What should i do?

I just had a match where i only had time to do 3 hooks (same guy the 3 times so a full sacrifice) before 4 gens were already done and the fifth was already done and 3 survivors scaped, i use hex:ruin but the totem spawned straight into their faces so it got demolished faster than light.

How i play gens:

At the start of the match i go to the farthest one and check if there is any survivor, there usually is and i get 1 hit or 2 until the chase is not worth it.

Eventually i sacrificed 1 guy before there is only 2 gens left and then the match goes into killing 1-3 more guys before it ends.

But sometimes it happens like this one, all gens get popped and i only have like 2 or 3 hooks and get brutally humilliated by the final t-bagging

Comments

  • Dont rely on ruin, there is other passive slowdown perks that are way better.

  • Totem spawns are unreliable, maybe try Undying if you want to stick to Ruin, at least it may last a little longer.

    I'm not a killer main, I rarely play the role nowadays and it's mainly for the rituals or challenges, but I'd say if you are having trouble finding people soon maybe Lethal Pursuer so you have a general idea on where to go first and can predict which gens survs are gonna sit next

  • Sometimes it's better to tunnel the gens. Let the bad gens go first. Sometimes that helps...sometimes.

  • Here are a few ideas:

    (1) Pick three gens that are close together and patrol those gens mercilessly. Patrol other gens that are closeby and let the survivors go crazy on any gens that are too far away to successfully patrol. If you chase a survivor and they drop a pallet break the pallet and leave chase. Check the gens and slowly build up your dead zone around the gens until you can drop survivors in a reasonable amount of time.

    (2) For certain killers, pick Lethal Pursuer. Start the game by disrupting the initial generators and putting pressure on the survivors.

    (3) If the survivors can keep one hand on gens and spend a decent amount of time keeping you busy they will get a 3 or 4 person escape. If you slug more then someone will have to come pick up the slug which ties up two survivors.

    (4) Are you newer to the game? If so, why are you tunneling? I don't mean this in a bad way but, if you are new, you do not have the experience to determine if tunneling is the needed play. If you are tunneling, are you also camping? More experienced survivors will then counter it by splitting up on gens and completing three to four of them.

    Also, although it won't eliminate BMing if you don't do it, survivors will be more toxic at end-game if you camp and tunnel. I'm not saying they won't be if you don't as some people will be toxic no matter what but if you camp and/or tunnel you will run into more toxicity. So, your choices for right now are either don't care about the BMing or don't camp or tunnel and get a reduced amount of BMing.

    (5) Ruin is always a bit useful but it is only very useful if it stays up a decent length of time. Pairing it with Undying guarantees more time. For myself, I only use it by itself with Surveillance as quite often survivors will check to see if there's Ruin by stopping for a second or they will hide once they hear your TR. That will immediately alert you to where some survivors are and which gen they're working on. For gen slowdown, I find Deadlock or Pain Resonance to be a lot more helpful than Ruin by itself.

  • It's been mentioned before, but locate a grouping of gens that are close together and make sure those are prioritised above all others. If there's one miles away from others, ignore that one.

    Other tactics includes snowballing, so if you down one and see others nearby, attack them so long as it's safe. Give survivors more to do and pressure that way.

    Also, when hooking, choose where to hook them. If you've got a great place for a 3 gen, use a hook near there, so you don't need to patrol as much and can lockdown a map. Now hatches and keys have been changed, this can really shift a losing game to a winning one.

    Finally from me, keep experimenting and practicing. Try different tactics, be unpredictable and mix things up.

    1. Survivors do not always spawn at exactly the farthest point from you, there is a specific amount of distance that you can get a feel for. Especially on some maps like the ones shaped like an "I" where a single survivor will often spawn on the same side, opposite corner to you. Try to keep an eye out along sight lines for the generators behind you as well, as good survivors will choose to rotate at the beginning.
    2. If you are having trouble getting chases after an initial hook, proxy camp the hook a little bit to see if you can intercept the person going for the unhook first. This applies pressure to greater portions of the team, forcing a 3rd person to go for the unhook. And if you down and hook the initial unhooker, then you'll be forcing 100% of the team off of generators because now the 4th survivor has to save the one you just hooked.
    3. Try to get a better feel of when you should commit and when you should abandon chases. Sometimes a survivor is just going to be better than you, they are going to make all the right reads and it will feel like they are living in your head. Just abandon chase and leave that survivor to later. Or if you want to get better, only chase that survivor and just acknowledge that the game is lost, but you'll be better as a player for it.
    4. I would never use Ruin, ever. Always pick a gen regression perk that cannot be lost. If you can afford the iri shards I would advise you immediately buy the artist and unlock the new best regression perk in the game, Scourge Hook: Pain Resonance.
    5. Sometimes the games are unwinnable. Unfortunately, unless you are playing a very high tier killer, as a newer player games against higher skilled survivors will feel, and perhaps may be, unwinnable for where you are at right now. The best thing you can do is think about what mistakes you made, and what decisions you could have made better. But consider that sometimes its just a flat gap in hours played, there are things about this game that you can only learn by playing it.
    6. Also, I would take survivors tbagging with a grain of salt. All 3 visual interactions a survivor can have (tbag, point, beckon) can seem antagonistic depending on what mood you are in. However, having played A LOT of ghostface I can tell you nothing gets survivors tbagging faster than a tbagging ghostface. So maybe just think of it as them saying GG and go on to the next game in a better mood instead of beating yourself up.

    PS. this comes from a killer main that doesn't bother killing survivors anymore, since MMR is not fun.

  • I'd honest to God just say wait.

    It's not a great time to learn Killer and I'd honestly warn against playing the role at all.