ImBrakingBike
ImBrakingBike
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@Kalec84 said:
https://forum.deadbydaylight.com/en/discussion/comment/2712485#Comment_2712485
literally trying but i cant find the report section on the site, it only tell i have to report trought the game
My bad, this one should do it
https://support.deadbydaylight.com/hc/en-us/requests/new
Go to "Additional player report information"
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Did you report them in-game? First you do that, then you can open a request and attach the video
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2712127#Comment_2712127
Can you tell me more stats from the 372 games? I rly wonder. If you can share top 3 most offten VS Killers and top 3 least seen killers would be great!
Sure, but I think it's still too little a sample so the percentages are still a little mixed. I hope by the 1000th match it'd be more "realistic" if that's the right word :)
- Huntress (10.75%) - 40 matches
- Wraith (8.33%) - 31 matches
- Artist (7,26%) - 27 matches
- Trapper (5,65%) -21 matches
- Shape (5,65%) - 21 matches
- Nemesis (5,65%) - 21 matches
- Cannibal (4,84%) - 18 matches
- Nurse (4,30%) - 16 matches
- Ghostface (4,03%) - 15 matches
- Hillbilly (4,03%) - 15 matches
- Doctor (4,03%) - 15 matches
- Plague (3,23%) - 12 matches
- Pig (3,23%) - 12 matches
- Executioner (3,23%) - 12 matches
- Trickster (3,23%) - 12 matches
- Blight (2,96%) - 11 matches
- Legion (2,69%) - 10 matches
- Spirit (2,69%) - 10 matches
- Demogorgon (2,15%) - 8 matches
- Cenobite (2,15%) - 8 matches
- Nightmare (2,15%) - 8 matches
- Clown (1,88%) - 7 matches
- Oni (1,88%) - 7 matches
- Deathslinger (1,88%) - 7 matches
- Hag (1,61%) - 6 matches
- Twins (0,54%) - 2 matches
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In my experience, she's the third most frequent killer so far (7,26%). I've seen her in 27 out of the last 372 games.
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Totem spawns are unreliable, maybe try Undying if you want to stick to Ruin, at least it may last a little longer.
I'm not a killer main, I rarely play the role nowadays and it's mainly for the rituals or challenges, but I'd say if you are having trouble finding people soon maybe Lethal Pursuer so you have a general idea on where to go first and can predict which gens survs are gonna sit next
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Cenobite & Blight
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Is Artist considered weak? I hate facing her, if she's not considered weak then my second option is Twins.
And perks I hate going against I'd say NOED, because I mostly play soloQ
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2711222#Comment_2711222
https://us.v-cdn.net/6030815/uploads/LFLTHZ6OB15P/image.png
I dunno, I think he'd enjoy it.
The damn weirdo.
Ok I wasn't expecting that, thank you for the nightmares :'(
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Now can you imagine Myers mori'ing Trickster? That's be fun to see lol
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I have two, the one I enjoy and the one I need to get to Iri 1 (I need to for the BPs at the reset)
The one I need right now:
WGLF - I need the bloodpoints because I want to P3 - lvl 50 all my killers
DH - I hate it, but I know I'm gonna get chased off the hook most times
DS - For when I DH into a wall and get downed anyway xD
Adrenaline - My last hope in case of a slugger or a late chase
The one I like:
Empathy - I like to have an idea where everyone else is
Kindred - Just so I don't go aaaaaall the way to save someone when someone else is closer to them
Small Game - I know now things have changed, but I used to like going around breaking totems lol
Left Behind - The adrenaline of racing to the hatch, I love that
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I was about to ask the same question, I was trying to figure out what it was, it kinda scared me at first I thought there were zombies nearby or something lol
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The one thing I fear about removing the bodyblocking option is that it will only affect solo Q players. No other survivor will risk going to unhook someone if they know they are exposing themselves to be insta hit. SWF will still manage to coordinate the rescue, but solo Q will most probably die forgotten because... well, "teammates"
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Unhooking with the killer around, hiding in a corner waiting for people to die so they can try to escape, walking around doing nothing all trial, running straight to other teammates while in chase
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2709549#Comment_2709549
So what if people will tryhard in casual? Or if queue time will be longer on one mode?
You can just play the other game mode which you like more.
Its about having an option to play anything else than just one game mode for several years.
At this point I will take any game mode, ranked, casual, experimental event mode, and even single player/story mode.
Story mode would be amazing imo
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I've just finished a match against a Cenobite, solid gameplay and 4k, I don't see him being useless at all. I do think he may be a little too difficult to master and that's why there are not so many Cenobite mains out there.
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This post was 3 years old, I'm pretty sure they could connect already
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I love the idea of a shapeshifter but sadly SWF would negate their powers pretty easily unless the devs come up with some really creative way in which they work
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People complain about everything, no matter how minor a change it is. Imagine doing something crazy like that, they'd need to close the forums to prevent chaos lol
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I think it's just the weekly maintenance
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@The_BiggCheeze said:
He was never fun to play against before or after his change and the only thing the tubby toad is good for is camping and nothing else. I have played against SEVEN Leatherfaces today and not a single one left their first hook, even at 5 gens. Leatherface is a massive problem and even now with Circle of Healing camping has become much more prevalent.
The devs are always saying "iT'S a VaLiD sTrAtEgY". Well tell me devs, is this your "Valid strategy" that you had in mind!?
https://www.youtube.com/watch?v=IxTj1U1lRK4
This was my first hook by the way. AT FOUR GENS
"The devs are always saying "iT'S a VaLiD sTrAtEgY". Well tell me devs, is this your "Valid strategy" that you had in mind!?"
I know you are saying it sarcastically, but I just wanted to point out that I really hope people stopped justifying their playstyles by stating they're using a strategy just because a streamer said so or they read it somewhere online. Camping/Tunneling are valid AND NEEDED strategies at a certain level, but there's no justification for it when you are going against low-level survivors and it ends up being counterproductive for the killers themselves because they keep taking their MMR up and only get worse matches with less margin to improve their mind games / chasing skills.
Just like in "real sports" there is a difference between tackling a rival player to prevent a score and just kicking a random player in hopes you can get him out of the field asap.
Hooking a survivor and managing to lure the team there to down them is a strat, standing in front of your only catch while gens keep popping is not. The same can be said about survivors' "strats". Trying to get the killer's attention to prevent him from going after a teammate makes sense, camping a pallet while clicking a flashlight to annoy the killer is dumb. One is helping the team complete objectives, the other one wastes everyone's time.
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I'm conflicted about having two game modes. On the one hand, IF -and only if- it worked as intended, it'd be great to help with the usual burnout. Feel like playing sweaty? Go to competitive mode. Want to chill for some games or try new builds? Go casual. In theory, it'd be great.
BUT knowing how things are, many competitive players that get frustrated when things don't go their way will end up joining the casual pool to ruin other people's fun.
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@[Deleted User] said:
I really wish the game kept this data for you.
I wish the game provided stats on many different aspects like death/escape ratios, kills/escapes, etc. I'd rather haver that than the colored ranks with the invisible MMR we have now
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@xxshyguyxx said:
Had a match as Bubba at Ormond against a 3man TTV swf, and a random.
I went in going okay, thus won't go well for me so chill, have fun, try for good mind games. That was my mindset.
Well, as predicted, gens flew. I mean flew. It was on of those 5 or 6 minute matches. However I did surprisingly well all things considered.
I mind gamed loops, and got hits. I downed with chainsaw when appropriate. I got more hooks than I thought I would have considering how fast it went.
In the end, I got 2k. Not bad for what I had to go with.
In the chat tho. They weren't mean but I was running NOED. They said NOED was lame. I kinda laughed considering 3 of them were running borrowed. One was running DS, 2 were running COH....
I mean... really tho? Your gonna complain about my 1 perk? To your how many second chance perks? I never understood that mentality.
As a survivor, when you go in knowing your geared up and notice in match 3 gens pop b4 the killer even gets 2 hooks don't you guys feel like the match is done at that point as well?
The sweat picks up. Why do you guys get mad about it? You feel and see that the game is flying by with hardly any chases so what exactly do you want?
Just do gens and go?
So why get mad at the end when things get crazy, and actually start turning? You get more points this way.
Why do so many survivors wanna blast out 5 gens and bounce in under 6 minutes? How is that fun?
Honestly, if 3 gens pop up and the killer doesn't even have 2 hooks, then yes, there is a 150% chance the killer will have NOED. If gens fly by I try to do bones, as a solo Q it usually doesn't even work because teammates don't seem to care too much about helping with that, so someone will end up dying to NOED at the end anyway. But there's no one else to blame if you're not able to "predict" the NOED really.
I do dislike the way this perk works, not the perk itself, I would make some changes and I'd think it's fine. But some complaints are just too much, especially if it's an SWF group complaining.
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I can't wait to see this! I've been keeping track of the killers I face since Nov 30th, mainly because I've seen so many posts about the lack of variety that I wanted to see with my own eyes if that's the case for me in my average MMR games.
May I ask how long you've been playing the game, or how many hours you have?
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Hello Sidney
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Main's mentality
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Reparing a bit, some totems, maybe a save or protection hit, whatever just trying not to depip, I don't care if I get killed lol
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That's interesting, I used to see more basement bubbas before. I'm keeping track of the killers I face and out of the last 230 matches I only encountered 10 bubbas and none were campers. But I remember a time when every bubba I saw was a basement hook waiting to happen
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Do people really pronounce it "No Mither"?? lol what's wrong with y'all 🤣
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I want to get all my killers to P3-lvl50
I'm a survivor main btw
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@DarkMagik said:
Why is Hellraiser on the list?
I'm giving him my vote, I don't see enough Pinhead mains :(
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Whatever they decide to do I hope we get some good jumpscares with this killer (:
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Two moments I remember, both playing as Trapper, both against SWF.
The first one was in Dead Dawg Saloon. I was getting destroyed, gens popping like crazy and I was sure I wasn't getting even 1k on that match. But when all gens were done, instead of opening the gate the survs came back to me to bully my baby Trapper (I think I had a couple of yellow perks lol), they were insufferable really, clicking and body blocking and tricking me into a Head-On dude that got me twice (I'm not the smartest killer, I know). Anyway, they got overconfident I guess, I downed a Dwight and as I saw they weren't leaving I just left him there because I knew I was gonna get clicky-clicked as soon as I tried to pick him up. Eventually, I managed to down 3 of them and the last one just left, I didn't even bother hooking them, it was clear none of them had Unbreakable.
The second one I don't remember the map, I'm pretty sure it was Yamaoka Estate but don't quote me on that. Once again I was getting destroyed and just watching gens pop everywhere. Fifth gen pops and the exit gate opens, then I saw the survivors coming back and I thought "Ok another bully squad" but no, I think they realized I was a baby killer and they actually helped me get a challenge done, they stepped on my traps and let me hit a couple of them, two of them even waited for the Entity to take them instead of leaving even when the door was quite near and I wasn't gonna chase. Nice guys really, they were nice in the after-match chat too <3
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I pretend to be a Blight and hit walls full speed
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Starting one tier higher would be a great excuse to prestige characters
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So are you guys getting unhooked at all? I seem to die 1st hook every match... 🤣
Also, the problem with nerfing BT is that it only affects soloQ. SWF can and will still plan their saves, the rest of us will just die like that because most people are not risking it to save a random teammate 😕
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It's fun playing against stealth killers because you may get some hilarious jumpscares, but other than that it's a nightmare. It's like two maps made into one :/
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@Bwsted said:
Comp, because all the sweatlords will head over to casual hoping for easy stomps.
This
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...you opened them
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The Artist and Twins for me
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I just did, I think the Executioner I went against realized what I was trying to do and let me walk aaaaall the way from a corner of a map to the exit gates and watched me leave <3
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Damnnn the maps, the loading screens, the cosmetics, everything looks so good 😍
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Naaah man, I'm not solving that thing until they give us back the best line in the whole game :(
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@Marigoria said:
It's funny how everyone is always praising Otz on here but as soon as he says killer isn't impossible suddenly his opinion doesn't matter anymore lol.
This.
Also, I saw a comment like this coming as soon as I started reading the thread 😂
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@SkerpiTwitch said:
Such a shame, as survivor, we should be facing The Artist 90 procent of our matches so close after release . But i feel like she's really unpopular. Such a shame!
Why are you not playing the artist?
They are playing the Artist, I guess they are just standing in line to join everyone of my lobbies... and I'm not happy with that :'(
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@Saalaksin said:
https://forum.deadbydaylight.com/en/discussion/298423/trolls-toxic-or-complete-newcomers
The game went temporarily free on Epic on Thursday, Dec 2nd. You made this post on Sunday, December 5th.
It's absolutely new people. (I'm one of the new people, Hi!) people are still learning the game or picking up the FOOS and aren't aware of the several-years old games' organically grown non-verbal communication and manners.
Yes, the Epic Store downloads brought new people, that's for sure, but there are other relatively new players still being matched to more experienced ones.
And this is where the matchmaking system fails, anyone who is learning the basic mechanics should be paired with people with a similar knowledge of the game, otherwise many will just stop playing if they are constantly matched to people they can't go against. They should have made some different pool of players to make sure everyone was more or less on the same level, especially if you are trying to make them stay.
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I've been matched with teammates that have like 50hrs or so, it's weird. Not the best of experiences for either side.
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@PyramidHeadBigBooty said:
Yes, a map is perfect, but… there’s no way we can tell if a killer has noed or not. :/ It’s hard to tell even with noobs now. 😟
There's no way to know for sure but, generally speaking, if you see the gens are going kinda fast, the chases are long or the killer's getting almost no hooks, then start looking for bones cause 99% they'll have NOED :/
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Friday the 13th. I want to complete the Slashstreet Boys :)
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@IlliterateGenocide said:
I just hate there is so many times when ur looping her that. you either get hit by bird or get hit by her. its frustrating sometimes but im still glad we got a strong killer thats not s tier but a perfectly balanced A tier like blight.
And her sounds, the awful sounds D: