, Silent hill Origins.
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Don't worry, Blight's new perk will change the loops ! The loops will be soon over !🤗
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@bjorksnas said:
Then disable crossplay
Doing that would reduce the population... I don't want to wait 2 years for play, like before!