Jack11803
Jack11803
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- Jack11803
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Overwatch and undertale will always be the worst
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I can’t wait for all those kids wearing winter coats over there costumes to be knocking on my door. Being north sucks
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@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Master said:
Its unfair that the game penalizes a killer for survivors abruptly ending the game, intentionally or not.
The survivors get 5k BP EACH as compensation for a kilelr ragequit and keep their items but killers only get 2,5k for ALL DCs together and lose all their stuffPS4 doesn’t. We lose everything we brought, all points earned, and sometimes the prevoius games data. Devs said they don’t care
Show me where they said they don't care or stop making ######### up.
Devstream 100~
Direct link to the statement?
Sorry, although I should, I barely keep track of which devstreams stuff happened. I just remember vague things. Like howling grounds took place in the 80’s and 90’s
You should go check it again, because human memory is unreliable.
I should, but I don’t feel like going through hours of footage. I guess throw away my statement, but remember they know it’s an issue and haven’t addressed it for more than a year?
Which is not the same as saying they don't care.
I’m well aware, but I can’t prove it so the statement is thrown out
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@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Master said:
Its unfair that the game penalizes a killer for survivors abruptly ending the game, intentionally or not.
The survivors get 5k BP EACH as compensation for a kilelr ragequit and keep their items but killers only get 2,5k for ALL DCs together and lose all their stuffPS4 doesn’t. We lose everything we brought, all points earned, and sometimes the prevoius games data. Devs said they don’t care
Show me where they said they don't care or stop making ######### up.
Devstream 100~
Direct link to the statement?
Sorry, although I should, I barely keep track of which devstreams stuff happened. I just remember vague things. Like howling grounds took place in the 80’s and 90’s
You should go check it again, because human memory is unreliable.
I should, but I don’t feel like going through hours of footage. I guess throw away my statement, but remember they know it’s an issue and haven’t addressed it for more than a year?
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@Orion said:
@Jack11803 said:
@Orion said:
@Jack11803 said:
@Master said:
Its unfair that the game penalizes a killer for survivors abruptly ending the game, intentionally or not.
The survivors get 5k BP EACH as compensation for a kilelr ragequit and keep their items but killers only get 2,5k for ALL DCs together and lose all their stuffPS4 doesn’t. We lose everything we brought, all points earned, and sometimes the prevoius games data. Devs said they don’t care
Show me where they said they don't care or stop making ######### up.
Devstream 100~
Direct link to the statement?
Sorry, although I should, I barely keep track of which devstreams stuff happened. I just remember vague things. Like howling grounds took place in the 80’s and 90’s
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@Orion said:
@Jack11803 said:
@Master said:
Its unfair that the game penalizes a killer for survivors abruptly ending the game, intentionally or not.
The survivors get 5k BP EACH as compensation for a kilelr ragequit and keep their items but killers only get 2,5k for ALL DCs together and lose all their stuffPS4 doesn’t. We lose everything we brought, all points earned, and sometimes the prevoius games data. Devs said they don’t care
Show me where they said they don't care or stop making ######### up.
Devstream 100~
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@Rebel_Raven said:
@Peanits said:
@redsopine1 said:
Peanits said:I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.
Again put a 20-30 seconds timer that locks a person that's been in it for to long from leaving (note needs work but if it locks them once the killer walks in it can discourage bad sportsmanship at the end of the game buy locking people that just stand there for no reason the timer goes down when your moving outside the gate encouraging saving last man unless its NOED then that's a choice but if you stay around to be a jerk then you get punished
I could just stand right outside the gates at that point and it wouldn't get blocked. So long as you know the killer doesn't have NOED, it would have the same effect. This would, however, punish someone who heals in the safety of the gates (self care is 32 seconds now) while deciding if it's worth the risk to go back for a rescue.
The alternative here is just walking towards them and hitting them, something that works just fine as is.
I really just think this fixes a problem that doesn't exist, and then creates other problems as a result.
@Peanits said:
@redsopine1 said:
Peanits said:I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.
Again put a 20-30 seconds timer that locks a person that's been in it for to long from leaving (note needs work but if it locks them once the killer walks in it can discourage bad sportsmanship at the end of the game buy locking people that just stand there for no reason the timer goes down when your moving outside the gate encouraging saving last man unless its NOED then that's a choice but if you stay around to be a jerk then you get punished
I could just stand right outside the gates at that point and it wouldn't get blocked. So long as you know the killer doesn't have NOED, it would have the same effect. This would, however, punish someone who heals in the safety of the gates (self care is 32 seconds now) while deciding if it's worth the risk to go back for a rescue.
The alternative here is just walking towards them and hitting them, something that works just fine as is.
I really just think this fixes a problem that doesn't exist, and then creates other problems as a result.
The player of the killer isn't some circus animal you can command to do tricks like that. They're human beings, and demanding they go through that absurd little ritual is demeaning.
Im not some spectacle to stare at on the hook
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@purebalance said:
@DarkWo1f997 said:
Ending this debate once and for all. Here your irrefutable proof that console 360’s are 100% ethical and should not be changed. All footage captured was against SWF groups at rank 5 and 4.EDIT: all footage captured today and over the course of 30 minutes.
Claudette got a free dead hard there.
Or, or, get this...... maybe he just missed
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@friendlykillermain said:
@Jack11803 said:
They can’t nerf him because every other killer is butt but nurse. Once the killer role itself and solo Q is balanced, then hillbilly would see a nerf. A very small one, but still. I don’t even know how you’d nerf nurse. Her balance is a house of cards. One nerf would bring her from top to bottomYeah that's true but nurse is basically fine only because her skill ceiling is extremely high.
De-pi squad is fine, its was our amazing people! Yeah no, that’s not how game balance works
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@Wolf74 said:
@The_Crusader said:
Don't pretend tou want both sides balanced anyway. All people on here do is cry for killer to be buffed.
Of course I want balance and since survivor are still to strong, killer need buffs.
That how "balance for both" works.SWF is too strong. Solo IS NOT. There’s the problem right there. It’s like having a fatass and skeleton on a seasaw. You’re only allowed to make them diet or give food, but each action GOES TO BOTH (as survivors are the same game). Thus balance can’t be achieved. Through killers into this and it’s even uglier.
The only way for the game to be balanced is to give soo comms, and then balance killer around that.
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@Master said:
Its unfair that the game penalizes a killer for survivors abruptly ending the game, intentionally or not.
The survivors get 5k BP EACH as compensation for a kilelr ragequit and keep their items but killers only get 2,5k for ALL DCs together and lose all their stuffPS4 doesn’t. We lose everything we brought, all points earned, and sometimes the prevoius games data. Devs said they don’t care
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The only data is that survivors get curb stomped every match with second objectives
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They can’t nerf him because every other killer is butt but nurse. Once the killer role itself and solo Q is balanced, then hillbilly would see a nerf. A very small one, but still. I don’t even know how you’d nerf nurse. Her balance is a house of cards. One nerf would bring her from top to bottom
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@Master said:
@Radiant said:
Is not an issue at all. 3/4 kills are perfectly fine, and the hatch is not spawning under the surv feet, so there is 50/50 you find it first or you find the survivor and youre the one with the knife.This attitude of killers in hoping devs would solve any little thing that annoy you is really funny.
If youre not good in finding survs change perks or killer: there is plenty of choice.
Why is there no safety mechanic that always lets the killer kill one survivor at least?
Did it ever occur to you that survivor need to be over 3x more appealing? Guess not.
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Under the law of hypocrisy, you are now no longer able to complain about DS, have fun!
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@ItsDaEmuDood said:
@Jack11803 said:
No bother, no problem, don’t care, etcWhat he said. Basically means to shut up and take it like a man or an independent woman who don't need no man.
So.... take it like a competent human!
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No bother, no problem, don’t care, etc
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@Master said:
Do you want high queue times as survivor?Were not talking about buffing back to 200%. Most of use aren’t even talking about buffing the total at all either. Every single person has been talking about 1) easier tokens, 2) second effect. Both of those would still make it weaker than bbq.
You KNOW it won’t hurt queue times, especially WHEN THEYRE BAD FOR KILLER! They can only help! That excuse is absolutely #########, stop using it
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@No_Cluie_Louis said:
@PigNRun said:
Tsulan said:
Jack11803 said:@Jack11803 said:
@Tsulan said: Can someone insert the "killer main" meme, please? Killer lobbies are only high, because survivors HAD to play killer. 4 times more killers = long queues. That's it. Nothing else. Survivor hasn't become suddenly unfun or unplayable. The healing nerf only increased teamwork. Now, after defending SWF for ages, teamwork is suddenly a bad thing?
Like, really?
Survivor is still to easy, still to quick to complete the objective, SWF still OP, the majority of the killers are still not viable on high ranks, etc.
But survivor mains think that the increased lobby queues for killers mean that every survivor left the game. Which is simply nonsense.
It’s a bit dusty, but here
Whoops. Sorry I’m trying a new build
I was thinking more of the trapper or huntress mask meme.
But ok.You mean this one.
See i get that a lot for defending survivors but im just a killer main who has common sense rather than just complaining that survivors are op. Sure, quite a few killer such as freddy are weak, but survivors arent op (except for maybe gen rushing swf), a nurse, billy, hag, or spirit can easily get a 3k at rank 1
Yeah, I basically never lose, hell even tie in PS4.
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Actions are sometimes determined by the result. If it wins games, or you do it because you know someone is near, good. If you ruin someone’s fun, and also horribly lose, YOU ARE BY DEFINITIN, STUPID. (Doing an action that hurts other, while also hurting yourself. One of the cornerstones if being stupid)
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Oh #########! The PC masterace is coming!
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@Condorloco_26 said:
@Jack11803 said:
I was caked toxic and unfair for using leatherface’s chainsaw after exit was powered....
Obviously you shouldn't be using your killer's power in their detriment. You need to equip Empathy IRL, dude.
D A R N
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@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.
What if you’re just better than the killer? Also, forgot to add those stats are at rank 1
It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.
I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.
Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.
It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times
That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.
In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular
That's how it's "supposed" to be. Unfortunately you don't need 4 to overpower the killer in this game even though that's how it's supposed to work.
Yeah, it sucks. Ironically the super casual f13 is pretty balanced.
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@Boss said:
@Jack11803 said:
THIS IS THE GAMES BALANCE. CHANGE MY MIND
@Jack11803 also said:
SWF > Killers > Solo SurvivorsWhy change what's true?

That’s the point. I’m challenging someone to try and prove me wrong
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@Master “one of the few times I agree with @Jack11803”
This hurt on a physical level
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@BACKSTABBER said:
@TheBean said:
@BACKSTABBER said:
@MyNamePete said:
@BACKSTABBER said:
Does it prevent 100% of gen explosions and accelerate its progression? just try to do it in real life lolIt's a lot slower but prevents skill checks, only used when facing ruin though.
useful enough to break ruin, now I get the point thanks, such a skilled survs use that lol
It breaks Lullaby aswell. Probably more so.
breaking a lv40 killer perk isnt a minor thingy.... it breaks several perks and yes, bad survs do it so what? still an abuse or bug the fact of breaking killer´s perks
It’s not addressed because it hurts the survivor and help the killer. It adds a solid minute to each gens timer. That’s five solid minutes of extra time. Some games end in five minutes
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@Condorloco_26 said:
I was once called a "garbage unfair #########" for chainsawing people for all 12 hooks as Billy. Didn't even swing the hammer once in that game. When I laughed at the comment taking it for a joke, the sender kept texting insults.Just another day at R1 in PS4.
I was caked toxic and unfair for using leatherface’s chainsaw after exit was powered....
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@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.
What if you’re just better than the killer? Also, forgot to add those stats are at rank 1
It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.
I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.
Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.
It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times
That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.
In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular
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@alivebydeadight said:
@Killigma said:
This just in, not all video games are a true representation of real life...who'da'thunk'it!?BuT MiSs HuNtReSs MyErS aNd KrUgEr ArE bAsEd OfF oF rEaL sErIaL kIlLeRs AnD wHaT hApPeNeD iN rEaL tOwNs
(The caps are just a joke,but Kruger is based off of what happened with 10-15 people dying in their sleep, a kill count Kruger will not get in this game, myers is based off of a mass murder in a small town and the guy was never found)And leatherface was based on himself (and Ed Gein added in). Last known location was a film recording of two cops being murdered on camera by him. He was never found again
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@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.
What if you’re just better than the killer? Also, forgot to add those stats are at rank 1
It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.
I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.
Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.
It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times
that was patch 1.4-ish too
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@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.
What if you’re just better than the killer? Also, forgot to add those stats are at rank 1
It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.
I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.
Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.
It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times
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@alivebydeadight said:
Teaming with killer>Swf>killer>solo survivors?Everyone that teams is notoriously #########. But then again bond exists...
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@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.
What if you’re just better than the killer? Also, forgot to add those stats are at rank 1
It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.
I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.
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@alivebydeadight said:
@Jack11803 said:
SWF > Killers > Solo Survivorssorry you missed one SWF>randoms joining parties/calls/discord chat>Killers>solo survivors
My as well be a low skill SWF. No point in including it
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@Blueberry said:
@Jack11803 said:
@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.
What if you’re just better than the killer? Also, forgot to add those stats are at rank 1
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@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
You found it and just sat there?! Find the survivor! Geez all the killers on this forum are potatocan tell if this is a joke or being serious.
I’m dead serious. You’re objective (if you don’t want a standoff) is never the hatch itself, it’s intercepting them before they reach it. If you’re afraid they’re waiting, then you didn’t “find it first”. Or y’know, just slug the third guy, or use BBQ, or use Doctor.
im talking about when you find it then the survivor finds it and you cant do anything as they parade around you waiting for you too give up.
Use clown. They can’t jump while intoxicated.
but you cant just drop your tonic you have to back up and lob it and while you do that they hop in its impossible to win unless you have a tombstone piece and just mori them and even if you down them and pick them up how about those instances when every hook nearby is too far.
You can throw it at the floor. I told you all! These killers on the forum are potato!
you cant and the wind up is too long
You font wind it up, you stand ON the hatch, throw it at your feet, and smack them.
i swear the tonic doesnt work like this on ps4 because everytime i try to do that it just gets thrown forward and even hitting them once isnt enough because they can still crawl into it.
that’s odd
yea it is once agian i know it sounds like im whining but when this happens every game it just takes all your effort away because whats the point you wont get a satisfying ending anyway.
Well if it’s getting all buggy, sorry I can’t help, but that sucks. Feelsbadman
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@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
You found it and just sat there?! Find the survivor! Geez all the killers on this forum are potatocan tell if this is a joke or being serious.
I’m dead serious. You’re objective (if you don’t want a standoff) is never the hatch itself, it’s intercepting them before they reach it. If you’re afraid they’re waiting, then you didn’t “find it first”. Or y’know, just slug the third guy, or use BBQ, or use Doctor.
im talking about when you find it then the survivor finds it and you cant do anything as they parade around you waiting for you too give up.
Use clown. They can’t jump while intoxicated.
but you cant just drop your tonic you have to back up and lob it and while you do that they hop in its impossible to win unless you have a tombstone piece and just mori them and even if you down them and pick them up how about those instances when every hook nearby is too far.
You can throw it at the floor. I told you all! These killers on the forum are potato!
you cant and the wind up is too long
You font wind it up, you stand ON the hatch, throw it at your feet, and smack them.
i swear the tonic doesnt work like this on ps4 because everytime i try to do that it just gets thrown forward and even hitting them once isnt enough because they can still crawl into it.
that’s odd
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@Tsulan said:
SenzuDuck said:@Master said:
@Peasant said:
SenzuDuck said:
@AgentTalon said:
How many of us would opt into a "no SWF" playlist? I'm seriously asking because I would actually prefer to play against a smaller group of even a few hundred in total than see another SWF group who uses voice chat.
Obviously, because why play the "harder" mode, lol.
Still, pretending SWF teams are impossible to beat seems to be the consensus and it simply isn't true.
Most SWF groups aren't as bad as most generally assume. I've had several games where if I hadn't checked profiles a SWF duo would've gone unnoticed by me. It's just the handful of nightmares like the De-pip squad and the few others that use comms like a SWAT team that warrant concern.
Sure, a lot of SWF are compltely potatoes because they boosted each other to a rank where they dont belong.
But even if I 4k a toxic SWF, I simply dont have fun in those games and will do my best to avoid them now.
And against the "SWAT" SWF, well sometimes I go afk and start a deranking series if sth like this happens^^
The game isnt built around optimal play which is quite sad if you ask me
The game isn't built around bad killers that need their hand held at every opportunity to be honest. You'll rarely get a "SWAT" swf team and even if you do you're getting angry at an intended mechanic because you're having a hard time dealing with it.
Nice choice of words.
No, the game isn't built around bad killers that need their hand held.
It's built around bad survivors that need their hand held. SWF is exactly that. It boosts bad survivors to ranks they don't belong, which gives the impression that SWF isn't that strong. On the same it boosts good survivors to death squad levels.And stop picking on @Master.
EVERY killer has been looped for 5 gens in his life. No exceptions.
Now it's harder, because they nerfed BNP, and removed infinites. But every killer has experienced this at least once.It happened to me ONCE. During a 5 streamer match. Never using leatherdaddy again! Or no perks and add ons again! On patch 1.4 again!
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@Jack11803 said:
@Tsulan said:
Can someone insert the "killer main" meme, please?Killer lobbies are only high, because survivors HAD to play killer. 4 times more killers = long queues.
That's it. Nothing else. Survivor hasn't become suddenly unfun or unplayable.
The healing nerf only increased teamwork.
Now, after defending SWF for ages, teamwork is suddenly a bad thing?
Like, really?Survivor is still to easy, still to quick to complete the objective, SWF still OP, the majority of the killers are still not viable on high ranks, etc.
But survivor mains think that the increased lobby queues for killers mean that every survivor left the game. Which is simply nonsense.
It’s a bit dusty, but here

Whoops. Sorry I’m trying a new build

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@Tsulan said:
Can someone insert the "killer main" meme, please?Killer lobbies are only high, because survivors HAD to play killer. 4 times more killers = long queues.
That's it. Nothing else. Survivor hasn't become suddenly unfun or unplayable.
The healing nerf only increased teamwork.
Now, after defending SWF for ages, teamwork is suddenly a bad thing?
Like, really?Survivor is still to easy, still to quick to complete the objective, SWF still OP, the majority of the killers are still not viable on high ranks, etc.
But survivor mains think that the increased lobby queues for killers mean that every survivor left the game. Which is simply nonsense.
It’s a bit dusty, but here

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@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
You found it and just sat there?! Find the survivor! Geez all the killers on this forum are potatocan tell if this is a joke or being serious.
I’m dead serious. You’re objective (if you don’t want a standoff) is never the hatch itself, it’s intercepting them before they reach it. If you’re afraid they’re waiting, then you didn’t “find it first”. Or y’know, just slug the third guy, or use BBQ, or use Doctor.
im talking about when you find it then the survivor finds it and you cant do anything as they parade around you waiting for you too give up.
Use clown. They can’t jump while intoxicated.
but you cant just drop your tonic you have to back up and lob it and while you do that they hop in its impossible to win unless you have a tombstone piece and just mori them and even if you down them and pick them up how about those instances when every hook nearby is too far.
You can throw it at the floor. I told you all! These killers on the forum are potato!
you cant and the wind up is too long
You font wind it up, you stand ON the hatch, throw it at your feet, and smack them.
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@Giche said:
@SenzuDuck said:
I’m a stalker too!!! Hey master, want me to get the comment where you said you rage quit every match you don’t get someone after 2 gens are done?
Still this bad habit of ganging up on people huh ?
Should we keep track of Master's number of "LOL" to see if you're all at it again ?
Indeed
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@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
You found it and just sat there?! Find the survivor! Geez all the killers on this forum are potatocan tell if this is a joke or being serious.
I’m dead serious. You’re objective (if you don’t want a standoff) is never the hatch itself, it’s intercepting them before they reach it. If you’re afraid they’re waiting, then you didn’t “find it first”. Or y’know, just slug the third guy, or use BBQ, or use Doctor.
im talking about when you find it then the survivor finds it and you cant do anything as they parade around you waiting for you too give up.
Use clown. They can’t jump while intoxicated.
but you cant just drop your tonic you have to back up and lob it and while you do that they hop in its impossible to win unless you have a tombstone piece and just mori them and even if you down them and pick them up how about those instances when every hook nearby is too far.
You can throw it at the floor. I told you all! These killers on the forum are potato!
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@Nick said:
Look at my discussion history, ive said it for a year. Devs respond with “well we’re not adding communication, we’ll find another way”. THERE IS NO OTHER WAY!
This game would've been better with better devs. Broken killer matchmaking for like 2 or 3 weeks now. And today they "fixed it". Imagine Fortnite or Black Ops with broken matchmaking systems for 3 weeks. The devs would fix it within hours!!!!!!!
And this isn’t some indie dev. They’re the biggest studio in their entire country
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@XxAtomicAlfiexX said:
@alivebydeadight said:
@XxAtomicAlfiexX said:
@alivebydeadight said:
doctor with his ability to anti stealth if the survivors dont have the perk calm spirit, they can be found and down within a small amount of time, Trapper is a good killer to prevent survivors from throwing pallets or vaulting windows inside a chase without getting a little surprise in the progress, if you really didnt like swf or solos in the higher ranks, begin playing hillbilly with ruin, apply map pressurei dont own ruin and i struggle to play billy.
learn him and try to get ruin, you play trapper without ruin, imagine using ruin on trapper and all the gen tappers will be pissed!
max brutal strength and over charge. 3 gen tricks for days.
I suggest enduring over brutal strength
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@friendlykillermain said:
@Jack11803 said:
@friendlykillermain said:
@Jack11803 said:
You found it and just sat there?! Find the survivor! Geez all the killers on this forum are potatocan tell if this is a joke or being serious.
I’m dead serious. You’re objective (if you don’t want a standoff) is never the hatch itself, it’s intercepting them before they reach it. If you’re afraid they’re waiting, then you didn’t “find it first”. Or y’know, just slug the third guy, or use BBQ, or use Doctor.
im talking about when you find it then the survivor finds it and you cant do anything as they parade around you waiting for you too give up.
Use clown. They can’t jump while intoxicated.
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@Nick said:
It’s too easy for both sides to rank up. Using it for balance is bad. If we are gonna use it though, here’s this. Solo survivor teams lose (3 or more deaths) 70% of matches, as confirmed by devs. They tie 20%. Is that balance? No, but SWF stops it from being fixed. As buffing solo to where they should be would give SWF god status
Make solo survivors as good as SWF. Balance killers around that. its the only way.
Look at my discussion history, ive said it for a year. Devs respond with “well we’re not adding communication, we’ll find another way”. THERE IS NO OTHER WAY!
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@Nick said:
SWF > 4 dominant solo survivors with 2k+ hours > Killers > Purple ranks and below solosIt’s too easy for both sides to rank up. Using it for balance is bad. If we are gonna use it though, here’s this. Solo survivor teams lose (3 or more deaths) 70% of matches, as confirmed by devs. They tie 20%. Is that balance? No, but SWF stops it from being fixed. As buffing solo to where they should be would give SWF god status
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@friendlykillermain said:
@Jack11803 said:
You found it and just sat there?! Find the survivor! Geez all the killers on this forum are potatocan tell if this is a joke or being serious.
I’m dead serious. You’re objective (if you don’t want a standoff) is never the hatch itself, it’s intercepting them before they reach it. If you’re afraid they’re waiting, then you didn’t “find it first”. Or y’know, just slug the third guy, or use BBQ, or use Doctor.
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@Blueberry said:
@Jack11803 said:
SWF > Killers > Solo SurvivorsI'd still say if you had 4 competent solo players they are still quite a bit above killers.
Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?
https://youtu.be/380EyxdopSA