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Jill10230

Jill10230

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Jill10230
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  • I play without DH, DS.. Why i out of lot game...🙂

  • @Haddix said:

    Just use BBQ.

    The other 3 perks help you reach the bloodpoint CAP faster. They only give you more bloodpoints in the game, whereas BBQ takes the bloodpoints you earned during the game, and multiplies them by 25-100% after the game. The other 3 do not do this.

    BBQ + BP offering is the way to go. You're better off using perks to help you win, which'll give you more bloodpoints lol.

    Thank you very much, hard but i will stay on BBQ.

  • @BadDocter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664907#Comment_1664907

    The temptation to camp with bubba is strong but try not to unless there's only one gen left, good luck man i hope you do well.

    While looking at the picture of Kumnut768 I thought of playing the nurse.. there is a beginning 😀

  • @Kumnut768 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665350#Comment_1665350

    you lose some games stop expecting to win every game you play. and when you respond dont say "im not saying that"

    I remind you, sir, that most killers work with addons... and I need addons, it's just an example of the real mechanics of the game! The Trapper is the perfect example.


    I didn't understand the last one..

  • @Kumnut768 said:

    if your getting gen rushed its a problem you caused, you dont get gen rushed unless you make bad choices, spirit needs a rework because she is extremely broken giving the same kind of results that rival nurse with no where near the same kind of input,

    also i hate to point this out but did you ever stop to think the reason your getting genrushed is your camping basement

    https://forum.deadbydaylight.com/en/discussion/comment/1664955#Comment_1664955

    at the end you say show me 3 games of you versing a swf, go to anyone on the forums with more than 3k hours and they could provide you with like 12 games on the spot.

    and seriously grow up its a videogame you dont need to cry when someone tbags you or clicks their flashlight

    I hit the generators, I drop a chase when I don't have a map like Yamaoka... yes you know, the map where the Claudettes are totally invisible ! I spent minutes looking for the players everywhere I could, I couldn't find them, so the game was over quickly (I was Trapper). Is it my fault if the survivors are hiding and I have nothing to counteract that (only with perks, and we're talking about the mechanics of the Spirit...) ? You talk about pressure, but how can you put pressure if you can't find anyone ??????


    It's been 2 years since I've been playing, I always adopted an aggressive strategy, I started with the Nurse... there was her nerve, then came abused survivor perks, others were already there but less known at the time, nowadays these perks all survivors have it. Are you telling me that you have never failed? HUH!


    SWF teams are strong, because of these perks, I meet a lot of them. You can't chase someone and then go to the other end of the map hoping to find someone who has already been gone for 30 seconds (mic communication) ! I say it again, I haven't taken Bubba for a long time but today the survivors are equipped, they know loop, they have strong skills.


    I cry? Normal, all killers get nervous, I bought these killers, and all this why? Perks that become terrible when used syncro! You're talking about Youtuber or whatever, just know that they lose before making a video where they win!


    I just made a game by surviving, it will be the 5th Bubba high rank... people who understood....


    I give up, it is always the opposite of the truth !

  • @jackal470 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664907#Comment_1664907

    Keep up the killing we need all that we can get....do whatever you have to, to get those Swf! I totally understand what your saying and keep up the good work

    The number of Bubba on a game is hallucinating, I wondered why? the answer is simple ^^


    I just made a game, I took the survivor down to the basement, waited in stealth mode and already one disconnection... I got the rest of the team, it was a SWF I think. It's a good thing to finish the game like that against them !


    @LetsPlayTogether said:

    Gen rush is your inability to generate pressure. Its not the survivors nor the games fault.

    Show me 3 gameplay videos in a row against a SWF and we'll talk about.🤗

  • @jackal470 said:

    https://forum.deadbydaylight.com/en/discussion/196502/rush-gen-enough

    So I see you had a rough few games...I can get swf stacks frustrating but I think maybe if some people give ya some tips on combating those "Evil" survivors. I do know your a purple rank so your not new but I'll try to give some advice. First don't think you need bubba for camping and rather accept ya might lose and try to get as many hooks as possible. You don't have to camp, make a plan with your perk build(early game, chase, end game, gen builds)ask around many good players are here. I'm not a great spirit but(I don't know what perks you unlocked) try, Corrupt Intervention, pop goes the weasel, tinkerer, sloppy butcher....that's just one basic build but she has many builds that support her well. Now trapper vs. a swf, you might be in trouble...maybe look up Otz on youtube....I understand when people become frustrated they fall back to camping 1 at a time and hope they hook dive but really you won't get better playing that way. Now I've said all this but I missed the 4 gens in 4 minutes...WELL that sounds like an optimal swf team that people say is RARE...if you play consistently at night you will find them everyday...it can be a struggle but don't resort to the face camping bubba, it will effect your overall skill and build bad habits....see ya in the fog

    Losing I don't care, it's them I don't like! This kind of team always save their friends, but with Bubba the camp is extremely difficult, maybe fatal for the SWF... I refused to play with Bubba because I found him strong in the camp, too strong, it incited me to camp... Today the game is difficult, for me Bubba is my main one today. If the team is not toxic I let it go, if it is toxic it will end up on the hook.


    This kind of team, I often come across... bodyblock, flash, parchment (all totems destroys), loop, click click, tbag, perks DS DH... I understand what you're saying but I've already tried it, randoms teams normally succumb... SWFs end up escaping. With Bubba I've already had red rank 1 teams before, that's why I've just started a game, and I hope to find them again !🤗

  • @FFabeq said:

    I'm rank 1, and I would never camp or tunnel someone just because they're annoying/outplayed me. Grow up.

    When it's a whole team ? Ok for you, but for me it's annoying ! I play to have fun not to watch people tbag me while I earn less than them because I can't catch them because of totally cheat perks..

  • @APoipleTurtle said:

    Not really sure why they don't just restrict Hag from placing traps within activation distance of a hooked survivor (and have pre-placed ones in this vicinity auto-activate and disappear).

    Just give her the same treatment as Pyramid Head's Rites of Judgement Trails or Demogorgon's Portals.

    On a similar note, at some point they should probably also prevent Trapper/Freddy/Hag from placing traps right underneath Exit Gate switches.

    Just say: "let me out", it's simpler you know !


    Well, after Spirit, the Hag... Not serious, in the future we will have 90% of Bubba.. even better, continue please !🤣

  • And here we are, crying on the Hag (after Spirit), very happy to have taken the Trapper !


    Crouch and unhook, continue to crouch to a safer place...


    Ps: For information, the Trapper is more dangerous than the Hag... when you are caught in a trap you have little chance to get out of it, and more chance to end up in the cellar or under a hook surrounded by 3 good traps... any good survivor will never go to unhook you unless you end up on the ground. I enjoyed myself last night! And nerve the Trapper for the exit door = useless. You know why ? Find out about future update, you'll be disgusted survivors ! 🤗

  • @BlightBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663078#Comment_1663078

    If you think dropping ds makes someone a good survivor then you probably tunnel a lot.

    I don't have DS, but i out by door or hatch lot of game... Loop the killer and you finish on the hock, easy like hello 😀

  • @Dzeikor said:

    Which in retrospect,should be the other way around.Whenever I play killer,2 out of 3 games are survivors complaining of playing my role and doing a good job as a killer.

    Sometimes just straight out insulting because they get salty and rage for no reason.And pretty much every single time survivors escapes,they feel the need to boast sending messages like gg ez baby killer,i'm better than you learn to play,uninstall,while keeping a straight face.

    What makes survivors so angry?Whenever I play soloq and a survivors start being rude for no reason to the killer I always try to tell them there's no reason to be toxic and wonder why they couldn't just leave and calm down.

    People won't change, especially for a video game ! Yes I can tbag, but only if a killer toxicly farms the BP... But a Bubba waiting on the hook he don't know play, and he doesn't deserve a tbag, because the game becomes difficult for killers...


    I don't know your style of play, I don't know anything about you, but if you haven't done anything toxic.. they're the problem, not you. I'm on console so I can't read the chat, but on Xbox (without the cross platform) when you win it's a maximum of reports on your profile... You're lucky that it's only words, so leave the game when is over and don't look the chat.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663092#Comment_1663092

    Lol. You newer players have NO CLUE just how long Freddy could make gens take before his rework.

    It's been 2 years that I play DBD, I started with the Nurse, I reached the rank 2, I play also survivor but more killer... I have all the killers and I reached almost all the max levels.😀

  • @TheClownIsKing said:

    My eyes are bleeding from seeing all the “tHaNa WaS nErFeD!!” claims.

    Has everybody forgotten that Thana is DESIGNED around encouraging/tricking survivors into healing more frequently?!

    We need to go back to understand Nurse, and all 3 of her perks. As absurdly powerful as Blinks are, its indisputable that Nurse will have a much easier time hitting stationary targets with Blinks rather than moving targets. 

    Enter Stridor & A Nurses Calling. Stridor to better triangulate where a survivor is hiding behind obstructions, and A Nurses Calling for a ridiculously easy Blink target. And now for a way to greatly incentivise survivors to actually prioritise healing so that Nurse can set up those easier Blink targets. Thanatophobia. The global debuff was never meant to be oppressive enough that it’s purpose was to directly slow down gens. It was just meant to be enough of a nuisance to survivors that they heal to get rid of it. It’s through more regular healing that game stall for the killer is achieved through this perk, and shorter chases when used in conjunction with A Nurses Calling. 

    The problem with the devs having stubbornly stuck with this idea of Thana have a global debuff is that it backed them into a corner by having to be very conservative with the percentages. The higher that number gets, the less likely Thana is going to achieve its intended outcome: getting survivors healing, and the killer more frequently catching survivors out in a compromised position. Killers, you can’t have one perk have increased percentages to slow gens down longer AND keep survivors injured longer at no additional compromise, other than simply equipping this ONE perk and doing something you’re already going to be doing anyway: injuring survivors. That just goes to show you don’t care about balance at all. If you want to commit your strategy to keeping survivors injured in conjunction with Thana’s other debuffs, you need to compromise more perk slots to that with either Coulrophobia, Sloppy, or Forced Penance. Deal with it!

    This recent change to Thana in regards to gen slow down is redundant. It doesn’t matter if it’s 5% per survivor, 10%, or 15%. Survivors are not meant to just be putting up with the debuff, except where they simply have no choice to because they’re not near teammates and cannot heal themselves. What DOES matter is that healing (where immediately available to injured survivors) will be way more attractive now that they’re aware Thana has no direct healing debuff. It’s your job as killer to CAPITALISE on this behaviour, and adjust your load out and strategy accordingly. 

    If your using Thana as a gen slow down perk, you’re playing the game wrong.

    It is however the only solution to stop the rush gen..


    I watched a video of a Freddy on the PTB, a survivor alone on a generator it takes..... hours... There is also the perk of Myers, more others perks like ruin... The gen rush is the enemy of the killer and I think that Thanatos combined will ruin the gen rush (i hope) !

  • @NursesBootie said:

    I dropped DS because it's a boring perk imo.

    Good survivor !🤗

  • @Godot said:

    At first, this was funny. Then, it started to be annoying. Now? It's absolutely absurd.

    Is this game rigged specifically for me and my friends I play with?

    Every time I play with my friends, the first Killer I play against is a Huntress. What the actual hell?? This is the biggest coincidence ever. It's been going on for more than 1 week now.

    It's actually also a bit scary. Imagine starting to play with your same two friends every day, and the first Killer you face is a Huntress, EVERY DAY, for every FIRST MATCH.

    And here we are.. the Hunteress, possible nerve? LOL !


    Why ? Because the hunteress is fun, she has a rather powerful addon, and a rather low rad of terror... She's also stylish

  • @BowlofTofu said:

    All four of them run it. Every time you get a hook they just pick em right off. Left and right it never stops. It's like a free get out of jail card and it's just aggravating when this is the only perk load out I see in a whole team.

    Borrowed Time. Unbreakable. Decisive Strike. Spine chill.

    What am I supposed to do against that? I try tunneling but then they all start protective hitting and when one is down the other pops up again and unhook and ugh it's so frustrating.

    Bubba = rush gen, but never dehock the team..

    Nurse (a very good Nurse) never dehock..

    Myers never dehock..

    Spirit (a very good Spirit) never dehock..


    The bravest teams end up getting all down if they do. One day it will be necessary to prepare for a possible nerve of the tunnel and camp, because of a waterfall of tears...🤗

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662947#Comment_1662947

    Hag has remained unchanged for years. Maybe she is not popular enough to get nerfed. However a certain streamer has been making a lot of noise about Hag so I wouldn't be surprised if she got some changes. She's also vulnerable to clickclick groups as they set off all her traps while you carry one of them to the hook.

    Play Spirit and enjoy her before the nerf/nerve. Don't worry about what happens in a few months just enjoy what you have now. Like Undying/Ruin, you have to enjoy it while you can 😊

    The survivors as well, because after these changes it will be camp + tunnel... It's raging now but it's nothing compared to what the survivors are really expecting if this continues.. I'm getting ready to laugh at a possible fountain of tears about the camp and the tunnel.

  • @AuroraOnline said:

    I was wondering what the community, particularly you killer mains, though of people swf-ing while not on comms? Do you think it makes swf more balanced? Is it still op to face? I like to have teammates I know will do gens/ bones/ get me off the hook/ not give a free 3k from NOED but also know how annoying it is to face 4 man swfs.

    I'm not the main Killer, I'm both. Communications can never be nerve-wracking. But it's sure that without communications SWFs all end up on the hook.🤗

  • @Jallybwan said:

    The main issue with Pig's ambush is that you can simply run away. Sure, you can theoretically predict it and uncrouch, but this relies on there not being another tile even remotely close by. It's also just not as fun as landing a dash. So why not just let Pig crouch instantly, like Ghostface? It wouldn't make her broken in the slightest, and it means you wouldn't have to change her dash itself, since that's fine as is.

    Her uncrouch could even stay the same, it's just her slow crouch that gives a bit too much time for the survivor to just leave the tile.

    (And before I get a specific someone saying Pig is A tier because lol stats, just realize that logic matters more than stats in a game like DBD. There are too many variables to consider, and that makes applying any sort of pure-numbers system to this game less than ideal.)

    I agree, but there is more important... its useless traps !😀

  • @ClickyClicky said:

    Spirit and PH will most likely be receiving further nerves. Deathslinger will get a nerve sooner or later.

    Play wraith, trapper or clown. no nerves.

    And the Hag ?


    Wraith are too weak, Clown the antiloop is so weak without addons, the Trapper.. yes but without addon it's hard, for me sure.🤤


    @YehBoiGoku said:

    nurse is fun. Try her if you don't want a risk of change


    The Nurse was my first.. design and its power was my first interest from my first game on DBD... But after her nerve it was not the same.


    I tried on Thursday to give her a chance... I won a lot of games, my teleports was perfect, I didn't miss any teleports and I was very fast without thinking... The obstacles were nothing it was hit, slugging one survivor for down another.. the speed, the speed at which I was doing it...... But the next day it was worse than bad, I don't know if it's me or the Nurse but I can't teleport myself to the survivor without missing a hit... a few centimeters


    I want to give it another chance but I'm afraid of tbags and clickclick..🙃

  • @xEa said:

    Of course they will nerf Undying sooner or later, but i hope after the nerf it will be still playable. I like the metashift and i like to see more diversity in the game.

    How can we nerve this perk when we know that the survivors explode the totems very quickly?


    Again, don't buy Blight for his perks, you'll make a mistake!🤣


    @Every1poops said:

    Are you kidding me?

    Survivors after all this time of running BT, Adreneline, DS and Unbreakable are mad because killers have a strong perk combo and have the gall to say the killers are being uncreative? Please give me a break.

    They can get on their nerves, they will eat themselves out of camps, tunnels, and slugs.. massively ! Because of perks like DS the game has become unplayable, the best killers say. Result? How many games while surviving to meet a Bubba camper? Personally, I met 4 Bubba in a row... slug, camp, tunnel on the menu !


    So yes, go on people, nerve the killers!😀

  • @CritCrusader said:

    has anyone else been getting a lot of DCs lately? For like the past 4 days or so i have not been able to get a normal game on either side. When can we get dc penalties back because this is getting ridiculous.

    The problem is that when the killer wins everybody rages, but when the killer loses he rages too. The game privileges the SWF against normal killers, and, the game privileges the killer against the randoms team...


    That's the truth and that's why people give up.😀

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662604#Comment_1662604

    "Moving the grass would make the power of the Spirit completely USELESS..."

    Nope, survivors need to pathfind to loop in the first place, they dont have a huge amount of vision and they cant keep track of everything the killer does. All it does is give survivors an idea of where the spirit is moving towards to predict where she might end up going. Which is 100% fair. You can also see the direction Nurse blinks, you can see which direction Demogorgon is crawling to, its literally a survivor base mechanic to see where the killer is headed if they are within range. It will make her power less strong than it is, sure, but the other option is to remove grass being moved when the survivor is moving around as the Spirit can already hear and see scratchmarks. Which would you think would be more fair? Remove visuals from Spirit's POV or add visuals to survivor POV?

    "and has to break the paletts to get the survivor"

    False, you can simply stand still and pretend to phase, you can also actually phase to the opposite side as you can still blind the husk without doing anything to spirit herself. Meaning other than Spinechill, there is no way to know if she is actually phasing or not, forcing survivors a 50/50 chance of guessing right. You can flip that coin correctly maybe once, but flipping a coin 3-4 times will end up in a hit. Having moving grass around a loop is still practically invisible to the survivor. The grass moving would only truly affect her on open fields, which means there are 3-4 maps she doesnt perform well on, which is totally fine, as most killers have maps that naturally counter them.

    "The survivor only has to look at the grass to counter the Spirit"

    Again, only works if the grass is in the vision. And if there is grass in the first place. Besides that, you move at 150% movementspeed while in phase, meaning you can easily double back and get a free hit anyway.

    All comments you provide are essentially this: "i am a spirit main and i like getting 4k's without having to spend much effort"

    A 3k is a killer win, a 1k is a survivor win, 4k's and 4 man escapes should be equally rare. 4k's are almost more common than 3k's when looking at Spirit. That means there is an issue with spirit. And the issue is information.

    Tss lol



    1: The survivor has a third person view, which gives him the best view of his environment! He also has skills (which * the game), they are 4 survivors (3 execution phases).


    2: Predicting... the Spirit is based on the surprise effect, how can we make this style of play predictable?


    3: You can see the direction of the nurse for sure, and that's why it's totally predictable, for ranks 1, right? Show me a video of 3 games where you win with the nurse and we'll talk about it then! Nurse is not a surprise killer.


    4 : Gorgon ? Gorgon is a weak killer who doesn't stand a chance against a good loop, his portals are easily destroyed and he can't even set his traps the way he wants. Gorgon is not a surprise killer.


    5: What would be the right thing to do? We're in a "horror game" but the killer has to overcome 50k obstacles to catch a survivor... there's nothing fair, nothing logical, in fact !


    6 : Stay still and pretend, Spine chill (yes you know the perk that kills sneaky killers), it's a perk accessible to everyone who can counter the Spirit for its "false phases" ... I do it, why not you?


    7 : You mix all the killers with the Spirit... are you going to mix Gorgon and Pig, or Hag and Nurse, Trapper and Freddy ? Better to take another killer if it is to be visible.


    8 : No, you can't easily turn back, because the power ends quickly and some loop prevents you from passing... the hut for example, all those loops of * that ruin the game !


    9: The comments I make?LOL, I was Ghostface before, but the rush gen made me pass on Hag, Hag is contrabable to the higher rank, I passed Nurse, then I passed on Spirit Friday! 4 k ?I need BP like everyone else does... But the difference between me and the others is that when I don't need BP I don't kill anybody.

    10 : You waited for his last nerve (1 year or more ago) to come and cry on the Spirit, after Billy and Nurse... I admit, it's strange how people can be !


    11 : I can't hear the survivors, sound problems...................


    Ps: About Billy.. a little one shoot, super fast, well smoked perks... the nerve will have been useless he remains the best killer of the game. But we wouldn't know what to say, because he is already "nervous". I'm not worried about the Spirit, if they nerve the Spirit they'll have to give him something in exchange and it will probably be in the same kind as Bubba... better, since the Spirit is a strong basic killer.


    I give up.

  • @Predated said:

    Well, your second point made on that killers need training on sound. Plain wrong, killers already learn to deal with sound with other killers. Breathing, moving grass, planks etc all are audible to all killers.

    However, as a survivor, the sound training is relatively minimal, besides that, there is 0 information for survivors on where spirit is going. And that is the issue. Every single strong killer has a counter as you can see where they are going or you can guess where they are going with relative accuracy. With Spirit, its just guess work and hoping you guessed right with essentially no accuracy.

    Having moving grass would give survivors SOME indication where she is headed, while also giving more than enough room for Spirit to still use her power normally(which also has its issues due to lack of information). I mean, having to rely on a perk to counterplay a spirit is bad design. Perks can aid in counterplay, but they shouldnt be required for counterplay. With Spirit currently, you require perks to have decent counterplay.

    Moving the grass would make the power of the Spirit completely USELESS...



    The windows have a limit (3 times), no the palett.. click click click (olé, Spirit in PLS) ! Again, we have a killer who is like the others, predictable, and has to break the paletts to get the survivor (which will have already gone around another obstacle because of the lack of speed of the Spirit...), original ! The survivor only has to look at the grass to counter the Spirit, great, great surprise effect ! Might as well take the trapper or the harpy if it's to play in a totally predictable way, both are much stronger in a loop!



    Ok, nerve the Spirit, but its power must be unlimited in use (with a cooldown of re-use) that would allow the Spirit to stay in its world while having a chance to counter these totally cheated paletts !😀

  • @madamretto said:

    Yesterday it was the first time that I managed to reach rank 4 as the killer. I didn't even try! I was doing my "kill your obsession 10 times" challenge. I even let those that were no obsessions and didn't have a DS leave through the door and I still ranked up.

    And then I started to get very skilled players or try-hards or just very good SWF of red ranks and I can't get more than one iri emblem per match (I hate this stupid emblem challenge). I'm not a pro at all, I suck at this game and I'm very disappointed that all I can do is keep deranking till I can get at least one iri. Even with strong killers I can't win. I was always comfortable with purple ranks at max.

    Now I don't even feel like playing as killer 😓To make things worse, there are so many last second switches with keys, I just can't...

    Sorry, I needed to let it go 😖 I

    Survivors are so advantaged that to do the challenges you have to be super focused. Personally for the challenges I camp, tunnel, and slug. Anyway with clickclick teams that's what happens, and since they are so many...

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662050#Comment_1662050

    Aren't you the one who plays Gen Defender? I know several times I've gotten into Gen Defense mode, and survivors just hide it out. Just the other day I played a group who gen rushed the HELL out of me. I had two hooked, and they still got three gens done somehow. Then they got a 4th gen done, but they three gen'd themselves. Thanks to PGTW I managed to drain the one gen they had done much on, then they spent a good 5-10 minutes hiding in the basement. I couldn't find them anywhere on the map.

    Moreover with Felix's perk the survivors now easily know where the generators are.. more generators rush !


    If Pig doesn't want to understand it's his problem ! For the survivors they will come back crying on the camp, the tunnel, and get slugged (just look the topics of this forum)... Many Youtuber admit that sometimes it is the only solution with this kind of team, and as more and more survivors adopt this style of play.. many killers will adopt (It is already done) the camp and tunnel !


    That's good for me, because the developers will nerves others killers and the killers won't be happy, and so the developers won't have any other choice.. nerves the survivors.🤗

  • Yeah, so basically, since her last nerve we waited 1 year later to cry on the Spirit.. there is no logic, the only logic I understood is that we want to kill all the killers because to looper with Spirit is to take a good big wall...


    I just did two games with the Nurse... The lag problems prevent me from making a hit. Click click click, tbag, open vault in my face, open door, gen... TOXIC ! I just made a game with the Spirit after this..... the red ranks are hiding, they do not advance with the generators...


    In short, we want to nerves this killer because we don't know loop, that's the survivor's argument. When people master a killer you shout at the nerve, but the truth is that you can't nerve people!


    @pwncxkes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1661353#Comment_1661353

    What is so wrong about that? It’s not like survivors are literally invisible. You can HEAR them they still make sound idk if you knew that. Or just equip aura reading perks. And yes you CAN see stealthy survivors with your eyes, if you ever have put any effort into using them.

    Also, if they are being stealthy and not doing anything isn’t that a good thing?

    The real NINJA are hiding behind an obstacle and watching you... I know because I do. I'm always the last survivor and I'm hooked 0 times, and I make a maximum of 1-2-3 generators per game.. except in the LAB.


    Sound problems, it happens often, and even with Stridor...

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1661294#Comment_1661294

    Well, for starters you can actually counter stealth with normal gameplay.

    I can see a stealthy player with my eyes and tell what they are doing outside of a rare few exceptions.

    If they're also stealthy survivor, unless they're trying to make you DC out of sheer boredom, then they're usually going to be in one of 7 spots that you as killer have full aura readings on.

    Stealthy killers also have a telltale audio queue. Myers and Pig have their breathing, Ghostface has his cloak and Wraith has elephant footsteps and the bell. These killers naturally gain Undetectable as part of their kit, yet deny less information than Spirit. These killers have legitimate drawbacks, and I should know. I regularly play them!

    "I can see a stealthy player with my eyes"..


    🤣 i'm done

  • I played with it, Thrusday all night, I was so synchronized that I hit the survivors without making a mistake, even behind a building (it was chance but calculating too). Victory after victory, red ranks... I was almost invincible, I was going fast to touch without needing to see where they were... A lot DC, it was amazing.....


    Today.. I can't do anything anymore, I teleport on the survivor but I miss him by a few centimeters.. I easily lose the survivor after I hit him...


    I'm on Xbox, I set the sensitivity to 60... 2 teleports, more the gauge is too big, but I think that if I did it I can do it again, you too, everybody you have to really play and play.

  • It work, 100k, thank you so much 🤗

  • @KasumiFox said:

    Trying out a new killer, particularly when you're in the 12 rank area is a pain. Any types for Wraith?

    Dont use your power in chase. Use only when you are not in chase.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1661064#Comment_1661064

    Okay, thank you. I have no knowledge of French idioms, having only studied German and English, so I couldn't translate that "smoked" meant "overpowered/OP". The clarifications makes this significantly easier though; thank you.

    I couldn't associate words because, like I mentioned above, idioms don't translate (since they go word for word) and I don't know any French ones.

    I disagree that the Doctor is OP- he needs to time his shocks really well and sometimes Dedicated Servers means their vault goes through anyway. Plus, he has no movement ability, so you can just rush gens across the map.

    0


    So the Doctor is not smoked.


    At least when I will still play against ranks 1 who are trying to save their friend and take shocks all the time without being able to make the last generators 30 meters from me, I would think about it again!


    Ok sir have a good day🤗

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660968#Comment_1660968

    When. Did. I. Ever. Say. That.

    You're also ignoring Deathslinger, NURSE, Hag, Doctor and Freddy for anti-looping. Hell, I can do anti-loop as Pig.

    I am not making excuses, and despite my name, I'm a Yui main now. Spirit literally has no feedback, therefore NO TRUE COUNTERPLAY.

    Hell, I've even taken down Rank 2 survivors as a Rank 16 Pig. One of the "weakest" killers in the game..

    Counter my points or admit that you have no real argument. Stop putting words into my mouth, I never mentioned survivor stealth or one side deceiving the other.

    If you want to play on easy mode, I won't stop you, but you're not going to convince me with weak arguments like you are providing.


    I never said that.. I say that the Spirit maybe counter and you tell me about the other killers... Speaking of the other killers, LOL, Doctor is OP the loops are nothing for him, I don't understand why we cry for the Spirit then that he is capable of breaking all the obstacles of the game in one click !


    It is an solid argument which deserves reflection, I have nothing more to add sir have a good day.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1661012#Comment_1661012

    Thing is, guessing in a game is kinda understandable but guessing what you mean when it makes absolutely zero grammatical sense is a completely different story; from what you said I could infer the Doctor isn't made from smoke and actually 3 seconds before vaulting a pallet or a window they turn from fog to solid objects- which again makes no sense.

    It's up to you, who made the statement in the first place, to clarify what you meant, particularly when it makes no sense at all. No offence, seriously, but you made no sense at all in English. There's no other context outside of this thread to infer from- nothing- no way for me to make heads or tails or the Queen's royal behind of it at all.

    So, again, please clarify what you meant.

    I read your sentences, I know very little English and when I associate certain known words I understand what you mean (without using the translator) .. why not do the same, you speak better English than me..

    The translator doesn't translate your sentences correctly, I imagine mine doesn't get through either.

    In short, the Doctor is smoked (in French, the Doctor is OP), it is a French expression that Google does not translate into English.


    I have nothing else to clarify, the Doctor is OP in loop, after a discharge you have to wait 3 seconds before jumping for you it's easy to counter .. i guess😗

  • @MauriceMaverick said:

    I recently had a match, i was surviver, where it first saw like a normal match. But then i saw that every player was noising, teabagging, doing this flashing thing. I cannot understand why you (if you are one of those) anyway, but against q nurse? Seriosly? The nurse is the hardest killer to play with and if she wouldnt be at least a little fun to play with in a NORMAL round, nobody would actually play her. So why would you ######### bully someone who playes a nurse? Sometimes someone only want their daily done and you BULLY A NURSE! WHY?

    P.S. You can also ask why do you bully in genaral, but this a question, asked to often. Nothing will ever change on that front.

    0

    Sometimes I have this kind of team ...


    I know how to play it but when it comes to a team like that I automatically lose .. my hands are shaking, I'm not sure I'll get there, in short I lose my match and I get 1 kill.


    On the other hand, when the team plays fairplay, I go super fast to down someone ...


    The community has gotten .. boring, and that's because of the nerves, they think the killer can't do anything .. but I saw Nurses ...... wow RUN!

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660909#Comment_1660909

    It depends how many times he Frenzy's you, and what perks you're using. For example if I've got Autodidact or We'll Make It, healing won't take me very long to do (bar the initial Autodidact parts) and whilst I admit skillchecks are braindead easy and boring (he says whist still managing to miss them) at least it's something to keep me paying attention.

    https://forum.deadbydaylight.com/en/discussion/comment/1660978#Comment_1660978

    Okay, I really really don't mean this in a nasty way, and I'm well aware English isn't your first language, but what the ######### does this mean? Seriously, I don't see any parallel between Doctor not being made of smoke, or being smoky, and my original comment. I mean absolutely no offence but what the ######### does this mean? I'm going to be losing sleep tonight trying to decipher this.


    In fact to understand it is not enough to read, it is like the Spirit, you have to guess.. with imagination and comprehension, Without offense sir 😀

  • @rickyray101 said:

    I'm so sick of camping Leatherface killers and camping killers in general. It sucks the fun out of the game and it's the reason why players quit playing the game. There needs to be a ZERO bloodpoint camping penalty for killers who camp. I understand getting trolled by survivors as a killer player as well but it's gotten out of hand.

    0In Feng min I would say yes, but in Spirit or Nurse no!


    I don't play LF because I can't do it, that chainsaw has sucked (for me).🤗


    The camp is the result of many killer nerves, I have said it 10,000 times that your game will soon become CAMPO-TUNNEL every game...


    The more the killers will eat their nerves, the more you will be eaten through the camp and the tunnel!

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660773#Comment_1660773

    People don't ask for changes to these killers because they're dull but that's about it. They're annoying but not broken and have easy, reasonable counterplay to everything they do. Spirit breaks the game. You figure out the rest sweetie.

    Follow-follow !🤣

    Doctor not smoke ? 3 seconds before jumping on an obstacle it's not smoky that...



    Not sweetie

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660747#Comment_1660747

    That is quite a long reply for what is just my thoughts, something that you did ask for. If you wanted an echo chamber, you should have just said so!

    Now then, as for your points.

    1) Rank 1 is a different game to something like Rank 4! Rank 1 is content creators and people who play this game too much. I also never seek out a killer for a chase, they find me and engage me.

    2) I have a high end headset, a RIG 800-LX. I can hear Myers and Pig breathing in an opposite room, Wraith's elephant footsteps when nobody else can and I CAN'T HEAR SPIRIT PHASING IN HER TERROR RADIUS. There is no training against something I literally cannot do.

    3) Good for you! there is no way of proving that they're SWF. Your last sentence here also proves my point about information denial, and as a stealth killer main, THAT is saying something.

    4) Where did I recommend this? Nobody looks at grass anyway. Wraith, an invisible killer, still has a shimmer that is more recognisable at body height.

    5) Yeah, and?

    6) Like what.

    7) Add it to the list. Stop phasing when it happens.

    8) Well, you already have total sound, grass movement and scratch marks. What MORE do you want? Her not seeing Survivor auras is the biggest detriment to her power, but just use Stridor and it basically works the same way. Even then it isn't that big a disadvantage. As a whole, survivors literally get nothing.

    Bonus round, since you also have another little piece there I would like to tackle:

    9) Spine Chill only states that you're looking at the survivor in question, nothing on direction. There is still no feedback on actually phasing or not. And this is coming from someone who almost never plays without it, too.

    10) She is still literally the only killer who can win a chase by literally doing nothing. You have done nothing to show me how winning while AFK is fine in this game. Dead by Daylight is the information given and how Survivors and Killers interact and that is the thing that the Spirit's power removes. Information and interraction.

    Nice try though.

    Again, why would the survivor be the only one to deceive the killer ?


    One question, the parchment can break totems (we know), but can it also break the traps of the Trapper? If so, I find it's quite incredible for you to cry for a killer who still needs a minimum of guessing, compared to the survivors who still have a great advantage over the killers' possessions? There are a lot of little things like that but I'll stop here on this subject.


    I beat rank 1 with the Spirit, I am level 9. Why? Because they absolutely wanted to looper ! It's not the killer that needs to be changed, but the survivors we need to change strategy (we all know that high ranking survivors like to play this, LOOP). And like I said and I will say it again, the spirit is the only killer able to counter the loop effectively (but can still get beaten, I manage to beat the Spirit... Why rank 1 and you even do not can't beat her?) .. can't find an excuse for me "survivors rank 20", beginners can easily be fooled by all killers! What bothers the survivors is not being able to loop efficiently around the same pallet for a long time, that's all your problem, and Spirit can counteract that. A stealthy Claudette is able to counter (without perk) so stop making excuses, there is no need for perk to counter Spirit, it's all in the game of hide and seek !


    I happened to lose some very careful and calm survivors, NINJAs. How many NINJA on DBD? Not a lot, most survivors prefer to run paletts on paletts, that's why you get knocked down! Noise is what attracts the spirit, without noise the spirit is lost. Easy like hello

  • Nerf la Spirit means = killers must absolutely lose = more camp and tunnel = killer are completly boring = you will cry for nerf tunnel and camp. Playing the killer and getting paletts or windows all the time is getting really boring... How many survivors do not finish the generators under the nose of the killers? How many do not respect the killers? If they really want to counter the spirit, let them play the game, hidde... DBD "game of horror" mmmhm, no!


    And as I said, moving grass.. maps become jungles, all survivors will become paranoiak with the grass, nerf and see you teamate make a lot of wrong !


    Sorry for my english 🤗

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660803#Comment_1660803

    Yeah let me study how the spirit plays with the 6 chases I'll get with her and manage to play perfectly on the 6th. That's assuming your team are competent and save you before 2nd stage, and they'll heal you, and you don't get tunneled.

    Using perks to make counterplay isn't good game design. Spirit is an awfully designed killer who goes against the entire principle of the game; using information to trick survivors, or using information and recognising it as false or not, and playing accordingly. Spirit just takes that information and yeets it to the sun.

    But this is the principle of the Spirit... it deceives the enemy, just as the survivor deceives the killer.......


    The survivor can deceive the killer with loops + perks such as Indefectible, Confidential, Dance with me etc. but the killer can't, he just has to follow and take obstacles and waste time... The Spirit can counter this precisely, it's the only killer able to deceive the survivors as they deceive the killer... It teaches the survivors not to play the loop FOR NOTHING !


    For example

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660784#Comment_1660784

    And because killers have that issue it should also be fixed. Just because one side has it, doesn't mean the other has to; both shouldn't. The same with no counterplay (especially with the Ds/Unbreakable/Soul Guard combo), it should be resolved for both sides.

    That's like one person having £6 and one having £2. Instead of giving the other £4 to make it fair you're opting to take £4 from one person which just makes both people unhappy.

    What should Ghostface say with Spine chill..🙂

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1660747#Comment_1660747

    Ah yes, the perfect counter: a perk! Let me just slot this on with Kindred and an obsession perk and Iron Will, oh Fixated + Sprint Burst is good vs spirit too right, let me stick those, and I've got-

    Oh.

    Oh no it seems I've got more than 4 perks.

    Using perks to create the only counterplay to a killer isn't good game design. Everything should have a counter at base in this game, which Soirit currently lacks. No, guessing isn't counterplay. No, don't get hit isn't counterplay.

    Guess? Just study the killer's style.. that's what I do against Spirit and it works... Not always, because sometimes the killer is just good, like Nurse and that you can't do anything about it!

    One perk against it is enough, Spine chill! It is the perk that allows me to counter it. With the big loops it's easy to use it, , not against with the small loops it's a guessing game. It is the principle of the Spirit and it is what makes it unique... If we remove it to her she will become a normal killer, without surprise... as much to take Spectre it is the same and we perceive the survivors.

  • The loop.. people are addicted to it ! Luckily the new maps change the loop, it's over the loop as before ! Freddy's map you know? Do you feel this loopland completely nerfed? That's how all maps will end now.


    Economy-stealth, or team finished!🤗

  • One asks for a nerve of the Spirit but one does not ask for a nerve of the Doctor.. look for the error!

  • @0mikeya0 said:

    Honestly that is a big nerf... I do hope its a bug. Exit gates spawn very close to each other anymore... its basically death now.

    🤣

  • They don't like killers, it's his people who cry for the killers' nerves!


    Yesterday I searched for the second last survivor while the other one was down, not found. I released Dave and I concentrated on Bill... there were 2 generators left and Dave took advantage of me looking for Bill to make the generators... I tried to find a way to get them both and I succeeded, I put Dave on the hook with no trace of Bill I said to myself he's going to come and unhook it + I'm going to try to find the trap door, and as I walked forward randomly I heard Bill in the grass (thank you Spirit) !


    The game lasted a long time because of a guy that Dave wanted to protect him...


    There should be a time limit, like when the exit doors...

  • @PigMainClaudette said:

    She is literally anti-game. Her entire power is based around the idea of removing information from the other side with little to no real loss of information for herself. This ENTIRE GAME is based on rhe information given and what you do with it.

    You can also stand still and have it be just as effective as actually using your power. In other words you are rewarded for doing literally nothing.

    1: Rank 1 survivors know it's nonsense! Why ? Because they know the Spirit. Only the low rank players are lost, how many don't engage in a chase with the Spirit thinking she is a nurse 2.0 when she is the strongest killer in the game. You shouldn't engage in a chase with the killers when you don't know them! The Doctor is much more cheated than the Spirit in loop (as in all in fact) and nobody says anything... the Spirit it asks for training, time to understand...


    2: As says Clickyclicky we can hear it but it requires training to the sound. If the killer has to train why not the survivor?


    3: I spent the night on her last night, I destroyed SWF teams with ease, because I know the Spirit today, even better than the nurse. I just had to listen to the sounds! Despite the birds flying away the survivors didn't have time to understand where I was.


    4: Moving the grass? Useless anyway, because the new maps bring more vegetation, which means that the survivor will become paranoid and will necessarily make the mistake of looking at the grass every time instead of his loop environment, and will scream at the nerve again for his own mistakes?


    5 : Maps like LAB don't have grass...


    6 : Nerve the Spirit = give her something in exchange...


    7 : The sound bug... sometimes when I touch a survivor I can't hear his moaning anymore, even with Stridor... Sometimes when I touch a survivor I hear it again, and it happens to me very often and it's a serious disadvantage for the Spirit !


    8: If the survivors can see the grass moving, why can't the Spirit see the survivors as well (like the auras)... well, that would be really fair!😀


    @Xyvielia said:

    think we went a whole week w/o a Spirit discussion... nice

    she may be alright w/o the nerfage

    I'm afraid of nerves ! You can imagine, the survivors would be able to looper the Spirit so easily... They would be almost invincible ! I find the gameplay of the Spirit even more fun than that of the Nurse, because the Spirit is based on surprise... JUMPSCARE


    Spine chill can counter the Spirit phase (of all stealth killers), it helps me a lot against it, especially during loops.

  • When you approach the generator, tapping = losing a hunt.


    If you start the hunt; 1 you are not sure to have the looper, 2; you are sure to have a generator made by a hidden survivor .


    5 generators on a big map, with this kind of teams it's almost impossible ! Youtubers like Monto, Talent, etc. show you videos of successes but rarely of defeats, and in these defeats there are survivors who take advantage of having one or two good loopers to make the generators (worse when everyone knows how to looper)... Gen rush is not rare, on Xbox in clubs there are people looking for this kind of game, they are very numerous!


    It's even harder to get the whole team, because of perks like Cheryl, Dave, Laurie, Bill... 4 survivors who benefit from the same advantages = impossible to counter! You have to either camp or tunnel or you lose the game.


    You think you are stronger than this kind of team? One day you will have this kind of team and I assure you that it will play a trick on you!🤣

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